IN MEMORY of OS MEMBER DEATHSTRYK Trifecta 2k14(Xbox360)
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NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a Decade -
Re: Trifecta 2k14 Project (XBOX 360)
If anyone thinks that getting all those locked or hidden players career stats is easy to add......think again. It takes hours to type all that information in....BE HAPPY that I take the time to put them in for the association file.Eaglerock562
Former Boys Varsity Basketball Coach
Eaglerock562 NBA2K MyEra Reference GuideComment
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Re: Trifecta 2k14 Project (XBOX 360)
I have 49 NON- EuroLeague Free Agents. I will NOT have all Players in Free Agent Pool Done Next UPDATE. Did you see HOW MANY there are? Honestly I am wore out right Now and am going to stop My response with this. A simple Thank You would have been nice for Free Agents I did Edit. LOL
Breakdown of NON EuroLeague Players in Free Agent Pool
12 PGs
10 SGs
13 Sfs
8 PFs
6 CsStudent of the game. #Fundamentals
XBLGT: tjor24Comment
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Re: Trifecta 2k14 Project (XBOX 360)
Go get the shirt from 2K.
No more asking, no more requests, no more ETA..
YOU'LL get it when it's done. And you'll get what we give or call 2KComment
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Re: Trifecta 2k14 Project (XBOX 360)
TOTAL SIM CONTROL and Rotations are DONE: http://www.operationsports.com/forum...post2045779051
Now you are all set for Association. Hope you ALL have a Merry Christmas!!!!NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Trifecta 2k14 Project (XBOX 360)
TOTAL SIM CONTROL and Rotations are DONE: http://www.operationsports.com/forum...post2045779051
Now you are all set for Association. Hope you ALL have a Merry Christmas!!!!SimWorld NBA 2K19 Fictional Draft Classes
YOUTUBE / FACEBOOK / TWITCH / SOUNDCLOUD
TWITTER & INSTAGRAM: @DreeceSP & @SimWorld4k
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Re: Trifecta 2k14 Project (XBOX 360)
quick question, All these rosters, sliders, draft classes etc.. will be made available with offline links correct? Just wanted to make sure. Thank you for any help and thank you to all the great ppl working on the Trifecta 2k14 Project!Comment
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Re: Trifecta 2k14 Project (XBOX 360)
Roster and Draft Classes will, Sliders you have to Manually Input.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Trifecta 2k14 Project (XBOX 360)
I finally started my association and man is this set great! I fixed a few ratings and accessories to my liking and I couldn't be happier of how smooth the gameplay is! Really, I forgot of how good this game could be with the proper set instead of the crap 2K pulls out every year.
The only thing that's ruining my enjoying of this amazing set is the CPU logic.
You can never get to a proper compromise honestly and this drives me mad. 30 team control is a must, even if I actually play only one team's games. Even then, tho, having to adjust the rotations every time someone in any team gets injuried is too much to handle, so I had to let the CPU in charge of that for the other 29 teams, while I control transactions and the draft. Needless to say, all the rotations I accurately set for every team were completely ****ed up after just 2 days smh.
The only solution I can see is to turn off injuries, but that would ruin the sim experience even more.
Anyone with more 30 team control experience (it's the first time I do this) have any suggestion? I really want to fully enjoy the game, cause it's what this great set deserves!
Sorry for the long post and rantNBA 2K16 (XBOX ONE) 2016 Draft Class - Actual Drafted Players! (SIMWORLD compatible!) http://www.operationsports.com/forum...-xbox-one.htmlComment
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Re: Trifecta 2k14 Project (XBOX 360)
Hi vtcrb, love your dedication and hard work to this project ! I am one of the countless members on here that value your work!
To my question, I am looking to update the roster to current, and I need some of the players that are 25 rated. What do I do in this situation to have them at correct ratings?
CheersComment
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Re: Trifecta 2k14 Project (XBOX 360)
Hi vtcrb, love your dedication and hard work to this project ! I am one of the countless members on here that value your work!
To my question, I am looking to update the roster to current, and I need some of the players that are 25 rated. What do I do in this situation to have them at correct ratings?
Cheers
Yes I forgot to mention that. Admunson is rated 25, but he is now on the Pelicans roster. I rated him 64, with good inside offense, good defense and rebounding. Should be pretty accurateNBA 2K16 (XBOX ONE) 2016 Draft Class - Actual Drafted Players! (SIMWORLD compatible!) http://www.operationsports.com/forum...-xbox-one.htmlComment
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Re: Trifecta 2k14 Project (XBOX 360)
I finally started my association and man is this set great! I fixed a few ratings and accessories to my liking and I couldn't be happier of how smooth the gameplay is! Really, I forgot of how good this game could be with the proper set instead of the crap 2K pulls out every year.
The only thing that's ruining my enjoying of this amazing set is the CPU logic.
You can never get to a proper compromise honestly and this drives me mad. 30 team control is a must, even if I actually play only one team's games. Even then, tho, having to adjust the rotations every time someone in any team gets injuried is too much to handle, so I had to let the CPU in charge of that for the other 29 teams, while I control transactions and the draft. Needless to say, all the rotations I accurately set for every team were completely ****ed up after just 2 days smh.
The only solution I can see is to turn off injuries, but that would ruin the sim experience even more.
Anyone with more 30 team control experience (it's the first time I do this) have any suggestion? I really want to fully enjoy the game, cause it's what this great set deserves!
Sorry for the long post and rant
Sometimes in my Associations I will randomize injuries every certain day of the week using random.org
First I randomize a number between 1-3, whatever number this is is the number of injuries that will be implemented.
Next, I randomize a number between 1-30, 1=76ers, 30=Wizards, etc., this will be the team the injury is implemented.
Then I randomize a number between 1-15 (or however many players the team has) this will be the player who suffers the injury. Sorted by overall rating. 1=Highest, 15=Lowest
Lastly I randomize a number between 1-8, this will be the amount of time the player will miss based on this scale:
1 - Day to Day
2 - 1 Week
3 - 2 Weeks
4 - 3 Weeks
5 - 1 Month
6 - 2 Months
7 - 3 Months
8 - 6 Months+ / Season
and obviously you would shorten the scale as the season progresses.
I know it seems like a bit of work, but this is mainly wait I'd do for Dynasties in the Dynasty HQ Section to simulate injuries without having to edit EVERY team's lineup. Haha. I hope this could be of some helpComment
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