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  • droopizzle34
    Pro
    • Jul 2008
    • 772

    #256
    Re: Ask the devs a question

    Originally posted by wEEman33
    I just want to know why Grizzlies center Marc Gasol gets the ratings shaft in this game.

    Gasol has been having a great season for a rookie, playing 30 minutes a game, shooting over 50% from the field and averaging 11 points/7 rebounds, which makes him the team's leading rebounder and 3rd highest scorer/3rd most-played player behind the dynamic duo of Rudy Gay and OJ Mayo.

    YET

    Gasol is rated a 65 overall, while the third-string center Hamed Haddadi, a dude who's played exactly 4 minutes the whole season for the Grizz, is rated a 74 overall, which makes him the team's best big man by far.

    Where is the logic in that, I ask?

    Did the roster team just accidentally switch out Haddadi's and Gasol's ratings by mistake or something?

    The more I think about it, the more it seems like Haddadi and Gasol did get their ratings switched around on accident, because the second-string center Darko Milicic is a 73 overall, which would make sense if the starter Gasol was supposed to be a 74 overall.
    Haddadi = BEAST!!! LOL
    Ca$hville 4 Life...
    Go Titans Go!

    Comment

    • .thefinisher
      Rookie
      • Jul 2007
      • 28

      #257
      Re: Ask the devs a question

      May have been asked already, but next year are there going to be the ability to import draft classes from NCAA 10 to Live 10? I really love that kind of stuff, being able to play a Legacy in NCAAMM and then import my players and try to draft them in NBA Live.

      Comment

      • pbz06
        Banned
        • Oct 2008
        • 1504

        #258
        Re: Ask the devs a question

        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="ProgId" content="Word.Document"><meta name="Generator" content="Microsoft Word 11"><meta name="Originator" content="Microsoft Word 11"><link rel="File-List" href="file:///C:%5CUsers%5CParis%5CAppData%5CLocal%5CTemp%5Cmsoh tml1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <wontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--> I don't have a particular "question", but have any of these issues been addressed?

        (1) I understand a lot of people are complaining about missing banked shots (if they even do occur in the game, which should be increased), but the bigger issue are the layups. 99.9% of layups in the NBA are off the glass. In the game, they flip it up 2 feet over the rim and drops straight down.

        (2) Seems like everyone also noted the rim physics. But the bigger shot issue is how you know right away after a jump shot if it's going to go in or not. The made shots have a very distinctive arc. I want to see more variant results. Seems like a minor thing, but the suspense of will a shot go in or not is one of the best things about basketball (like when guys shoot a 3, or late games). It's kind of annoying how a made shot follows the exact same arc every time (and same rim physics, like swish), no matter who the player is. So not only do I want to see more realistic shots and rim physics (how every made shot is a swish), I also want to see balls bouncing around the rim (shooter's touch), or hitting the back of the rim etc. but also different players have different arcs on their shots. For example on the Lakers, Vlad Rad has a HIGH arc on his shot. Odom has a flat one etc.In the game, all the misses have the same arc, and all the makes have a distinctive arc too.

        (3) The other big issue with gameplay is the auto subsitutions. The rosters get updated nicely, but there needs to be a system where the rotations should be more accurate. I get the 11th and 12th men on my bench (who rarely play in the NBA) get checked in halfway through the 1st period over noteable 6th men and key players off the bench. It just seems random. I've had games where Barbosa or Eddie House don't even play, but bench warmers come in and play key minutes. Or the Lakers, Sun Yue (who is left handed in real life, but right handed in the game) comes in for Fisher, and Chris Mihm is the first guy off the bench in the game (but doesn't play in real life). So some type of rotation system would be nice.

        (4) I also would like to see more variance between the teams. Hard to explain, but every team plays exactly the same in the game. Seems like winning is more of a result of the game sliders and difficulty settings. There doesn't seem to be any disadvantage or advantage when playing against the Bobcats or Celtics. The game doesn't seem to recognize a good or bad team. If I'm the Celtics or Spurs, I don't feel like i can shut down a bad team any more than I could if I was the Warriors for example. And if I'm playing against a poor offensive team, it doesn't seem like there's anything that gives me an advantage to slow them down. Know what I'm saying? That might be asking too much, but it seems like the player is at the mercy of the computer AI and the difficulty level, and it doesn't matter one bit if it's a good team or bad team. A Matt Caroll will get his just as much as a Kevin Garnett. Seems like the CPU is programmed to play a certain way to beat you based on the difficulty level, regardless of what team or player they are.

        I would like these issues addressed before flashy things like arena specific sounds etc. The core gameplay is more important, while the bells and whistles can come later.
        Last edited by pbz06; 01-04-2009, 07:07 PM.

        Comment

        • Chairman7w
          MVP
          • Mar 2006
          • 1490

          #259
          Re: Ask the devs a question

          Originally posted by pbz06
          <META content=Word.Document name=ProgId><META content="Microsoft Word 11" name=Generator><META content="Microsoft Word 11" name=Originator><LINK href="file:///C:%5CUsers%5CParis%5CAppData%5CLocal%5CTemp%5Cmsoh tml1%5C01%5Cclip_filelist.xml" rel=File-List><STYLE> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </STYLE> I would like these issues addressed before flashy things like arena specific sounds etc. The core gameplay is more important, while the bells and whistles can come later.
          You, me and 9 million other people PB.

          By the way, I disagree with you on the "different teams are all same" part. i have geat games against the tough teams (Boston, Phoenix, etc) but easily blow away the lower echelon teams.

          Comment

          • pbz06
            Banned
            • Oct 2008
            • 1504

            #260
            Re: Ask the devs a question

            Also, will the mysterious physics be improved? I still see some "magnetics" going on by the defense, while some offensive animations look weird going from one to the other, especially when dunking. But the defense can be annoying....you can beat the defender, but he gets pulled back to you with a gravitational pull and plops right back in front of you, especially on fast breaks.

            Comment

            • rudyjuly2
              Cade Cunningham
              • Aug 2002
              • 14816

              #261
              Re: Ask the devs a question

              Originally posted by pbz06
              <link rel="File-List" href="file:///C:%5CUsers%5CParis%5CAppData%5CLocal%5CTemp%5Cmsoh tml1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <wontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]-->(3) The other big issue with gameplay is the auto subsitutions. The rosters get updated nicely, but there needs to be a system where the rotations should be more accurate. I get the 11th and 12th men on my bench (who rarely play in the NBA) get checked in halfway through the 1st period over noteable 6th men and key players off the bench. It just seems random. I've had games where Barbosa or Eddie House don't even play, but bench warmers come in and play key minutes. Or the Lakers, Sun Yue (who is left handed in real life, but right handed in the game) comes in for Fisher, and Chris Mihm is the first guy off the bench in the game (but doesn't play in real life). So some type of rotation system would be nice.
              This is something I noticed right away as well. The 3rd power forward on my bench was the first sub in my game. The first guys listed on my bench should be the first ones subbed in. It really makes the auto-sub useless imo. I sub everyone myself because of it.

              Comment

              • pbz06
                Banned
                • Oct 2008
                • 1504

                #262
                Re: Ask the devs a question

                Originally posted by Chairman7w
                You, me and 9 million other people PB.

                By the way, I disagree with you on the "different teams are all same" part. i have geat games against the tough teams (Boston, Phoenix, etc) but easily blow away the lower echelon teams.
                Well I see a lot of people complaining/asking about little things like shoes and sleeves, lol. I mean yea arena specific environments would be sweet, but I just don't want the developers to get the impression that that is a priority and leave some of the other big issues behind.

                And I'm stubborn about the "teams are the same" part, lol. I've been testing it a lot the last couple days. I feel like I'm playing the exact same opponent each time, regardless of the team. It's not any harder to stop an Adam Morrioson than it is to stop a Chris Bosh. If the CPU is set to Superstar/All-Star, it will get theirs no matter what, just to reach its difficulty bar set by the sliders.
                Last edited by pbz06; 01-04-2009, 08:06 PM.

                Comment

                • mrclutch
                  MVP
                  • Nov 2008
                  • 2369

                  #263
                  Re: Ask the devs a question

                  Hey Iminurbase,

                  Are you folks aware that there is a still a freezing issue coming out of the quater breaks? Sometimes the camera just freezes on a close up of the bench with no way out other than quiting the game.

                  This happened a ton in 08 but still happens some in 2009. Not complaining, just wanted to make sure you knew it was still out there so you good folks could keep working on it.

                  Peace
                  Gamertag and PSN Mrclutch1013
                  Currently Playing
                  XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
                  PS4: Nothing currently

                  Comment

                  • Mintsa
                    All Star
                    • Jul 2002
                    • 6668

                    #264
                    Re: Ask the devs a question

                    Originally posted by mrclutch
                    Hey Iminurbase,

                    Are you folks aware that there is a still a freezing issue coming out of the quater breaks? Sometimes the camera just freezes on a close up of the bench with no way out other than quiting the game.

                    This happened a ton in 08 but still happens some in 2009. Not complaining, just wanted to make sure you knew it was still out there so you good folks could keep working on it.

                    Peace
                    A second this..........

                    It happens quite often when playing online. Maybe every 5 or so games.

                    Comment

                    • KGIronMan
                      Rookie
                      • Jan 2009
                      • 16

                      #265
                      Re: Ask the devs a question

                      Hey Guys, just want to come on here and say thanks to the devs and producers who come on here and answer questions and actually get things done for all of us who love NBA Live. It's really cool that the thoughts of the players are listened to and more importantly acted on.

                      Thanks!

                      Comment

                      • iminurbase
                        NBA LIVE Producer
                        • Oct 2008
                        • 668

                        #266
                        Re: Ask the devs a question

                        Originally posted by mrclutch
                        Hey Iminurbase,

                        Are you folks aware that there is a still a freezing issue coming out of the quater breaks? Sometimes the camera just freezes on a close up of the bench with no way out other than quiting the game.

                        This happened a ton in 08 but still happens some in 2009. Not complaining, just wanted to make sure you knew it was still out there so you good folks could keep working on it.

                        Peace
                        During the making of 09 I saw this once, but couldn't track down what caused it. Nobody else really saw it. Sounds like it is rare, but we will keep an eye on it during testing this year.

                        Comment

                        • DaWolf
                          Old school
                          • Feb 2007
                          • 628

                          #267
                          Re: Ask the devs a question

                          I just got one question: Are you going to overhaul the animations and player models for Live 10 because thats maybe the biggest advantage of the 2K series.

                          Comment

                          • jaosming
                            MVP
                            • Feb 2006
                            • 1138

                            #268
                            Re: Ask the devs a question

                            Can any of you guys tell us anything about the PC version?
                            NBA 2K11 Community Site Mix
                            http://www.youtube.com/watch?v=LhmTCXbfBbQ

                            NBA 2K10 Community Site Mix
                            http://www.youtube.com/watch?v=0cndytDNb-c

                            The people say they're pretty good.

                            Comment

                            • stephensonmc
                              WW*/*FC C*mm*n*ty Mgr.
                              • Mar 2003
                              • 2105

                              #269
                              Re: Ask the devs a question

                              Originally posted by jaosming
                              Can any of you guys tell us anything about the PC version?
                              sorry jao, we can't right now.

                              DaWolf,

                              We realize that animations are a key part of the success of NBA LIVE and we're putting alot of effort towards this. Beluba might be able to talk in detail though.
                              Follow me on twitter: www.twitter.com/stephensonmc
                              My life in and outside the virtual ring: www.headlocks4breakfast.blogspot.com

                              Comment

                              • Stumbleweed
                                Livin' the dream
                                • Oct 2006
                                • 6279

                                #270
                                Re: Ask the devs a question

                                Originally posted by rudyjuly2
                                This is something I noticed right away as well. The 3rd power forward on my bench was the first sub in my game. The first guys listed on my bench should be the first ones subbed in. It really makes the auto-sub useless imo. I sub everyone myself because of it.
                                Yes, this is very annoying. I got lit up by MARCUS BANKS last night off the Heat bench. He played more than Beasley.

                                Rasheed Wallace also only played 11 minutes compared to Kwame Brown's 22 in a game last night. Surprised that the auto-subs aren't better with all the Live 365 data that feeds into the game. You'd think that the autosubs could be based off the real-life rotations... that would be epic.

                                This issue is exacerbated by the horrible substitution menus. You can't access them during free throws or other breaks (only timeouts and during the game), so half the time you're getting the ball stolen or dribbling out the clock trying to scroll through 5 guys to find your backup SG. Also, the layout is just pretty rough, having to scroll through players, the menu going away if anything happens (stoppage, foul, etc.) and resetting your changes... it makes auto-subs necessary, basically... but they're all messed up too.
                                Last edited by Stumbleweed; 01-07-2009, 12:11 PM.
                                Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!

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