The Purist(s) NBA 2K11 Sliders (Post-Patch)

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  • ffpp
    Pro
    • Nov 2008
    • 514

    #1831
    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

    Originally posted by ewing6
    Started a Knicks chise with these sliders of course. 2-5 7 games in with the teams going over 50% every game i believe(Knicks so suck on defense so i think its that). The biggest issue is im only shooting 28% from 3 through the 7 games you guys think i should bump my 3 pt shooting up a game
    Depends on the looks you are getting and you take. And what the momentum is.
    I shoot around 40% as a team with the 3pt slider set to 48.

    Comment

    • lebromelo
      Rookie
      • Sep 2007
      • 172

      #1832
      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

      why are the take shot tendencies (inside, close, mid.. attack, look for post) so low on these sliders?

      i understand inside, close, mid, 3 all add up to 100(Aka%) but isnt the game designed to operate most normally at 50.

      so wouldnt these low tendencies confuse the game.. for example cause even lower shooting tendency for players that dont shoot much to begin with (due to their individual shot tendencies).

      greenieblue? wat was ur reason behind it?

      Comment

      • pabby21
        Rookie
        • Nov 2009
        • 331

        #1833
        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

        in short, no it doesn't......players still shoot when they should/have to......even those that don't shoot much as it is

        Comment

        • DanDaBreadman
          Rookie
          • Oct 2006
          • 54

          #1834
          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

          I am loving everything about these sliders but my low FG%. I miss layups and wide open shots. I average a dismal 25% or so even with good teams. Can someone offer some tips? Does timing still matter a lot using real life %'s? Any tips appreciated. Maybe a link to a helpful post?

          Comment

          • ABA QontrolZ
            Rookie
            • Sep 2010
            • 189

            #1835
            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

            Originally posted by DanDaBreadman
            Does timing still matter a lot using real life %'s?
            this is a question i ask myself 4 a long time... logically it shouldnt, but my experience makes me believe it does

            Comment

            • Landonio
              Rookie
              • Sep 2009
              • 495

              #1836
              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

              From using these sliders for about 5-6 games on All-Star, 10-minute quarters, I have noticed the following:

              1. Fouls: Pretty good, except that the CPU seems to get a little too many in comparison to me. When the CPU is driving in the paint with a decent player, it’s pretty much guaranteed cash, and if I go for the block/contest it’s almost always a foul. Even if I take control of my PF/C. When I drive, however, I don’t get too many calls, and it’s usually blocked or stolen just before I can get to the hoop. Also, fouls are almost non-existent outside of the paint, unless it’s a reach in (usually by my PG, haha).

              2. Rebounds: I’m getting an ok amount but not as many as I would like. On 2K10, I would almost always go for at least 45 a game. Sometimes I would even get 55+. Now it seems I rarely crack 40. Also, the CPU is a monster on the offensive glass, which is one of the reasons why it’s down for me. I’ve seen them grab THREE in a row with the same guy a few times, with 4 of my guys draped all over him, until they finally make the shot. Pretty frustrating. Also, it seems like a lot of my guys will just stand around when shots go up, unless I control them. And I have decent rebounders. My bigs are Ibaka, Miller, Blatche, Blair, Bonner, and a 7’4” dude I created.

              3. Driving: The CPU seems to be able to drive at will if they have a decent guard, but I can’t seem to drive very consistently at all. Jennings is my PG, btw. The CPU seems to have an impenetrable force field at times, and even if I do manage to get around the D or pump fake them out the person guarding me will either warp back to me, or their bigs will instantly be in perfect position to thwart the drive (see #1).

              4. Passing: Not a slider issue, but still extremely frustrating nonetheless. Directional passing is SO inaccurate this year, it’s not even funny. I don’t know how many times I go to dish the ball out for an open 3, but end up somehow tossing the ball in the stands. Also, inbounds passing seems to screw up sometimes, too (primarily in the 2<sup>nd</sup> half, I’ve noticed). The inbounder will somehow toss the ball to the 9<sup>th</sup> row or directly to the other team even though my PG is standing right in front of them. Also, I’ve learned to NEVER press turbo when passing further than like 5 feet. It increases the chances of the above happening by a lot. What’s even more frustrating is the CPU doesn’t have near as much trouble. They can pass cross-court no problem. I’ve even seen the dreaded ball warp a few times, straight through my player’s hands and into theirs.

              5. Fast breaks: I never get them. And when I say never, I mean I usually have about 2-6 fast break points at the end of the game on average, 8 if I’m lucky. Is this caused by the Crash Boards coach slider? Because I have mine up, but I also have my Fast Break coach slider up as well. This is one of the things that the old Live games did very well. Fast breaks were great on those, but they seem nonexistent on here. First of all, it’s hard enough to pass in this game as it is, let alone with a big after a rebound to a streaking guard. The pass either sails or is picked. If I do manage to get the ball up court, the defense will either strip me, block me, or just get back so fast that I don’t even have a chance to get to the hoop due to the instant force field (see #3). The CPU doesn’t seem to have this problem, as they can run them fairly effortlessly, no matter where I am on the court or how many people I have back. It’s either a foul or a bucket. Or both.

              6. Free throws: The CPU almost never misses them, but I guess I can’t complain here because I don’t really miss mine either (got my players’s releases down).

              7. CPU Shooting: The CPU seems to make too many contested shots. On 2K10, I had the sliders PERFECT for All-Star. If the CPU threw up a bad/well-contested shot, unless it was Kobe or Ray or something, 9/10 times it was not going in. But it was alright because it was the same for you, as well, and it also led to realistic rebound numbers, realistic FG percentages, and fast breaks (which seem non-existent in this game, at least for me). It also forced you (and the CPU) to pick your shots. Maybe I just suck at D in this game, but the CPU just doesn’t seem to miss as often as they should be. Would playing a zone help this? I really don’t know what to do about this one.

              8. Steals: Finally, the #1 most frustrating thing about this game. There are just way too many turnovers. The CPU seriously picks everything. I mean, directional passing is difficult enough, but the fact the CPU players seem have eyes in the back of their heads makes it a whole lot worse. It doesn’t matter if it’s Rondo or Scalabrine, they all react the same way. It doesn’t make sense. This does not happen in the NBA. I really don’t know what to do about this one. And yes, I am “smart with my passes”, but I know a pass that should be completed when I see one. I see like 10-12 per game, just for me (the CPU is bad at it too, but not as bad). If it’s not a bad pass it’s a strip by a slow CPU big on my PG (Jennings), which rarely happens in the NBA. Also, alley-oops are pretty much a no-no for me, as they always seem to get stuffed/picked. I may get one a game if I’m lucky. Is there anything that can be done about this?

              That’s about it for me (sorry about the long post). I haven’t read this entire thread (although I have read a lot) and I do appreciate the slider set, but if you or someone could give me some feedback/tips on each of these points that would be IMMENSELY appreciated. I really don’t want to go down to Pro because although these things don’t happen too often, it’s a cakewalk. Thanks.
              All you gotta do is look up in dat tree.

              Comment

              • pabby21
                Rookie
                • Nov 2009
                • 331

                #1837
                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                the turnovers are due to the high hands and steal success, if you use cesco's changes on page 175 you should be happier with that. but he decreased the pass accuracy to make up for it and passes get out of hand so be wary.

                getting blocked inside is my biggest gripe which im yet to fix......other than that im all good with these

                Comment

                • zugison
                  Rookie
                  • Oct 2010
                  • 5

                  #1838
                  Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                  is this working on hall of fame

                  Comment

                  • pado76
                    Rookie
                    • Jan 2010
                    • 80

                    #1839
                    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                    ok i know i'm late, but are the actual settings on page n°1??????or where???
                    i just want to try these cause i've read in steed lee roster thread that are really good!!!
                    thanx

                    Comment

                    • NYBorn81
                      Pro
                      • Aug 2007
                      • 502

                      #1840
                      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                      Does having the Offensive playcalling on Auto or Manual benefit the game in anyway? Or is it solely based on player preference?

                      Comment

                      • pabby21
                        Rookie
                        • Nov 2009
                        • 331

                        #1841
                        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                        Originally posted by NYBorn81
                        Does having the Offensive playcalling on Auto or Manual benefit the game in anyway? Or is it solely based on player preference?
                        I call them myself....auto playcalling tends to run maybe 3 plays over and over

                        Comment

                        • jconcep
                          Rookie
                          • Feb 2008
                          • 47

                          #1842
                          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                          What page can I find all of Cesco's adjustments to Purist's sliders? Or could someone list them here? Either/or would be much appreciated, thanks.

                          Comment

                          • NYBorn81
                            Pro
                            • Aug 2007
                            • 502

                            #1843
                            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                            Originally posted by jconcep
                            What page can I find all of Cesco's adjustments to Purist's sliders? Or could someone list them here? Either/or would be much appreciated, thanks.
                            Page 175, I believe.

                            Comment

                            • gigadkc
                              Rookie
                              • Oct 2008
                              • 199

                              #1844
                              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                              I have used these sliders the past 3 days and I can honestly say that these are the worst by far: my players can't make jumpers for dear life, they can't pass the ball, they miss that many free throws that it's not even funny and at least 2 players get hurt in every game.

                              I've played 14 games so far and I haven't had a fg% above 35 and the cpu always shoots at least 55. That's just ridiculous. I mean my players can't hit open shots and the cpu hits like everything. And having an overall ft% below 60 is just ridiculous as well.

                              Needless to say I lost all games I've played, I think I've not even won one quarter (the worst quarter I can remember was like 7-54 and the cpu was shooting above 90). 3/4 of my roster is hurt so I don't think that would change anytime soon.

                              btw: I destroy the cpu with the default sliders on higher difficulty levels so it's not like I don't know how to play the game.

                              The only good thing is that the foul numbers seem to be very close to real life but that's it.
                              Bundesliga: Bayern München
                              MLB: New York Yankees
                              NBA: New York Knicks
                              NFL: New York Giants

                              Comment

                              • pabby21
                                Rookie
                                • Nov 2009
                                • 331

                                #1845
                                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                                that's weird, because im currently 30 - 12 with these and I have about an 80% FT and averae just over 100 points a game

                                Comment

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