the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

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  • lkasprzak
    Pro
    • Nov 2007
    • 752

    #31
    Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

    I was Twolves, I was trailing by 13 in 4th q - great game overall Rubio 16 asst, 16 pts, Roy 32 pts, 10 reb, Love 17 pts, 14 reb. I decreased attack the basket tendency slider for cpu to 0, and crash the boards at coach profiles for me to 0.


    Just finished 1st half and have to go to work, but this is close to what I will be using for my assoc when some decent roster comes out. Another thing I changed for this game was I set to 0 Attack the basket for cpu coach profile. And guess what?? Just 4 FB point and 18 PiP for 39 - idk is that a reason. I also slower game speed to 43. I can show you my sliders when I come back from work.
    Attached Files
    Last edited by lkasprzak; 10-08-2012, 09:12 AM.

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    • sangduk85
      Rookie
      • Oct 2012
      • 16

      #32

      Finished first game with this slider. It was better than i expected. Good work!!

      Sent from my SAMSUNG-SGH-I717 using Tapatalk 2

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      • Jay0911
        Rookie
        • Jun 2006
        • 63

        #33
        Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

        Originally posted by risewithus56
        From the looks of it, you actually shot a decent percentage (though the Sixers didn't), but you both had too many FGA. That's what I noticed too, both teams shot upwards of 90 field goal attempts. Did the other team do the dreaded fast break or were they just shooting with a good chunk of time on the clock? It also looks like there were a lot of turnovers, which might be one reason...
        Yea I turned the ball over quite a bit in that game. A lot of PIP came from turnover fast breaks.

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        • Jay0911
          Rookie
          • Jun 2006
          • 63

          #34
          Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

          Looks like I made a mistake when I inputed the sliders by switching the 3pt sliders with the mid range. Correcting it now, will play a game and report.
          Last edited by Jay0911; 10-08-2012, 12:09 PM.

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          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14762

            #35
            Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

            Future... I can use Real Player % as my shooting option with these sliders right?

            I prefer using that option when it comes to shooting... It's much more realistic.
            Last edited by The Kid 24; 10-08-2012, 04:21 PM.
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14762

              #36
              Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

              Future any updates to the sliders?
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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              • the_future420
                MVP
                • Jul 2002
                • 3086

                #37
                Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                As far as real player % goes, I'm sure you can use it, though I haven't personally tested it. I would actually be curious to see what type of results would be had versus the more traditional user release scheme.

                And regarding the update, I do have some changes that I made, but they aren't quite final yet. I was thinking of posting them yesterday, but I didn't have enough time to get in enough games with them to really feel them out yet. I can say that that I increased CPU shooting attributes +2, changed some of the tendencies, and a few other minor tweaks. I'll try to post them later tonight.
                PSN ID: thefuture420
                Twitch
                Now Playing: MLB The Show 16, Fifa 16, Fallout 4

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                • lkasprzak
                  Pro
                  • Nov 2007
                  • 752

                  #38
                  Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                  future - can u check attack the basket setting in coach profile? Try to set it to 0 to reduce FB points after rebound.

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                  • SAJ323
                    Rookie
                    • Jan 2011
                    • 58

                    #39


                    Like others have said I might increase the CPU shooting slider and reduce mine. Maybe the quarter length too

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                    • risewithus56
                      Rookie
                      • Dec 2009
                      • 215

                      #40
                      Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                      The one thing that all these stats that people have posted seem to show is really high FG attempts, which would lead to really high scores, or normal scores but low FG %... What could help lower that number?

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                      • Bahnzo
                        Can't spell antetokounmpo
                        • Jun 2003
                        • 2809

                        #41
                        Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                        Originally posted by risewithus56
                        The one thing that all these stats that people have posted seem to show is really high FG attempts, which would lead to really high scores, or normal scores but low FG %... What could help lower that number?
                        I've noticed this also, but look at the Offensive rebounds for the CPU (usually higher) and HUM Turnovers.

                        I think a lot of us are still learning, but it does seem to me the CPU has a good advantage when it comes to steals. They strip the ball in the low post, and they intercept passes. Some changes may be needed there, but I myself am holding out while I still make stupid mistakes and turnovers.
                        Steam: Bahnzo

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                        • jake44np
                          Post Like a Champion!
                          • Jul 2002
                          • 9563

                          #42
                          Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                          I am seeing really high scores as well.
                          Just played as the Shaquille and penny magic and beat the Kemp Payton Sonics 120-116.
                          I shot 54% and they shot 45%.
                          The problem is the high fg attempts.
                          ND Season Ticket Holder since '72.

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                          • roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            #43
                            Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                            Originally posted by lkasprzak
                            future - can u check attack the basket setting in coach profile? Try to set it to 0 to reduce FB points after rebound.
                            One of the roster makers from the Sim Rosters, Youalreadyknow, stated you could change coaches profile in 2k12 and it would slow down the FB last year, but this year, you can't do that.

                            Comment

                            • risewithus56
                              Rookie
                              • Dec 2009
                              • 215

                              #44
                              Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                              Originally posted by Bahnzo
                              I've noticed this also, but look at the Offensive rebounds for the CPU (usually higher) and HUM Turnovers.

                              I think a lot of us are still learning, but it does seem to me the CPU has a good advantage when it comes to steals. They strip the ball in the low post, and they intercept passes. Some changes may be needed there, but I myself am holding out while I still make stupid mistakes and turnovers.
                              That's a good point and something that I also felt needs to preface the high FG attempts is the high amount of turnovers, to nobody's fault but our own. Still think even for that it may be slightly high... But at this point, that's really my only gripe.
                              Last edited by risewithus56; 10-09-2012, 06:48 PM.

                              Comment

                              • Get Blunted
                                Rookie
                                • Oct 2010
                                • 165

                                #45
                                Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)

                                I started my Association with the Suns tonight and after getting cheesed with 88 points in the paint by the Warriors in the first game I decided to try these sliders.

                                As many have said already, I think too many points are being scored. I play 12 minute quarters and the two games I've played so far I went for 125+ points. Now I was playing the Pistons and Magic, so that could have a bit to do with it, but I'll be playing the Heat next for a real test.

                                My overall evaluation..

                                Pro:
                                Good amount of fouls called
                                Improved help defense
                                No more track meet games

                                Con
                                CPU teams getting 100+ FGA
                                CPU passes on a lot of open shots
                                Contact layups sometimes seem impossible to make

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