If you have the ratings from that team in 2k12 just input those ratings in nba 2K13 by editing all of the players manually in 2k13...
Sim-World NBA 2k13 Roster Project (for 360)
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Re: Sim-World NBA 2k13 Roster Project (for 360)
If you have the ratings from that team in 2k12 just input those ratings in nba 2K13 by editing all of the players manually in 2k13... -
Re: Sim-World NBA 2k13 Roster Project (for 360)
Editing something manually like that would take forever yet, reditor would be quick and odds are he doesn't have the ratings and tendencies in a spreedsheet...Cal is turning more guys into millionaires than wall-street.
Everyone went pro from the 2012 Kentucky team even the ball boy!Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
I was giving him an answer as of now..., of course REDitor would be easierComment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
New message from Vl@d
Hello, basketball fans!
A short message about the current development status.
Release is day-to-day now. Need slightly more hours to finish everything, but i have to spend my time on studies for the next couple of days (unfortunately;;; next year studies won't be a problem anymore).
Please, understand me correctly. Everything is nearly ready, but i want to triple-check, that everything works as expected, before finally making an installer and releasing. Plus, i still need to do video tutorials, and a fresh head is required for that.
Yours,
Vlad"For the strength of the pack is the wolf and the strength of the wolf is the pack" Rudyard KiplingComment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
@Sim World Team,
Looks like we're finally getting close to the release of the REDitor. Hope you guys are ready!! The Draft Class Thread has my head spinning and I can't wait to get my hands on it and start going deep into my association!
How will you guys be doing the association in progress file? Is it possible to start during the POs? Will you start the file on the last day on the regular season and leave the POs to us? Or my personal preference - create the file you'll be editing TODAY so I have shot at getting the Jazz to the POs. Not that I think it will happen IRL though, but it would be fun to get to play that deciding game tonight as we start our associations!Success is temporary - Loyalty means forever
SimWorld's NBA2K19 MyLeague Experience
TWITTER & INSTAGRAM: @SimWorld4k
#SimWorldSports #SeeTheGameBeTheGameComment
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REDITOR TOMORROW
From Vlad's Blog
Hello!
It's time to set everything in stone.
1) The release is set to Friday.
2) Prices and Discounts are published. You can find them in the Purchasing Instruction: click (please, ignore the missing videos - they will be added tomorrow or on Firday). Guru for a single platform (PC or XBox 360) + all the interfaces is $36, which is slightly more than last year. And additional $17.5 to get Guru for the second platform. Minus 20% off the first Guru and MyFriend, if you purchased Guru last year.
Be ready for the upcoming release!
Best wishes,
Vlad"For the strength of the pack is the wolf and the strength of the wolf is the pack" Rudyard KiplingComment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
just an fyi guys: we are a few days out on completion. being that we are converting our edits that were done in association mode into an actual roster to complete; there are likely to be some minor oversights but nothing major & none that you will not be able to manually correct.
those pesky overseas players that were previously unable to be released are now corrected. playbooks, ratings, tendencies, transactions, playbooks, profiles, sliders, coaches, morale, rotations, spacing & other cosmetic things have been corrected as well.
there may be a few contracts that are off that i implore you to correct on your own & there seems to be some glitches that occurred during the conversion that impacted the classic teams so there are some definite issues on that front but we wanted to get this out for the people that are itching to start their associations & integrate CWSapp's draft classes.
that being said; we will still continue to work on a TOTAL completion BUT in the next few days we will release the ROSTER FILE with NO injuries but accurate rotations as of date & there will be ASSOCIATION-IN-PROGRESS FILE(S) that i suggest you use if you would lke to do an association as it will have everything accurate as of the day of release as well as some other little nuances.
the other issue is that because using the "start association as of today" feature will start on a date that will not allow you to change teams before the start of the new season, there will have to be an association file for each team posted which i will do so please post your desired teams here so that i create files that people are not going to use.
also note that the association files WILL include injuries & (injuries time frames to simulate players overseas or with some type of issue occurring). thanks for being faithful followers of our project AND "Association-Sim-Nation"!Last edited by ronyell; 04-21-2013, 01:07 PM.Comment
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just an fyi guys: we are a few days out on completion. being that we are converting our edits that were done in association mode into an actual roster to complete; there are likely to be some minor oversights but nothing major & none that you will not be able to manually correct.
those pesky overseas players that were previously unable to be released are now corrected. playbooks, ratings, tendencies, transactions, playbooks, profiles, sliders, coaches, morale, rotations, spacing & other cosmetic things have been corrected as well.
there may be a few contracts that are off that i implore you to correct on your own & there seems to be some glitches that occurred during the conversion that impacted the classic teams so there are some definite issues on that front but we wanted to get this out for the people that are itching to start their associations & integrate CWSapp's draft classes.
that being said; we will still continue to work on a TOTAL completion BUT in the next few days we will release the ROSTER FILE with NO injuries but accurate rotations as of date & there will be ASSOCIATION-IN-PROGRESS FILE(S) that i suggest you use if you would lke to do an association as it will have everything accurate as of the day of release as well as some other little nuances.
the other issue is that because using the "start association as of today" feature will start on a date that will not allow you to change teams before the start of the new season, there will have to be an association file for each team posted which i will do so please post your desired teams here so that i create files that people are not going to use.
also note that the association files WILL include injuries & (injuries time frames to simulate players overseas or with some type of issue occurring). thanks for being faithful followers of our project AND "Association-Sim-Nation"!
Brought to u by my iPhone 5 using Tapatalk 2 #GoHEAT !!!"It's about damn time... It's about damn time.” - LeBron JamesComment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
Errrrhhhh, I'm not sure where I will start...
Possible to get both a Jazz and Magic Association in Progress, please?Success is temporary - Loyalty means forever
SimWorld's NBA2K19 MyLeague Experience
TWITTER & INSTAGRAM: @SimWorld4k
#SimWorldSports #SeeTheGameBeTheGameComment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
just an fyi guys: we are a few days out on completion. being that we are converting our edits that were done in association mode into an actual roster to complete; there are likely to be some minor oversights but nothing major & none that you will not be able to manually correct.
those pesky overseas players that were previously unable to be released are now corrected. playbooks, ratings, tendencies, transactions, playbooks, profiles, sliders, coaches, morale, rotations, spacing & other cosmetic things have been corrected as well.
there may be a few contracts that are off that i implore you to correct on your own & there seems to be some glitches that occurred during the conversion that impacted the classic teams so there are some definite issues on that front but we wanted to get this out for the people that are itching to start their associations & integrate CWSapp's draft classes.
that being said; we will still continue to work on a TOTAL completion BUT in the next few days we will release the ROSTER FILE with NO injuries but accurate rotations as of date & there will be ASSOCIATION-IN-PROGRESS FILE(S) that i suggest you use if you would lke to do an association as it will have everything accurate as of the day of release as well as some other little nuances.
the other issue is that because using the "start association as of today" feature will start on a date that will not allow you to change teams before the start of the new season, there will have to be an association file for each team posted which i will do so please post your desired teams here so that i create files that people are not going to use.
also note that the association files WILL include injuries & (injuries time frames to simulate players overseas or with some type of issue occurring). thanks for being faithful followers of our project AND "Association-Sim-Nation"!Comment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
Rockets for association please and thanksComment
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Re: Sim-World NBA 2k13 Roster Project (for 360)
76ers file please my man. Also let me know if we still can make that scrimmage idea happen..no rush handle ya bizSimWorld NBA 2K19 Fictional Draft Classes
YOUTUBE / FACEBOOK / TWITCH / SOUNDCLOUD
TWITTER & INSTAGRAM: @DreeceSP & @SimWorld4k
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Ronyell, since I don't play association mode, there's no need for me to request a Miami Heat association file… I'll just wait for the quick play roster. Thanks.
Brought to u by my iPhone 5 using Tapatalk 2 #GoHEAT !!!"It's about damn time... It's about damn time.” - LeBron JamesComment
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