The Purist(s) NBA 2K11 Sliders (Post-Patch)

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  • greenieblue
    MVP
    • Oct 2010
    • 1240

    #1771
    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

    Originally posted by cc23klaid
    I'd like to know this as well - I'm gettin' murdered on All-Star.

    I need to bump it down...I usually have played on PRO in the past, because 2K usually plays better on PRO level - but I didn't wanna go wrong since you've been testing these on ALL-STAR.

    Has anyone had effectiveness will the PRO difficulty using these sliders??
    Nah, you can't use them on Pro. You'd be better off using another set or downloading 2.4 from 2KShare (PS3) and adjusting from there.
    Originally posted by Fabian Avenarius Lloyd
    [...] a man of subtlety or refinement is almost always nothing but an idiot.

    Comment

    • Mourf
      Rookie
      • Oct 2010
      • 186

      #1772
      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

      Still play to the game Greenie or you have finally sell it ?

      Comment

      • schnaidt1
        All Star
        • Sep 2008
        • 5213

        #1773
        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

        these sliders create good gameplay...but here are my problems with them..

        1. way to many injuries..i havent played 1 game of my associate with my team fully healthy since the first game. i also havent played a single game in where someone from either team hasnt gotten hurt.

        2. because blocking foul is at 100, even tho charge is also...there is no such thing as a charge. ill have guys standing put and ppl run into them which should be a charge and its called a block...lowering blocking foul to 90 helped fix it.

        3. having reaching foul so high created a ton...and i mean a ton of fouls...lowering it to 90 created a much more realistic game for me as far as foul shots. and still there are a ton of tickey tackey fouls called. pretty much anytime u drive to the lane u will get fouled and go to the line.

        4. the passing is aweful. with a good pg (80 or higher) its manageable...but a pg who isnt very good cant pass for anything. guys will be 6 feet away and they will pass it to the left of them or right of them or above their head. this is the nba...these guys can make those types of passes.

        5. also way to many missed easy shots down low...waaay to many. not sure what to adjust it to too make it a lil less drastic.

        but i enjoy the gameplay it creates...i play on 10 min quarters and get very realistc scores.
        Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

        Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

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        Comment

        • pabby21
          Rookie
          • Nov 2009
          • 331

          #1774
          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

          Originally posted by schnaidt1
          these sliders create good gameplay...but here are my problems with them..

          1. way to many injuries..i havent played 1 game of my associate with my team fully healthy since the first game. i also havent played a single game in where someone from either team hasnt gotten hurt.

          2. because blocking foul is at 100, even tho charge is also...there is no such thing as a charge. ill have guys standing put and ppl run into them which should be a charge and its called a block...lowering blocking foul to 90 helped fix it.

          3. having reaching foul so high created a ton...and i mean a ton of fouls...lowering it to 90 created a much more realistic game for me as far as foul shots. and still there are a ton of tickey tackey fouls called. pretty much anytime u drive to the lane u will get fouled and go to the line.

          4. the passing is aweful. with a good pg (80 or higher) its manageable...but a pg who isnt very good cant pass for anything. guys will be 6 feet away and they will pass it to the left of them or right of them or above their head. this is the nba...these guys can make those types of passes.

          5. also way to many missed easy shots down low...waaay to many. not sure what to adjust it to too make it a lil less drastic.

          but i enjoy the gameplay it creates...i play on 10 min quarters and get very realistc scores.
          it is all to simulate real life stats. We have done hundreds of tests and these settings create real life stats after say, 20 - 30 games, you can't base it off of a small sample.

          if you don't like it, change the values.....put injuies back to 50 but I tell you now they barely ever happen then. The charge issue is a game issue, it's impossible to get them. Out of the hundreds of games I've played, I've had one charge. I personally leave the shooting as they are if i upped any i would be scoring near 130 points a game. The passing accuracy is to accommodate turnovers because we had the steal and hands up to do that but there were way too many unrealitic steal numbers

          Comment

          • s2woah
            Rookie
            • Oct 2009
            • 3

            #1775
            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

            does setting up the coach settings really matter?

            Comment

            • pabby21
              Rookie
              • Nov 2009
              • 331

              #1776
              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

              He all, just wondering if anyone knows what would improve the frequency of dunks? I maybe get 2 at the most in a game, some none over the course of a long game streak but cpu can dunk quite nicely but no too much which is good.

              I don't think it would be dunking ability, that makes too many non dunkers able to dunk....I can get dunks when wide open no worries but what would allow more streaking drunks running in when cpu is in the paint? (as in the nba you see players get dunked on)?

              I don't want to make it unrealistic of course, but how the settings are now, a lot of athletic high flying dudes say Jeff Green on c's or Wafer who has hops, are'nt dunking the way they should!

              Comment

              • Mourf
                Rookie
                • Oct 2010
                • 186

                #1777
                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                Originally posted by pabby21
                He all, just wondering if anyone knows what would improve the frequency of dunks? I maybe get 2 at the most in a game, some none over the course of a long game streak but cpu can dunk quite nicely but no too much which is good.

                I don't think it would be dunking ability, that makes too many non dunkers able to dunk....I can get dunks when wide open no worries but what would allow more streaking drunks running in when cpu is in the paint? (as in the nba you see players get dunked on)?

                I don't want to make it unrealistic of course, but how the settings are now, a lot of athletic high flying dudes say Jeff Green on c's or Wafer who has hops, are'nt dunking the way they should!

                Pabby, few days dgo, I have ask how to have more animation of dunk, I'd put the dunk ability sliders higher after that (don't remember the numbers but more high than 37) and since this time I've got more animation but a really high number of dunk in my game. Too much dunk ! but don't know how to have like you 2 or 3 dunk but with good animation.

                Comment

                • JBH3
                  Marvel's Finest
                  • Jan 2007
                  • 13506

                  #1778
                  These sliders are great. I have used them in my new association that is in yr2 with the Wizards. Tweaked offense down some: 3pt to 50, mid to 49, and then tweaked commit fouls and shooting foul freq.

                  Just lost 115-114 on the road against the Nets, great game.

                  Thanks for these sliders.
                  Originally posted by Edmund Burke
                  All that is needed for the triumph of evil, is for good men to do nothing.

                  Comment

                  • pabby21
                    Rookie
                    • Nov 2009
                    • 331

                    #1779
                    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                    Originally posted by Mourf
                    Pabby, few days dgo, I have ask how to have more animation of dunk, I'd put the dunk ability sliders higher after that (don't remember the numbers but more high than 37) and since this time I've got more animation but a really high number of dunk in my game. Too much dunk ! but don't know how to have like you 2 or 3 dunk but with good animation.
                    oh cheers mate, I think the roster you use has a big part of it too. I use Geebo's and he's tweaked players dunking abilities, so a low dunking ability partnered with low slider dunking ability will create our issue. I upped dunks in traffic one or two clicks and the very next game I had more 'near dunks' and say Shaq actually was able to go straight up with defenders on him in the post......but as you said I don't wanna go too high or they get ridiculous

                    Comment

                    • Mourf
                      Rookie
                      • Oct 2010
                      • 186

                      #1780
                      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                      I've play with the original roster OR with thegame&Jfk (try the last version now, he's really cool) . too muche dunk with the two set, my dunk ability is on 45 not really higher than original purist set. I'm afraid too see always the same dunk animation with lower number, maybe lower dunk in traffic like your advice

                      Comment

                      • Cesco
                        Pro
                        • Nov 2003
                        • 593

                        #1781
                        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                        Originally posted by Mourf
                        Yop Cesco ...

                        How much do I lower the sliders of offense for use another roster ? the FG% with the game & JFK (good good good job from them) seems too high.
                        Difficult question to answer my friend. I decided I won't use these rosters, because I'm almost at mid season and tweaking. Starting from scratch means fresh players and stats way far from average. I think I'll end my current season. I don't care about trades and the rest, I care about in game simulation. I only miss some varied playbooks, but on the other hand I mastered the current plays and I'm using them at their fullest.

                        For all the other people asking questions, you can find all the answers in previous posts. For turnovers and passing especially, again tweak to your liking or go back to default, but don't expect to see realistic stats in these departments.

                        Will resume my games tonight. Tweaking fouls at the moment with good results. As always I'll write down my stats and changes at the 40 games mark.

                        Comment

                        • Cesco
                          Pro
                          • Nov 2003
                          • 593

                          #1782
                          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                          Originally posted by schnaidt1
                          2. because blocking foul is at 100, even tho charge is also...there is no such thing as a charge. ill have guys standing put and ppl run into them which should be a charge and its called a block...lowering blocking foul to 90 helped fix it.
                          If this really helps with charges it's a very very good point. I'll try it. Thanks!

                          Comment

                          • pabby21
                            Rookie
                            • Nov 2009
                            • 331

                            #1783
                            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                            Originally posted by Mourf
                            I've play with the original roster OR with thegame&Jfk (try the last version now, he's really cool) . too muche dunk with the two set, my dunk ability is on 45 not really higher than original purist set. I'm afraid too see always the same dunk animation with lower number, maybe lower dunk in traffic like your advice
                            the dunk animations also depend on the players ability and what dunks are in their set attributes. also, are you doing different moves with the right stick when you go to dunk? that changes it up a lot

                            Comment

                            • Mourf
                              Rookie
                              • Oct 2010
                              • 186

                              #1784
                              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                              Yep I did ! but nothing spectacular when it's possible, same thing with alley oops at 37 in D.Ability it's always become a simple layup but never a big smash.
                              Anyway, I think re come to 37 cause there's too much big dunk in my game, 4/5 in 7 minutes...really too much.

                              I decided to not play with special roster too, like thegame&Jfk ...like you've said, we must tweak some thing for play with them and don't want to go in another battle now I've found a good balance beetween pleasure and good play on the court.

                              Comment

                              • Mourf
                                Rookie
                                • Oct 2010
                                • 186

                                #1785
                                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                                Originally posted by Cesco
                                If this really helps with charges it's a very very good point. I'll try it. Thanks!

                                Try it too, every contact in paint is the a fouls...


                                edit: seems to work good thx, continue my game.
                                Last edited by Mourf; 02-28-2011, 09:48 AM.

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