The Purist(s) NBA 2K11 Sliders (Post-Patch)

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  • pabby21
    Rookie
    • Nov 2009
    • 331

    #1696
    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

    Originally posted by jake44np
    Ok, then explain why the cpu throws the ball away all the time when taking the ball out.
    I will give your theory on the user taking the ball out next time I play.
    the cpu throw it away on indboun if you are remotely close the two inbound players. It's due to pass accuracy and hands. For the billionth time guys, if you don't like how the game is playing CHANGE the sliders. It isn't gospel....Greenie has moved on, Cesco has sort of taken the reigns but mainly just updating what HE'S now doing......

    I'm not having a go and I aplogise for singling this post out, but there are so many people carrying on about it and yet don't do anything about it when the sliders are right there on your screen!!!!

    Comment

    • Cesco
      Pro
      • Nov 2003
      • 593

      #1697
      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

      Pabby stole the words from my mouth... again, if you hate these turnovers you can just put back the Passing Ability to 50. The problem in this game is that turovers are (9 out of 10) STEAL turnovers. So if you want a realistic numbers of turnovers WITHOUT the bad passes you'll end up with a huge amount of steals, because stealing is the only way to create turnovers. If you keep steals at a realistic level you'll have low turnover numbers, because less steals = less turnovers.

      The logic consequence is to create turnovers that are not stealing turnovers. The only mean we have to do that is making players to commit error on passes. Steals + bad passes = right amount of turonvers.

      As I said before you have to decide if you want realistic numbers OR a game without bad passes. You can't have both. Our hopes go to NBA2K12.

      Comment

      • jake44np
        Post Like a Champion!
        • Jul 2002
        • 9563

        #1698
        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

        Originally posted by pabby21
        the cpu throw it away on indboun if you are remotely close the two inbound players. It's due to pass accuracy and hands. For the billionth time guys, if you don't like how the game is playing CHANGE the sliders. It isn't gospel....Greenie has moved on, Cesco has sort of taken the reigns but mainly just updating what HE'S now doing......

        I'm not having a go and I aplogise for singling this post out, but there are so many people carrying on about it and yet don't do anything about it when the sliders are right there on your screen!!!!
        No need to single me or my post out as I am happy with this slider set.
        I was just disputing his theory on inbound passes. I think this set of sliders is golden.
        Are there some weird passes and turnovers??? Yes.
        But it is the only way to have any TO's at all.
        ND Season Ticket Holder since '72.

        Comment

        • greenieblue
          MVP
          • Oct 2010
          • 1240

          #1699
          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

          I wonder how many people sold the game because of a "passing glitch" since it seems many people treat these sliders as out-of-the-box settings and unalterable?

          Interestingly, Amazon did not accept my trade-in (because of dirty cover art), so I am back among the owners of NBA 2K11. And, since they are the ones who put the dirt on the cover art (or maybe it happened in transit), it may now be unsellable. Thus, I'm stuck with the game.

          Not all bad, not all bad.
          Originally posted by Fabian Avenarius Lloyd
          [...] a man of subtlety or refinement is almost always nothing but an idiot.

          Comment

          • Mourf
            Rookie
            • Oct 2010
            • 186

            #1700
            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

            Welcome Back dude, god bless Amazon

            I've tweaked the set with clutch at 27 in sliders and Off, it work !and it work good for me.
            And put the original roster of the game with dynamic roster for one reason.
            The players who has been modified for some roster in 2k share has Jordan Shoes, more cool in visual but not in game, beat by Houston with Orlando .

            But
            I've got another game against Cleveland 89-90 with Chicago 89-90 and I win 103-100 and nobody got Jordan Shoes on the floor.
            Jordan Shoes gives some advantage to some player and can be beat by bad team who's not really able to do that in reality.

            so

            -original roster and dynamic roster.
            -Clutch at 27 but off

            I'll be Back tomorrow for crying my mother and says that I go back in pro after finish another game. xD

            Comment

            • tril
              MVP
              • Nov 2004
              • 2914

              #1701
              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

              to the folks complaining about not enough turnovers without steals or bad passes that sail out of bounds there is a fix.
              the fix is simple:
              you have to turn the hustle sliders down or the player speed down. this solves the turnover issue/ change of possesion issue and the rebound issue.

              rebounds and turnovers will magically fall in place. reason being is that players will not be able to track every ball down when passes are deflected or when rebounding. players react more naturally to any given situation which causes balls to simply go out of bounds with out errant passes.

              12 minute quarters
              you will get more natural out of bounds calls, rebounds end up being in the low 40s, turnovers wind up being in the 8-15 range. # of shots will also decrease some.

              Comment

              • pabby21
                Rookie
                • Nov 2009
                • 331

                #1702
                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                Hey Cesco mate, what have your FG% numbers been like since you made those changes to the shooting sliders?

                I realized why I was playing so well, I was on shot stick timing for some unknown reason lol......but I can still manage to get like 16 point leads and all that on real FG% so I'm not fussed.....but no wonder I was so consistent lol.....

                I went back to original numbers since I learned i wasn't on Real FG% and I'm still around high 49-55%.....I'm guessing with the adjusted numbers you posted it should be mid 40%'s with rarer 50%+?

                Cheers mate

                also, has it dumed down the cpu considering how low you put there shooting sliders due to having to low humans? I'd hate for that to happen or it be too easy
                Last edited by pabby21; 02-18-2011, 10:06 AM. Reason: more info

                Comment

                • Mourf
                  Rookie
                  • Oct 2010
                  • 186

                  #1703
                  Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                  Shooting % seems good no ?

                  vs the Wolves here with The C'

                  W123 - C109 ( I know...)
                  • [FG] 48-96 - 36-88
                    [FG%] 50% - 40 %
                    [3] 8/20 - 10/26
                    [3%] 40% - 38%
                    [FT] 19/24 - 27/37
                    [FT%] 79% - 72%

                  Comment

                  • Mourf
                    Rookie
                    • Oct 2010
                    • 186

                    #1704
                    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                    Lose By ONE after 1 OT vs Washington with Orlando ....raaaaah !

                    I made a buzzer Beater with Arenas at 3 at 0.8 second of the end 93-93 and finish 108-107.
                    • Magic - Wizard

                      [FG] 36/80 42/95
                      [FG%] 45% 44%
                      [3At] 4/16 9/19
                      [3%] 25% 47%
                      [FT] 31/45 15/20
                      [FT%] 68 % 75%
                      [TO] 19 15
                      [RBS] 45 40
                      [OR] 9 9
                      [BLK] 9 9
                      [Assist] 19 24
                      [Stls 14 16
                      [PIP] 48 36
                      [PtsOff] 6 8



                    PS : I'd Like to know how I can have more animation for the flashy pass and more animation for the dunk... ?

                    Dunk Ability Sliders ?
                    Last edited by Mourf; 02-18-2011, 06:15 PM.

                    Comment

                    • Cesco
                      Pro
                      • Nov 2003
                      • 593

                      #1705
                      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                      Originally posted by pabby21
                      Hey Cesco mate, what have your FG% numbers been like since you made those changes to the shooting sliders?

                      I realized why I was playing so well, I was on shot stick timing for some unknown reason lol......but I can still manage to get like 16 point leads and all that on real FG% so I'm not fussed.....but no wonder I was so consistent lol.....

                      I went back to original numbers since I learned i wasn't on Real FG% and I'm still around high 49-55%.....I'm guessing with the adjusted numbers you posted it should be mid 40%'s with rarer 50%+?

                      Cheers mate

                      also, has it dumed down the cpu considering how low you put there shooting sliders due to having to low humans? I'd hate for that to happen or it be too easy
                      Hello my friend, haven't played as much lately, mostly because I was waiting for some roster projects to finish, but most of them are waiting for the trade deadline. So I continued with my franchise and I'm 28 games into it. So far everything's great and I'm adjusting here and there to my likings as usual. I'll post my 30 games stats for sure. So far I'm 16-12 and I've seen a lot of different results. FG% is great (46,6% HUM - 46,7% CPU) and going down a little bit due to my changes. I'm not concerned at all with CPU sliders being low. First because FG% is still fine and second the CPU seems to have a security threshold not allowing it to have super bad games. In the last three games I've seen CPU shoot 52%, 44% and 38%. What my little changes brought is that a losing CPU (or HUM) now shoots in the high 30s / low 40s from the field. With the original sliders I've seen often the losing team shoot no worse than 45% and the winning one always more than 50%. For me now everything has shifted down a bit.

                      I'm really enjoying my franchise. Still tweaking steals/turnovers balance, but as for the rest I'm really happy. Definitely love the 100/100 setting for D-Rebs/O-Rebs.

                      Comment

                      • pabby21
                        Rookie
                        • Nov 2009
                        • 331

                        #1706
                        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                        Originally posted by Cesco
                        Hello my friend, haven't played as much lately, mostly because I was waiting for some roster projects to finish, but most of them are waiting for the trade deadline. So I continued with my franchise and I'm 28 games into it. So far everything's great and I'm adjusting here and there to my likings as usual. I'll post my 30 games stats for sure. So far I'm 16-12 and I've seen a lot of different results. FG% is great (46,6% HUM - 46,7% CPU) and going down a little bit due to my changes. I'm not concerned at all with CPU sliders being low. First because FG% is still fine and second the CPU seems to have a security threshold not allowing it to have super bad games. In the last three games I've seen CPU shoot 52%, 44% and 38%. What my little changes brought is that a losing CPU (or HUM) now shoots in the high 30s / low 40s from the field. With the original sliders I've seen often the losing team shoot no worse than 45% and the winning one always more than 50%. For me now everything has shifted down a bit.

                        I'm really enjoying my franchise. Still tweaking steals/turnovers balance, but as for the rest I'm really happy. Definitely love the 100/100 setting for D-Rebs/O-Rebs.
                        thanks for the update mate

                        I havn't tried the 100/100 rebs setting, but I'll add that next game.....I don't know whether to wait the few days for roster updates from Geebo (the roster im using) or just start and make changes myself lol.....I've got a few quet days before uni is back so dunno what to do with myself haha

                        Comment

                        • JustinWK
                          Rookie
                          • Jan 2011
                          • 9

                          #1707
                          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                          Here are my 2 cents btw, my shooting percentages were too high and I was always getting fouled in the paint.

                          I lowered every shooting slider except for 3 point shooting by 1. And for some reason that already worked wonders on all star. First Quarter I managed to totally dominate the Raptors on defense holding them to a 32% shooting average. Then in the 2nd quarter AI used its supernatural powers to pull away ofcourse But still at halftime shooting average was at about 40 percent for the Raptors and 41% for my Knicks. I liked this cause normally I would always be 50+ or just below against better teams like the Celtics and I was also constantly getting burned even the Raptors would shoot 50% or more against me. However I'm probably gonna try another match vs. the Raptors just to see if this wasn't a fluke or if this decreasing of the sliders by 1 really helped.

                          Then the fouling in the paint, I mean everytime I reached Stoudemire in the paint it would be a score and a foul, heck even with guys like Fields and Gallinari I would constantly be able to get them to foul. I lowered both driving contact and in the paint contact frequency by 10 and also shooting fouls by 10. Maybe a bit drastic but at halftime both me (Knicks) and the Raptors were at about 20 free throws which seems pretty realistic to me. (Don't know all averages, after all i'm from Holland and don't get to see many live NBA games). Also there were some times were Stoudemire would be in the paint and didn't get fouled or where Fields was driving to the basket and didn't get fouled it was frustrating every now and then but that just makes it more of a challenge and its way more fun this way imo. Getting a foul on every single in the paint shot or layup is going to make it way too easy.

                          Also I had an issue with some weird inbounds passes, isn't upping hands slider a simple solution for that?

                          Will do one full match with my own adjusted shooting and foul sliders to see if I get another realistic result vs. the Raptors with my Knicks, hope it works cause even though it can be frustrating I just don't like having like a 54% shooting average 15 games into the season and still be a .500 team. Just doesn't seem right.

                          Comment

                          • ocho cuatro
                            Rookie
                            • May 2009
                            • 300

                            #1708
                            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                            Hi Cesco-

                            First, thank you for the hard work of developing these sliders. They feel really solid.

                            I'm having a few issues, however, and would love your input.

                            1) I'm using Rashidi's roster, and it seems like too many players are really good. It may just be the combination of his roster with these sliders, however. Which roster do you play on? Are geebo's roster better with these sliders? I'll happily restart, if necessary.

                            2) Every game feels the exact same. I'm 17 games into my association, and 16 of them have been decided by less than 5 points. The other one, a 9 point win, was in overtime. Could this be fixed with the consistency slider? I'd love to see teams occasionally shoot 65% or 32%, not 45-50% every single game.

                            Any advice would be much appreciated. Thanks!

                            Comment

                            • pabby21
                              Rookie
                              • Nov 2009
                              • 331

                              #1709
                              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                              Originally posted by ocho cuatro
                              Hi Cesco-

                              First, thank you for the hard work of developing these sliders. They feel really solid.

                              I'm having a few issues, however, and would love your input.

                              1) I'm using Rashidi's roster, and it seems like too many players are really good. It may just be the combination of his roster with these sliders, however. Which roster do you play on? Are geebo's roster better with these sliders? I'll happily restart, if necessary.

                              2) Every game feels the exact same. I'm 17 games into my association, and 16 of them have been decided by less than 5 points. The other one, a 9 point win, was in overtime. Could this be fixed with the consistency slider? I'd love to see teams occasionally shoot 65% or 32%, not 45-50% every single game.

                              Any advice would be much appreciated. Thanks!
                              I play with Geebo's and they are absolute money! Every player has had their stats, signature altered to reflect real life as much as possible. Touches are pretty much perfect with every player too. If you are on PS3 DEFINITELY go for Geebo's.

                              As for the every game feels the same, I don't experience that.......sure, every game go through the runs that happen on All Star but I can destroy the bad teams, be challenged by good, and the great teams beat me......consistency is the players shooting not the actualy result....all you'll do is essentially create more cold streaks if you lower that

                              Comment

                              • ocho cuatro
                                Rookie
                                • May 2009
                                • 300

                                #1710
                                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                                Originally posted by pabby21
                                I play with Geebo's and they are absolute money! Every player has had their stats, signature altered to reflect real life as much as possible. Touches are pretty much perfect with every player too. If you are on PS3 DEFINITELY go for Geebo's.

                                As for the every game feels the same, I don't experience that.......sure, every game go through the runs that happen on All Star but I can destroy the bad teams, be challenged by good, and the great teams beat me......consistency is the players shooting not the actualy result....all you'll do is essentially create more cold streaks if you lower that
                                Thanks Pabby, that's good to know. It could be that the players on Rashidi's roster are too similar, or something.

                                I'll give Geebo's roster a try tonight.

                                Cheers!

                                Comment

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