Sim-World NBA 2k13 Roster Project (for 360)

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  • chrisbosh4
    Rookie
    • Aug 2007
    • 360

    #571
    Re: Sim-World NBA 2k13 Roster Project (for 360)

    Originally posted by beast10
    Any updates? Don't leave us hanging again
    Dude relax..... Don't pressure the sim-world team.

    Comment

    • beast10
      All Star
      • Nov 2011
      • 6258

      #572
      Re: Sim-World NBA 2k13 Roster Project (for 360)

      Originally posted by chrisbosh4
      Dude relax..... Don't pressure the sim-world team.
      I can't lol they're my new 2k insiders and I'm to lazy to do all transactions and boosts since 12/21

      Comment

      • ER1C 3KGSX
        Rookie
        • Jul 2009
        • 298

        #573
        Re: Sim-World NBA 2k13 Roster Project (for 360)

        Still cant get this to work, is this put through chromes resigner? I cant use the program on my vista pc and Im about to put my head through a wall.

        Comment

        • thelakeshow
          Rookie
          • Oct 2009
          • 248

          #574
          Re: Sim-World NBA 2k13 Roster Project (for 360)

          Originally posted by ER1C 3KGSX
          Still cant get this to work, is this put through chromes resigner? I cant use the program on my vista pc and Im about to put my head through a wall.
          Just use Horizon. That's the only program you will need to get the roster and shoe file to work in 2k13. I got the instructions from HyperBaller/DCAllAmerican's Roster thread.

          Originally posted by Hyperballer21

          ---------------------------------------------------------------------------------------------------
          DOWNLOAD / FILE SETUP TUTORIALS

          Step 1 - Make sure that you have the MOST recent "online data" file from 2k.
          -Load up ur Xbox & mke sure that you have the new KD shoes.

          Step 2 - Save shoe file to your Xbox (MUST DO THIS STEP PRIOR TO LOADING ROSTER OR YOU WILL SEE ALL GENERICS)
          -On your XBOX dashboard, copy your 2K SHOES file to your USB Drive.
          -Open your USB drive on your computer via horizon or modio.
          -Open one of YOUR files to reference your ID numbers
          -Copy and paste your device ID and console ID into our file. PROFILE ID HAS TO REMAIN ALL ZEROS!
          -Rehash and resign our file.
          -Delete YOUR shoe file from your USB. (MUST do this step or your shoe file will freeze in loading screen)
          -Inject our file into your USB.
          -Delete ANY previous shoe files from your Xbox.
          -Copy the 2K SHOE file that you just fixed back onto your Xbox

          Step 3 - Save rosters to our Xbox
          -On your XBOX dashboard, copy your 2K SHOES file to your USB Drive.
          -Open your USB drive on your computer via horizon or modio.
          -Open the desired roster / association file
          -Copy and paste your profile ID and console ID into our file.
          -Rehash and resign our file.
          -Inject our file into your USB, (which will overwrite file).
          -Copy the desired files back onto your Xbox

          I SUGGEST USING HORIZON INSTEAD OF MODIO TO TRANSFER FILES
          Dont have Horizon? here is the link to download: http://www.xboxmb.com/horizon/
          Rehash Resign TUT here: http://www.operationsports.com/forum...oster-usb.html
          ---------------------------------------------------------------------------------------------------
          Also once you have infected both files into your USB drive and you put the USB drive into the XBOX, that you move the 2k shoe file onto your xbox hard drive. The shoe file should automatically load once you pass the NBA2k Main Menu screen. If it doesn't load and it says it is damaged or corrupted, then you didn't put the correct device or console id. If the shoe file loads, then load your roster file from your USB drive.
          Last edited by thelakeshow; 01-14-2013, 08:47 PM.
          Sometimes you gotta' stand by your failures to recognize your success.

          Comment

          • thelakeshow
            Rookie
            • Oct 2009
            • 248

            #575
            Re: Sim-World NBA 2k13 Roster Project (for 360)

            Could someone who has the shoe file do me a favor and go into My shoes and tell me every player that has the Adidas "CS TC" shoe equipped? It was a custom edit in the shoe file. I changed the color of the shoe, which unequipped every player who wore that shoe and now they all wear defaults. If someone could help me with this, it would be much appreciated. Thanks.
            Sometimes you gotta' stand by your failures to recognize your success.

            Comment

            • youALREADYknow
              MVP
              • Aug 2008
              • 3635

              #576
              Re: Sim-World NBA 2k13 Roster Project (for 360)

              Originally posted by MVP9072
              So ignore stuff like Joe Johnson 703pt when hes one of the best at it while KD has the same rating as Damian lilard i would just like to know how he comes up with these ratings
              Joe Johnson should be 77 (older data used, not updated), Durant and Lillard are correct as of opening day.

              Ratings were not updated to include 2012-13 season performance. That means Durants efficient season from 3 is not factored in.

              This isn't random noise. Every shot rating is based on real-world data and 2K's simulation engine formulas combined with shoot in traffic and shoot off dribble ratings. Durant will maintain his 80 when contested which makes his rating better than a spot up shooter.

              To be clear again, this does not account for 2013 season data.

              Comment

              • iameich
                MVP
                • Jan 2011
                • 1501

                #577
                Re: Sim-World NBA 2k13 Roster Project (for 360)

                Originally posted by youALREADYknow
                Joe Johnson should be 77 (older data used, not updated), Durant and Lillard are correct as of opening day.

                Ratings were not updated to include 2012-13 season performance. That means Durants efficient season from 3 is not factored in.

                This isn't random noise. Every shot rating is based on real-world data and 2K's simulation engine formulas combined with shoot in traffic and shoot off dribble ratings. Durant will maintain his 80 when contested which makes his rating better than a spot up shooter.

                To be clear again, this does not account for 2013 season data.
                yAk waddup my guy…

                Any word on when an update will be released?
                Also, any eta on your sliders? YeLLz has a great set but I'd love to test yours soon.
                "It's about damn time... It's about damn time.” - LeBron James

                Comment

                • chrisbosh4
                  Rookie
                  • Aug 2007
                  • 360

                  #578
                  Re: Sim-World NBA 2k13 Roster Project (for 360)

                  Originally posted by iameich
                  yAk waddup my guy…

                  Any word on when an update will be released?
                  Also, any eta on your sliders? YeLLz has a great set but I'd love to test yours soon.
                  I 2nd that

                  Comment

                  • ~: AkaDemiK :~
                    Rookie
                    • Jul 2005
                    • 209

                    #579
                    Re: Sim-World NBA 2k13 Roster Project (for 360)

                    Originally posted by beast10
                    Any updates? Don't leave us hanging again
                    Ronyell updated the sliders about 2 days ago and no major moves have happened in the NBA for him to update the Rosters. Minor changes to rosters like players being sent down to the D League, waived or signed should be easily do-able for us. I would rather the Sim-World team take their time and give us updates with major changes that affect teams and gameplay, not simple ish that i can fix in 5-10 mins.

                    The hard part is done and we have a roster, show some respect and appreciation and do the little things yourself till there is a version 2.
                    Last edited by ~: AkaDemiK :~; 01-15-2013, 12:46 AM.

                    Comment

                    • youALREADYknow
                      MVP
                      • Aug 2008
                      • 3635

                      #580
                      Re: Sim-World NBA 2k13 Roster Project (for 360)

                      Originally posted by chrisbosh4
                      I 2nd that
                      Still looking like late this week.

                      Comment

                      • chrisbosh4
                        Rookie
                        • Aug 2007
                        • 360

                        #581
                        Re: Sim-World NBA 2k13 Roster Project (for 360)

                        Originally posted by ~: AkaDemiK :~
                        Ronyell updated the sliders about 2 days ago and no major moves have happened in the NBA for him to update the Rosters. Minor changes to rosters like players being sent down to the D League, waived or signed should be easily do-able for us. I would rather the Sim-World team take their time and give us updates with major changes that affect teams and gameplay, not simple ish that i can fix in 5-10 mins.

                        The hard part is done and we have a roster, show some respect and appreciation and do the little things yourself till there is a version 2.
                        Could of not laid it down any better

                        Comment

                        • MVP9072
                          MVP
                          • Jun 2012
                          • 1312

                          #582
                          Re: Sim-World NBA 2k13 Roster Project (for 360)

                          Originally posted by ronyell
                          as with anything, there will be personal preference & adjustments that may need to be made. as many have said, gameplay is key though. a lot of times people look at overalls & single ratings & make determinations as to how they pan out.

                          we use the fact & logic that most ratings are offset & impacted by other ratings. for example; blocks & rebounding ARE determined by the "rebound rating" but they are also impacted by speed, stregth & vert ratings.

                          that being said... Joe Johnson has been a little better this year but he (over time) has been EXTREMELY streaky. one game he goes 1 for 10 from three & the next he goes 6 for 8. we have different formulas (with some outliers & exceptions)but for him for example, you might wanna look at his consistency & shoot off dribble rating. & play some multiple games to see if the experience is the same as you feel it'll be by looking at the rating only.

                          for Durant look at all the factors in his rating(S) if his 3 point rating were much higher (considering some of his other ratings & sig skills) he would NEVR miss & thats just not realistic.

                          its a lot to explain our rational so to be redundant id say to play multiple games & see if there is a good feel for how players play.

                          Gerald Wallace LIKLEY needs that bump though. thats something that will be in the update. (note: shot ratings also determine how the defense guards you so thats something to take into account with some oplayers that will get sagged off of.)
                          Ok thanks for explaining

                          Comment

                          • chinatownpwnage
                            Pro
                            • Mar 2011
                            • 946

                            #583
                            Re: Sim-World NBA 2k13 Roster Project (for 360)

                            Will you be keeping track of the rating updates you make so people that have already started their association can input the changes?

                            After the Madness - Complete 30-Team Association
                            http://www.operationsports.com/forum...post2045234298

                            Comment

                            • beast10
                              All Star
                              • Nov 2011
                              • 6258

                              #584
                              Re: Sim-World NBA 2k13 Roster Project (for 360)

                              Originally posted by ~: AkaDemiK :~
                              Ronyell updated the sliders about 2 days ago and no major moves have happened in the NBA for him to update the Rosters. Minor changes to rosters like players being sent down to the D League, waived or signed should be easily do-able for us. I would rather the Sim-World team take their time and give us updates with major changes that affect teams and gameplay, not simple ish that i can fix in 5-10 mins.

                              The hard part is done and we have a roster, show some respect and appreciation and do the little things yourself till there is a version 2.
                              I have unlimited respect for the roster I just don't want to see the repeat of 2k12

                              Comment

                              • trelospektis
                                Rookie
                                • Sep 2009
                                • 376

                                #585
                                Re: Sim-World NBA 2k13 Roster Project (for 360)

                                I saw the roster and i have some question guys

                                1)at the instruction when u say, (all CPU to control your rotation until sunday etc..,) what do u mean???

                                2)at the section player re-ratings what is AWA and when u say that this rating should be for example 70-85 what do u mean (that i have the option of what i want????)

                                Comment

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