Update 6 Release Notes - March 18th
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Re: Update 6 Release Notes - March 18th
So many things already been said, I dont really get why anybody should use currency to buy boosts during seasons?
if we assume nooone of the semi-finalists had any boosts left and all 4 gonna battle the hell out of their Decks just to Win the Championship each of the Players invests at least 200 bucks during semis and another 200 during finals. thats 1200 ingame currency (at least!).
the rewards get those 4 players 4 Stars and summed up 1000 ingame currency... Vs. 7 Stars and 2 leg Till today.
Why not just extracting those boosts from the game, they are more or less worthless and just a waste of currency at least when you have to buy them...
Im gonna aim for one star in my next season and won't mind whats happening during quarter, semi and the finals. Its just not worth it in my eyes...
-SnakeAttached FilesComment
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Re: Update 6 Release Notes - March 18th
There is no reason to complain about season rewards!
If you are in a Star season and you win 13 seasons, that will be 5200 credits, yes, YOU READ THAT RIGHT! 5200 credits for shopping so you can go to AH and buy another star!
Not enough? Here's the best part: You can get a DUPE in AH since YOU can choose which star to get! You might get outbid sometimes...but just try again!
Good job, CD!Comment
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Re: Update 6 Release Notes - March 18th
Here are my thoughts
1) DJase, the chronic rager is at it again, threatening to quit, which I found to be hilarious
2) What CD has done, from their perspective, is smart. They've made it harder to get to the top tier of cards, making you either grind forever, or making you spend more money to achieve having all the star pro's you could want.
Additionally, they did give us what they wanted. We got season credits, we got the AH, a new game mode to get rewards. They just did it in a way that still allows them to make money. It can't be stressed enough that they are a business, and like any other business, if they aren't making money, they cannot survive.
The loudest statement that the players can make right now is to not spend any money. Especially some of the top players who I imagine have spent thousand's on this game (and probably paid for all of CD's kids college tuition by now).
We all played this game, and asked for the changes that they gave to us (how beneficial these are to us as players is a whole different discussion), but the changes were given to us, so that we could theoretically get what we wanted, and for CD to continue making money.
Just my thoughts.
Everyone understands it is a business, so that's a stupid point. Our problem is being charged $8 for a $2 beer, and then not justifying why we are being charged more. If it is a business, then act like a business and get a customer service department that doesn't take a week to get back to you, instead of saying "they're just extremely busy right now." That's your problem.
I have no problem with them earning a living...I do have a problem with them getting people invested into a game, and then once they are deeply invested enough...moving the prices up. That is immoral. But as you said...we always have a choice...stop playing. Maybe then CD will listen.Last edited by Illmatic1909; 03-18-2015, 04:57 PM.IGN: illmatic1
Tier: Leg++Comment
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Re: Update 6 Release Notes - March 18th
There is no reason to complain about season rewards!
If you are in a Star season and you win 13 seasons, that will be 5200 credits, yes, YOU READ THAT RIGHT! 5200 credits for shopping so you can go to AH and buy another star!
Not enough? Here's the best part: You can get a DUPE in AH since YOU can choose which star to get! You might get outbid sometimes...but just try again!
Good job, CD!
And what makes you think that 75 days (2.5 months) of constant grinding (and winning every single season) is a realistic requirement to buy exactly ONE card?
Let's see ... lose 26 cards ... gain 1 card. Yep, that's equitable.QG Tier: Legendary++
Season Tier: Epic
MVP: Legendary Pro MVP Curry
Lineup:
PG: Foil Legendary Pro MVP Stephen Curry
SG: Foil Epic Pro George Gervin
SF: Foil Legendary Pro LeBron James
PF: Foil Epic Pro Larry Johnson
C : Foil Epic Pro Robert ParishComment
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Re: Update 6 Release Notes - March 18th
Simple, people were beating star seasons too easily and pocketing 3 stars to sell for on AH.
The players easily winning were the ones who adopted stars first (so we can assume paying customers for the most part).
Those customers were given an upper-hand (rightfully so) by being the first to play star seasons where it was mainly bots. What soon happened is these players realised its easier to smash seasons against all bots to get 3 x rewards.
More rewards = more dupes = more AH sales = no longer needs to be paying customer to get MVP packs = all the truck lineups we see today.
I follow a lot of top star players and even here the feeds are littered with "heres my rewards" (show off 3 stars) so clearly the star seasons arent 'that' hard in CD's eyes. I agree, but damn, i thought they'd just make bots harder or increase the season matchmaking time to make u face more humans lol
So yeah, ultimately its a business and they cant make the game too easy, which it clearly has become for some.
Oh, 3/2 lineups still work though
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Re: Update 6 Release Notes - March 18th
That was definitely a statement from them - the question is, is the community strong enough to place a statement either?
What about BeegDawg, SourSyd, Twista, ... etc and all those other players here in the forum.
It is March, so maybe it is time for a protest march () - if we would be enough why not - I would participate.
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Re: Update 6 Release Notes - March 18th
one step forward (road to championship)
two steps back (killed seasons & poor rewards)
also, amusingly, my RC clash player portraits are gone. And I've tried clearing cache & all data and redownloading all the assets (3 times). Doesn't work.
As someone pointed out earlier, this tap tap game is all but over for me. I'll check out the Road to championship this weekend though, but if that's a bust, this app will die a quick death.Comment
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Re: Update 6 Release Notes - March 18th
Stop saying these were the changes WE wanted. These were the changes free players wanted. So they went from one end of the spectrum to another to make free players happy. The changes that the most influential players were asking for were not accounted for.
Everyone understands it is a business, so that's a stupid point. Our problem is being charged $8 for a $2 beer, and then not justifying why we are being charged more.
I have no problem with them earning a living...I do have a problem with them getting people invested into a game, and then once they are deeply invested enough...moving the prices up. That is immoral.
I seem to recall even players who spend money on the game asking for credits (I might be wrong about it, but I feel as though I remember that happening).
But yet no one seems to understand it. You'll still buy that beer though, I'd bet. :P
I don't necessarily disagree. I'd be mad too if I had dropped hundreds into the game, only to have my goals made more expensive to achieve. But that's why I personally would never drop hundreds of dollars into a mobile game that's gonna be extinct once next year's version comes out. For you and I this might be seen as immoral, we don't know what their morals are. And by no means do I want to condemn their morals, because I don't know them personally at all either.IGN: Dubz49
MVP: Deron Williams Leg Pro
Star TierComment
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Re: Update 6 Release Notes - March 18th
this update is a bad joke so far...
-season rewards
in star season the new target is the quaterfinals...also 1 star but no credits
-AH
the min and BIN prices are way to high
2000 min for a pro epic??
4800 BIN pro epic??
10000 BIN single star??
if the new RttC isnt good, i quite this game..
Pls adjust thus things...
All you guys were running these silly fire sales, instead of letting the panic subside, and actually get VALUE for your cards. The beta didn't really represent the market.
Your users told you last time around with AH that minimums were too high by the fact that everyone was having to make moves for below minimum in order to actually sell stuff. Instead of logic dictating that the minimums were clearly too high, you guys decided to raise the price to buy it now. How you guys came to that reasoning is beyond comprehension, but clearly you don't see the feedback that's right in front of you.
It's a shame. There were a number of cool features in this release, but they are definitely overshadowed by the ridiculous changes that were made.
Actual issues:
Filtering Support Cards doesn't work. You can filter the card tier, but that's it. The other filters always return zero results.
Ummm.. that's the only functional issue I can really think of.
Suggestions for improvement:
Allow users to cancel/modify auctions that don't have bids.
Obviously set different minimums for Pros versus Singles
If there is any way to implement safeguards against improper Pros, that'd be great. I'll never get burned on that, but it makes my cards less valuable, when somebody else can peddle defective goods right next to mine, at the same price, and the average user can't differentiate.
Messaging feature would be amazing. Not sure if that's feasible in any way, with the scope of this game.
Overall feeling:
I was never one of these people that was too into the idea of AH or trading. I figured the game would devolve quickly because of it. The jury is still out on that, but it does look to be headed in that direction. That being said, devolution of the game isn't THAT big of a deal, honestly. This game was never all that evolved to begin with. It can still be fun for the same reasons it always was, but CD shouldn't rely on that. AH has accelerated the life cycle of this game now, and they should really think about how to inject new life into this game. New, DIFFERENT game modes would be seriously appreciated.
As for how this all has worked, I caution people to try not to glean TOO much from this Beta, CD included.
I see people selling under minimums, and people thinking that this somehow is indicative of where the market is, where it will be in the future, and where it should be. I patently reject that. People are calling for lowering or elimination of minimums. I think the exact opposite is probably necessary.
The AH for this week was flooded with cards that people have built up for months. We saw HUGE deflation of value in cards, because there were just so many out there. People had stockpiled cards since October, and were DYING to clear the space in their decks, so the market got flooded, cards didn't sell, and people started putting them on clearance. This is NOT representative of how things would be in an ongoing market. One week is not long enough to normalize the market. I hope people understand that the prices we've been seeing are not a real representation of how things would be going forward. Calls to lower/eliminate minimums are misguided.
The market was also affected by the error of not separating singles from Pros. This pushed the price down on everything. A single Legend may actually be worth 2500 in an open structure, but when Pros are going for 2500 on Day One (since everyone is so eager to sell, and nobody knows what anything is worth), that immediately says that singles CANNOT be worth that minimum. I think if the minimum for Pros was raised to 4000, then singles would easily sell at 2500.
As it is, things were devalued so much that people were selling off Legends for "1500" with buyback deals that would net the seller something like 750 credits after taxes. We ALL know Legends are worth more than 750 credits.
Same goes for all the tiers. Everything was affected by CD setting a flawed price structure. Besides singles and Pros not being separate, some of the pricing was too close anyway. There should be a larger gap between Epic and Legendary for example. If I can get a Legend for 2500, buying an Epic at 1600 really doesn't make a ton of sense.
Of course I'm not bashing CD here. They had to create an entire market, with all sorts of rules and constraints, with very little to go on. It would have been impossible to get it right for the Beta.
Going forward though, if anything, I'd like to see prices go up. There needs to be value for the seller. It can't just be a race to the bottom, because that's how this first few days went.
Now that people have gotten rid of most of their unwanted cards, I really doubt pricing would still stay so low. Especially now, with increased competition at the highest level.. a lot of us were so used to being able to count on winning Star seasons for free... now, at least for me, that isn't a given at all. The value of a Star has gone up for me. A couple of days worth of AH isn't gonna show that.
Just my 2¢
Edit- oh yeah.. 30% is too high. 15-20% is the most that's reasonable.
Edit2- One other HUGE contributing factor to devaluing of cards, is the fact that this was a limited Beta. People had 5 days basically to get rid of everything they wanted to. It was essentially a Going Out of Business sale, with people racing against the clock to liquidate as much as possible. This pushed prices WAY down.
Again, I cannot stress this enough.. The pricing we saw on cards this week was in NO WAY indicative of what an ongoing market would look like. I REALLY hope CD recognizes this, and doesn't try to make changes just based on what happened during a Beta with myriad extenuating circumstances.Comment
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Re: Update 6 Release Notes - March 18th
That was definitely a statement from them - the question is, is the community strong enough to place a statement either?
What about BeegDawg, SourSyd, Twista, ... etc and all those other players here in the forum.
It is March, so maybe it is time for a protest march () - if we would be enough why not - I would participate.
People huffed and puffed, but still played. Twista was SUPER loud in his discontent, then spent several hundred THAT DAY on new cards. So yeah... CD does this **** because they've already been shown that people will whine and complain, but still pay.Comment
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Re: Update 6 Release Notes - March 18th
I'm not going to make changes based on feedback after the first hour, no. We will look at the data and feedback from the next several days/weeks and adjust accordingly as we have always done. We just turned on the new features and changes. We're not going to knee jerk react. If we didn't believe in the changes we wouldn't have made them.
Please, give me a reason to continue tapping on my screen like a *******, I think I'm done by tomorrow.Comment
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Re: Update 6 Release Notes - March 18th
Star seasons aren't easy at all. I have 7 Star Pros and I've only won 2 of about 10 seasons I've been in. Now, there's no point. Selling the rewards is actually good, because they would use the credits to buy MVP packs. The credits didn't appear out of thin air, they would've had to have been bought by someone.
The reasons are really simple:
1. It's the same players smashing seasons over and over (look at the main thread to see pages of 3x Star rewards...)
2. Those players are getting easy star dupes & singles to over saturate the market with (and now the mins are higher = more credits)
3. They are spending those credits on MVP and HS, things they would've spent money on before
I'm just being devils advocate here and giving you what I think is CD's logic:
A. Make the game more balanced (it's too easy for some to smash seasons as stated above)
B. Make paying customers keep paying where possible
I'm going to take an unpopular opinion and just say I'm happy with the update, the AH mins are steep, but hey, at least we can earn credits now (which is what everyone wanted).
That said I don't plan on hustling with buy-backs anymore. The increased mins are probably there to deter that whole thing, just not worth the effort.Comment
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Re: Update 6 Release Notes - March 18th
They're not easy for you, but that's not true for others.
The reasons are really simple:
1. It's the same players smashing seasons over and over (look at the main thread to see pages of 3x Star rewards...)
2. Those players are getting easy star dupes & singles to over saturate the market with (and now the mins are higher = more credits)
3. They are spending those credits on MVP and HS, things they would've spent money on before
I'm just being devils advocate here and giving you what I think is CD's logic:
A. Make the game more balanced (it's too easy for some to smash seasons as stated above)
B. Make paying customers keep paying where possible
I'm going to take an unpopular opinion and just say I'm happy with the update, the AH mins are steep, but hey, at least we can earn credits now (which is what everyone wanted).
That said I don't plan on hustling with buy-backs anymore. The increased mins are probably there to deter that whole thing, just not worth the effort.IGN: Dubz49
MVP: Deron Williams Leg Pro
Star TierComment
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