What exactly is real-time physics?
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
Re: What exactly is real-time physics?
Nothing is predetermined so you can have multiple people going up for the rebound, knocking each other out of the way while in mid air fighting for the ball. The game doesn't now who's going to get the ball until it's actually in their hands.Regarding this, please, watch the 0:45 segment in this video
Can things like this happen, where everybody fights and actually touches the ball trying to catch a rebound? Or do the game predetermines who's grabbing it the moment the ball hits the rim (like last year)?
Oh, and thanks for all the info. I'm impressed so far, and I can not wait to put my hands on this game.
I haven't seen three tips in a row like we saw in the video, but in theory it could happen...I think.Comment
-
Re: What exactly is real-time physics?
I am still waiting for an answer to does the ball actually come off the rim backboard with the proper opposite trajectory, velocity, angle, etc. based on how it arrives? Back rim three pointers = long/high rebounds etc or do they all pretty much fall in front of the basket like Live 10. I guess the better question is has this part of the game changed or is that a maybe next year thing? (not being a jerk, just asking)Nothing is predetermined so you can have multiple people going up for the rebound, knocking each other out of the way while in mid air fighting for the ball. The game doesn't now who's going to get the ball until it's actually in their hands.
I haven't seen three tips in a row like we saw in the video, but in theory it could happen...I think.Comment
-
Re: What exactly is real-time physics?
Geoff, does a player performing a gather get affected by a collision with the defense? I remember at the community event that gathers were quite abusable, unless the defender took a charge, and even then there wasn't much of a physical reaction from the ball handler. There should be a way to stick to a player performing a gather and make it harder for him to get closer to the basket provided that it wouldn't be a blocking foul.
Also, who would I talk to about the ball tracking?Comment
-
Re: What exactly is real-time physics?
Nice to read thatNothing is predetermined so you can have multiple people going up for the rebound, knocking each other out of the way while in mid air fighting for the ball. The game doesn't now who's going to get the ball until it's actually in their hands.
I haven't seen three tips in a row like we saw in the video, but in theory it could happen...I think.Comment
-
Re: What exactly is real-time physics?
Yes, the ball physics react with the proper trajectory. You should see quite a bit of variety in how the ball reacts since the trajectory of the ball is determined by your shot execution.I am still waiting for an answer to does the ball actually come off the rim backboard with the proper opposite trajectory, velocity, angle, etc. based on how it arrives? Back rim three pointers = long/high rebounds etc or do they all pretty much fall in front of the basket like Live 10. I guess the better question is has this part of the game changed or is that a maybe next year thing? (not being a jerk, just asking)Comment
-
Re: What exactly is real-time physics?
We still have the same problem with gathers that you saw at the community day, but I think we still have enough time to address it. I really don't want them to become an exploit so this is important for me.Geoff, does a player performing a gather get affected by a collision with the defense? I remember at the community event that gathers were quite abusable, unless the defender took a charge, and even then there wasn't much of a physical reaction from the ball handler. There should be a way to stick to a player performing a gather and make it harder for him to get closer to the basket provided that it wouldn't be a blocking foul.
Also, who would I talk to about the ball tracking?
What do you mean by ball tracking exactly?Comment
-
Re: What exactly is real-time physics?
Reanimator
So with the new real-time physics will we get moments like this with dunks.
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/5uRN7iJ5CqQ&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5uRN7iJ5CqQ&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/sPmJM5-HSi0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sPmJM5-HSi0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>Comment
-
Re: What exactly is real-time physics?
Yes to both videos.Reanimator
So with the new real-time physics will we get moments like this with dunks.
<object height="385" width="640">
<embed src="http://www.youtube.com/v/5uRN7iJ5CqQ&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"></object>
<object height="385" width="480">
<embed src="http://www.youtube.com/v/sPmJM5-HSi0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></object>Comment
-
Re: What exactly is real-time physics?
Where you blend between the animations so the player's arm(s) actually moves to where the ball is at vertically. I believe it was applied to steal animations and passing receptions. I think I heard a producer describe it as "blend spaces" also.Last edited by P-Dub; 06-24-2010, 04:29 PM.Comment
-
Re: What exactly is real-time physics?
Gotcha, OK. So if you're talking about the right stick to the left/right when playing defense that will likely be me. Haven't done much on it since you guys saw it though. My main focus will be on getting proper contest supported, like what we talked about after you guys played it.
The block/steal aspect of it belongs to another guy on the team.Comment
-
Re: What exactly is real-time physics?
Great question. If Reanimator's answer to this is yes. Then I hope that this won't be exploitable. I had a feeling that the cheesers will abuse this if ever they'll discover this. Of course they will always set an iso or pick n roll to their best player like James and then go with the crossover or maybe a spin move to get away with the defender for an easy dunk.
I hope that the fatigue system and double team effectiveness in elite 11 will play a huge role in the game coz in Live 10 it's pretty useless. Especially for run n gun style or dunkfest style gameplay by cheesers and kids.Comment

Comment