mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

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  • mkharsh33
    Hall Of Fame
    • Nov 2006
    • 12767

    #1

    mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

    SLIDERS UPDATED ... Be sure to double-check what you have against these new updates.

    If you are getting shooting percentages for user that are too high, just tone down the user inside shot, close shot, mid-range, 3 pt and layup success down 1 click each (or the area on the floor you feel are too high). If you are seeing the CPU shoot too high a percentage, just do the same (tone those 5 categories down 1 click each).

    Also, there is an issue with shooting fouls. I believe the latest update fixes that (personally this is where I'll be staying - the 62 (user) and 68 (cpu) numbers noted below).

    I have also uploaded these to 2K Share today as well...

    Feedback appreciated, as we all want to get this right! Thanks, Mike

    MONDAY / 2-28-11 / 11:30 a.m.

    Difficulty: Pro
    Game Style: custom
    Game Speed: 50
    Quarter Length: 12 minutes
    Fatigue, Injuries: On
    Clutch Factor: On
    Shooting Type: Real Player %
    FT Shooting Type: Real Player %
    Free Throw Difficulty: 100 (or user preference)

    My Controller: Controller Settings: Defensive Assist Strength: 5

    OFFENSE (User / CPU):
    Inside Shot Success: 50 / 52
    Close Shot Success: 49 / 51
    Mid-Range Success: 51 / 53
    3-Pt Success: 53 / 55
    Layup Success: 50 / 52
    Dunk Success: 50 / 50
    Dunk In Traffic Success: 40 / 40
    Pass Accuracy: 47 / 47
    Alley Oop Success: 49 / 49
    Contact Shot Success: 46 / 46

    DEFENSE (User / CPU):
    Driving Contact Shot Frequency: 90 / 90
    Inside Contact Shot Frequency: 90 / 90
    Help Defense Strength: 85 / 85
    Steal Success: 30 / 30

    ATTRIBUTES (User / CPU):
    Quickness: 45 / 45
    Vertical: 50 / 50
    Strength: 85 / 85
    Stamina: 65 / 70
    Durability: 50 / 50
    Hustle: 60 / 60
    Ball Handling: 50 / 50
    Hands: 50 / 50
    Dunking Ability: 35 / 35
    On Ball Defense: 70 / 70
    Stealing: 25 / 50
    Blocking: 25 / 50
    Offensive Awareness: 75 / 75
    Defensive Awareness: 75 / 75
    Offensive Rebounding: 91 / 91
    Defensive Rebounding: 50 / 50
    Clutch Factor: 27 / 27
    Consistency: 50 / 50
    Fatigue Rate: 40 / 40
    Injury Frequency: 49 / 49
    Injury Severity: 48 / 48

    TENDENCIES (User / CPU):
    Take Inside Shots: 48 / 48
    Take Close Shots: 48 / 48
    Take Mid-Range Shots: 50 / 50
    Take 3-PT Shots: 0 / 50
    Attack The Basket: 80 / 80
    Look For Post Players: 80 / 80
    Throw Alley Oops: 45 / 45
    Attempt Dunks: 35 / 35
    Attempt Putbacks: 50 / 50
    Throw Flashy Passes: 35 / 35
    Commit Fouls: 90 / 90
    Play Passing Lanes: 25 / 25
    Go For On Ball Steals: 5 / 5
    Contest Shots: 50 / 55
    Backdoor Cuts: 50 / 50


    FOULS: all set at 100 (both user and cpu) except:
    - reaching foul frequency: both at 70
    - shooting foul frequency: User: 62 / CPU: 68

    (ALL CREDIT GOES TO ARMOR & SWORD!! ... Please see his thread for Association Settings).
    Last edited by mkharsh33; 02-28-2011, 12:31 PM. Reason: updated
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  • Jdoug312
    Banned
    • Oct 2010
    • 1585

    #2
    Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

    Your sliders are GREAT, you even got realistic offensive rebounds (13, 11). And let me say my game really truly did have those "omg, this is real life" moments. Players played and acted as they should and everything. That said, there were 2 issues.

    -Lakers (cpu) went 0/12 from 3. I was Miami, and we went 6/19(30ish%, league average so great.) I know it was just 1 game, but 0/12 is a bit much.

    - Both teams shot too much. Miami had 29 free throws, ok...but shot 83 times. Lakers had 26 free throws, ok...but shot 88 times. With such high free throw numbers (about league average, again great job.) The total FGA should've been in the 70s.

    Miami-Me (Away) Lakers-CPU (Home)
    88 Points 94
    29/83 Field Goals 36/88
    34% 3 Pointers 0/12
    31% 3 Pointer % 0%
    24/29 Free Throws 22/26
    82% Free Throw % 84%
    16 Assists 16
    9 Turnovers (2 were from me being away from controller) 5
    16 Team Fouls 16
    49 Total Rebounds 53
    13 Offensive Rebounds 11
    5 Steals 6
    5 Blocks 2
    34 Points in the Paint 66 (my fault lol)
    17 Bench Points 29
    11 Second Chance Points 12
    6 Fast Break Points 18
    Last edited by Jdoug312; 01-29-2011, 12:04 PM.

    Comment

    • mkharsh33
      Hall Of Fame
      • Nov 2006
      • 12767

      #3
      Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

      Originally posted by Jdoug312
      Your sliders are GREAT, you even got realistic offensive rebounds (13, 11). And let me say my game really truly did have those "omg, this is real life" moments. Players played and acted as they should and everything. That said, there were 2 issues.

      -Lakers (cpu) went 0/12 from 3. I was Miami, and we went 6/19(30ish%, league average so great.) I know it was just 1 game, but 0/12 is a bit much.

      - Both teams shot too much. Miami had 29 free throws, ok...but shot 83 times. Lakers had 26 free throws, ok...but shot 88 times. With such high free throw numbers (about league average, again great job.) The total FGA should've been in the 70s.

      Miami-Me (Away) Lakers-CPU (Home)
      88 Points 94
      29/83 Field Goals 36/88
      34% 3 Pointers 0/12
      31% 3 Pointer % 0%
      24/29 Free Throws 22/26
      82% Free Throw % 84%
      16 Assists 16
      9 Turnovers (2 were from me being away from controller) 5
      16 Team Fouls 16
      49 Total Rebounds 53
      13 Offensive Rebounds 11
      5 Steals 6
      5 Blocks 2
      34 Points in the Paint 66 (my fault lol)
      17 Bench Points 29
      11 Second Chance Points 12
      6 Fast Break Points 18
      Thanks, and glad you like them. From your style of play, let me suggest two fixes:

      - raise the CPU three point shooting success slider to 53.

      - lower your settings to 10 minute quarters.
      STEELERS INDIANS CELTICS

      Comment

      • TheBostonRedSUX
        Rookie
        • Dec 2010
        • 17

        #4
        Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

        respect your work mk ur truly a hard worker for this game
        DO NOT PUSH THIS BUTTON

        Comment

        • rody2k6
          Pro
          • Feb 2008
          • 578

          #5
          Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

          MK is this a newer version or is it the version that was in your old thread?

          Thank you

          and I LOVE THESE SLIDERS -REALLY AWESOME GAMEPLAY
          Playing: Nba 2k11 (360)
          GT: PrFcTxRody

          No Cheese Zone

          Comment

          • DJ
            Hall Of Fame
            • Apr 2003
            • 17756

            #6
            Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

            Glad to see you are giving Real FG% a try, MK. The only time I wind up using Shot Stick timing now is in MyPlayer and Jordan Challenge.
            Currently Playing:
            MLB The Show 25 (PS5)

            Comment

            • mkharsh33
              Hall Of Fame
              • Nov 2006
              • 12767

              #7
              Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

              rody: this is an updated set that i've revamped. i HATED the game with strength at 95 - too much bumping and took the fun away. so i did a lot of testing and toyed around with things to make it look and feel more like NBA basketball, all the while keeping the shooting percentages realistic and having the CPU provide a solid challenge.

              Dan: I had two sets listed in my other thread, but if you weren't interested in the shot stick you would never visit (thread made no mention). so i've basically left that there for those who liked them.

              this game has a different feel with real player % being used. it's hard to explain, but it's noticeably different in the feel of things. what i was seeing with the strength too high was pathetic animations in the paint that looked nothing like realistic shots. so i scrapped that and went in a different direction. in doing so i maxed out the cpu on-ball defense and it plays like nba basketball defensively without all the contact and morphed animations on defense. it feels a lot "looser" now which is good because it has the feel (at least to me) of how nba 2k8 played (which with regard to actual game play is hands down the best nba game i've played). with this set i think i found it.

              there's only one issue and that's steals. i'm still not 100% happy with them, but i'm going to do some more testing...

              my plan is to raise steal success (under the defensive sliders) in increments of 5 on both sides until i feel good about what i see. i want the challenge, but i want it to be fair...

              appreciate feedback on these... thanks!
              STEELERS INDIANS CELTICS

              Comment

              • mkharsh33
                Hall Of Fame
                • Nov 2006
                • 12767

                #8
                Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

                UPDATED - 1-31-11

                I also uploaded the updates on page 1 - post 1 to 2K SHARE as well...

                Various changes across the board...trying to nail these!
                STEELERS INDIANS CELTICS

                Comment

                • rody2k6
                  Pro
                  • Feb 2008
                  • 578

                  #9
                  Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

                  Originally posted by mkharsh33
                  UPDATED - 1-31-11

                  I also uploaded the updates on page 1 - post 1 to 2K SHARE as well...

                  Various changes across the board...trying to nail these!
                  i was just thinking about it - I was going to ask if you had the latest version up on 2kshare
                  Playing: Nba 2k11 (360)
                  GT: PrFcTxRody

                  No Cheese Zone

                  Comment

                  • DJ
                    Hall Of Fame
                    • Apr 2003
                    • 17756

                    #10
                    Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

                    Originally posted by vertigho
                    Sorry, but these sliders simply aren't doing it for me. Please explain to me how the opposing team shoots 16 free throws.... in the first quarter... yikes. Any changes I could make?
                    How many games have you played? You need to have a decent sample size before you start saying how/why things aren't working for you with a particular slider set.

                    Also, let's not forget that just because someone posts a slider set on these forums or 2K Share, that doesn't mean that they are set in stone. You can tailor any set to suit your own gaming needs and desires.

                    I'm not the greatest at making my own slider set so what I'll typically do is try out several sets that I think look good and then after playing 10-15 games with each set (I take notes after every game) I usually have a good idea of where I want the game sliders to be.

                    I did this with NCAA 11 where I basically mashed up 3 different sets and now have a hybrid set that is playing awesome for me. It probably isn't everyone's cup of tea but for me, it's great.
                    Currently Playing:
                    MLB The Show 25 (PS5)

                    Comment

                    • mkharsh33
                      Hall Of Fame
                      • Nov 2006
                      • 12767

                      #11
                      Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

                      I just played 3 games in which the free throw shooting numbers were all across the board. I liked that...

                      These sliders will cause you to play each possession with intensity. I've made them tough because the pro level still has some holes in it, and the tenaciousness of the cpu isn't always there. These sliders compensate for that...

                      Like Dan said, if these aren't for you then there are plenty others here that might be...
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                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12767

                        #12
                        Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

                        2 small updates noted on page 1 - post 1:

                        - lowered cpu on ball defense from 100 to 90

                        - raised cpu commit shooting fouls from 66 to 68

                        both changes are noted in red...they have not been fixed on 2k share. if you download the 2k share sliders please be sure to fix these two things.

                        (updated around 8 pm on 1-31-11)
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                        • bigpun23
                          Rookie
                          • Jan 2009
                          • 453

                          #13
                          Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

                          what rosters do u use default?

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                          • mkharsh33
                            Hall Of Fame
                            • Nov 2006
                            • 12767

                            #14
                            Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

                            Originally posted by bigpun23
                            what rosters do u use default?
                            Actually, I've been using the classic rosters by myself and portlandblazer. I haven't played any games using current rosters in probably 2 or 3 weeks. I don't create sliders with rosters in mind because all of my reading here kinda seems like this is overrated. It's like guys are in a laboratory trying to get results, but sliders are sliders... Players might react a bit differently based upon individual tendencies (ie. touches, etc.) but the sliders seem universal. But that's just my opinion...
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                            • mkharsh33
                              Hall Of Fame
                              • Nov 2006
                              • 12767

                              #15
                              Re: mkharsh33 - NBA 2K11 - Pro - REAL PLAYER % SLIDERS

                              2-1-11

                              One more small change:

                              Lowered CPU "Contest Shots" from 80 to 70.

                              If you downloaded my sliders from 2K Share, please note the (now) 3 changes in red in post 1.
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