the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

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  • Pillendreher
    Rookie
    • Aug 2009
    • 79

    #16
    Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

    Same here. Maybe that's why the CPU just stands around. Tomba's been trying to somehow fix this by editing the coach settings. Haven't applied this modifications yet.

    Comment

    • thaprofessor33
      Rookie
      • Dec 2006
      • 148

      #17
      Just ran a game with these. Made a few tweaks during the game. Turned down AI off reb and evened out the shooting sliders. I was the Bobcats.
      ImageUploadedByTapatalk1349632906.225380.jpg

      Comment

      • pantherp
        Rookie
        • Dec 2004
        • 31

        #18
        Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

        Just played a game with these sliders and they are AWESOME! The flow of the game felt good and it was back and forth the whole game. I went into over time and had to play smart to win. I felt rewarded when I executed my offense and got punished for taking too many chances. I think you struck gold with these.

        Comment

        • lkasprzak
          Pro
          • Nov 2007
          • 752

          #19
          Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

          man, I played 2 games on these with my personal changes (boosting cpu shooting by 2, and lowering human shooting by 2 or more), and I have to say that that was my best 2 games so far on 2k13 I won them both pretty easily, have to boost their offensive or decrease my defensive


          there was also too many shoot attempts - how to decrease it? If I lower game speed slider - players will move slower, but the clock will milk at the same tempo, so that should resolve problem? Less time, less shoots..

          Comment

          • risewithus56
            Rookie
            • Dec 2009
            • 215

            #20
            Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

            These look promising. Gonna try them out. Does shot stick timing vs real FG% make a difference on sliders? I feel like there's no consensus on that from year to year.

            Comment

            • risewithus56
              Rookie
              • Dec 2009
              • 215

              #21
              Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

              From the little bit I've played, I'm really excited about these. It does seem to limit the fast break issue, they're only pushing when they have numbers. I even saw some pump fakes turn to mid range jumpers, oh boy! the one thing which is which some other sets too is the FG% being a little high. Most games I just constantly restart at the end of the first, meaning the starters always play, so that's probably why. Great set! I'll post results later on in a full association game.

              Comment

              • risewithus56
                Rookie
                • Dec 2009
                • 215

                #22
                Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                Blazers (me) vs. Rockets (CPU)


                It was a pretty good game. Some notes:
                -Kevin Martin just exploited my bad D for 36 points, including 6 threes. Didn't feel like cheese though, just a good game
                -I noticed throughout that the FG attempts were rather high, around 23-24 for both teams each quarter. The league average last year was around 80, and each team got around 95.
                -They attempted a lot of three's partly because of bad defense, and I jacked up three's near the end because I was down, so nothing too alarming
                -No stupid fast break! They pushed when they should. They had 24 FBP but I also turned it over a lot

                Great game overall! My one concern is the high number of FGA by both sides, which is hopefully just a one game anomaly. You may have just saved my 2K experience, thank you! I'll continue to post results as I play more.

                Comment

                • Clark__Grizwald
                  Rookie
                  • Oct 2012
                  • 71

                  #23
                  Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                  using these for my online, assoc

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                  • the_future420
                    MVP
                    • Jul 2002
                    • 3086

                    #24
                    Going to be posting an update tonight to these after I play a few more games. Its encouraging that others are having good results with these sliders, that let's me know I'm on the right track to having a good set.

                    Sent from my T-Mobile G2 using Tapatalk
                    PSN ID: thefuture420
                    Twitch
                    Now Playing: MLB The Show 16, Fifa 16, Fallout 4

                    Comment

                    • kenny123123
                      Rookie
                      • Dec 2006
                      • 181

                      #25
                      Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                      What can i do to decrease the bumping isomotion isn't really working that well they know exactly how to stay in front of me i just wanna tone down the bumping thanks!

                      Comment

                      • kenny123123
                        Rookie
                        • Dec 2006
                        • 181

                        #26
                        Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                        lol i cant drive past anybody even with players like chris paul

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                        • Jay0911
                          Rookie
                          • Jun 2006
                          • 63

                          #27
                          Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                          Just finished another game. This game wasnt ever really close. Thinking maybe I should lower user shooting sliders and increase cpu shooting sliders
                          Attached Files

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                          • risewithus56
                            Rookie
                            • Dec 2009
                            • 215

                            #28
                            Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                            Originally posted by Jay0911
                            Just finished another game. This game wasnt ever really close. Thinking maybe I should lower user shooting sliders and increase cpu shooting sliders
                            From the looks of it, you actually shot a decent percentage (though the Sixers didn't), but you both had too many FGA. That's what I noticed too, both teams shot upwards of 90 field goal attempts. Did the other team do the dreaded fast break or were they just shooting with a good chunk of time on the clock? It also looks like there were a lot of turnovers, which might be one reason...

                            Comment

                            • reeftan
                              Banned
                              • Nov 2007
                              • 168

                              #29
                              Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                              Team fouls were a bit low. Was this just one of those(low # of fouls) games? It does happen in the NBA from time to time:wink:

                              Comment

                              • Pillendreher
                                Rookie
                                • Aug 2009
                                • 79

                                #30
                                Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                                How come I'm using the exact same sliders on PC despite 10 mins quarters I get just ~15 FGA per quarter?

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