PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

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  • jake44np
    Post Like a Champion!
    • Jul 2002
    • 9563

    #91
    Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

    I will give you version 3.2 a try tonight.
    I really dont want to change too much as I have been getting great games.
    Kudos to you for your work on this set.
    ND Season Ticket Holder since '72.

    Comment

    • Hunkerdown
      MVP
      • Apr 2007
      • 5415

      #92
      Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

      Originally posted by PuntNL
      Definitely Pro, but All-star could work too. Pro however is the preferred level. Try to lower human slider by -1. I will post version 3.2 in a bit, with some more adjustments. I am still testing, but don't have enough time to get enough games in so will put them up so you guys can give them a go as well! Will put the more challenging adjustments, for those who finds these a bit too easy, in the opening post as well..

      EDIT: v3.2 is in the opening post! Between the (purple brackets) some adjustments if the standard set is not challenging enough. Best is to stick to the Pro difficulty (you right) and just make these adjustments to the shooting succes and on-ball defense. Would be great if you guys could give these a go as well. As I need to get more games in with this and don't have a ton of time right now. If you post please post also which you used: the standard one or the more challenging one.
      Can you guys give me some advice on shooting then? Because I use hawks and cannot hit in 40% range with your sliders, maybe it is just me?? I have to up like I posted to get realistic results.

      Comment

      • Cesco
        Pro
        • Nov 2003
        • 593

        #93
        Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

        Hello PuntNL,

        I'm using your set of sliders with Nogster rosters, so I'm not gonna post too many stats that can deviate from the purpose of having a good slider set with Rashidi rosters. I'm using Nogster because I'm 39 games into an association that took me one month of playtime and at this point I don't wanna start all over again.

        Just three things I noticed.

        1) I would bring On Ball Defense down to 50 to give more flow to the game. With high OBD CPU often struggles to drive to the basket and as a consequence you have less point in the piant/driving actions and less fouls commited by your team. This would reduce also the innatural bumping. I often see the PG trying to drive, bumping into a defender, then retrying, rebumping again and then putting up a jump shot with a defender all over him. Maybe this can be compensated by rising the driving contact slider (didn't do that till now, need testing).

        2) Pass accuracy. I always see less than 10 turnovers per game per team (I play 12 minutes Q). Lowering the pass accuracy you see silly and unnatural passes, but it's the only way to have turnovers without steals. But if you set the same value for Human and CPU, CPU will commit few turnovers this way, so the number must be a bit lower. Now I'm trying 45/44.

        3) I changed play passing lanes to 49 to have an almost perfect amount of steals per game.

        Hope this can help. The rest of the sliders is great, I like the tendencies all at 50, this gives great randomness and let the teams play as their coach wants. I'd need just a bit more FT per game, so yesterday I put commit foul at 70 like you did in your last update, but I need more testing on this.

        Sorry if I'm not using Rashidi rosters and contribute 100% to the discussion... but I'm too deep in my association now. There's the possibility that my points become useless with this roster set, who knows. I can post stats of my games if you like.

        Thanks for the hard work.

        Comment

        • PuntNL
          Pro
          • Sep 2007
          • 713

          #94
          Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

          @jaa1980 Just run plays and take it easy on offense. Keep looking for that open man and take hot zones into account as well. I also struggle many games with percentages in the low 40's but patience on offense is key in this. Just had the best game with version 3.2 (standard), see stats below.

          @cesco Thanks man. Nogsters work should also work with these sliders, but I haven't tested it. As for the on ball defense I was trying this on lower values however I find it too easy than to drive to the basket. What I did is lower inside driving contact shot frequency which definitely helps a little bit. I will keep testing and take your feedback into account in my next games.
          As for turnover you are absolutely right that they are too low even with pass accuracy on 48. However its a trade off I want to make. I also had this discussion with future420. I just don't like to have silly turnovers just to get the stats right. Therefor I came up with 48 which seems to give a nice balance and still an average of 10-12 turnovers.

          So I just had a really great game (the best I had in 2k11) with the version 3.2 sliders (standard). I played as the Lakers vs the Bulls. Below the half-time and full-time team stats. Really really satisfied with these.



          Comment

          • Cesco
            Pro
            • Nov 2003
            • 593

            #95
            Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

            Great numbers there!

            Just curious, how do you play defense? You keep switching defender or you stay with one for the whole action?

            Thanks!

            Comment

            • PuntNL
              Pro
              • Sep 2007
              • 713

              #96
              Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

              Originally posted by Cesco
              Great numbers there!

              Just curious, how do you play defense? You keep switching defender or you stay with one for the whole action?

              Thanks!
              I keep switching. You stay with one? By switching it gets easier for the cpu to penetrate, hence the higher on ball defense. I just enjoy the game more by switching in defense.

              Comment

              • jake44np
                Post Like a Champion!
                • Jul 2002
                • 9563

                #97
                Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                Those stats look great PuntNL!
                I played one game last night with version 3.2, I had mixed results.
                I won the game as the Celts in my season vs the Bucks 88-81.
                Keep in mind I am only playing 10 min quarters, I cant imagine playing 12 minute quarters.
                The games with 10 minute quarters already take me over an hour to play.
                Anyway I am now 4-1 in my season, she the stats below from my game. By the way Milwaukee is just terrible.

                MIL 81
                FG% 42
                3PTS 3-12
                FT 7-8 (Kind of concerned they only shot 8 fts)
                Players
                Jennings 13 pts 8 ast
                Maggette 22 pts
                Bogut 17 pts 14 reb

                BOS 88
                FG% 50
                3PTS 4-14
                FT 21-25
                Players
                Rondo 31 pts 10 ast (he was unstoppable in the 2nd half)
                Pierce 19 pts
                Allen 13 pts
                Garnett 15 pts 8 reb

                The things that concerned me were the lack of driving my Milwaukee which led to only 8 fts attempted. I thinks some of this was caused my turning town in air collision. Also it was alot more bumping of the players with this update. Neither myself or the cpu could drive because there was so much bumping, you could not get around the guy guarding you.
                Not too concerned at this point with Milwaukees week offensive game as they stink IRL too.
                ND Season Ticket Holder since '72.

                Comment

                • PuntNL
                  Pro
                  • Sep 2007
                  • 713

                  #98
                  Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                  You played with the more challenging adjustments (on ball d for cpu on 65)? Because otherwise bumping should be less than version 3.1 as driving shot contact frequence went down to 60. Problem of the bumping is in the on ball defense. As Cesco also already reported this problem, the only solution would be to adjust that to 55 or even 50. But it could also just be that one game. Milwaukee not driving enough could have to do with the tendencies in rashidi's roster not being ready yet. Can't do much more on the fouling side. I think commit fouls at 70 is the max. Problem definitely is in the lack of driving. Curious if this was just one game or you will see this in your next games as well, game shouldn't play a lot different than on version 3.0 because the adjustments are subtle and nothing into extremes.
                  Last edited by PuntNL; 11-10-2010, 10:11 AM.

                  Comment

                  • Cesco
                    Pro
                    • Nov 2003
                    • 593

                    #99
                    Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                    I usually switch defender only on the perimeter, but if the player drives to the basket I'll follow him. Yes, always switching is more fun but sometimes also frustrating, especially when the offense reacts quickly, right when you are switching. Sometimes I change the way I play defense, just to see if the game reacts differently.

                    So the main concern seems to be driving by the CPU, but this could be related to the way a specific team plays offense. This needs more game of testing. Tonight I'll try some games with your 3.2 and maybe I'll lower the OBD to see the differences. I believe the tendencies must stay as they are, even Attack the Basket.

                    Comment

                    • PuntNL
                      Pro
                      • Sep 2007
                      • 713

                      #100
                      Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                      Originally posted by Cesco
                      I usually switch defender only on the perimeter, but if the player drives to the basket I'll follow him. Yes, always switching is more fun but sometimes also frustrating, especially when the offense reacts quickly, right when you are switching. Sometimes I change the way I play defense, just to see if the game reacts differently.

                      So the main concern seems to be driving by the CPU, but this could be related to the way a specific team plays offense. This needs more game of testing. Tonight I'll try some games with your 3.2 and maybe I'll lower the OBD to see the differences. I believe the tendencies must stay as they are, even Attack the Basket.
                      Would be great if you could give the 3.2 a go. Also curious how you will like them with a lowered on ball defense and if it doesn't get to easy for the user to penetrate in that case (you could also give the user a slight on ball defense disadvantage and go for 55/60 f.e.).

                      I'll leave the tendencies as they are (except attempt dunks, commit fouls and playing passing lanes) as these should be adressed in the rosters we play with.
                      Last edited by PuntNL; 11-10-2010, 02:45 PM.

                      Comment

                      • ukslamjam
                        Rookie
                        • Mar 2004
                        • 361

                        #101
                        Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                        Originally posted by PuntNL
                        Would be great if you could give the 3.2 a go. Also curious how you will like them with a lowered on ball defense and if it doesn't get to easy for the user to penetrate in that case (you could also give the user a slight on ball defense disadvantage and go for 55/60 f.e.).

                        I'll leave the tendencies as they are (except attempt dunks, commit fouls and playing passing lanes) as these should be adressed in the rosters we play with.
                        I was going to shelve the game until the patch dropped but I really cannot wait!! I'm going to try 3.2 later if I get chance. Could someone try to play as the Bulls Vs Thunder and see if they get Durant going crazy like I had against me. See pics earlier in thread. Just so you know I tried everything against him but nothing seem to work!

                        Comment

                        • Hunkerdown
                          MVP
                          • Apr 2007
                          • 5415

                          #102
                          Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                          Originally posted by PuntNL
                          @jaa1980 Just run plays and take it easy on offense. Keep looking for that open man and take hot zones into account as well. I also struggle many games with percentages in the low 40's but patience on offense is key in this. Just had the best game with version 3.2 (standard), see stats below.

                          @cesco Thanks man. Nogsters work should also work with these sliders, but I haven't tested it. As for the on ball defense I was trying this on lower values however I find it too easy than to drive to the basket. What I did is lower inside driving contact shot frequency which definitely helps a little bit. I will keep testing and take your feedback into account in my next games.
                          As for turnover you are absolutely right that they are too low even with pass accuracy on 48. However its a trade off I want to make. I also had this discussion with future420. I just don't like to have silly turnovers just to get the stats right. Therefor I came up with 48 which seems to give a nice balance and still an average of 10-12 turnovers.

                          So I just had a really great game (the best I had in 2k11) with the version 3.2 sliders (standard). I played as the Lakers vs the Bulls. Below the half-time and full-time team stats. Really really satisfied with these.



                          Thanks punt, giving version 3.2 a try now. How do I know hot zones? didnt know you could look at this? Sorry this is my 1st time playing 2k basketball.

                          Comment

                          • Cesco
                            Pro
                            • Nov 2003
                            • 593

                            #103
                            Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                            I've given 3.2 a go, but I'm having a very busy day at work and not much time to post impressions. I left OBD at 60, I believe it's fine, because the offense "senses" the defender in front and will not attempt silly drives and jumps to reach for the basket.

                            I still used Play Passing Lanes at 48 (was 49) to have the right amount on steals. I also used your setting for Passing Accuracy and turnovers stay on 10/12 like you mentioned. That's ok if you don't wanna see silly passes.

                            3.2 is a solid set, but I'm concerned about fouls and FT. I did an extreme test. In an Association game against Boston (me Orlando) I was 4 fouls per team at halftime!! So I put both contact sliders at 100 and in the second half my team commited 18 fouls and Boston 13!! It's clear that the right number sits between your sliders (60/70) and max value (100/100). I started a game with 80/80 but played only the 1st quarter. Fouls were 2 for me and 4 for the opposing team. The perfect goal would be to have between 20 and 30 FT per team per game. With your settings the average would be between 15 and 25 I believe. Obviously fouls need patching... The contact slider won't prevent you from driving or shooting, they decide how much contact you have during the shooting motion on a drive and on an inside shoot... and contact=fouls. I believe it's better to leave Commit Fouls and Shooting Foul as they are for now, because tweaking all the sliders together is a difficult task.

                            Comment

                            • Hunkerdown
                              MVP
                              • Apr 2007
                              • 5415

                              #104
                              Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                              Originally posted by Cesco
                              3.2 is a solid set, but I'm concerned about fouls and FT. I did an extreme test. In an Association game against Boston (me Orlando) I was 4 fouls per team at halftime!! So I put both contact sliders at 100 and in the second half my team commited 18 fouls and Boston 13!! It's clear that the right number sits between your sliders (60/70) and max value (100/100). I started a game with 80/80 but played only the 1st quarter. Fouls were 2 for me and 4 for the opposing team. The perfect goal would be to have between 20 and 30 FT per team per game. With your settings the average would be between 15 and 25 I believe. Obviously fouls need patching... The contact slider won't prevent you from driving or shooting, they decide how much contact you have during the shooting motion on a drive and on an inside shoot... and contact=fouls. I believe it's better to leave Commit Fouls and Shooting Foul as they are for now, because tweaking all the sliders together is a difficult task.
                              I am trying this, uping each contact slider by 10, 70/80, too see results.

                              Comment

                              • PuntNL
                                Pro
                                • Sep 2007
                                • 713

                                #105
                                Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                                Originally posted by jaa1980
                                Thanks punt, giving version 3.2 a try now. How do I know hot zones? didnt know you could look at this? Sorry this is my 1st time playing 2k basketball.
                                It's not like in Live that you can call up the hot zones on the floor. You have the use the cell-phone bars, which is probably the easier system but will cost you some time to get to know all the hot zones for different players.

                                Originally posted by Cesco
                                Obviously fouls need patching... The contact slider won't prevent you from driving or shooting, they decide how much contact you have during the shooting motion on a drive and on an inside shoot... and contact=fouls. I believe it's better to leave Commit Fouls and Shooting Foul as they are for now, because tweaking all the sliders together is a difficult task.
                                I don't think fouls will get patched, it's just a choice 2K makes because most of the gamers (non-OS users) don't want to get called for every foul and want a fast flowing game. So we have to work like this to get the realistic results we like! Good point about the contact sliders, they sure give some extra fouls, but the trade off is that if you put them to high almost al penetration end up in a contact animation shot. I wanna see the occasional Rondo penetration when he just gets away with that clean lay-up inside. So I would suggest to have some differentiation between driving and inside contact (driving being 10 lower). We have to find a balance. Definitely needs more testing.

                                Will be nice to see what you guys come up with.
                                Last edited by PuntNL; 11-12-2010, 05:25 AM.

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