Hey Mike,
How do you feel about the "Robo-AI" right now? In football games it's black and white with the QB: In real life if you rush the QB, you'll often force him into erratic throws, and if you get constant pressure on him, he'll be more mistake prone until something changes to allow his confidence or rhythm to return.
In basketball it's not quite as black and white, but right now I think we're still suffering from the same situations in basketball games. It seems like to make the AI difficult, player awareness gets raised to a level that takes it outside of sim. For example, even on the hardest level of a basketball game, Corey Maggette is going to commit offensive fouls if it's a sim.
Is there a way we can force AI players to make mistakes and bad decisions but stay within the logic of fundamentals? We touched on this in the late game AI topic. We all know the basic tenets of what a team should do if they are down or up by 3, but what about when we're playing a lesser team? What if a starter is injured or out, and a scrub is forced to execute in a tight situation? Is Martell Webster going to execute his late game defensive assignment as Brandon Roy? Will inexperienced bigs make silly fouls? Young PGs make bad passes under pressure?
I'm hoping for a more organic experience, where difficulty still includes some "humanity" in the AI, and the reward for great defense is the collapse of the opponent's execution, and perhaps some desperation and heroics on the part of superstars with those tendencies. Throw in some frustrated coach animations, and we have a fresh experience.
But I don't know how tough this is from a programming perspective, which is why I ask you.
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