like the gameplay other than the number of free throws. played 8 min quarters and each team shot 14 free throws. little too high i think
mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
I don't think there's anything wrong with 14 free throws for each team. Actually that seems about perfect for 8 minute quarters, if not even a tad low (I wouldn't think 20 or 22 would be that bad).STEELERS INDIANS CELTICS
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
after playing a few games i think the shooting sliders need to be adjusted. In most of my games I was shooting in the 30% range while the computer was shooting in the 50% range, mainly high 50's. In a couple of games I shot under 30% while the cpu shot over 60%. I also would like to see more turnovers and steals.Comment
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
after playing a few games i think the shooting sliders need to be adjusted. In most of my games I was shooting in the 30% range while the computer was shooting in the 50% range, mainly high 50's. In a couple of games I shot under 30% while the cpu shot over 60%. I also would like to see more turnovers and steals.#1 Rule of Sliders: Realism is RelativeComment
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
Guys...thanks for the feedback.
I'm not going to be providing any more slider adjustments after today. What you see on page 1 - post 1 will be my "final" set.
I ask that you make adjustments to fit your needs / playing style. These are about as "perfect" for me as they'll get.
Regarding the fouls and high cpu shooting %'s, I'm not having that problem. If anything I had to raise the user's commit fouls so the cpu will shoot MORE free throws against me. also, i've had ONE game in all i've played where the cpu shot 50% or more on me (51% to be exact). I'm not seeing it...
I think the base is solid...tweak to fit your needs. I think you'll find it's relatively simple to do - just note what you're seeing, but play out the WHOLE GAME and then (probably after 3 games) make your adjustments. You'll see trends by then.
Thanks!STEELERS INDIANS CELTICS
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
Here is the table you need for NBA boxscores:
http://dynasties.operationsports.com...id=1&sport=nbaSTEELERS INDIANS CELTICS
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
latest sliders posted - page 1 / post 1
I must admit that I'm growing more frustrated with each passing game. I don't know...I live in slider hell and it's my personality type. I wish I could relax and just enjoy it as a game, but once again I just can't.
I've tried to ramp up the challenge, but in doing so I've played around 15 games in the last couple days and have won 2 of them.STEELERS INDIANS CELTICS
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
latest sliders posted - page 1 / post 1
I must admit that I'm growing more frustrated with each passing game. I don't know...I live in slider hell and it's my personality type. I wish I could relax and just enjoy it as a game, but once again I just can't.
I've tried to ramp up the challenge, but in doing so I've played around 15 games in the last couple days and have won 2 of them.Comment
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
Had a blast using these in my last 5 games. My only problems are I can never get a dunk. I shouldnt be charging the rim with people like Wade and Rose and Kobe and seeing them attempt a layup and drawing a foul with only Tony Parker against them on the fastbreak.
Ima try raising attempt dunks to 35.Comment
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
Had a blast using these in my last 5 games. My only problems are I can never get a dunk. I shouldnt be charging the rim with people like Wade and Rose and Kobe and seeing them attempt a layup and drawing a foul with only Tony Parker against them on the fastbreak.
Ima try raising attempt dunks to 35.
trust me though at 43 i think you will be happy with what you see.Comment
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
Strange... When I hold down the left trigger when driving I get players who should dunk do so. Very early on the creation of sliders a lot of people were doing testing and we found that the magic number for the user to dunk is 34. Anything lower and they would just lay it in. Anything much higher and you got guys dunking that really shouldn't be and the game turns into a dunk fest (no fun).
I'm going to leave it as...adjust to your personal liking. That slider is perfect for me...
I made some changes to post 1 today...I've lost track of all of them, but plug in the numbers. I think the only thing I'm not happy with is:
1) foul sliders. I'm running with 67 and 73 for those numbers. When I went with 66 and 72 I wasn't seeing even 15 fouls per team in a game. Yet when that number is raised by one it seems to get a bit out of hand. That's why I lowered the contact shot sliders to 90 each and that seemed to help a LOT.
2) steals. still not totally happy with them, but i've toyed with some new settings so see what you think.STEELERS INDIANS CELTICS
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Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS
Strange... When I hold down the left trigger when driving I get players who should dunk do so. Very early on the creation of sliders a lot of people were doing testing and we found that the magic number for the user to dunk is 34. Anything lower and they would just lay it in. Anything much higher and you got guys dunking that really shouldn't be and the game turns into a dunk fest (no fun).
I'm going to leave it as...adjust to your personal liking. That slider is perfect for me...
I made some changes to post 1 today...I've lost track of all of them, but plug in the numbers. I think the only thing I'm not happy with is:
1) foul sliders. I'm running with 67 and 73 for those numbers. When I went with 66 and 72 I wasn't seeing even 15 fouls per team in a game. Yet when that number is raised by one it seems to get a bit out of hand. That's why I lowered the contact shot sliders to 90 each and that seemed to help a LOT.
2) steals. still not totally happy with them, but i've toyed with some new settings so see what you think.#1 Rule of Sliders: Realism is RelativeComment
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