MyTeam Mobile Discussion
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Re: MyTeam Mobile Discussion
There is still some value in the bigger modes, Season and RttC. But you're right the balance is off. Unfortunately, it is not something that cave easily solved. We fixed what we could when we lowered the upper rewarss, but it was too late to change the lower ones. Sadly, they are what they are. We capped out the rewards at 100k for a reason. We may have some MJ opportunities in the future that are off th ladder.
It's probably not that simple put couldn't you just remove the enhancements, for example at 35K games and then bring the legendary MJ down to replace it, cause honestly a rare enhancement at 35K games played is pretty uselessComment
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IGN: nzjase
Season: Playoff
RttC deck: Playoff +
QG tier: Playoff ++
QG Line-Up:
PG: PO Pro Kyle Lowry
SG: PO Pro Kobe Bryant
SF: PO Pro Larry Bird
PF: PO Pro Shawn Kemp
C: PO Pro DeAndre JordanComment
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Re: MyTeam Mobile Discussion
NWGameDad I know you said to me that you don't want people to easily dupe the stronger cards, but have you thought about putting an unauctionable card like a MVP or even a equivalent PnP card to your season ( epic card for epic season, leg card for leg season etc ) as a reward?Comment
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Re: MyTeam Mobile Discussion
Go back and read my post. I said if you were in the ++ tier of your ranking then you would likely get the card above your tier. There is a huge difference between being in the first step of a tier and the ++ category. The event is balanced such that ++ should be able to get the card above.
Now I say should because there are many ways to get a deck to a certain level. Some stack only a few high tier cards to reach a certain tier. In RttC if you do that then you will probably have a harder time winning. It takes a balanced deck typically to win (the current 2v2 bug will be fixed so don't rely on that strat in the future). Also, there are factors to take into account like trying to get the Star card for free will require some good time management of your Game Nights. The deeper you go the more you will need which means you need more Game Nights. Screw that up early and you will need to purchase some the deeper you go.
As for the winning the double event strategy thing goes, expected that would be fixed. If you make it so that it goes down to a +5 relative point change (+6 would result in ties if you won only the "double" event, and ties count as wins), then the strat will simply change to stacking a 3rd position with your best 5 cards, and using your 6th-15th best cards to line 2 other positions and win the "double" events with. In that case you still come away with guaranteed close victories.
Making that change will simply raise the bar for clearing the event. I'm not sure whether people will pay to flop their way to a card 1 loss at a time or not, so I can't predict whether you'll see an increase in profit from altering the event so the current strat doesn't work.
There will always be a most efficient way to play games, and people will always seek them out. I suppose you could make it so that winning +2 on the final card requires all 25 spots to be RC or Pro Star level cards or higher, but then you've moved the bar so high that only people without any need of the card can get it.
As it is, if you move the bar higher than it is now (where 5 pro stars and 5 pro legs or stars will let you win most of the time at +2), you'll be bumping into a problem where the reward doesn't help the deck that it takes to earn it.QG Tier: Legendary++
Season Tier: Epic
MVP: Legendary Pro MVP Curry
Lineup:
PG: Foil Legendary Pro MVP Stephen Curry
SG: Foil Epic Pro George Gervin
SF: Foil Legendary Pro LeBron James
PF: Foil Epic Pro Larry Johnson
C : Foil Epic Pro Robert ParishComment
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Re: MyTeam Mobile Discussion
NWGameDad I know you said to me that you don't want people to easily dupe the stronger cards, but have you thought about putting an unauctionable card like a MVP or even a equivalent PnP card to your season ( epic card for epic season, leg card for leg season etc ) as a reward?
It might even encourage some of the pay-to-play players to buy more packs when they get their free non-AH reward.IGN: nzjase
Season: Playoff
RttC deck: Playoff +
QG tier: Playoff ++
QG Line-Up:
PG: PO Pro Kyle Lowry
SG: PO Pro Kobe Bryant
SF: PO Pro Larry Bird
PF: PO Pro Shawn Kemp
C: PO Pro DeAndre JordanComment
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QG Tier: Legendary++
Season Tier: Epic
MVP: Legendary Pro MVP Curry
Lineup:
PG: Foil Legendary Pro MVP Stephen Curry
SG: Foil Epic Pro George Gervin
SF: Foil Legendary Pro LeBron James
PF: Foil Epic Pro Larry Johnson
C : Foil Epic Pro Robert ParishComment
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Re: MyTeam Mobile Discussion
While I appreciate Danan coming on, engaging with us, and even giving us some explanations as to why they do (or don't do) certain things, I'm kind of baffled at the head-in-the-sand mentality.
Season rewards are fine and won't be changing? Please, try playing a few seasons in Star season and see if any human player actually goes past the QF. In my experience, they don't. Nobody cares about the credits and it's destroyed seasons. I don't think I've heard a single person who likes the new format or what it's done to the game.
AH is fine? Please take a look at all of the trade and buyback posts on here. Clearly, the user base disagrees. If this is a healthy AH, I'd hate to see what you consider an unhealthy one. I sold a Star Pro today (one of only a handful of Star Pros that actually sell) for 15k. My cut? 10k credits, which means that literally $40 worth of credits were taken out of the transaction. I'm supposed to be okay with that as a consumer?
The claims of "it would be a race to MVP decks" doesn't work, either. Other games that don't have game limits thrive with 5% or 10% tax and open economies. In fact, this is the only virtual economy that I've ever run into that was this restrictive.
Again, I appreciate you coming here on a free night. I also have kids and taking time for work after work isn't easy and definitely not required. I also appreciate the transparency, wherever possible. But I don't think you're truly listening to your customer base with some of your answers. I'm not suggesting that you "listen" to us and do exactly what we tell you. Never a good business model. I'm asking you to "hear" what we're telling you and adjust accordingly. On paper, AH may seem healthy, but it isn't. Season rewards may seem fine, but they're not. People are frustrated. People have quit. People (mainly me) have gone from pay-to-play to free(ish)-to-play. Don't ruin a perfectly good game that has the potential to be great.
Seriously, for Season, you say "everyone" is tanking. That simply isn't true. Maybe those you associate with on the boards are tanking, but you represent the elite of the elite. Many players care about Credits quite a bit and want them to spend on AH, packs, Hot Streaks, etc. The data doesn't lie.
Ask yourself what you would have done with that Star Pro before the AH came out a few weeks ago. Sat on it, or trained it away. While you focus on the fact we "took" 5000 Credits, you're ingmoring the fact you made 10k. Likely for a free card too. Plus, you sold it. I'm not saying all cards are selling. They are not, and they shouldn't be. But we are seeing plenty of sales, enough to call the economy healthy. Like I said earlier, the thing hurting the economy more than anything is supply. There are too many free cards to rule make it an open market. All these other games you speak of do not allow unrestricted play. They have energy systems. They have limited reward systems. All those things allow them to have a "open market" because they are not giving away as much as we are. Would you like us to remove the guaranteed drop after a set number of boards? Would like to play 5 Quick Games then pay or wait for more energy? That is what it would take to get an open market since then your would have less supply and players would feel more value to the cards. I don't think you would enjoy the game as much though.NWGameDad
Senior Producer
Cat Daddy GamesComment
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Re: MyTeam Mobile Discussion
NWGameDad Does P&P packs will be for sales soon ? Yes I know they are not too expensive but I bought those packs since they came in the game and still no Stars 😭IGN : Hakuna Matata
Tier : Leg ++
Season Tier : Leg
MVP : SR D'Angelo RussellComment
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Re: MyTeam Mobile Discussion
Anyone wanna take guesses on Playoff cards? Some teams will be tough to just pick 2, like ATL and SAS.
Atlanta - Teague + Milsapp
Cleveland - LeBron + Kyrie
Chicago - Butler + Noah
Toronto - Lowry + DeRozan
Washington - Wall + Beal
Milwaukee - MCW + Giannis
Brooklyn - Williams + Lopez
Boston - Thomas + Sullinger
Golden State - Curry + Klay
Houston - Harden + Howard
Memphis - Randolph + Conley
Portland - Lillard + Aldridge
Clippers - Paul + Griffin
Spurs - Leonard + Duncan
Dallas - Nowitzki + Ellis
OKC - Westbrook + Westbrook (but seriously probably Ibaka)
Obviously the bottom seeds in both conferences are hotly contested right now, so things can change.
Some of the possibilities, even if they are not "star" per se:
Atlanta - Teague, Milsapp, Horford
Cleveland - LeBron, Kyrie, JR Smith, Tristan Thompson
Chicago - Butler, Noah (invisible in lots of games this season), Pau Gasol, Mirotic, Rose (missed majority of the games)
Toronto - Lowry, DeRozan, Valanciunas
Washington - Wall, Beal, Paul Pierce, Gortat
Milwaukee - MCW, Giannis, Khris Middleton
Brooklyn - Williams (invisible in 99% of the season), Lopez, Thaddeus Young, Joe Johnson, Jarrett Jack
Boston - Thomas, Sullinger (injury missing Feb and March), Avery Bradley, Evan Turner
Golden State - Curry, Klay, Draymond Green (Darkhorse)
Houston - Harden, Howard, Ariza, Terrence Jones (sorry D-Mo, and definitely not Josh Smith)
Memphis - Randolph, Conley, Marc Gasol
Portland - Lillard, Aldridge, Batum
Clippers - CP3, Griffin, DJ (darkhorse), Jamal Crawford (though missing games since March)
Spurs - Leonard, Duncan, Parker
Dallas - Nowitzki, Ellis, Chandler Parsons, Tyson Chandler (sorry Rondo)
OKC - Westbrook, Kanter, Ibaka (injury), KD (injury)IGN: XyphnR (myNBA 2K15)
MVP: RS Michael Jordan 1998Comment
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Re: MyTeam Mobile Discussion
I think if you pull your head from the sand then you might hear me better. :wink:
Seriously, for Season, you say "everyone" is tanking. That simply isn't true. Maybe those you associate with on the boards are tanking, but you represent the elite of the elite. Many players care about Credits quite a bit and want them to spend on AH, packs, Hot Streaks, etc. The data doesn't lie.
Ask yourself what you would have done with that Star Pro before the AH came out a few weeks ago. Sat on it, or trained it away. While you focus on the fact we "took" 5000 Credits, you're ingmoring the fact you made 10k. Likely for a free card too. Plus, you sold it. I'm not saying all cards are selling. They are not, and they shouldn't be. But we are seeing plenty of sales, enough to call the economy healthy. Like I said earlier, the thing hurting the economy more than anything is supply. There are too many free cards to rule make it an open market. All these other games you speak of do not allow unrestricted play. They have energy systems. They have limited reward systems. All those things allow them to have a "open market" because they are not giving away as much as we are. Would you like us to remove the guaranteed drop after a set number of boards? Would like to play 5 Quick Games then pay or wait for more energy? That is what it would take to get an open market since then your would have less supply and players would feel more value to the cards. I don't think you would enjoy the game as much though.
The thing that got me hooked on this game is the ability to kill an hour without those stupid energy type restrictions.
NWGamedad can you let us know if you will be lowering the board reset requirements when the playoff tier comes out? As it is it feels like an endless grind to get a star reset (I am a week in...) and if playoff then adds say another 100 boards to that reset I think I will die a little in side.
I would like to think for board reset requirements playoff boards would replace star, star replaces leg, leg replaces epic etc.IGN: nzjase
Season: Playoff
RttC deck: Playoff +
QG tier: Playoff ++
QG Line-Up:
PG: PO Pro Kyle Lowry
SG: PO Pro Kobe Bryant
SF: PO Pro Larry Bird
PF: PO Pro Shawn Kemp
C: PO Pro DeAndre JordanComment
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Re: MyTeam Mobile Discussion
Thanks for the response NWGame, it was a good read and made a lot of sense. That is the kind of feedback I am hoping we get more of from B-rad.
The two glaring things I think are still outstanding are:
1. Auction house minimums / tax
These are too high and it means to move cards in any reasonable volume or without multiple repostings we need to do organised buybacks (evidenced by the numerous Auction house threads on this forum). That is not the sign of a healthy auction house.
I saw someone post saying you said some cards just don't sell, the above is the reason why. It isn't a true market. Surely you don't intend for someone to pull World B Free then just "train him away" but that is what the statement "some cards just don't sell" implies.
2. Seasons
They are just not fun any more. I am not necessarily talking about the nerf of the rewards but this is what is making them no fun.
Quick disclaimer - I am in Leg season but about to go star my next season so I have no vested interest in my below proposal.
I think the OLD structure should be reintroduced for all tiers below the top tier.
That is you win you get a card from the next tier and one from your current, come second you get two from your current tier. I thought this structure was well thought out and really gave you a chance to progress through the levels by doing a bit of grinding and playing seasons. Albeit slowly... rewards only every 5 odd days. But after a month you could have moved a tier or two depending on your grinding.
For the top tier (currently star but soon to be play-off) it is probably about right except it should be double cards for winning or a significant chunk of credits. 1k to a person winning seasons is nothing and not worth boosting for our fighting out the play-offs for.
For Seasons, save those Credits and go buy on the AH dupes. You'll find it different progression than before but no less satisfying, and perhaps even easier than before.NWGameDad
Senior Producer
Cat Daddy GamesComment
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Re: MyTeam Mobile Discussion
Secondly, ask yourself who has the Credits in your scenario. If we lower the tax more Credits simply go to the users that don't need them as much. They are selling free cards already and making Credits. Seasons provide free Credits to those that need them and hopefully expands the base of players shopping in the AH. Now I grant that Seasons may not be winnable by that type of player, and is something we need to address in the future. But in a roundabout way, those tanking in Seasons ae actually allowing poorer free players access to those Credits.
As for tanking, it shows that the difference in rewards between QF and winning it all isn't worth the extra 8-14 hours. That is solid feedback that shouldn't be ignored, but the bigger issue here is that seasons don't have the same fun factor as they once did.
Beyond theory, there is the data, which of course I can see and you can't. Since the AH went live and the Season rewards were changed we did dramatically increase the number of players with Credits and those that we're spending them on the AH. So the actual numbers are showing a healthy economy. Could it be improved? Sure, the biggest problem is simply one of supply, because we give away so many free cards there is still too much supply. Something to be solved another day still.
Last point: the problem of supply isn't because you give away so many free cards. It's because the restrictions hinder us from selling the cards we have. With such high minimums, you're restricting the number of buyers. 12 hour minimum auction times means that we all have them up at the same time. Then, since we can't sell them, we can't use the credits we didn't make to go buy something else.Comment
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Re: MyTeam Mobile Discussion
You mentioned UR is the most popular card sold on the AH. That's because most people use them to train up cards.
Have you ever thought of us paying to train cards up instead of going to the AH to do it?
Here is an example of a tier based system
1k - star
750 - legendary
500 - Epic
250- UR and so on.IGN: bdub01
MVP: Shaq pro MVP
"favorite" team: HeatComment
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Re: MyTeam Mobile Discussion
Yes, I am saying not all cards will or even should sell. Do you think everything you list on EBay sells just because you list it? No, it does not. There has to be a perceived value in the item or it will never sell. Not all cards are going to have perceived value, which means yes you should train it away, or save it until the supply dictates that the card will have value. It literally is not possible for everything to sell, and expecting a card to sell just because you listed it is not realistic.
For Seasons, save those Credits and go buy on the AH dupes. You'll find it different progression than before but no less satisfying, and perhaps even easier than before.
I do feel though that if you know certain cards are cr@p and won't sell (Bibby, World B etc) then you should have different banding of your mins and highs.
Taking FUT has an example their bands move based on market value.
Two 86 rated players have different preset highs and lows. Sure EA won't ever go below a certain level to protect card pack values etc but a Neymar has a significantly higher min bid than a Kompany even though they are both rated the same / similar.
Under this scenario we may see World B Free stars with 3k starting bids and Kyrie and Lebron's with 7k starting bids. You maintain balance and cards still sell, everything has a value.
Regarding Ebay - unless you are trying to sell a used sock - everything will sell if you price it accordingly.IGN: nzjase
Season: Playoff
RttC deck: Playoff +
QG tier: Playoff ++
QG Line-Up:
PG: PO Pro Kyle Lowry
SG: PO Pro Kobe Bryant
SF: PO Pro Larry Bird
PF: PO Pro Shawn Kemp
C: PO Pro DeAndre JordanComment
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