NBA Live '09 - My take so far...

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #1

    NBA Live '09 - My take so far...

    Organizing this so I don't repeat myself. This isn't a Q and A thread but more or less impressions thread. Tomba said he would take Q and A as he plays in his thread HERE.

    Quick hits:

    -Love the Practice courts and the drills. Nice addition. I spent a 1/2 hour there alone.

    -Graphics are just outstanding. I really don't like the player models... the faces... but the actually quality of the graphics certainly scream next-gen. Everything is high quality and sharp! If they were to clean up the faces and models they'd have an amazing looking game. The arenas are STUNNING.

    -Like the foul level for reach-ins.

    -I honestly can not stand the manually controlled rebounding. My players do not jump after the ball and are often out of position to defend a putback.

    -Crowd is lively; Announcing is amazing. Was down 20 at the half (messing around) and they booed me.

    -CPU has ESP when it comes to shot-blocking. Not liking that at all. They jump to block a shot as soon as I hit the shoot button. This is really annoying.

    -Game is much more impressive than the demo.

    -Shooting %'s are way too high. Perhaps they'll lower as I get better and defense but aside from being able to guard your man on the perimeter, CPU player shots seem to not really be effected by anything the user does. Plus, you can get inside, hit Turbo and X and you player does this acrobatic shot that goes in way too often, especially the stars. This is on Superstar difficulty. Perhaps I need to use the "hands up" animation a bit more...

    -LOL Calabria started playing over the arena speakers

    -I like the contact animations. They really complement the direction they are going.

    -Came back in that same game and Marv mentioned "From down 21, the Cavs have cut the lead to 10!" followed with Kerr mentioning it might be too late.

    -It's just way too easy to score by pressing turbo and X in the lane.

    -Teammates do not foul automatically in a close game when you need it.

    -Something is wrong with the highlight reel at halftime and end of game. Sometimes it shows gorgeous highlights, other times it just sits there on a still picture.

    -Overall, I'm really enjoying the game. There's plenty of frustrating things but it's easy to overlook. I know with the right settings the game seems like it will play great. I see a lot of stars playing like themselves.

    -FG %'s actually even out. But the points in the paint are just way too high. Too easy to score there. I'm playing 5 minute qtrs and ending up with a score like 60 - 57, BTW.

    -Fastbreaks seem like they're hard to come by.

    -Oh, you can wear home or away jerseys at any time. Does not matter if you are home or away; All of them are available to you. Nice.

    I don't get the complaints with the blocked shots. It could be tightened up slightly but the way it works now, for the user, is that you have to gather when jumping to block the shot. It's certainly more realistic, which people scream for, but all of a sudden they don't like it.

    I've always mentioned that if we get a game that truly accounted for realism people wouldn't be happy.

    Either way, my complaints regarding blocks are helped by sliders. This is a must out of the box.

    I feel like the game won't be a challenge down the line. I'm already being highly competitive on Superstar after just 3 games.

    Shooting %'s have to be tweaked just slightly. Those shots where contact is made in the post go in successfully too often. I mentioned this at the CD and there was no change.

    Quickstrike AB's are just too easy to beat your man with. The entire system is too high on risk-reward. There has to be more of an in-between.

    I can't get over how gorgeous the game looks at times. It just screams next-gen. Again though... the player models, faces, and animations still need tremendous work.

    I think a casual fan is going to just completely ecstatic with the game. The more you play though, the more you begin to see flaws in the system of how things work. Again, this points back to the risk-reward... there often is no in-between. The game impresses you at first but the more you dig down deep into the gameplay the easier it is to see how to exploit it.

    I really like the play-calling, especially in comparison to any other game out there. It's much more fluid than in the demo. Perhaps because I've seen teams other than the Celtics and Lakers.

    I think they really did a great job with the superstar players and tendencies. I have to see more guys from around the league but for the most part stars definitely get the touches they should.

    The rebounding continues to stand out to me in how terrible it really is (user control). You pretty much just hit turbo and Y and hope your player jumps in the proper direction. I don't feel like I can defend my man in the post, defend the shot, box out and hawk to the ball like someone down low should.

    -The fouls have me scratching my head. Sometimes I'll block the ball with my armpit and get called for a foul.

    -Replays are definitely glitched. They just show a still picture most of the time. Almost as if they are supposed to load and don't.

    -Soundtrack is very good. Whomever selects the music does an amazing job.

    -Some of the signature shots are very good. Others, not so much. I really like Battier's sig shot. It looks perfect.

    -I hate that defense seems like it's a not factor in this game. It could be due to the high %'s out of the box. For the most part you will be trading buckets though. Doesn't seem to result in high scores though. 12 min. quarters certainly seems possible out of the box on the default speed.

    -Game speed is pretty damn good. FINALLY you guys have got the tempo right for an NBA basketball game. All those years of dropping the speed right out of the box are finally gone.

    -Post defense just seems non-existent. CPU shoots and you pretty much just have to hope it doesn't go in. It feels like you have no effect on altering shooter's attempt.

    -LeBron just got subbed in to play Center using auto-subs. Varejao was playing PF.

    The game is fun. It's a step in the right direction towards sim basketball. Still a little rough around the edges but I can certainly see some people spending time with the game. Don't come into this game expecting 100% polish with the animations and such.

    You can't play defense on the inbounds after a made shot or dead ball return on your basket (and CPU ball). I don't understand this decision. You can probably call Full court press but you should be able to manually "man-up" on the defender at least. I had 1.7 seconds left before the half, called a 20 sec. timeout and had an open shot from 3 quarter court with LeBron. Swish. You can't replay the last play of the half. Might be the same for the end of the game.
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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #2
    Re: NBA Live '09 - My take so far...

    -Animations suck you in at times. I can have a man beat and a "foul" will bring me back and kill the open layup I had.

    Overall, not a bad game on the court. I haven't had time to check out the Dynasty mode I may do that here soon.
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    [OS Vets NBA 2k7 Champion]
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    Operation Sports is NOT a website for you to bitch and moan about sports gaming.
    That's not the meaning of constructive criticism.

    *Official Miami Heat Haters Club Member #1*

    Comment

    • 23bluesman
      Pro
      • Jun 2008
      • 828

      #3
      Re: NBA Live '09 - My take so far...

      Thanks Pared!

      Just finished watching the NBA Academy rebounding drill (PastaPadre) and yeah, like you said user rebounding looks like it's broken or something.

      Didn't like that James played at center. Here's hoping we don't get weird substitution patterns.

      If true, I hate that we can't replay the final play of the game, especially since Live has their new instant replay editing tool. I can't imagine hitting a buzzer-beater to win and not being able to relive the moment.

      Comment

      • cocobee
        MVP
        • Nov 2002
        • 1182

        #4
        Re: NBA Live '09 - My take so far...

        Could you check the draftees when you delve into dynasty mode. Same kind of draftee questions that were asked on the 2k forum? Can we edit them etc.. thanks

        Comment

        • Tomba
          TOMBA IS ONLINE
          • Sep 2006
          • 8908

          #5
          Re: NBA Live '09 - My take so far...

          Originally posted by Pared
          -Animations suck you in at times. I can have a man beat and a "foul" will bring me back and kill the open layup I had.

          Overall, not a bad game on the court. I haven't had time to check out the Dynasty mode I may do that here soon.

          I noticed that when you go off the dribble you kinda have to press the layup button and it continues the running animations towards the basket, making it look more clean. the trick about it is that it flows from one button press to another. i feel that the sucking in is just so that it looks more clean depending on how well you time the button press? In many cases being around the basket and just pressing x will automatically put you into a random animation built for that occasion.

          Thanks for the impressions Pared!
          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

          Comment

          • Gmoney2002
            Thats Pretty Funny
            • Jul 2002
            • 1084

            #6
            Re: NBA Live '09 - My take so far...

            Great impression Pared. Hopefully I can grab this game this week...
            "Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)

            Comment

            • RubenDouglas
              Hall Of Fame
              • May 2003
              • 11202

              #7
              Re: NBA Live '09 - My take so far...

              Thanks Pared.

              I guess only so much can be helped with sliders. Blocks, fouls, shooting percentages to name a few. Do we fine tune steal ability, interception ability, fakeout discipline, close out effectiveness, defensive post strength, hands in post?

              im highly optimistic but again maybe there is only so much you can do when the system is inherently geared for driving and fun times in the paint

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #8
                Re: NBA Live '09 - My take so far...

                Originally posted by Tomba321
                In many cases being around the basket and just pressing x will automatically put you into a random animation built for that occasion.
                I know... but that's my problem with it. I figured at the CD that they would be cleaned up for final but it appears they are not.

                -Block animations being sped up to get sucked in.
                -Player clipping and/or ghosting

                I'm being much harder on the game because I saw this stuff at the CD on a pre-final build. Granted, I saw much worse as well.

                The game is fun. It can be geared towards sim play (even more than default). That's what's important.

                BTW, TP got way too much love for being the cover boy. Guy is unstoppable!
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                [OS Vets NBA 2k7 Champion]
                Now Playing: TLOU: Remastered
                Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                That's not the meaning of constructive criticism.

                *Official Miami Heat Haters Club Member #1*

                Comment

                • stephensonmc
                  WW*/*FC C*mm*n*ty Mgr.
                  • Mar 2003
                  • 2105

                  #9
                  Re: NBA Live '09 - My take so far...

                  Thanks for the impressions Pared. Please elaborate as you continue to play more.
                  Follow me on twitter: www.twitter.com/stephensonmc
                  My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

                  Comment

                  • Tomba
                    TOMBA IS ONLINE
                    • Sep 2006
                    • 8908

                    #10
                    Re: NBA Live '09 - My take so far...

                    Originally posted by Pared
                    I know... but that's my problem with it. I figured at the CD that they would be cleaned up for final but it appears they are not.

                    -Block animations being sped up to get sucked in.
                    -Player clipping and/or ghosting

                    I'm being much harder on the game because I saw this stuff at the CD on a pre-final build. Granted, I saw much worse as well.

                    The game is fun. It can be geared towards sim play (even more than default). That's what's important.

                    BTW, TP got way too much love for being the cover boy. Guy is unstoppable!
                    No I can definitely see where you're coming from. it just still asks the question of how much can be done in that stage of dev. if it's mentioned as a issue?

                    I see the blocking/hands up issue as well.it's fixed in NCAA 09 somewhat where the responsiveness of your button press reacts better in-game ,but in NBA live it lags.

                    Speaking of the unstoppable crew. Add Dwade to that list guy just zooms by cats when he goes for a dunk! Annoying have to defend him tight.
                    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                    Comment

                    • Stumbleweed
                      Livin' the dream
                      • Oct 2006
                      • 6279

                      #11
                      Re: NBA Live '09 - My take so far...

                      Give "Be A Pro" mode a try and let us know if there's additional functionality/controls only available to that mode (similar to 2K9's "grab jersey" command). I assume that whatever was available there would carry over to 5-on-5, which is a big reason that I'm buying Live as well as 2K... Want some more info about that side of the game.

                      Heh, I'm such a nerd.. I'm mostly waiting to play 5-on-5 with FIBA teams, because that was really fun in 08. Greek team FTW -- Sofoklis Schortsianitis is the homie.
                      Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

                      Comment

                      • PuntNL
                        Pro
                        • Sep 2007
                        • 713

                        #12
                        Re: NBA Live '09 - My take so far...

                        So what will it be for you this year Pared.. after playing both 2k9 and Live 09? Will 2K keep the crown for another year?

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #13
                          Re: NBA Live '09 - My take so far...

                          The more I played, the more I liked.. and hated... many aspects of the game.

                          As you become more familiar with the game, on default settings on the hardest difficulty the game seems like it will get too easy. Sliders seem like they will be a must, especially against the computer. EA Locker will help make this easier, though.

                          This game is an absolute blast head to head... until your opponent realizes that QSAB can be abused. This is very similar to the spin move last year. You used to be able to just run at a guy and press up on the right stick and spin right into the lane. This year, you can do that (although not as successfully) but you can definitely just do a QSAB left-right crossover with anyone who has a decent dribbling rating with much success. Little things like this take you out of the game.

                          The post to me feels... incomplete. I can't put my finger on what it is. Defensively, you really can't do anything short of hoping a foul is called. Offensively, it feels to me that you have less moves than last year. I'm probably wrong on this last statement but the post game seems very basic, especially compared to what you can do off the dribble.

                          The dribbling is very impressive when a defender isn't around. Once a defender decides to "D up" on you, you both get locked into this same animation. You wiggle to break out of it but too many times you're stuck going in and out of this animation. Looks very strange. Almost as if at times the defender dictates where you can go... while most skilled ball-handlers can get around this.

                          Rebounding still needs work. I found more success on user controlled rebounds by not using the turbo, but there's an animation that needs to be either removed or reworked. Guys in the NBA don't jump out of position on a ball coming down with their hands up and to the side; they go AFTER the ball, if anything with arms outstretched and perhaps mis-timing their jump. I can't say it enough that I don't like the feeling down low. You can't find someone, put a body on him and box him out; you just hope they don't get the rebound.

                          I like the way passing around the perimeter works, for the most part. Not many issues here and they really did a good job of contextual animations in this area. I would like to see a few more errant passes as it seems like ratings don't matter in this area, however.

                          I've mentioned it before but steals need to be addressed. Too much of a risk-reward system. There is no in-between. Good, quick defenders can bother the ball handler with pokes and not lose defensive position.

                          The Dynasty is boring, IMO. The only major addition I really like are the mini-games. They are fun but let's be honest: I'm not playing dynasty for the mini-games, especially when they are available in the practice gym. They should be a compliment to the rest of the mode.

                          More to come... I still haven't touched upon Be-a-pro and some other modes.

                          One thing is for sure... I love how the game is just FULL of content. Just love it.
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                          Comment

                          • RoyalBoyle78
                            Aka."Footballforever"
                            • May 2003
                            • 23918

                            #14
                            Re: NBA Live '09 - My take so far...

                            Originally posted by Pared
                            The more I played, the more I liked.. and hated... many aspects of the game.

                            As you become more familiar with the game, on default settings on the hardest difficulty the game seems like it will get too easy. Sliders seem like they will be a must, especially against the computer. EA Locker will help make this easier, though.

                            This game is an absolute blast head to head... until your opponent realizes that QSAB can be abused. This is very similar to the spin move last year. You used to be able to just run at a guy and press up on the right stick and spin right into the lane. This year, you can do that (although not as successfully) but you can definitely just do a QSAB left-right crossover with anyone who has a decent dribbling rating with much success. Little things like this take you out of the game.

                            The post to me feels... incomplete. I can't put my finger on what it is. Defensively, you really can't do anything short of hoping a foul is called. Offensively, it feels to me that you have less moves than last year. I'm probably wrong on this last statement but the post game seems very basic, especially compared to what you can do off the dribble.

                            The dribbling is very impressive when a defender isn't around. Once a defender decides to "D up" on you, you both get locked into this same animation. You wiggle to break out of it but too many times you're stuck going in and out of this animation. Looks very strange. Almost as if at times the defender dictates where you can go... while most skilled ball-handlers can get around this.

                            Rebounding still needs work. I found more success on user controlled rebounds by not using the turbo, but there's an animation that needs to be either removed or reworked. Guys in the NBA don't jump out of position on a ball coming down with their hands up and to the side; they go AFTER the ball, if anything with arms outstretched and perhaps mis-timing their jump. I can't say it enough that I don't like the feeling down low. You can't find someone, put a body on him and box him out; you just hope they don't get the rebound.

                            I like the way passing around the perimeter works, for the most part. Not many issues here and they really did a good job of contextual animations in this area. I would like to see a few more errant passes as it seems like ratings don't matter in this area, however.

                            I've mentioned it before but steals need to be addressed. Too much of a risk-reward system. There is no in-between. Good, quick defenders can bother the ball handler with pokes and not lose defensive position.

                            The Dynasty is boring, IMO. The only major addition I really like are the mini-games. They are fun but let's be honest: I'm not playing dynasty for the mini-games, especially when they are available in the practice gym. They should be a compliment to the rest of the mode.

                            More to come... I still haven't touched upon Be-a-pro and some other modes.

                            One thing is for sure... I love how the game is just FULL of content. Just love it.
                            I was going to pick this up today, but after reading this Pared you just might have saved me $60. It seems like there more not so good then good. Your opinion on dynasty mode made me think twice about getting LIVE.
                            N.Y Mets
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                            Miami Hurricanes


                            Twitter - @RoyalBoyle78
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                            Comment

                            • WTF
                              MVP
                              • Aug 2002
                              • 20274

                              #15
                              Re: NBA Live '09 - My take so far...

                              Are there any kind of sliders that would affect the QSAB Pared? That will help us remedy the use and abuse aspect of it?
                              Twitter - WTF_OS
                              #DropMeAFollow

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