What exactly is real-time physics?

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  • rEAnimator
    NBA Elite Developer
    • Jun 2010
    • 666

    #46
    Re: What exactly is real-time physics?

    Originally posted by Jano
    This one is kind of obvious but I had to know anyway.. Will ratings come into play when it comes to the physics in situations like the one used above.

    Will guys like Ron Artest or Battier be more apt to stay on their feet then some slow footed center? And if so will the physics system allow me to feel the difference between extremely physical guys like Artest vs crafty ones like Battier?

    For example if I wanted to defend a guy like Durant with Artest would I be able to be able to bump him off his spots more effectively then I would with someone that is a bit smaller like Battier?
    Yes, rating will definitely influence defensive movement and the ankle breakers in particular.

    Comment

    • Live Boii
      Banned
      • Sep 2009
      • 127

      #47
      Re: What exactly is real-time physics?

      will we see falling when hitting screens? like when derrick fisher chases ray allen only to be hit by the kendrick perkins express?

      Comment

      • rEAnimator
        NBA Elite Developer
        • Jun 2010
        • 666

        #48
        Re: What exactly is real-time physics?

        Originally posted by Live Boii
        will we see falling when hitting screens? like when derrick fisher chases ray allen only to be hit by the kendrick perkins express?
        Yes. You can ask stepsix about that one. It's his feature, and it looks and feels awesome.

        Comment

        • ajknows
          Banned
          • Oct 2009
          • 114

          #49
          Re: What exactly is real-time physics?

          This game won't be perfect thats for sure, but it sound's like it's going to bring a much needed freshness to basketball gaming... and really add to the fun factor that had become a little stale, boring, predictable in sports games.

          Comment

          • Live Boii
            Banned
            • Sep 2009
            • 127

            #50
            Re: What exactly is real-time physics?

            Originally posted by rEAnimator
            Yes. You can ask stepsix about that one. It's his feature, and it looks and feels awesome.

            wow you guys are going hard this year. seems like you thought of everything and what you were missing you added from input from the community.

            not to mention its 3 am here in NY. and you are answering questions at this time.

            DEDICATION!!

            Comment

            • rEAnimator
              NBA Elite Developer
              • Jun 2010
              • 666

              #51
              Re: What exactly is real-time physics?

              Originally posted by Live Boii
              wow you guys are going hard this year. seems like you thought of everything and what you were missing you added from input from the community.

              not to mention its 3 am here in NY. and you are answering questions at this time.

              DEDICATION!!
              It's midnight here in Vancouver and I'm sitting at my desk working on Elite and answering questions when I get tired and need to take a break.

              This is as much fun for me as it is for you guys. I'm excited about what we're doing, and very proud of it so far. It's fun to share that with people who appreciate it.

              Comment

              • stepsix
                NBA Elite Developer
                • Aug 2009
                • 101

                #52
                Re: What exactly is real-time physics?

                Originally posted by Live Boii
                will we see falling when hitting screens? like when derrick fisher chases ray allen only to be hit by the kendrick perkins express?
                Originally posted by rEAnimator
                Yes. You can ask stepsix about that one. It's his feature, and it looks and feels awesome.
                I did screens last year and I'm doing them again this year. They're a perfect example of a) the ease of implementing features under the new tech that we're using this year, and b) the new physics system.

                How a player collides with the screen depends on how he comes at the screen. If you're guarding Rondo, and steer under the screen, you'll swim under the screen. If he crosses you up, you get confused and try to recover with a slide & hit the screen, you'll get caught up at best, and yes, you can hit the ground in the worst case. On the flip side if Rondo rejects the screen and you're mid swim, you can break out and go back the other way...you shouldn't feel stuck, but if you're not looking and hit the screen hard, it will cost you.

                The funny thing is this isn't that far off how the feature worked last year; the difference is the underlying physics that are driving the player movement, and the result is a completely different feature in terms of feel.

                Comment

                • TUSS11
                  MVP
                  • Nov 2007
                  • 1483

                  #53
                  Re: What exactly is real-time physics?

                  Originally posted by stepsix
                  I did screens last year and I'm doing them again this year. They're a perfect example of a) the ease of implementing features under the new tech that we're using this year, and b) the new physics system.

                  How a player collides with the screen depends on how he comes at the screen. If you're guarding Rondo, and steer under the screen, you'll swim under the screen. If he crosses you up, you get confused and try to recover with a slide & hit the screen, you'll get caught up at best, and yes, you can hit the ground in the worst case. On the flip side if Rondo rejects the screen and you're mid swim, you can break out and go back the other way...you shouldn't feel stuck, but if you're not looking and hit the screen hard, it will cost you.

                  The funny thing is this isn't that far off how the feature worked last year; the difference is the underlying physics that are driving the player movement, and the result is a completely different feature in terms of feel.
                  Will charges and blocking fouls act similarly?

                  Comment

                  • Xuriath
                    Rookie
                    • Jun 2010
                    • 163

                    #54
                    Re: What exactly is real-time physics?

                    ANother question. With the new physics will we finally be able to pump fake a foul? Like pump fake so the player jumps then shoot into them to draw a foul?

                    Comment

                    • stepsix
                      NBA Elite Developer
                      • Aug 2009
                      • 101

                      #55
                      Re: What exactly is real-time physics?

                      Originally posted by TUSS11
                      Will charges and blocking fouls act similarly?
                      Yes

                      Comment

                      • PVarck31
                        Moderator
                        • Jan 2003
                        • 16869

                        #56
                        Re: What exactly is real-time physics?

                        Just the thought of everything being different every time you play is making me salivate. Knowing that when I'm playing the game in January I will see something new. At least I assume this is what RTP will do for the game.

                        Oh and by the way, seeing the time and effort these guys are putting into this and still taking the time to talk to us is nothing short of amazing. This is how videogame development should be done in 2010.

                        Oh and one quick question, will the rim and net physics be improved?

                        Comment

                        • TUSS11
                          MVP
                          • Nov 2007
                          • 1483

                          #57
                          Re: What exactly is real-time physics?

                          Originally posted by pjv31_OS
                          Just the thought of everything being different every time you play is making me salivate. Knowing that when I'm playing the game in January I will see something new. At least I assume this is what RTP will do for the game.

                          Oh and by the way, seeing the time and effort these guys are putting into this and still taking the time to talk to us is nothing short of amazing. This is how videogame development should be done in 2010.
                          Agree 100%

                          Originally posted by pjv31_OS
                          Oh and one quick question, will the rim and net physics be improved?
                          He said they will tweak it, but no over-haul this year.

                          Comment

                          • ©roke
                            Pro
                            • Sep 2007
                            • 595

                            #58
                            Re: What exactly is real-time physics?

                            Originally posted by rEAnimator
                            Unfortunately the invisible wall is still there. I think we'll probably leave it for now, although I personally hate it. It opens up a can of worms though when you get rid of it that pull in crowds, getting the ball back into play, all that stuff. It could be done, but it's not worth donig at the expense of anything else we're working on right now since it doesn't really affect gameplay.

                            And yes, the ball will interact with all those things and should never warp again. We've made the ball much more dynamic and responsive to physics.

                            Tips, deflections, steals, the ball can do anything it can do in real life and leads to some really cool, emergent gameplay moments.
                            Regarding this, please, watch the 0:45 segment in this video



                            Can things like this happen, where everybody fights and actually touches the ball trying to catch a rebound? Or do the game predetermines who's grabbing it the moment the ball hits the rim (like last year)?

                            Oh, and thanks for all the info. I'm impressed so far, and I can not wait to put my hands on this game.

                            Comment

                            • Jay Smooth 00
                              Rookie
                              • Jun 2010
                              • 36

                              #59
                              Re: What exactly is real-time physics?

                              Originally posted by ©roke
                              Regarding this, please, watch the 0:45 segment in this video



                              Can things like this happen, where everybody fights and actually touches the ball trying to catch a rebound? Or do the game predetermines who's grabbing it the moment the ball hits the rim (like last year)?

                              Oh, and thanks for all the info. I'm impressed so far, and I can not wait to put my hands on this game.
                              Yes, hopefully, rebounds are not predetermined like '10
                              "I'm just here to share an input on how I feel about certain things. If you don't care please, dont try to come at me."

                              Comment

                              • Live Boii
                                Banned
                                • Sep 2009
                                • 127

                                #60
                                Re: What exactly is real-time physics?

                                Originally posted by rEAnimator
                                It's midnight here in Vancouver and I'm sitting at my desk working on Elite and answering questions when I get tired and need to take a break.

                                This is as much fun for me as it is for you guys. I'm excited about what we're doing, and very proud of it so far. It's fun to share that with people who appreciate it.
                                definitely appreciate it.

                                Comment

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