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RttC re-balancing thoughts (Attn: Brad, NWGD)
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
There's only a handful of people that has 10+ Star pro's or more on this forum. So top tier players can realistically only get the rewards, why change that and make it even more impossible for the others to even get a normal Star, frankly it's rather stupid if they decide to raise the bar higher, I'm just thinking of the players that haven't got a stacked LU as some of us. but won't surprise me if they do, it;s all about the $$$$
@Lefxy_
MVP: J.Lin
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
I think there are a few more. The #1 My NBA Mobile Fansite list ~25 of those and there surely are more. I know as I'm one of them. :wink:
@Lefxy_
MVP: J.Lin
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
I'm quoting this as my .02
I have explained the reasoning on why we made several changes with this last update. Some are not popular, I get that, but they are necessary for the overall health of the game. Others, we reevaluated and changed (raised Credits rewards, lowered minimums on Epics), and those are turning out to be good changes. If we listened to the customer, we would have changed everything within an hour of release, and you would all be sitting on HOF Pro cards screaming at us that the game sucked since there was nothing to do. Everyone wants things for free or as easy as possible until they get them. Then they realize they want more. Games are about the journey, not just about the destination. Enjoy the journey, and progression through the game.Comment
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
I think there are a few more. The #1 My NBA Mobile Fansite list ~25 of those and there surely are more. I know as I'm one of them. :wink:
Be careful - there are tons of basic players. Not everybody is as crazy as us.
There are definitely more, but the reason why epics and ultra rare sell that good, is because there are many of them.
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
I'm quoting this as my .02
I'm sure those who play this game a lot already increased the number of star pros/deck overall since the last event. If you can't make it to the final rewards now, you will do so in the future. AH already accelerates the progression of this game, so I understand the changes CD make to keep the game more challenging.Comment
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
You can tell yourself that, but the previous rewards didn't let everyone get everything. The AH hasn't let everyone get everything. I don't buy the spin. Plenty of other games are a lot more generous with cards and they don't seem to have problems. I truly think these guys are a little out of their league and don't understand how digital economies work. They haven't adapted. They continue to live in the model that last year's game had. They continue to think that tightening everything up is the way to fix it, yet everything points to just the opposite.
IMO, AH works across all tier (lower to the top). It's much easier to find dupe on AH rather than pulling them from the board.
I don't want to beat a dead horse on this AH arguments as I've seen your stance on it from other threads.
But AH give many benefits if players understand how it works. You have to agree to that
http://www.operationsports.com/forum...7&postcount=95
Someone should make a thread about selling cards on AH.
Even the OP managed to get 5 star pros from AH, I think he doubled his star pros from the last RTTC event. I wouldn't be able to get to 10 star pros season line up without AH. It will take me months, mynba2k16 will arrive before I get there.Comment
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
Another possible thing to do instead of just adding a 2nd copy of the final card, for consideration:
Make it so that someone can stop moving forward in the RttC at any point along the way. Say a Leg++ person gets the star card, for example. They can choose to stop. The event will then give them the ability to earn a 2nd copy of the final card they earned before stopping their progress. So if someone earns the Legendary card and knows they can't get the star, they can choose to "stop", and the RttC event will let them earn another Legendary to make a Pro version (for 1.25-1.4x the points or something).
For people who complete the entire RttC event, the event lets them try to earn a second copy of the HoF/PnP card (again for more points).
With this implementation, everyone, no matter where they are along the progression spectrum, would be able to obtain a Pro card reward from the event, meaning they can see real progress no matter where they fall in the spectrum of deck strength.
And you could scale the multiplier of how many extra points it takes for the second copy of a card such that the further a person goes in the event, the more game nights it will cost them to try and make a pro. This should result in a really satisfying event for all of the players, and a pretty sizeable revenue bump from players trying to Pro one of the last two cards, as the multiplier for how many points required would obviously be set pretty high on those cards to ensure that adjusting the event this way would be a revenue boost for CD.
This strikes me as a particularly elegant solution (and someone PMd me the basic idea; it did not originate with me but I thought about it and added to it), and I suspect players all throughout the levels would be highly appreciative of it, and I can't imagine that it would result in anything other than increased revenue for CatDaddy.
This is the very definition of a win-winQG Tier: Legendary++
Season Tier: Epic
MVP: Legendary Pro MVP Curry
Lineup:
PG: Foil Legendary Pro MVP Stephen Curry
SG: Foil Epic Pro George Gervin
SF: Foil Legendary Pro LeBron James
PF: Foil Epic Pro Larry Johnson
C : Foil Epic Pro Robert ParishComment
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
Another possible thing to do instead of just adding a 2nd copy of the final card, for consideration:
Make it so that someone can stop moving forward in the RttC at any point along the way. Say a Leg++ person gets the star card, for example. They can choose to stop. The event will then give them the ability to earn a 2nd copy of the final card they earned before stopping their progress. So if someone earns the Legendary card and knows they can't get the star, they can choose to "stop", and the RttC event will let them earn another Legendary to make a Pro version (for 1.25-1.4x the points or something).
For people who complete the entire RttC event, the event lets them try to earn a second copy of the HoF/PnP card (again for more points).
With this implementation, everyone, no matter where they are along the progression spectrum, would be able to obtain a Pro card reward from the event, meaning they can see real progress no matter where they fall in the spectrum of deck strength.
And you could scale the multiplier of how many extra points it takes for the second copy of a card such that the further a person goes in the event, the more game nights it will cost them to try and make a pro. This should result in a really satisfying event for all of the players, and a pretty sizeable revenue bump from players trying to Pro one of the last two cards, as the multiplier for how many points required would obviously be set pretty high on those cards to ensure that adjusting the event this way would be a revenue boost for CD.
This strikes me as a particularly elegant solution (and someone PMd me the basic idea; it did not originate with me but I thought about it and added to it), and I suspect players all throughout the levels would be highly appreciative of it, and I can't imagine that it would result in anything other than increased revenue for CatDaddy.
This is the very definition of a win-winGood transactions with: EliGKStar, Cameren, aspeheat, Rjrayy x2, mnkc79, yiy1156, iiitroy, tyecopeland, PBandJ1042, urnoggin, CeltsFan81, liuzhen, Adam_19, davidraptor.Comment
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
nice thoughts... i would love to dupe KD in one RttC, as I dont think i can get LBJ (nor do i want him since i have no chance of duping/selling).
but the reason CD removed dupe cards rewards is to encourage the AH market. the only way you can really dupe a card through RttC and RC is to have top tier cards... basically thats their way of motivating the people who have the highest level cards. and as Brad/NWGameDad mentioned in previous posts, data that theyre seeing suggests that AH is working... cards are selling, credits are being used.IGN for My2k17: vince217
Creator of the original 'Pump up your Common' contest in My2k15
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
nice thoughts... i would love to dupe KD in one RttC, as I dont think i can get LBJ (nor do i want him since i have no chance of duping/selling).
but the reason CD removed dupe cards rewards is to encourage the AH market. the only way you can really dupe a card through RttC and RC is to have top tier cards... basically thats their way of motivating the people who have the highest level cards. and as Brad/NWGameDad mentioned in previous posts, data that theyre seeing suggests that AH is working... cards are selling, credits are being used.QG Tier: Legendary++
Season Tier: Epic
MVP: Legendary Pro MVP Curry
Lineup:
PG: Foil Legendary Pro MVP Stephen Curry
SG: Foil Epic Pro George Gervin
SF: Foil Legendary Pro LeBron James
PF: Foil Epic Pro Larry Johnson
C : Foil Epic Pro Robert ParishComment
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Re: RttC re-balancing thoughts (Attn: Brad, NWGD)
for HoF/PnP cards, i agree, the situation is different altogether. the incentive for top level players to play both RC and RttC is that HoF/PnP card guarantees you a dupe without having to open up random packs.
im not saying i agree with CD's philosophy, im also trying to understand what they are trying to achieve.IGN for My2k17: vince217
Creator of the original 'Pump up your Common' contest in My2k15
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