NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
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"I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?" -
Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
oh boy...i can smell cheese coming on with this game. I can foresee people perfecting the timing and hitting 95 percent of their shots even if i'm in their face contesting every shot...this whole system seems flawed and primed for cheese abuse. I like that you can determine the shot success with your skill, but if a defender is in your face contesting you closely, you shouldn't even have a chance to make it.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
I don't really see how this can be cheesy..Its kinda hard to go straight up on the stick everytime, plus you still have to time it with the power IIRC which means you still have to know the form and when to release. Then when you factor in that a contest lowers your chances aswell, looks like an almost perfect system."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
But it never dawned on me that's how the games played out.
You seriously mean that the success of my last second jumper was basically some programmed algorithm calculation?
Hurts man...just hurts.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
so if im open and i time it right every time i will never miss. does not sound smart. i can juss rin with melo to his biggest mid range sweet spot master the timeing and make the shot 95 percent of the timeComment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
it doesn't affect anything in terms of basketball....get high percentage shots for good shooters on the spot they're comfortable. That's pretty realistic.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
that statement doesnt suprise me at all....ESPECIALLY about Live 10....actually makes everything so much clearer...Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
I can definitely tell in Live 10, especially when you play something like live run when you can tell when your finally gonna make a 3 because you missed a few earlier. If this explains my cold streaks in 2k10, then...smh. lol"I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
Live 10's shot calculations are in no way comparable to the complex calculations in 2k IMHO.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
It's been said, but when you're going up for a shot, your momentum and strength are stronger going up, then when your momentum is taking you back to the ground and then you try to release. I think naturally it just makes more sense that way.
Plus, I think it'll look better on the game animation-wise. Those banks shots with the guy coming up from the ground with an earlier release would look better than the coming back down look it had there.
Just my opinion, I think it'll work either way really, but personally just think the opposite might be better. I mean, the point is either way I can control it, which I really like, so I'll be cool with either.Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
oh boy...i can smell cheese coming on with this game. I can foresee people perfecting the timing and hitting 95 percent of their shots even if i'm in their face contesting every shot...this whole system seems flawed and primed for cheese abuse. I like that you can determine the shot success with your skill, but if a defender is in your face contesting you closely, you shouldn't even have a chance to make it.
If EA makes the sweet spot small enough / difficult enough, than if some guys "perfect the timing"- more power to them, they deserve to hit a high %. The key word being "perfect." Hopefully it's difficult enough that no one can completely "perfect" it.
But I definitely understand what you're saying if we're basing our understanding of bball games off of previous titles... for example, it's not that hard to get a perfect release in Live 10 / 2k10, so from that angle, we could be in trouble. But I'm really hoping Elite 11 is different- I think it has to be, they're not going to release a game with 95% FGs.
And when you said "if someone is in your face and your shot is contested, you shouldn't even have a chance to make it" ... that is just horrible haha. Why? Go tell that logic to MJ or Bird or Kobe and see what they say.
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
Its a basketball game, so the argument to hold it for more power (because thats how it is in other different non basketball games like bowling) is pretty weak.
I think the approach should be in a basketball universe what would make the most sense and give me the closest feeling to shooting a real basketball.
You guys nailed it with the shot stick accuracy, but as it stands now the power meter is the opposite of what it should be to replicate the feeling of shooting a real basketball, and what happens when you hold a jumpshot for too long.
When i release a shot too soon in real life, its usually too much legs probably not enough arc so it goes further.
When i release a shot too late i'm coming down, i no longer have the benefit of my legs to give the shot strength and it becomes all arms at that point, so the ball travels less distance."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
These games both implement this differently. I would be hesitant to lump one in with the other. Lives shooting heuristics have always been much much much more simplified than 2k's. One statement by one company especially a competitor should not be directly translated into another one unless you are absolutely certain about how its implemented.
Live 10's shot calculations are in no way comparable to the complex calculations in 2k IMHO."I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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I believe in this new system I am a bit skeptical, but cannot wait to get my hands on this demo to play and just shoot and perfect my moves..Now do we know how the option to use the old button configuration is going to playout will it work like NHL and give you classic controls but not let you do anything from the new control scheme and just for opinion sake what angle does everyone else prefer???Comment
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Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary
These games both implement this differently. I would be hesitant to lump one in with the other. Lives shooting heuristics have always been much much much more simplified than 2k's. One statement by one company especially a competitor should not be directly translated into another one unless you are absolutely certain about how its implemented.
Live 10's shot calculations are in no way comparable to the complex calculations in 2k IMHO.
A dice roll is a dice rollComment
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