the_future420's Simulation All-Star Sliders

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  • therizing02
    MVP
    • Apr 2003
    • 4176

    #46
    Re: the_future420's Simulation All-Star Sliders

    Originally posted by the_future420
    Its tough to say how many I've been averaging, but I would say its in the 8-12 range for me and probably a bit less for CPU. Maybe 6-10 per?

    Part of it has to do with individual teams crash boards/transition D tendencies though as well. But in general, the CPU defenders get back on D a bit too well. My thoughts are that it lies in the Def awareness sliders. However I don't really want to lower them that much. I'm definitely making that a point of emphasis tonight when I test.
    I agree that the D tendencies has a lot to do with not being able to get out ahead of the defenders. The biggest problem though IMO, is that when you send an outlet pass the receiving player never catches the pass on the run. There is always a delay after he catches it. Maybe there's a way to do a lead pass that I don't know about.

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    • the_future420
      MVP
      • Jul 2002
      • 3086

      #47
      Re: the_future420's Simulation All-Star Sliders

      Originally posted by therizing02
      I agree that the D tendencies has a lot to do with not being able to get out ahead of the defenders. The biggest problem though IMO, is that when you send an outlet pass the receiving player never catches the pass on the run. There is always a delay after he catches it. Maybe there's a way to do a lead pass that I don't know about.
      Yeah I've seen that hitch sometimes, but even a bigger problem has been trying to make that first pass, usually from big man getting the rebound to PG hasnt been as smooth as I would like. I use icon passing pretty much 100% of the time though so maybe that has something to do with it.
      PSN ID: thefuture420
      Twitch
      Now Playing: MLB The Show 16, Fifa 16, Fallout 4

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      • Padgoi
        Banned
        • Oct 2008
        • 1873

        #48
        Re: the_future420's Simulation All-Star Sliders

        Future, are your first post ratings the most up-to-date ones you're using?

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        • the_future420
          MVP
          • Jul 2002
          • 3086

          #49
          Re: the_future420's Simulation All-Star Sliders

          Originally posted by Seamless
          Future, are your first post ratings the most up-to-date ones you're using?
          Yeah those are the most up-to-date.

          Depending on how you feel it plays though you can put CPU layup success back even with HUM at 44.
          PSN ID: thefuture420
          Twitch
          Now Playing: MLB The Show 16, Fifa 16, Fallout 4

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          • DontHateOnPlaya
            Rookie
            • Oct 2008
            • 43

            #50
            Re: the_future420's Simulation All-Star Sliders

            Actually i havent tried any ally opps the more i think of it. Ill try that tonight. I dont know i dont think the sliders should be altered just to suit ally opps if we cant complete them as much as we like if it effects other things that the game offers f.e steals, blocks, etc....

            Future can you elaborate on what exactly you mean by your first pass to the pg of the rebound. Do you mean the gameplay is slow when you catch the ball where the guy is hesistant or what??

            I usually use icon passing too but try passing up court off a rebound by bringing up the icon passing and tapping the trigger which will throw to the lead guy.

            Btw future are you using nogsters roster? If not, then what roster ware you using lol?
            Last edited by DontHateOnPlaya; 10-13-2008, 02:33 PM.
            "Don't Hate the Playa, Hate the Game!"

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            • the_future420
              MVP
              • Jul 2002
              • 3086

              #51
              Re: the_future420's Simulation All-Star Sliders

              Originally posted by DontHateOnPlaya
              Future can you elaborate on what exactly you mean by your first pass to the pg of the rebound. Do you mean the gameplay is slow when you catch the ball where the guy is hesistant or what??

              I usually use icon passing too but try passing up court off a rebound by bringing up the icon passing and tapping the trigger which will throw to the lead guy.
              Right trigger? I never knew that was in the game. Damn that will help alot on breaks.

              But as far as the rebound/first pass thing, it just seems like even with fast break set at 100, after I grab the rebound and try to make that first pass, its too slow and by the time the PG or lead guard has the ball in his hands, 3-4 of the other teams players are alread beyond halfcourt and going back to stop the break. Maybe I'm looking to much into this, I dont know, but it just doesn't seem quick enough.

              Originally posted by DontHateOnPlaya
              Actually i havent tried any ally opps the more i think of it. Ill try that tonight. I dont know i dont think the sliders should be altered just to suit ally opps if we cant complete them as much as we like if it effects other things that the game offers f.e steals, blocks, etc....
              I was reading in another thread and I saw a post by a guy that spent hours trying to find out about alley-oops and he came to the determination that dunking ability must be at 36 or higher to complete a user alley-oop. Right now my sliders have dunking ability at 35, so tonight I will up that +1 and see if it makes a difference. Alley-oops are really important to get right, especially for teams like the Nuggets (Ivo to Carmelo),Hornets (Paul to Chandler), Magic(Nelson to Howard) etc..
              Last edited by the_future420; 10-13-2008, 02:41 PM.
              PSN ID: thefuture420
              Twitch
              Now Playing: MLB The Show 16, Fifa 16, Fallout 4

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              • DontHateOnPlaya
                Rookie
                • Oct 2008
                • 43

                #52
                Re: the_future420's Simulation All-Star Sliders

                Originally posted by the_future420
                Right trigger? I never knew that was in the game. Damn that will help alot on breaks.

                But as far as the rebound/first pass thing, it just seems like even with fast break set at 100, after I grab the rebound and try to make that first pass, its too slow and by the time the PG or lead guard has the ball in his hands, 3-4 of the other teams players are alread beyond halfcourt and going back to stop the break. Maybe I'm looking to much into this, I dont know, but it just doesn't seem quick enough.
                Yeah right trigger sorry i didnt specify but obviously you knew haha.

                THe more i think of it i dont think last year you could really fast break really either unless you manually took a guy that was defending and took off as the shot when up and waited down court for a perfect full court pass (which is stupid and unrealistic). I haven't had the chance as i said previously to play with the new coach profiles so i dont know if that might have made fast break worse for some odd reason like def. awareness or whatever the defensive attributes/tendencies is for coach's profile.

                Idk if you got my edit in time but are you using nogster's rosters while playing? I am curious because he said he took care of the coach's profiles and edited three pointers for certain players so i want to make sure we are all using the same things while testing.
                "Don't Hate the Playa, Hate the Game!"

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                • DontHateOnPlaya
                  Rookie
                  • Oct 2008
                  • 43

                  #53
                  Re: the_future420's Simulation All-Star Sliders

                  Oh maybe with the dunking ability at 36 this will work more often than not? Hopefully as that isn't a crucial difference as it doesnt really affect other attributes as well. If one point makes ally opps successful i would be surprised and pleased that we got the perfect setting.
                  "Don't Hate the Playa, Hate the Game!"

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                  • the_future420
                    MVP
                    • Jul 2002
                    • 3086

                    #54
                    Re: the_future420's Simulation All-Star Sliders

                    Originally posted by DontHateOnPlaya
                    Yeah right trigger sorry i didnt specify but obviously you knew haha.

                    THe more i think of it i dont think last year you could really fast break really either unless you manually took a guy that was defending and took off as the shot when up and waited down court for a perfect full court pass (which is stupid and unrealistic). I haven't had the chance as i said previously to play with the new coach profiles so i dont know if that might have made fast break worse for some odd reason like def. awareness or whatever the defensive attributes/tendencies is for coach's profile.

                    Idk if you got my edit in time but are you using nogster's rosters while playing? I am curious because he said he took care of the coach's profiles and edited three pointers for certain players so i want to make sure we are all using the same things while testing.
                    Didn't see the edit, but I'm using the "Real 2k Insider" rosters by Rashidi. I really don't wanna edit coach tendencies because they are tied to the rosters and everytime there is an update you have to re-do tendencies. association mode is a different story though.
                    PSN ID: thefuture420
                    Twitch
                    Now Playing: MLB The Show 16, Fifa 16, Fallout 4

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                    • DontHateOnPlaya
                      Rookie
                      • Oct 2008
                      • 43

                      #55
                      Re: the_future420's Simulation All-Star Sliders

                      Originally posted by the_future420
                      Didn't see the edit, but I'm using the "Real 2k Insider" rosters by Rashidi. I really don't wanna edit coach tendencies because they are tied to the rosters and everytime there is an update you have to re-do tendencies. association mode is a different story though.
                      Ah okay that's good to hear. I am using Rashidi's (Real 2k Insider) latest roster. I believe it is 1.2. For those using the newest "futures" slider set what is the average number of turnovers everyone is getting?
                      "Don't Hate the Playa, Hate the Game!"

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                      • nogster
                        MVP
                        • Mar 2006
                        • 3833

                        #56
                        Re: the_future420's Simulation All-Star Sliders

                        real nice sliders man.....
                        the game was frustrating to me at default..but these are good.
                        ive used these as a base, and adjusted certain aspects slightly to suit my own tastes..
                        but good job.
                        teh game certainly plays better and more realistically with them.

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                        • Padgoi
                          Banned
                          • Oct 2008
                          • 1873

                          #57
                          Re: the_future420's Simulation All-Star Sliders

                          How are the PITP with these sliders? How about those annoying back-door cuts by the CPU that are unstoppable?

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                          • the_future420
                            MVP
                            • Jul 2002
                            • 3086

                            #58
                            Re: the_future420's Simulation All-Star Sliders

                            Originally posted by Seamless
                            How are the PITP with these sliders? How about those annoying back-door cuts by the CPU that are unstoppable?
                            My last full game with these sliders, against the Boston Celtics, they had 46 PitP. But they scored 112. As far as back door cuts, in that game, they maybe had 4 the whole game.

                            HOWEVER. You MUST play good positional/off-ball defense from time to time to keep the CPU honest. I have found that if you occasionally play off ball and shadow the CPU, they won't even attempt those backdoor plays. But like I said, my last game I played with these MAYBE 4 all game. They were pretty much nonexistant which shocked the hell outta me. I attributte alot of it to my D though.
                            Last edited by the_future420; 10-13-2008, 03:44 PM.
                            PSN ID: thefuture420
                            Twitch
                            Now Playing: MLB The Show 16, Fifa 16, Fallout 4

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                            • Padgoi
                              Banned
                              • Oct 2008
                              • 1873

                              #59
                              Re: the_future420's Simulation All-Star Sliders

                              And how about offensive rebounding? I'm probably gonna try yours out because I've pretty much tried all the others posted and they all seem to either have:

                              - too high PITP and back-door cuts to wide open players for layups by the CPU
                              - too high FG%
                              - too many offensive rebounds
                              - too many steals

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                              • the_future420
                                MVP
                                • Jul 2002
                                • 3086

                                #60
                                Re: the_future420's Simulation All-Star Sliders

                                Originally posted by Seamless
                                And how about offensive rebounding? I'm probably gonna try yours out because I've pretty much tried all the others posted and they all seem to either have:

                                - too high PITP and back-door cuts to wide open players for layups by the CPU
                                - too high FG%
                                - too many offensive rebounds
                                - too many steals
                                Give them a try, I really would appreciate your feedback. I doubt you will see any of those issues, but like I said, you have to play smart D on the CPU to stop those backdoor cuts. The CPU is just hardwired to look for those but they can be stopped. My last game against Boston, they only had 18PiTP at halftime.

                                Let me know your results and what teams you played with.
                                Last edited by the_future420; 10-13-2008, 03:49 PM.
                                PSN ID: thefuture420
                                Twitch
                                Now Playing: MLB The Show 16, Fifa 16, Fallout 4

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