MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
Looks like market for legendary cards is now at min bids... Star tier should still be able to survive until endgame above min...
Sent from my SM-G920T using TapatalkIGN: CAM☆EAGLE
myNBA2k18 Team: The Mob 2.0Comment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
uploadfromtaptalk1461365216960.png
Hey guys, I may just be missing it, but is there any thing different between these rewards?
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
IGN: CMart
MVP: Rookie Legendary Michael Jordan
QG Tier: Playoff++
Team: Operation SportsComment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
Greetings everyone, hope you're having a nice Friday.
I have a small question about 'The Hard Way' RP goal which requires clearing the draft board on the last pick twice. Should I bother with this goal or re-roll it? What is your guys' experience with it? I feel like CD are going to troll me with this one and make me go through an unreasonable amount of boards, just like the other goals that require luck lol. Any advice would be appreciated, thank you.Comment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
How does my LU perform?HiComment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
Greetings everyone, hope you're having a nice Friday.
I have a small question about 'The Hard Way' RP goal which requires clearing the draft board on the last pick twice. Should I bother with this goal or re-roll it? What is your guys' experience with it? I feel like CD are going to troll me with this one and make me go through an unreasonable amount of boards, just like the other goals that require luck lol. Any advice would be appreciated, thank you.
The only two goals I do are insane win streak and share the love. Everything else I rerollComment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
Greetings everyone, hope you're having a nice Friday.
I have a small question about 'The Hard Way' RP goal which requires clearing the draft board on the last pick twice. Should I bother with this goal or re-roll it? What is your guys' experience with it? I feel like CD are going to troll me with this one and make me go through an unreasonable amount of boards, just like the other goals that require luck lol. Any advice would be appreciated, thank you.
IGN: CMart
MVP: Rookie Legendary Michael Jordan
QG Tier: Playoff++
Team: Operation SportsComment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
I think I posted here how great I thought WC's were and they system was better than last year and it is for paid players/hardcore grinders like us. After debating more with Elite he brings up a lot of good points about how bad WC are. 1) It makes regular cards in each tier almost worthless. 2) It makes AH almost worthless as well, more on that in a bit. 3) They wouldn't need to put events behind pay/time or combination of the 2 walls. I'm sure there are more things I can't think of right now with my lack of sleep due to moving
Image this; a hybrid combination of last years and this years system for making pros. 1st completely get rid of rookie, veteran and star contracts and everything requires a duplicate card like last years version minus each card needing to be fully maxed out (no imperfect pros). Keep WCs but make them like this year's SC (star contracts), not pull-able from extras packs or the board, except for GA, which we keep as a team perk. Replace the contracts packs with extras packs but either make them more than 1k credits or not guaranteed or a combo of both so it's not completely pay2win. Something like 1k credits for the same chance you currently get a WC at.
What do I think this would do for the game? Well regular PO cards would have value now but people wouldn't be able to completely gouge prices because you'd still be able to get WC, also PO singles would have to be less than ST pros and ST singles lower than L pros, etc. to keep that balance. Because of that balance ST cards wouldn't be completely useless and they might actually improve some people's decks at this point and in turn have added value. Since an RC/RTTC card wouldn't be an instant pro you could increase rewards for more players (give top 10 or whatever number in RC duplicate cards for easy pros put some algorithm to not allow you to pro the same RC card twice), lower RTTC points (maybe in half) but give people the ability that want pay for GN or grind and give up sleep the ability to get that card twice also (same stipulation on not proing same RTTC card twice)
What needs to change to make this happen? Obviously since people wouldn't have nearly the same level of cards reward structures for RTTC would need to be lowered to adjust but otherwise it should be easily doable. I do think switching it to that structure would call for lowering the resets a little for each tier, adding more ladder rewards to encourage people to continue playing well into PO tier. There are a lot of things outside this that would need to change with the game but I think this structure would bring back the joy of the game a little bit.Last edited by plotting; 04-22-2016, 10:18 PM.HiComment
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IGN: Wade County/Heat Wave
MVP: Foil Epic Waiters
2K15 Tier: PO++
2K16 Tier: PO++
2K17 Tier: LEG++
2K18 Tier: Epic++
Quick Game LU:
PG: UR Pro Cory Joseph
SG: Foil UR Pro Patrick McCaw
SF: Foil Ep. Prime Pro Harrison Barnes
PF: UR Pro Trevor Booker
C: Foil Epic Pau GasolComment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
I think I posted here how great I thought WC's were and they system was better than last year and it is for paid players/hardcore grinders like us. After debating more with Elite he brings up a lot of good points about how bad WC are. 1) It makes regular cards in each tier almost worthless. 2) It makes AH almost worthless as well, more on that in a bit. 3) They wouldn't need to put events behind pay/time or combination of the 2 walls. I'm sure there are more things I can't think of right now with my lack of sleep due to moving
Image this; a hybrid combination of last years and this years system for making pros. 1st completely get rid of rookie, veteran and star contracts and everything requires a duplicate card like last years version minus each card needing to be fully maxed out (no imperfect pros). Keep WCs but make them like this year's SC (star contracts), not pull-able from extras packs or the board, except for GA, which we keep as a team perk. Replace the contracts packs with extras packs but either make them more than 1k credits or not guaranteed or a combo of both so it's not completely pay2win. Something like 1k credits for the same chance you currently get a WC at.
What do I think this would do for the game? Well regular PO cards would have value now but people wouldn't be able to completely gouge prices because you'd still be able to get WC, also PO singles would have to be less than ST pros and ST singles lower than L pros, etc. to keep that balance. Because of that balance ST cards wouldn't be completely useless and they might actually improve some people's decks at this point and in turn have added value. Since an RC/RTTC card wouldn't be an instant pro you could increase rewards for more players (give top 10 or whatever number in RC duplicate cards for easy pros put some algorithm to not allow you to pro the same RC card twice), lower RTTC points (maybe in half) but give people the ability that want pay for GN or grind and give up sleep the ability to get that card twice also (same stipulation on not proing same RTTC card twice)
What needs to change to make this happen? Obviously since people wouldn't have nearly the same level of cards reward structures for RTTC would need to be lowered to adjust but otherwise it should be easily doable. I do think switching it to that structure would call for lowering the resets a little for each tier, adding more ladder rewards to encourage people to continue playing well into PO tier. There are a lot of things outside this that would need to change with the game but I think this structure would bring back the joy of the game a little bit.
Edit: It would also hopefully make more people feel the need to buy from AH. Too many, me included, use AH almost exclusively to sell and do not buy.Last edited by Elite1216; 04-22-2016, 11:29 PM.Comment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
Anyone else remember how awesome 2x rewards were in 2k14 RC before wild cards? The hardest grinds I ever did were back then when I was guaranteed 2 of the same legendary card that I could train up and pro.Comment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
Sadly I didn't play then but everyone talks about how great that was so I think some sort of hybrid system of the 2 would be the best of both worldsHiComment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
Yep, we had those for a while in 2k15 too. Grinded +3 for what seemed like forever at the time for the Pippen leg pro.Comment
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Re: MyTeam Mobile Discussion: Part 2 (Please Read the First Post Before Posting)
Great points mentioned by plotting and Elite. I sure hope Danan and CD take note.
IGN: CMart
MVP: Rookie Legendary Michael Jordan
QG Tier: Playoff++
Team: Operation SportsComment
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