The Purist(s) NBA 2K11 Sliders (Post-Patch)

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  • Cesco
    Pro
    • Nov 2003
    • 593

    #1741
    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

    Originally posted by DJ
    Cesco, why don't you make your own thread and post your updated sliders in there? Just give the credit to this set and then you can update the first post with any edits/changes that you make along the way.

    I've been digging for pages and can't find what the latest set is. Are you guys still editing the coaching profiles/settings as well?
    Hello DJ, you can find the current coach profiles in the first page. The slider set is again the one in the first page. Sometimes I write what I do in my association and maybe help people who are experiencing my same "problems", but the slider set base is always the one you see in the first post.

    I'm not going to start a new thread, first because I did minimal changes and second because this has become a sort of small community and I like writing here.

    I'm 33 games into my association now and I did some interesting discoveries. The most important is that deep into association the FG% tend to go down (progressive fatigue? unhappy players?), so if at first teams shoot high FG% then 30 games later they start shooting average %s, balancing what happened in the first games. That's to say, stick with sliders posted by Greenie as far as shooting success is concerned. At first I lowered these sliders bacause % were really high, but with these changings I found myself and CPU shooting 39 and 40% after 30 games. So for now my advice is to stick with the original set and play deep into association to see real averages, don't be fooled by the first games.

    I messed with other sliders, like awareness, and my god I had a pair of awful games. Awareness can be ok for some, but for example On Ball D at 50 created huge problems! The first thing you'll see is CPU players knocking down shoot after shoot with you in front of them. The CPU player doesn't "feel" your presence and he shoots like if he's wide open... ugly!! So again stick with the original set, that's real money. Touch some sliders and you'll see ugly thing like I did, eh eh. But on the other hand I learned quite a lot of things.

    Things that for me need a bit of tweaking are steals, turnovers and fouls. I managed to get them almost correct. But again, if you want real steal numbers you'll have to live with low turnovers. When you get good steal numbers you have to go down with pass accuracy to get real T/O numbers, and this can get ugly. If you want the minimum amount of real turnovers (12-13 per game) you'll gave to live with high steal numbers.

    Here's my stats. Last two games where ugly due to testing, but the average has not changed much. I'm 19-14 with ORL, Rashidi Rosters, no coach profiles posted here but the ones in the roster I use. I'll post my few changes in a few hours.

    ORL - CPU

    97.8 - PPG - 95,2
    34 - FG - 38
    74 - FGA - 81
    46.0 - FG% - 46.0
    9 - 3PTM - 6
    23 - 3PTA - 16
    38.0 - 3PT% - 37.4
    20 - FTM - 14
    29 - FTA - 18
    68.5 - FT% - 76.4 (thanks D12...)
    17.2 - AS - 21.8
    13.5 - T/O - 12.4
    12.3 - FOULS - 19.3
    39.8 - REBS - 41.2
    6.4 - OREBS - 6.4
    8.4 - STEALS - 9.1
    5.3 - BLOCKS - 3.3 (thanks D12!!!)
    40.2 - PAINT - 40.7
    24.3 - BENCH - 25.7
    5.7 - 2ND CH - 6.4
    4.2 - FAST BR - 7.8

    I'm addressing FTA (= FOULS) and STEALS at the moment.

    Now I see how important it is to play many games before coming to conlcusions. Some people shouldn't come here and say that sliders, or better stats, don't work if they don't have played at least 10/15 games. I'll post what I changed to address fouls and steals/turnovers.

    Comment

    • Cesco
      Pro
      • Nov 2003
      • 593

      #1742
      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

      Originally posted by nbacoventry
      Cesco, could you post the sliders you are using now or the edits you have made to this slider set because i can't stop the CPU from scoring in the paint and everytime i get called a shooting foul on me most of the time the CPU will get the ball in the basket and then they have the AND-1.
      I'll do that in a few hours. Eh eh, that's funny, I had the opposite problem so far. CPU not attacking the basket enough and low fouls called against me. If you see too many AND1 lower the contact shot success by one or two. That's why I always specify that I use Orlando. You change team and you can experience different things. And that's why I don't do my sliders, because I NEVER use different teams, and for a slider maker that's not a good start, eh eh ;-)

      If you see too many contacts and fouls against you, you can lower the inside and driving contact slider and lower the HUM shooting foul slider.
      Last edited by Cesco; 02-23-2011, 08:39 AM.

      Comment

      • Jasong7777
        All Star
        • May 2005
        • 6415

        #1743
        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

        I love these sliders man!!!!! At first they were hard as hell, with me coming from Pro. Matter of fact, I only played on Pro with 2k10. Once I really learned how to play defense, everything opened up. On defense, I started shading the cpu offensive player toward my help defense. On offense I learned how to feed the post, and not to force passes. I still lose more than I win, but thats ok. The more you play this game like real basketball, the better you will get.
        Redskins, Lakers, Orioles, UNC Basketball , and ND Football
        PSN: Jasong757
        Xbox Live: Monado X

        Comment

        • Philip00
          Rookie
          • Feb 2011
          • 67

          #1744
          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

          Is these setting work in PC?

          Comment

          • Cesco
            Pro
            • Nov 2003
            • 593

            #1745
            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

            Originally posted by Philip00
            Is these setting work in PC?
            They should work now that the patch has dropped even for PC users

            Comment

            • Mourf
              Rookie
              • Oct 2010
              • 186

              #1746
              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

              Cesco have you try with the Clutch on/50 ?

              And another question: Is it normal to find the game more dificult with roster made by community like Imperial, Jfk and the game (thagreatwall v2) , rashidi roster etc.. ?

              Some day ago I've exposed the fact that with these roster I find the game more difficult cause player rating are tweaked and some player seems to play with Jordan Shoes who can boost them (Arenas with Jordan XII, Or Ray Allen and Lot of other) ...but I don't know what to thinking about it in final...

              More easy with the 2k original roster and dynamic roster for me. What Am I can do for use these ? lower cpu shoot ?


              If you see too many AND1 lower the contact shot success by one or two. That's why I always specify that I use Orlando. You change team and you can experience different things. And that's why I don't do my sliders, because I NEVER use different teams, and for a slider maker that's not a good start, eh eh ;-)
              @nbacoventry : Cesco's right , that's what I'd did in my last attempt with this set and it work good, original is 46, i'm actually to 43 or 42. Lot of and1 when the cpu is hot but more second attempt too. And Again for those who got problems with it like me, try Clutch ON & 50 for both. (sorry to insist with it, but this set good and made the game be more real)

              Comment

              • Cesco
                Pro
                • Nov 2003
                • 593

                #1747
                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                Here are my changes:

                - Pass accuracy: 41/38 -> to have realistic T/O (DON'T DO IT IF YOU HATE BAD PASSES)
                - Driving Contact Shot Frequency: 100 (set at max to tweak better fouls)
                - Inside Contact Shot Frequency: 100 (same as before)
                - Steal Success: 55
                - Hands: 78/76
                - Offensive Rebounding: 50
                - Defensive Rebounding: 50
                - Play Passing Lane: 60 (both HUM and CPU)
                - Shooting Foul Frequency: 69/61 (don't change it if you don't have foul problems... raise HUM = more shoot fouls called against you, same for CPU... tweak accordingly)

                I'll give a try to clutch, promise.

                Comment

                • Jasong7777
                  All Star
                  • May 2005
                  • 6415

                  #1748
                  Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                  Cesco, why did you change rebounding back to 50/50 from 100/100? I thought it was working out fine.
                  Redskins, Lakers, Orioles, UNC Basketball , and ND Football
                  PSN: Jasong757
                  Xbox Live: Monado X

                  Comment

                  • Mourf
                    Rookie
                    • Oct 2010
                    • 186

                    #1749
                    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                    Originally posted by Cesco
                    Here are my changes:

                    - Pass accuracy: 41/38 -> to have realistic T/O (DON'T DO IT IF YOU HATE BAD PASSES)
                    - Driving Contact Shot Frequency: 100 (set at max to tweak better fouls)
                    - Inside Contact Shot Frequency: 100 (same as before)
                    - Steal Success: 55
                    - Hands: 78/76
                    - Offensive Rebounding: 50
                    - Defensive Rebounding: 50
                    - Play Passing Lane: 60 (both HUM and CPU)
                    - Shooting Foul Frequency: 69/61 (don't change it if you don't have foul problems... raise HUM = more shoot fouls called against you, same for CPU... tweak accordingly)

                    I'll give a try to clutch, promise.
                    Are they work together only or we can put them separatly ?

                    Comment

                    • boyd
                      Rookie
                      • Mar 2010
                      • 79

                      #1750
                      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                      there is a pre patch version?

                      Comment

                      • nbacoventry
                        Rookie
                        • Apr 2010
                        • 139

                        #1751
                        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                        Originally posted by Cesco
                        Here are my changes:

                        - Pass accuracy: 41/38 -> to have realistic T/O (DON'T DO IT IF YOU HATE BAD PASSES)
                        - Driving Contact Shot Frequency: 100 (set at max to tweak better fouls)
                        - Inside Contact Shot Frequency: 100 (same as before)
                        - Steal Success: 55
                        - Hands: 78/76
                        - Offensive Rebounding: 50
                        - Defensive Rebounding: 50
                        - Play Passing Lane: 60 (both HUM and CPU)
                        - Shooting Foul Frequency: 69/61 (don't change it if you don't have foul problems... raise HUM = more shoot fouls called against you, same for CPU... tweak accordingly)

                        I'll give a try to clutch, promise.
                        Cesco, so you have not changed any of the inside, close, mid-range and 3PT success sliders then.

                        Comment

                        • Mourf
                          Rookie
                          • Oct 2010
                          • 186

                          #1752
                          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                          Originally posted by boyd
                          there is a pre patch version?
                          http://www.operationsports.com/forum...o-v-0-1-a.html

                          Comment

                          • Chappine05
                            Rookie
                            • Feb 2011
                            • 66

                            #1753
                            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                            Originally posted by Mourf
                            I was in your case some days ago, then I see the light ! ^^

                            -Sag off the big player and franchise player in defense in coach profil.

                            -Play cool and smart

                            -Put The clutch ON and put him on 50 in The Sliders

                            Take a big team vs a midlle or bad team and test
                            I'll do this. Thanks.

                            Comment

                            • Cesco
                              Pro
                              • Nov 2003
                              • 593

                              #1754
                              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                              Originally posted by Jasong7777
                              Cesco, why did you change rebounding back to 50/50 from 100/100? I thought it was working out fine.
                              There's not much difference as long as you keep both numbers equal. I tried 50/50 and I like the fact that big man are more dominant on rebounds. At 100/100 some guards grab too many rebounds for my taste. But don't worry, 100/100 works fine. Try it yourself and see if 100/100 is good for your team.

                              Comment

                              • Cesco
                                Pro
                                • Nov 2003
                                • 593

                                #1755
                                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                                Originally posted by Mourf
                                Are they work together only or we can put them separatly ?
                                Hello Mourf. You don't have to use them if you feel you're already fine with your gameplay. They are only an advice for people experiencing my same glitches in stats.

                                Comment

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