Official NBA Live 10 Impressions Thread

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #1066
    Re: Official NBA Live 10 Impressions Thread

    Am I being unreasonable for getting mad about this kind of stuff?



    the game is well in hand by me, see the score...im just saying man...the big men ability needs to be tweaked..

    its jefferson, not randolph as the videos titled...

    Comment

    • stizz
      MVP
      • Sep 2006
      • 1718

      #1067
      Re: Official NBA Live 10 Impressions Thread

      I've seen that a few too many times. Hopefully it gets fixed this year.

      Also, if I tried driving like that with Jefferson I know I would've lost the ball, I hate that we can't force them to lose it when they dribble into us. If you're going to punish the user, also punish the CPU.

      Has anyone noticed that the CPU will pass to a player during plays even if you're stand between him and the receiver?
      Last edited by stizz; 10-20-2009, 02:20 AM.

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #1068
        Re: Official NBA Live 10 Impressions Thread

        Right. Hey, I probably wouldnt have made it past the 3 point line lol. Me and the CPU should be under the same logic regardless of skill level. I know "things happen", but I hate seeing that..

        Comment

        • DJ
          Hall Of Fame
          • Apr 2003
          • 17756

          #1069
          Re: Official NBA Live 10 Impressions Thread

          Originally posted by The 24th Letter
          Am I being unreasonable for getting mad about this kind of stuff?



          the game is well in hand by me, see the score...im just saying man...the big men ability needs to be tweaked..

          its jefferson, not randolph as the videos titled...
          No, that drives me nuts, too. Thankfully, I haven't seen it that often. It is annoying that the CPU's big men can handle the rock a lot better than the User-controlled counterparts. Any time I even attempt more than a single dribble in the paint, I get stripped.
          Currently Playing:
          MLB The Show 25 (PS5)

          Comment

          • The 24th Letter
            ERA
            • Oct 2007
            • 39373

            #1070
            Re: Official NBA Live 10 Impressions Thread

            see, this is why im seriously thinking my DNA is wonky...Love and Jeff made at least 3 atheletic plays each in this game...maybe ill delete and redownload..

            Comment

            • ehh
              Hall Of Fame
              • Mar 2003
              • 28959

              #1071
              Re: Official NBA Live 10 Impressions Thread

              After the last two weeks of high baseline cam I tried moving back to broadcast tonight since I like how the game looks so much more from the broadcast cam.

              I feel I can shoot so much better from outside on this cam for some reason, I just time my release better. However the non-camera relative sticks make it so brutal, I'm a disaster with the euro hops and getting to the rim. It's also harder to see the passing and driving lanes from this angle.

              I'm going to try and stick with for a little while and see if I can adjust, mostly because I'm going to want to play NCAA '10 from the broadcast cam with the amazing presentation they have.
              "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

              "Beware of geeks bearing formulas." - Warren Buffet

              Comment

              • HOLLIDAY1183
                Rookie
                • Oct 2008
                • 459

                #1072
                Re: Official NBA Live 10 Impressions Thread

                Loving this game, especially versus a friend this thing is special.

                Question though for anyone in the know: What is Melo's sweet spot in terms of release point? I know most players in this game have a sort of hitch in their shooting animation, and for many of them you gotta try to release right at this hitch.

                But with Melo, his animation is so fast that it kinda looks good to release really quick, but then again I've held it until he kinda starts to fade back, and had some success. But I just gotta know, because in a few my boy is coming thru and he's talking so reckless right now that I need to torch him with Melo lol, and I still haven't gotten his release perfect yet.

                But JR, I got his down and he's LIGHTS OUT in this game, wow.
                NOW PLAYING:
                NBA 2K16, MGS5

                WAITING FOR:
                Fallout 4

                Wife: "Of course he's going out to get his 2K game at 12am, like he can't wait til tomorrow."
                Wife's mom: "Be grateful that's what he's running out at midnight for."

                Comment

                • Tha_Kid
                  All Star
                  • Oct 2002
                  • 6550

                  #1073
                  Re: Official NBA Live 10 Impressions Thread

                  Originally posted by The 24th Letter
                  Am I being unreasonable for getting mad about this kind of stuff?



                  the game is well in hand by me, see the score...im just saying man...the big men ability needs to be tweaked..

                  its jefferson, not randolph as the videos titled...
                  ahahaha

                  JaVale McGee eurostepped on the fastbreak near the end of Tuesday's Wizards/Sixers game. These videogames man... he missed, but yet again real life gets in the way of my complaint about the game. McGee is about as athletic as a 7 footer can be though, so i'm still complaining when Eddy Curry does it

                  The thing that frustrates me about that specific video is that those are the type of plays that fuel the discussion of the game feeling "scripted", like on that particular break, Jefferson was going to score regardless, or get a convenient foul should you trigger a contact shot. You can see them coming and sometimes feel powerless to stop them. The user in that same situation gets a contact shot after the eurostep (assuming they didnt lose the ball first)
                  Last edited by Tha_Kid; 10-21-2009, 02:04 AM.

                  Comment

                  • Nature_Boy
                    16 Time World Champion
                    • Jun 2003
                    • 925

                    #1074
                    Re: Official NBA Live 10 Impressions Thread

                    I got the game yesterday and i'm loving it. It looks and plays much better than the demo IMO. Player models look spot on. The crowd looks great in the game. It's the best looking, most animated crowd i've ever seen in a sports title.

                    I also like the way you have to play "smart basketball". If you are looking for a run up and down the court dunkfest, this game isn't for you. Which is a good thing in my book. If you aren't paying attention to what you are doing, you will get burned.

                    I give NBA LIVE 10 two thumbs up. If anyone wants to play a sim style game online sometime, look me up. I will be playing this game for a long time.
                    __________________

                    Comment

                    • carnalnirvana
                      Pro
                      • Jan 2007
                      • 1981

                      #1075
                      Re: Official NBA Live 10 Impressions Thread

                      all of a sudden my game is having serious stability issues. cut scenes move like pictures, in game highlights start but nothing shows and the frame rate stutters during gameplay

                      i am really hoping this can be sorted out THIS year and not in 11...

                      i know the delete from HD clear cache manuever but its from the cd and i never downloaded any dna since i play with editd rosters

                      beautiful game----> killer bug i hope this is taken seriously
                      NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

                      #18 greatest EVA....

                      Comment

                      • ehh
                        Hall Of Fame
                        • Mar 2003
                        • 28959

                        #1076
                        Re: Official NBA Live 10 Impressions Thread

                        One thing I can say for sure is that Live is the best human vs human basketball game I've ever played and by a considerable margin too. Finally ventured online last night and had two awesome games against randoms who did not cheese. Only problem is now playing vs the CPU feels kinda weak.
                        "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                        "Beware of geeks bearing formulas." - Warren Buffet

                        Comment

                        • Wiffyjustus
                          Rookie
                          • Oct 2008
                          • 378

                          #1077
                          Re: Official NBA Live 10 Impressions Thread

                          Yeah I loved playing against a human last night. Found I could anticipate their shots and got some nice blocks. It was real nice.

                          Meanwhile,offline, I was having trouble driving successfully. So I thought... "play basket ball not the video game..." (thanks Czar). So I started to watching the defenders feet and.... well it worked! Watch for when he over commits one way and then drive then other way.

                          Of course ratings are still a factor but the fact you solve problems with basketball fundamentals is just ace.

                          Comment

                          • iminurbase
                            NBA LIVE Producer
                            • Oct 2008
                            • 668

                            #1078
                            Re: Official NBA Live 10 Impressions Thread

                            Originally posted by carnalnirvava
                            all of a sudden my game is having serious stability issues. cut scenes move like pictures, in game highlights start but nothing shows and the frame rate stutters during gameplay

                            i am really hoping this can be sorted out THIS year and not in 11...

                            i know the delete from HD clear cache manuever but its from the cd and i never downloaded any dna since i play with editd rosters

                            beautiful game----> killer bug i hope this is taken seriously
                            Go into settings and turn off save replays to HD.

                            Comment

                            • bran9413
                              Rookie
                              • Aug 2008
                              • 229

                              #1079
                              Re: Official NBA Live 10 Impressions Thread

                              i got both games and i can honestly say this is better then nba 2k10 gameplay is so smooth my only gripe is the commentary and lack of super cool features besides dynamic season other than that when i play this game it looks like a real nba game...GOOD JOB DEVELOPERS KEEP UP THE GOOD WORK
                              twitter.com/Laneyville
                              instagram.com/bright_nights

                              Comment

                              • blues rocker
                                MVP
                                • Sep 2007
                                • 1921

                                #1080
                                Re: Official NBA Live 10 Impressions Thread

                                I've been playing both Live and 2k back and forth to compare them, and I have my final thoughts on Live (just a warning to the mods, I'm going to be mentioning 2k, but only as a way to better explain my thoughts).

                                Live's dribbling controls are amazing and totally revolutionary. The dribbling alone makes the game worth buying. Live's dribbling is so much deeper and more responsive than 2k. In 2k, I can maybe pull off a spin move 1 out of 10 tries. In Live, I can do a spin move every time. In Live, I can do a any move I can think of on demand. I can do a crossover whenever I want, I can do a step back whenever I want. This is mostly due to Live's use of the right stick for dribbling - it gives you way more control of the dribbling.

                                Live's jump shooting is also amazing and very revolutionary, in that the type of shot you do is totally determined by your player's momentum and the direction that you move the left stick. If you are moving to the right, your player will do a "moving leaner" to the right, as opposed to 2k, where you would be forced to stop and do a slow "set shot." Player momentum does not play a role in 2k's jump shots AT ALL (except with some players, like Kobe). 2k's jump shooting overall is just very slow.

                                2k's jump shooting is just a mess. With most players you can only shoot "set shots" and 2k doesn't even allow most players to do leaners and moving jumpers. Live's jump shooting is sooooo intuitive and quick - it is smooth as silk.

                                Also, 2k has almost no body contact compared to Live. In 2k, is it so easy to get into the paint because there is just no body contact with defenders. You just slip and slide around defenders like a greased pig and shots in the paint are way too easy to make because of the lack of body contact on layups and dunks.

                                Live has great body contact on defense so you can really stop penetration by "bodying up" the ball handler. Live also has great contact in the paint on layups and dunks which prevents too many easy inside shots.

                                My only real problem with Live is the passing. Live's passing feels pretty slow and sluggish. Live's passers don't have great "awareness" of passing angles and the importance of using different "pass types" to avoid the defenders (high lobs, low bounce passes, moving passes, etc.).

                                This is mostly evident by a lack of "high arching lob passes" to get the ball over a defender or crowd of defenders. Rather than throw a lob pass over the defenders as he should, the passer will usually throw a "line drive chest pass" that goes directly into the hands of the defense and it gets stolen. So basically pass animation AI needs to be improved so the game better recognizes when it is appropriate to use a "high lob pass" or "line drive chest pass" or a "low bounce pass" based on where the defenders are and if they are in in the passing lane and position to steal the ball.

                                This could be remedied by simply adding more types of pass animations to the game so that there is an appropriate animation for every type of situation and possible locations of defenders.

                                Above I mentioned that Live's passers don't use proper pass animations, but the receivers also don't move to create better pass angles. Receivers should have better AI awareness of passing angles, so they will move to the best spot for you to get a clean pass to them.

                                When you pass to a player, the receiver should "move on his own" and kind of "come to the ball" to create the best passing angle to get him the ball cleanly. This type of pass AI is something 2k does very well, as 2k's passing angle AI is very smart. In 2k, there are a variety of pass types (high lobs to get over defenders, low bounce passes to go under defenders, and chest passes when you have a clear lane to the receiver) and 2k's AI is good about using the proper type of pass by recognizing where the defenders are.


                                My biggest problem with Live, however is with pass receiving. The problems is that cutting players will stop to catch passes rather than catching the pass on the move and continuing their cut trajectory.

                                This really kills the gameplay. For example, you will have a teammate who is cutting to the hoop for a layup and you will pass to him, but as soon as you pass, the receiver will stop dead in his tracks as he catches the ball, and the scoring opportunity is killed. This happens with normal icon passing as well as when you pass to a guy who you are controlling with offball receiver control. It is especially annoying when you use offball receiver control to make a guy cut, only to see him stop cutting when you pass him the ball. This pretty much defeats the purpose of offball receiver control because you can't really get the receiver open if he stops moving to catch a pass.

                                I think passing with off ball receiver control should work more like 2k's lead passing...by this I mean that when you use lead passing, the receiver will make a quick, strong cut (not a slow one) and he will keep moving as he catches the ball (even taking a few extra steps in that direction for good measure and to ensure the continuation of the intended cut).

                                As a default, the players should be programmed to continue running in that direction after they catch a pass while moving. There is never a situation where you would want a player to stop moving after catching the pass, so just make it automatic for him to continue running for at least 2 or 3 steps.

                                Overall, when controlling offball receivers, the off ball guys just move too slowly - so slowly that you can't really get them open anyways. When controlling an offball receiver, he should move with more urgency, like he is really trying to lose his defender.


                                A few final nit picks. Live's post game is pretty limited. I think Live should just copy 2k's post game, because 2k's post game is pretty deep and allows you to pull off almost any post move you can think of.

                                Another problem - shot blocking and rebounding. These animations just need to be tuned for next year.

                                My last nit pick - steals. When you press the steal button your player should "lunge" toward the ball, rather than just standing in place and just swatting his arm.

                                That's it. I have made my final decision and my final thought is that overall, Live is a much more realistic game that gives you WAY more control (I find Gamespot's reviews of both games to be pretty much dead on). 2k's animations are amazing, but their controls are a mess. I think right now 2k is kind of trying to cover up their lack of depth by distracting us with tons of cool animations - but under the surface there really is very little control in 2k. Live is moving in the better direction and all they have to do is improve the passing and add some better contextual animations (blocks, rebounds, steals, passes, layups, dunks, contact between dunks and defenders.)
                                Last edited by blues rocker; 10-28-2009, 01:47 PM.

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