MyTeam Mobile Discussion

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  • mfresh94
    Pro
    • Jan 2014
    • 808

    #8716
    re: MyTeam Mobile Discussion

    If I play 50 hours a rival event, it'd probably be my only event to play then lol.


    Sent from my iPhone using Tapatalk
    MyTeamMobile
    OdcCaaMo
    Knicks
    MVP: Iceman

    Comment

    • Shokase
      Banned
      • Dec 2013
      • 1063

      #8717
      re: MyTeam Mobile Discussion

      Originally posted by mfresh94
      How much did u play? I suppose I can do that.


      Sent from my iPhone using Tapatalk
      8 hours per day if u r efficient at tapping.

      Comment

      • Shokase
        Banned
        • Dec 2013
        • 1063

        #8718
        re: MyTeam Mobile Discussion

        Btw what r the chances some1 here owns a new generation honda accord?

        Comment

        • DCGMoo
          Rookie
          • Feb 2014
          • 89

          #8719
          re: MyTeam Mobile Discussion

          Originally posted by Anchen
          I'm going to revise my original question. Hopefully get some replies from the rest of the community besides Shokase (feel free to reply too Shokase)


          Conditions: 12.5 picks per board clear on average. We'll pretend that the sample size is big enough that this holds true.

          Scenario 1: You have a 1/100 chance per board clear of an epic or legendary to simplify things. 9/10 of those will be epics and 1/10 of those will be legendary.

          Scenario 1 expected rate after 1000 board clears (12500 picks) would be 9 epics, 1 legendary. However you can easily, EASILY have more OR less.

          Scenario 2: Every exactly 150 board clears you WILL get an epic. Every 1500 board clears instead of an epic you get a legendary.

          Scenario 2 rate after 1000 board clears would be 6 epics, 2/3rds of the way to 7, and 500 board clears from your legendary.

          Which would people prefer? How much "expected value" would you trade for certainty? I am actually curious what the breakdown of this forum looks like.
          I think it's somewhat irrelevant. The idea of Rivals is to introduce a new play mode and more ways to get cards. I doubt seriously that any such changes would be made.

          That said... I'm a gambler. Stick with the random odds IMO.
          Moo.
          --------
          In-Game: DCGMoo
          MVP: 98 Jordan Legendary Pro
          Legends: 9 (98 MJ Pro, Wade, Russell, Hakeem, Nique, Hardaway, Duncan, Zo, Howard)
          Epic Pro: 6 (Irving, Nate, Jennings, Monta, Millsap, Carter)
          Epic Sup: 1 (Hot Streak)

          Comment

          • fierzer
            Rookie
            • Nov 2013
            • 217

            #8720
            re: MyTeam Mobile Discussion

            Originally posted by Anchen
            I'm going to revise my original question. Hopefully get some replies from the rest of the community besides Shokase (feel free to reply too Shokase)


            Conditions: 12.5 picks per board clear on average. We'll pretend that the sample size is big enough that this holds true.

            Scenario 1: You have a 1/100 chance per board clear of an epic or legendary to simplify things. 9/10 of those will be epics and 1/10 of those will be legendary.

            Scenario 1 expected rate after 1000 board clears (12500 picks) would be 9 epics, 1 legendary. However you can easily, EASILY have more OR less.

            Scenario 2: Every exactly 150 board clears you WILL get an epic. Every 1500 board clears instead of an epic you get a legendary.

            Scenario 2 rate after 1000 board clears would be 6 epics, 2/3rds of the way to 7, and 500 board clears from your legendary.

            Which would people prefer? How much "expected value" would you trade for certainty? I am actually curious what the breakdown of this forum looks like.

            I think it comes down to their practicality rather than preference. In an ideal world you could have a system that includes a mix of both, but due to a variety of factors Scenario 1 is best for the game currently (which I'm sure is why they chose it). In a newer game like this, where the startup is slow but the budget gets bigger if the popularity continues growing, it's not wise to use Scenario 2. Mostly because RNG has always been the most frustrating yet most effective way into keeping a userbase. Scenario 2 would be like going to the Casino and being told if I play 20,000 hands of Black Jack I will definitely be rewarded. Yeah the scenario is what the majority probably wants, but it's not a good system for a growing game (and also less fun).

            I do feel they could implement Scenario 2 without a problem also though. By keeping the numbers of Scenario 1, but having drastically higher numbers for Scenario 2. Like 1000 board clears as the first milestone for a guaranteed Epic, and 3000 board clears as the next milestone for a guaranteed Legendary (18k wins seems fair if we're compounding both systems). It would keep our current model while still providing an incentive for players who haven't had the best of luck.

            Comment

            • fierzer
              Rookie
              • Nov 2013
              • 217

              #8721
              re: MyTeam Mobile Discussion

              Originally posted by Anchen
              I'm going to revise my original question. Hopefully get some replies from the rest of the community besides Shokase (feel free to reply too Shokase)


              Conditions: 12.5 picks per board clear on average. We'll pretend that the sample size is big enough that this holds true.

              Scenario 1: You have a 1/100 chance per board clear of an epic or legendary to simplify things. 9/10 of those will be epics and 1/10 of those will be legendary.

              Scenario 1 expected rate after 1000 board clears (12500 picks) would be 9 epics, 1 legendary. However you can easily, EASILY have more OR less.

              Scenario 2: Every exactly 150 board clears you WILL get an epic. Every 1500 board clears instead of an epic you get a legendary.

              Scenario 2 rate after 1000 board clears would be 6 epics, 2/3rds of the way to 7, and 500 board clears from your legendary.

              Which would people prefer? How much "expected value" would you trade for certainty? I am actually curious what the breakdown of this forum looks like.

              I think it comes down to practicality rather than preference. In an ideal world you could have a system that includes a mix of both, but due to a variety of factors Scenario 1 is best for the game currently (which I'm sure is why they chose it). In a newer game like this, where the startup is slow but the budget gets bigger if the popularity continues growing, it's not wise to use Scenario 2. Mostly because RNG has always been the most frustrating yet most effective way into keeping a userbase. Scenario 2 would be like going to the Casino and being told if I play 20,000 hands of Black Jack I will definitely be rewarded. Yeah the scenario is what the majority probably wants (certainty), but it's not a good system for a growing game.

              I do feel they could implement Scenario 2 without a problem also though. By keeping the numbers of Scenario 1, but having drastically higher numbers for Scenario 2. Like 1000 board clears as the first milestone for a guaranteed Epic, and 3000 board clears as the next milestone for a guaranteed Legendary (18k wins seems fair if we're compounding both systems). It would keep our current model while still providing an incentive for players who haven't had the best of luck.

              Comment

              • Anchen
                Rookie
                • Dec 2013
                • 493

                #8722
                re: MyTeam Mobile Discussion

                Originally posted by fierzer
                I think it comes down to their practicality rather than preference. In an ideal world you could have a system that includes a mix of both, but due to a variety of factors Scenario 1 is best for the game currently (which I'm sure is why they chose it). In a newer game like this, where the startup is slow but the budget gets bigger if the popularity continues growing, it's not wise to use Scenario 2. Mostly because RNG has always been the most frustrating yet most effective way into keeping a userbase. Scenario 2 would be like going to the Casino and being told if I play 20,000 hands of Black Jack I will definitely be rewarded. Yeah the scenario is what the majority probably wants, but it's not a good system for a growing game (and also less fun).

                I do feel they could implement Scenario 2 without a problem also though. By keeping the numbers of Scenario 1, but having drastically higher numbers for Scenario 2. Like 1000 board clears as the first milestone for a guaranteed Epic, and 3000 board clears as the next milestone for a guaranteed Legendary (18k wins seems fair if we're compounding both systems). It would keep our current model while still providing an incentive for players who haven't had the best of luck.
                Well, Rivals *is* basically scenario 2. You can grind a bunch more (in a limited time) and you WILL get something (if we ignore that you are still doing scenario 1 in the process and pretend the only reward for rivals was the fixed rewards). So they are mixing it in in a way.

                Comment

                • fierzer
                  Rookie
                  • Nov 2013
                  • 217

                  #8723
                  re: MyTeam Mobile Discussion

                  Originally posted by Anchen
                  Well, Rivals *is* basically scenario 2. You can grind a bunch more (in a limited time) and you WILL get something (if we ignore that you are still doing scenario 1 in the process and pretend the only reward for rivals was the fixed rewards). So they are mixing it in in a way.
                  yeah I just realized that after I posted, either way I hope they don't try to appease to the general public and try to implement too much of scenario 2. The quick games and grinding itself is a bore, but the random luck is what keeps the game very interesting

                  Comment

                  • Shokase
                    Banned
                    • Dec 2013
                    • 1063

                    #8724
                    re: MyTeam Mobile Discussion

                    Originally posted by fierzer
                    yeah I just realized that after I posted, either way I hope they don't try to appease to the general public and try to implement too much of scenario 2. The quick games and grinding itself is a bore, but the random luck is what keeps the game very interesting
                    Well in that case i hope u go through a 10,000 pick stretch of no epics or legendaries. See how much fun ull be having than.

                    Comment

                    • fierzer
                      Rookie
                      • Nov 2013
                      • 217

                      #8725
                      re: MyTeam Mobile Discussion

                      The biggest problem though is that Scenario 2 puts way too much pressure on the devs. The only way to keep interest consistently high is to continually release new content and new rewards. It works in big budget MMO's, but it's basically a death sentence for no longetivity in any mobile games

                      Comment

                      • NWGamePapi
                        Banned
                        • Feb 2014
                        • 46

                        #8726
                        re: MyTeam Mobile Discussion

                        Originally posted by fierzer
                        yeah I just realized that after I posted, either way I hope they don't try to appease to the general public and try to implement too much of scenario 2. The quick games and grinding itself is a bore, but the random luck is what keeps the game very interesting
                        Quick Games = a bore

                        Rivals = Quick Games

                        This whole game sans the highly non interactive season mode = a bore.

                        WTF are we playing

                        Comment

                        • fierzer
                          Rookie
                          • Nov 2013
                          • 217

                          #8727
                          re: MyTeam Mobile Discussion

                          Originally posted by Shokase
                          Well in that case i hope u go through a 10,000 pick stretch of no epics or legendaries. See how much fun ull be having than.
                          It's a double edged sword. You can feel on top of the world if you luck out and get 2 legendarys within 2k picks, or feel like crap if you don't draft any legendary after 20k picks. It may not always be fair, but it's what keeps the game interesting.

                          Could you imagine playing this game and basically being told to keep grinding cards and you'll receive a reward after 2k picks? With nothing in between? That is scenario 2, and yes it would be boring because it's not like we play quick games for the fun of the card matchups or finger tapping

                          Comment

                          • DCGMooo
                            Banned
                            • Feb 2014
                            • 24

                            #8728
                            re: MyTeam Mobile Discussion

                            Originally posted by NWGamePapi
                            Quick Games = a bore

                            Rivals = Quick Games

                            This whole game sans the highly non interactive season mode = a bore.

                            WTF are we playing
                            Stop it, i'm about to pump another $300 into packs...dont make me hesitate on my impulse. This game IS good enough to last forever

                            Comment

                            • Anchen
                              Rookie
                              • Dec 2013
                              • 493

                              #8729
                              re: MyTeam Mobile Discussion

                              Originally posted by Shokase
                              Well in that case i hope u go through a 10,000 pick stretch of no epics or legendaries. See how much fun ull be having than.
                              So how high would the guarantee epic have to be before you would prefer chance? Epic guaranteed every 7000 picks or a chance of an epic at 1/2000. 1/3000? I really am curious shokase.

                              Comment

                              • Anchen
                                Rookie
                                • Dec 2013
                                • 493

                                #8730
                                re: MyTeam Mobile Discussion

                                Originally posted by DCGMooo
                                Stop it, i'm about to pump another $300 into packs...dont make me hesitate on my impulse. This game IS good enough to last forever
                                It's probably not good enough to last forever lol. I hope it lasts long enough to get a new version next year with more significant upgrades/play modes etc. I like this game as my casual time waster I can do while doing other stuff. And I've actually enjoyed reading this board which is probably why I still play.

                                Comment

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