The Purist(s) NBA 2K11 Sliders (Post-Patch)
Collapse
Recommended Videos
Collapse
X
-
Originally posted by Fabian Avenarius Lloyd[...] a man of subtlety or refinement is almost always nothing but an idiot. -
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
these sliders create good gameplay...but here are my problems with them..
1. way to many injuries..i havent played 1 game of my associate with my team fully healthy since the first game. i also havent played a single game in where someone from either team hasnt gotten hurt.
2. because blocking foul is at 100, even tho charge is also...there is no such thing as a charge. ill have guys standing put and ppl run into them which should be a charge and its called a block...lowering blocking foul to 90 helped fix it.
3. having reaching foul so high created a ton...and i mean a ton of fouls...lowering it to 90 created a much more realistic game for me as far as foul shots. and still there are a ton of tickey tackey fouls called. pretty much anytime u drive to the lane u will get fouled and go to the line.
4. the passing is aweful. with a good pg (80 or higher) its manageable...but a pg who isnt very good cant pass for anything. guys will be 6 feet away and they will pass it to the left of them or right of them or above their head. this is the nba...these guys can make those types of passes.
5. also way to many missed easy shots down low...waaay to many. not sure what to adjust it to too make it a lil less drastic.
but i enjoy the gameplay it creates...i play on 10 min quarters and get very realistc scores.Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w
Comment
-
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
these sliders create good gameplay...but here are my problems with them..
1. way to many injuries..i havent played 1 game of my associate with my team fully healthy since the first game. i also havent played a single game in where someone from either team hasnt gotten hurt.
2. because blocking foul is at 100, even tho charge is also...there is no such thing as a charge. ill have guys standing put and ppl run into them which should be a charge and its called a block...lowering blocking foul to 90 helped fix it.
3. having reaching foul so high created a ton...and i mean a ton of fouls...lowering it to 90 created a much more realistic game for me as far as foul shots. and still there are a ton of tickey tackey fouls called. pretty much anytime u drive to the lane u will get fouled and go to the line.
4. the passing is aweful. with a good pg (80 or higher) its manageable...but a pg who isnt very good cant pass for anything. guys will be 6 feet away and they will pass it to the left of them or right of them or above their head. this is the nba...these guys can make those types of passes.
5. also way to many missed easy shots down low...waaay to many. not sure what to adjust it to too make it a lil less drastic.
but i enjoy the gameplay it creates...i play on 10 min quarters and get very realistc scores.
if you don't like it, change the values.....put injuies back to 50 but I tell you now they barely ever happen then. The charge issue is a game issue, it's impossible to get them. Out of the hundreds of games I've played, I've had one charge. I personally leave the shooting as they are if i upped any i would be scoring near 130 points a game. The passing accuracy is to accommodate turnovers because we had the steal and hands up to do that but there were way too many unrealitic steal numbersComment
-
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
He all, just wondering if anyone knows what would improve the frequency of dunks? I maybe get 2 at the most in a game, some none over the course of a long game streak but cpu can dunk quite nicely but no too much which is good.
I don't think it would be dunking ability, that makes too many non dunkers able to dunk....I can get dunks when wide open no worries but what would allow more streaking drunks running in when cpu is in the paint? (as in the nba you see players get dunked on)?
I don't want to make it unrealistic of course, but how the settings are now, a lot of athletic high flying dudes say Jeff Green on c's or Wafer who has hops, are'nt dunking the way they should!Comment
-
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
He all, just wondering if anyone knows what would improve the frequency of dunks? I maybe get 2 at the most in a game, some none over the course of a long game streak but cpu can dunk quite nicely but no too much which is good.
I don't think it would be dunking ability, that makes too many non dunkers able to dunk....I can get dunks when wide open no worries but what would allow more streaking drunks running in when cpu is in the paint? (as in the nba you see players get dunked on)?
I don't want to make it unrealistic of course, but how the settings are now, a lot of athletic high flying dudes say Jeff Green on c's or Wafer who has hops, are'nt dunking the way they should!
Pabby, few days dgo, I have ask how to have more animation of dunk, I'd put the dunk ability sliders higher after that (don't remember the numbers but more high than 37) and since this time I've got more animation but a really high number of dunk in my game. Too much dunk ! but don't know how to have like you 2 or 3 dunk but with good animation.Comment
-
These sliders are great. I have used them in my new association that is in yr2 with the Wizards. Tweaked offense down some: 3pt to 50, mid to 49, and then tweaked commit fouls and shooting foul freq.
Just lost 115-114 on the road against the Nets, great game.
Thanks for these sliders.Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
-
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
Pabby, few days dgo, I have ask how to have more animation of dunk, I'd put the dunk ability sliders higher after that (don't remember the numbers but more high than 37) and since this time I've got more animation but a really high number of dunk in my game. Too much dunk ! but don't know how to have like you 2 or 3 dunk but with good animation.Comment
-
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
I've play with the original roster OR with thegame&Jfk (try the last version now, he's really cool) . too muche dunk with the two set, my dunk ability is on 45 not really higher than original purist set. I'm afraid too see always the same dunk animation with lower number, maybe lower dunk in traffic like your adviceComment
-
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
For all the other people asking questions, you can find all the answers in previous posts. For turnovers and passing especially, again tweak to your liking or go back to default, but don't expect to see realistic stats in these departments.
Will resume my games tonight. Tweaking fouls at the moment with good results. As always I'll write down my stats and changes at the 40 games mark.Comment
-
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
If this really helps with charges it's a very very good point. I'll try it. Thanks!Comment
-
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
I've play with the original roster OR with thegame&Jfk (try the last version now, he's really cool) . too muche dunk with the two set, my dunk ability is on 45 not really higher than original purist set. I'm afraid too see always the same dunk animation with lower number, maybe lower dunk in traffic like your adviceComment
-
Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)
Yep I did ! but nothing spectacular when it's possible, same thing with alley oops at 37 in D.Ability it's always become a simple layup but never a big smash.
Anyway, I think re come to 37 cause there's too much big dunk in my game, 4/5 in 7 minutes...really too much.
I decided to not play with special roster too, like thegame&Jfk ...like you've said, we must tweak some thing for play with them and don't want to go in another battle now I've found a good balance beetween pleasure and good play on the court.Comment
-
Comment