the_future420's Simulation All-Star Sliders

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  • strut24
    MVP
    • Mar 2003
    • 1533

    #391
    Re: the_future420's Simulation All-Star Sliders

    Originally posted by shugknight
    Ok I thought about this and realize it may be similar to 2k8.. Do we have to switch over and change the settings for the cpu team, like we had to do in 2k8? I've been playing without changing the cpu settings and guys are playing 48 minutes.. doh!
    ya it was weird, i didnt even switch any settings in the first game i played vs the Pacers but they were making subs. all i did was take control over the cpu team to start the game and then after the tip, move it back to cpu and they subbed just fine. it must recognize the 2 player game as being rotation subbing when ur start it and leaves it as rotation even when you switch the team back to cpu

    Comment

    • otis_coole
      Rookie
      • Aug 2008
      • 96

      #392
      Re: the_future420's Simulation All-Star Sliders

      Note: I've already upped rebounds a bit to around 25 for defensive.
      Im on superstar with these sliders, and I have to bring the minutes down to 10, cuz Im easily going past 100 every game. I really want a 19-17 1st quarter or 41-37 half time score.

      But everything else is looking good, I upped my coaching sliders for offensive rebounds, and now the guys stay under the basket if they can get it.

      FG% stays around 40-55%, and PiTP is ok as well.

      I think I just need to take my time on offence, and then maybe I could play 12 minutes.

      Great Sliders tho.

      Comment

      • the_future420
        MVP
        • Jul 2002
        • 3086

        #393
        Re: the_future420's Simulation All-Star Sliders

        Guys, I've been playing some games and stamina needs to be around 42 for both CPU/USER I've been using that setting for awhile. Well actually Im not playing right now, but I know the fatigue number is between 40-43 for both sides. I think its 42 though.

        Another thing, Speed at 41 for CPU and 45 for user.

        Rebounding i've changed a bit

        I have Offensive Rebounding around 45 for CPU/USER
        I have Defensinve Rebouding around 66 for CPU/USER

        Still tweaking a bit and I just haven't been playing as much as I would like for various reasons. Those are some changes that you guys can make for whomever is still following this thread.

        Thanks for all the feedback guys.
        PSN ID: thefuture420
        Twitch
        Now Playing: MLB The Show 16, Fifa 16, Fallout 4

        Comment

        • RAZRr1275
          All Star
          • Sep 2007
          • 9918

          #394
          Re: the_future420's Simulation All-Star Sliders

          Originally posted by the_future420
          Guys, I've been playing some games and stamina needs to be around 42 for both CPU/USER I've been using that setting for awhile. Well actually Im not playing right now, but I know the fatigue number is between 40-43 for both sides. I think its 42 though.

          Another thing, Speed at 41 for CPU and 45 for user.

          Rebounding i've changed a bit

          I have Offensive Rebounding around 45 for CPU/USER
          I have Defensinve Rebouding around 66 for CPU/USER

          Still tweaking a bit and I just haven't been playing as much as I would like for various reasons. Those are some changes that you guys can make for whomever is still following this thread.

          Thanks for all the feedback guys.
          Can you update the first post with that?
          My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

          Comment

          • the_future420
            MVP
            • Jul 2002
            • 3086

            #395
            Re: the_future420's Simulation All-Star Sliders

            Originally posted by RAZRr1275
            Can you update the first post with that?
            Sure thing.
            Something else that Im looking at that alot of you guys may not like:

            Switching to 11 minute quarters.

            The reason behind this is because of the simple fact that there just aren't enough non-steal turnovers in this game.

            2k doesn't have enough traveling calls, offensive foul calls, 3 in the key calls, errant passes out of bounds, etc.

            These are the things that slow the game down and take time off the clock. Sometimes a team will have 5-6 possesions in an NBA game where they come down court, use 15-20 seconds of the shot clock and then commit a turnover before ever getting a shot up.

            In NBA 2k9, we are lucky to get one of these possesions. As a result, almost every trip down court results in a shot attempt or trip to the line. So in a 12 min qtr game of 2k, we are going to have way more shot attempts on average in comparison to a real NBA game. Because of this, if we're looking for realistic FGA, FTA, and scores, going down to 11 minute quarters may be the best way to go about it.
            PSN ID: thefuture420
            Twitch
            Now Playing: MLB The Show 16, Fifa 16, Fallout 4

            Comment

            • GuCcI08
              Rookie
              • Apr 2008
              • 179

              #396
              Re: the_future420's Simulation All-Star Sliders

              i agree with you, but some people play 12 min juz for tha realism. ur changes are not accurate. some shud be bold some not. good thing i saved v2.0 in a text file xD
              Last edited by GuCcI08; 11-02-2008, 02:56 PM.

              Comment

              • otis_coole
                Rookie
                • Aug 2008
                • 96

                #397
                Re: the_future420's Simulation All-Star Sliders

                Why the speed change? How does it affect the game? i've read the players slow down as well. Does the CPU take longer to take shots?

                And the stamina I've forgotten to change, Ive been doin auto subs cuz 10+ minute games are far too long to worry about everything IMO, and the CPU does a decent enough job now, I usually only have to fix 1-3 line ups a game (carroll at point, or may at sf).

                Thanks for your work bro.

                Comment

                • pilonv1
                  Negative Vibe Merchant
                  • Jul 2003
                  • 379

                  #398
                  Re: the_future420's Simulation All-Star Sliders

                  Originally posted by the_future420
                  Sure thing.
                  Something else that Im looking at that alot of you guys may not like:

                  Switching to 11 minute quarters.

                  The reason behind this is because of the simple fact that there just aren't enough non-steal turnovers in this game.

                  2k doesn't have enough traveling calls, offensive foul calls, 3 in the key calls, errant passes out of bounds, etc.

                  These are the things that slow the game down and take time off the clock. Sometimes a team will have 5-6 possesions in an NBA game where they come down court, use 15-20 seconds of the shot clock and then commit a turnover before ever getting a shot up.

                  In NBA 2k9, we are lucky to get one of these possesions. As a result, almost every trip down court results in a shot attempt or trip to the line. So in a 12 min qtr game of 2k, we are going to have way more shot attempts on average in comparison to a real NBA game. Because of this, if we're looking for realistic FGA, FTA, and scores, going down to 11 minute quarters may be the best way to go about it.
                  You're right about the non shot possesions but I cant play less than 12 min quarters.

                  What I do to combat this is lower game speed (playing at 35 right now) and also if you lower the Game Tempo sliders for the CPU coaches it will slow down their scoring. The most CPU shots I've had in my association so far has been 89. Having charging at 100 helps too and if you try to take some here and there you can create a few. Sometimes you'll get lucky from a double team and force a jump ball too. If you have hands really low as well you'll see a bunch of dropped passes some of which will roll out of bounds
                  Last edited by pilonv1; 11-03-2008, 12:47 AM.

                  Comment

                  • GuCcI08
                    Rookie
                    • Apr 2008
                    • 179

                    #399
                    Re: the_future420's Simulation All-Star Sliders

                    now i kno why nogster plays at 11 min hehe.

                    Comment

                    • ravellron
                      Rookie
                      • Oct 2008
                      • 196

                      #400
                      Re: the_future420's Simulation All-Star Sliders

                      i restarted my association with this new tips.... its impressive...

                      Comment

                      • GuCcI08
                        Rookie
                        • Apr 2008
                        • 179

                        #401
                        Re: the_future420's Simulation All-Star Sliders

                        if u want to have realistic stats playin 12 min, u gotta play good defense right?

                        Comment

                        • AuburnAlumni
                          War Eagle
                          • Jul 2002
                          • 11939

                          #402
                          Re: the_future420's Simulation All-Star Sliders

                          I like these a lot for the most part...

                          EXCEPT....

                          The close shot setting is simply too low.

                          When 2 out of every 5 POINT BLANK shots under the basket don't even get over the rim....with no defense on the shooter...this is maddening.

                          There are just too many "gimme shots" that are missed.

                          That's my opinion. Everything else is great.
                          AUBURN TIGERS
                          MINNESOTA VIKINGS
                          INDIANA PACERS

                          Comment

                          • AJColossal
                            Rookie
                            • Jun 2003
                            • 263

                            #403
                            Re: the_future420's Simulation All-Star Sliders

                            Originally posted by AuburnAlumni
                            I like these a lot for the most part...

                            EXCEPT....

                            The close shot setting is simply too low.

                            When 2 out of every 5 POINT BLANK shots under the basket don't even get over the rim....with no defense on the shooter...this is maddening.

                            There are just too many "gimme shots" that are missed.

                            That's my opinion. Everything else is great.

                            I see what you're saying, but it's kind of a necessary tradeoff to keep FG % and PiP in line.

                            The bigger problem is it's a little too easy to get inside. NBA 2K9 has a tough time modeling the physicality that NBA players use in the paint to keep people out. So the tradeoff is to set the close shot setting low to compensate for that.

                            Comment

                            • jake44np
                              Post Like a Champion!
                              • Jul 2002
                              • 9563

                              #404
                              Re: the_future420's Simulation All-Star Sliders

                              I tried these last night and got killed using the Grizz at the Cavs, I lost 110-82.
                              Using these my team just doesnt play any D, they pick up the man way too late. There was about 10 times LeBron would dribble down and shoot before his man would pick him up. The only guy that was ever guarded was the guy I was gaurding. If I control the PG the guys on the wings would be laying off their guys 10-15 ft. I was losing 97-65 at the end of the 3rd when the Cavs pulled their starters.
                              ND Season Ticket Holder since '72.

                              Comment

                              • ravellron
                                Rookie
                                • Oct 2008
                                • 196

                                #405
                                Re: the_future420's Simulation All-Star Sliders

                                i played vs cav today with my hornets' association, if you play a good defense you would win easy...
                                lebron disappeared on my defense....
                                i won 107 to 95, james did 17 points only...
                                i'm 3-0 like the true nba

                                39% - 46% FG
                                38 - 47 PIP
                                33% - 42% 3pt
                                39 - 44 tot rebound
                                very realistic stats

                                11 mins quarter
                                Last edited by ravellron; 11-04-2008, 10:53 AM.

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