The Purist(s) NBA 2K11 Sliders (Post-Patch)

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  • greenieblue
    MVP
    • Oct 2010
    • 1240

    #766
    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

    v 2.4, 12/28/10.

    Page 1.

    2.5 will be Final.
    Originally posted by Fabian Avenarius Lloyd
    [...] a man of subtlety or refinement is almost always nothing but an idiot.

    Comment

    • ewing6
      MVP
      • Oct 2010
      • 1112

      #767
      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

      Originally posted by greenieblue
      v 2.4, 12/28/10.

      Page 1.

      2.5 will be Final.
      Like Final final or final till 2.6
      Magic Dynasty

      Comment

      • greenieblue
        MVP
        • Oct 2010
        • 1240

        #768
        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

        Originally posted by ewing6
        Like Final final or final till 2.6
        Lol. Final final iafnl lfnai afnil.
        Originally posted by Fabian Avenarius Lloyd
        [...] a man of subtlety or refinement is almost always nothing but an idiot.

        Comment

        • Yeah...THAT Guy
          Once in a Lifetime Memory
          • Dec 2006
          • 17294

          #769
          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

          Just about to hit halftime in my first game using these sliders. Celtics vs. Heat. I'm using the Celtics and I'm shooting 63% while the Heat are shooting 53%. I'm 4/8 from 3 point range while the Heat are 5/6. About to head into halftime with both teams on pace to score 120 points lol
          NFL: Bills
          NBA: Bucks
          MLB: Cubs
          NCAA: Syracuse
          Soccer: USMNT/DC United

          PSN: ButMyT-GunDont

          Comment

          • greenieblue
            MVP
            • Oct 2010
            • 1240

            #770
            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

            Originally posted by Yeah...THAT Guy
            Just about to hit halftime in my first game using these sliders. Celtics vs. Heat. I'm using the Celtics and I'm shooting 63% while the Heat are shooting 53%. I'm 4/8 from 3 point range while the Heat are 5/6. About to head into halftime with both teams on pace to score 120 points lol

            You're using Real FG%?
            Originally posted by Fabian Avenarius Lloyd
            [...] a man of subtlety or refinement is almost always nothing but an idiot.

            Comment

            • Atlanta
              Banned
              • Jan 2007
              • 31

              #771
              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

              1st quarter, 4:20 left to go, 9-17 grizzlies: i honestly think there's something wrong with the turnovers. maybe it's just the game because the physics and animations are so funky. every time i drive in and attract 2 defenders, i try to pass it out to someone on the perimeter for example carl crawford or mike bibby but for some reason joe johnson forgets how to throw a regular pass and it either ends up in the seats or bibby and crawford can't catch it. also when i try to drive and pass it in to someone, the drivers always throw chest passes right into two defenders instead of that one pass that any normal human being could make. it's just frustrating right now.

              2nd quarter, 3:29 left to go, 27-41 grizzlies: even more frustrating now. i've played enough exhibition games in the other levels to know that i don't suck. i think the animations are just messing me up. i've seen michael conley outrebound three of my bigs in josh smith, al horford, and jason collins under the rim twice - maybe that was just unlucky. but the turnovers and the difficulty on offense is getting to me. these sliders don't seem to be for me. my offensive players seem to forget how to throw a pass in the fast break. too hard to make a shot - rudy gay can make a three pointer back to back with j-smoove in his face yet johnson and crawford have yet to make anything spectacular. most of my points have been in the post. passing animations and styles are very, very funky. and when i did get a play inside to horford, he went up for the dunk ... and missed it.

              2nd quarter, 3:05 minutes left to go, 27-41 grizzlies: just saw collins watch a ball right on top of him and didn't jump. oj mayo with the rebound over my center. wow.

              3rd quarter, 2:07 left, 57-58 grizzlies: came back but not in the ways that i'd like. the atlanta hawks are a running team and i haven't had one successful fast break yet without turning it over. still that problem with my players doing their terrell owens impersonation out there every time (dropping the balls) or their jamarcus russell (overthrowing the players). these sliders might not be for me, again. probably not the best for the run-n-gun type of teams. feel like i have to work way too hard to get a good shot in, and when i do, the shots don't even go in. must reiterate: very, very funky animations.

              4th quarter, 9:58 left, 61-68 grizzlies: josh smith, joe johnson wide open in the fast break. zaza pachulia throws it into the other end of the stadium. these sliders give no room for any type of fastbreak scoring. hawks fastbreak points - 6, grizzlies fastbreak points - 2. right after tihs, josh smith throws the ball right into rudy gay's hands in an inbounds play, no where near mike bibby or joe johnson.

              final, 87-84 hawks: came out with the win, but was frustrated most of the game. it's only one game but from what i've tested i don't think this is good for me. low 3 pt %, missed shots that look pretty normal and the weird shots went in, my main gripe in this is the lack of function in the fastbreak (too many errors, passes thrown away), the passing funkiness, and the difficulty to create your own shot on the dribble.



              Comment

              • Atlanta
                Banned
                • Jan 2007
                • 31

                #772
                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                i just realized that total control passing is on, maybe i'm just a noob and have no idea how to use it. i'm just trying these out for the first time, i don't think i've ever turned that setting on before. but still, i'm just suggesting that the passing be made a tad bit easier at least. especially the hands, we gotta give these guys more credit that they wouldn't drop a pass directly to their chest.

                Comment

                • greenieblue
                  MVP
                  • Oct 2010
                  • 1240

                  #773
                  Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                  Naa. I don't use Total Control Passing, Icon Lead Passing, Iso Motion, etc. You don't need to. I think what you experienced what was I intended (given what I had to work with).

                  There is a learning curve, but most of what you saw, you will always see with these sliders.

                  Maybe they aren't for you. Or maybe they are a base for you to build on. It's up to you.

                  I look at your stats, and I'm mostly happy with what I see. And I also know exactly how you got there. I see it every game. It's the design.

                  I'll concede that they occasionally fail the eye-test, but my argument is the eye-test fails the realism test. So, I decided to band-aid some fundamental problems with the game design. And, imo, that's how simulation works. It will sacrifice animations, collision detection, user control to produce realistic play-to-play results, game results, season results, and historical results.

                  Kind of.
                  Originally posted by Fabian Avenarius Lloyd
                  [...] a man of subtlety or refinement is almost always nothing but an idiot.

                  Comment

                  • greenieblue
                    MVP
                    • Oct 2010
                    • 1240

                    #774
                    Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                    Turning hands down and pass accuracy up will instantly make passing easier.
                    Originally posted by Fabian Avenarius Lloyd
                    [...] a man of subtlety or refinement is almost always nothing but an idiot.

                    Comment

                    • Atlanta
                      Banned
                      • Jan 2007
                      • 31

                      #775
                      Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                      Originally posted by greenieblue
                      Turning hands down and pass accuracy up will instantly make passing easier.
                      to what point do you suggest this? not really a good self-tweaker myself, so i'm asking.

                      and i see what you're saying but there's got to be a middle line between the realism and the realistic stats. not a fan of that theory to be honest, but it's what you believe.

                      Comment

                      • greenieblue
                        MVP
                        • Oct 2010
                        • 1240

                        #776
                        Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                        Originally posted by Atlanta
                        to what point do you suggest this? not really a good self-tweaker myself, so i'm asking.

                        and i see what you're saying but there's got to be a middle line between the realism and the realistic stats. not a fan of that theory to be honest, but it's what you believe.

                        Here's the most concise sports game related analogy I can make:

                        If I'm playing a baseball game and I swing the bat, I want the player's (both pitcher and hitter) ratings to solely determine what happens. I don't care if the ball goes right through the bat for a strikeout. And this is why: because I didn't design the game. So, if I need to ignore a complete lack of collision detection in the game to gain realism, I'm all for it. If someone designs a game that does both, bravo!

                        The other side to me is about competition at the expense of realism. But, ultimately you master the game and there is no longer competition. It's about memorizing movements, getting lucky, practice making perfect and the game is just a short little hill that you climb and jump on top of for a few months.

                        I don't find that interesting.

                        2K11 is the closest we have ever been to both. But it has its shortcomings, thus the band-aids.

                        Hands @ 50 is default, 0 will nearly eliminate deflections. Pass Accuracy @ 50 is default, 100 will make almost all passes perfectly placed (the system will always be wonky). But if you just click down 1-2 on hands, and up 1 on pass accuracy until it feels right to you, you'll get it. It's hard for my to quantify what you want. But, you'll feel it.
                        Originally posted by Fabian Avenarius Lloyd
                        [...] a man of subtlety or refinement is almost always nothing but an idiot.

                        Comment

                        • Atlanta
                          Banned
                          • Jan 2007
                          • 31

                          #777
                          Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                          i played with sliders last year that had it almost down pat. i forget who made it, but they were on the easier side but the computers weren't pushovers - they made open shots, played defense, etc. but the main factor of realism is based on the player himself but we view this from different perspectives. i played realistically, allowing plays to develop and then i played hard defense down the line. i would end up having realistic numbers but i would play in a realistic way so that the numbers came out as such - i didn't shoot every time i could or always went on fastbreaks.that's how i would like to play and these sliders are just the first ones that i've tested to a higher extent. i'll keep on searching though and let you know how i think of them. i'm not saying it's better if we all play on rookie mode but play realistically because that's not a challenge at all and would be even harder to come out with life-like stats when all of your shots are going in. i'm just saying, there is a midpoint where there is equal give and take between the two sides the sliders vs. the player playing.

                          thank you for sharing htese sliders though. i'm sure with some teams they would be perfect, but for me, i don't think it's there. i will see if i tweak it and would let you know how things go from there.

                          Comment

                          • greenieblue
                            MVP
                            • Oct 2010
                            • 1240

                            #778
                            Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                            Originally posted by Atlanta
                            i played with sliders last year that had it almost down pat. i forget who made it, but they were on the easier side but the computers weren't pushovers - they made open shots, played defense, etc. but the main factor of realism is based on the player himself but we view this from different perspectives. i played realistically, allowing plays to develop and then i played hard defense down the line. i would end up having realistic numbers but i would play in a realistic way so that the numbers came out as such - i didn't shoot every time i could or always went on fastbreaks.that's how i would like to play and these sliders are just the first ones that i've tested to a higher extent. i'll keep on searching though and let you know how i think of them. i'm not saying it's better if we all play on rookie mode but play realistically because that's not a challenge at all and would be even harder to come out with life-like stats when all of your shots are going in. i'm just saying, there is a midpoint where there is equal give and take between the two sides the sliders vs. the player playing.

                            thank you for sharing htese sliders though. i'm sure with some teams they would be perfect, but for me, i don't think it's there. i will see if i tweak it and would let you know how things go from there.

                            Cool, man.

                            I definitely hear what you are saying.

                            I'm just describing the philosophy that informed the development of these sliders. That is not to say that I was successful.

                            In fact, I probably failed on most counts.

                            Good luck!
                            Originally posted by Fabian Avenarius Lloyd
                            [...] a man of subtlety or refinement is almost always nothing but an idiot.

                            Comment

                            • tech99
                              Rookie
                              • Dec 2006
                              • 16

                              #779
                              Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                              hey is there any way to get these sliders from 2kshare on the 360 ? or do i have to enter all of the numbers manually ?

                              Comment

                              • highandoutside
                                Rookie
                                • Dec 2010
                                • 11

                                #780
                                Re: The Purist(s) NBA 2K11 Sliders (Post-Patch)

                                Greenie I share you philosophy when it comes to sports gaming. That is a big reason why I play in coach mode - I don't want my "button smashing" getting in the way of realistic results. Besides, I like the tactical elements of sports. Let me say on behalf of all us coach mode players, we sure do wish you'd come over to our side and help us with our sliders...

                                Comment

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