The reason I was asking was because of an idea I have about possibly using that technology in other areas.
One example would be to have backboard tracking so during a layup a player could automatically try to reach or lean in front of the backboard if he were behind it so layups would never hit the back of the backboard.
You could also add rim tracking and blend the arms and hands so they always look like they grab the rim when dunking.
Another example would be to track a defender or his arm during a shot contest and have a layup animation change in mid-air to avoid the shot block, based on right stick input. You could press down to bring the ball down or press to the side to either switch hands or stretch the arm at a different angle to avoid a block. Bringing the ball down on a baseline layup could result in a nice double clutch reverse layup.
Can you show the producer who worked on the stealing and blocking and see what he thinks?

I'm hoping Elite 11 makes me happy I bought a 360. Because so far, I've got to say that I had a lot more fun with last gen basketball. Sounds like Elite 11 might actually put the current gen's power to use!
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