NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

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  • Rocboyz101
    MVP
    • Aug 2009
    • 1550

    #76
    Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

    Originally posted by bigeastbumrush
    That's one of the worst things I ever heard. I wish I didn't know that.
    Yeah Im lookin at my current bball game like now..lol I wonder if both gms do that.
    "I'm so far ahead of my time, I'm bout to start another life
    Look behind you, I'm bout to pass you twice
    Back to the future and gotta slow up for the present
    I'm fast, dudes can't get past my past
    How they supposed to deal with my perfect present?"

    Comment

    • ParisB
      MVP
      • Jan 2010
      • 1699

      #77
      Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

      Originally posted by blues rocker
      oh boy...i can smell cheese coming on with this game. I can foresee people perfecting the timing and hitting 95 percent of their shots even if i'm in their face contesting every shot...this whole system seems flawed and primed for cheese abuse. I like that you can determine the shot success with your skill, but if a defender is in your face contesting you closely, you shouldn't even have a chance to make it.
      it's actually revolutionary and the best thing that can happen for a video game of basketball...pretty realistic the way the scheme will work

      Comment

      • Rocboyz101
        MVP
        • Aug 2009
        • 1550

        #78
        Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

        I don't really see how this can be cheesy..Its kinda hard to go straight up on the stick everytime, plus you still have to time it with the power IIRC which means you still have to know the form and when to release. Then when you factor in that a contest lowers your chances aswell, looks like an almost perfect system.
        "I'm so far ahead of my time, I'm bout to start another life
        Look behind you, I'm bout to pass you twice
        Back to the future and gotta slow up for the present
        I'm fast, dudes can't get past my past
        How they supposed to deal with my perfect present?"

        Comment

        • bigeastbumrush
          My Momma's Son
          • Feb 2003
          • 19245

          #79
          Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

          Originally posted by Rocboyz101
          Yeah Im lookin at my current bball game like now..lol I wonder if both gms do that.
          Yeah...I appreciate his honesty and all.

          But it never dawned on me that's how the games played out.

          You seriously mean that the success of my last second jumper was basically some programmed algorithm calculation?

          Hurts man...just hurts.

          Comment

          • rkonyx
            Rookie
            • Aug 2009
            • 14

            #80
            Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

            so if im open and i time it right every time i will never miss. does not sound smart. i can juss rin with melo to his biggest mid range sweet spot master the timeing and make the shot 95 percent of the time

            Comment

            • ParisB
              MVP
              • Jan 2010
              • 1699

              #81
              Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

              Originally posted by bigeastbumrush
              Yeah...I appreciate his honesty and all.

              But it never dawned on me that's how the games played out.

              You seriously mean that the success of my last second jumper was basically some programmed algorithm calculation?

              Hurts man...just hurts.
              umm, of course it'a a calculation. It's pretty obvious and also video game programming 101. Every game does it that way.

              it doesn't affect anything in terms of basketball....get high percentage shots for good shooters on the spot they're comfortable. That's pretty realistic.

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #82
                Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                that statement doesnt suprise me at all....ESPECIALLY about Live 10....actually makes everything so much clearer...

                Comment

                • Rocboyz101
                  MVP
                  • Aug 2009
                  • 1550

                  #83
                  Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                  I can definitely tell in Live 10, especially when you play something like live run when you can tell when your finally gonna make a 3 because you missed a few earlier. If this explains my cold streaks in 2k10, then...smh. lol
                  "I'm so far ahead of my time, I'm bout to start another life
                  Look behind you, I'm bout to pass you twice
                  Back to the future and gotta slow up for the present
                  I'm fast, dudes can't get past my past
                  How they supposed to deal with my perfect present?"

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #84
                    Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                    Originally posted by Rocboyz101
                    I can definitely tell in Live 10, especially when you play something like live run when you can tell when your finally gonna make a 3 because you missed a few earlier. If this explains my cold streaks in 2k10, then...smh. lol
                    These games both implement this differently. I would be hesitant to lump one in with the other. Lives shooting heuristics have always been much much much more simplified than 2k's. One statement by one company especially a competitor should not be directly translated into another one unless you are absolutely certain about how its implemented.

                    Live 10's shot calculations are in no way comparable to the complex calculations in 2k IMHO.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • Drocks
                      Rookie
                      • Sep 2006
                      • 209

                      #85
                      Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                      Originally posted by Vast
                      I feel it should be reversed.
                      High Power early release, and Low power late release.
                      I'm gonna have to agree with this. I love everything about the controls, EXCEPT this. I mean, obviously in reality as was stated, it'd be deeper than this, but if we're choosing, I'd rather have it this way.

                      It's been said, but when you're going up for a shot, your momentum and strength are stronger going up, then when your momentum is taking you back to the ground and then you try to release. I think naturally it just makes more sense that way.

                      Plus, I think it'll look better on the game animation-wise. Those banks shots with the guy coming up from the ground with an earlier release would look better than the coming back down look it had there.

                      Just my opinion, I think it'll work either way really, but personally just think the opposite might be better. I mean, the point is either way I can control it, which I really like, so I'll be cool with either.

                      Comment

                      • SacKings1999
                        Rookie
                        • Sep 2009
                        • 159

                        #86
                        Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                        Originally posted by blues rocker
                        oh boy...i can smell cheese coming on with this game. I can foresee people perfecting the timing and hitting 95 percent of their shots even if i'm in their face contesting every shot...this whole system seems flawed and primed for cheese abuse. I like that you can determine the shot success with your skill, but if a defender is in your face contesting you closely, you shouldn't even have a chance to make it.
                        While I hate cheese as much as the next guy... You need to stop and think about what you're saying first.

                        If EA makes the sweet spot small enough / difficult enough, than if some guys "perfect the timing"- more power to them, they deserve to hit a high %. The key word being "perfect." Hopefully it's difficult enough that no one can completely "perfect" it.

                        But I definitely understand what you're saying if we're basing our understanding of bball games off of previous titles... for example, it's not that hard to get a perfect release in Live 10 / 2k10, so from that angle, we could be in trouble. But I'm really hoping Elite 11 is different- I think it has to be, they're not going to release a game with 95% FGs.

                        And when you said "if someone is in your face and your shot is contested, you shouldn't even have a chance to make it" ... that is just horrible haha. Why? Go tell that logic to MJ or Bird or Kobe and see what they say .

                        Comment

                        • Vast
                          MVP
                          • Sep 2003
                          • 4015

                          #87
                          Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                          Originally posted by Vast
                          I feel it should be reversed.
                          High Power early release, and Low power late release.
                          ReAnimator what do you think about this?

                          Its a basketball game, so the argument to hold it for more power (because thats how it is in other different non basketball games like bowling) is pretty weak.

                          I think the approach should be in a basketball universe what would make the most sense and give me the closest feeling to shooting a real basketball.

                          You guys nailed it with the shot stick accuracy, but as it stands now the power meter is the opposite of what it should be to replicate the feeling of shooting a real basketball, and what happens when you hold a jumpshot for too long.

                          When i release a shot too soon in real life, its usually too much legs probably not enough arc so it goes further.

                          When i release a shot too late i'm coming down, i no longer have the benefit of my legs to give the shot strength and it becomes all arms at that point, so the ball travels less distance.
                          "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                          Comment

                          • Rocboyz101
                            MVP
                            • Aug 2009
                            • 1550

                            #88
                            Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                            Originally posted by Da_Czar
                            These games both implement this differently. I would be hesitant to lump one in with the other. Lives shooting heuristics have always been much much much more simplified than 2k's. One statement by one company especially a competitor should not be directly translated into another one unless you are absolutely certain about how its implemented.

                            Live 10's shot calculations are in no way comparable to the complex calculations in 2k IMHO.
                            Don't get me wrong, I'm sure 2ks way of going about this is a lot more complex, but still..I'm pretty sure they have some form of this. It seriously explains a lot of the wtf moments in the game..in someways its good so you don't make EVERY open shot, but it can be pretty annoying missing shots you know you should have made. But then again, I could be completely wrong and 2k could be using something different.
                            "I'm so far ahead of my time, I'm bout to start another life
                            Look behind you, I'm bout to pass you twice
                            Back to the future and gotta slow up for the present
                            I'm fast, dudes can't get past my past
                            How they supposed to deal with my perfect present?"

                            Comment

                            • ruggedrum
                              Banned
                              • Jun 2010
                              • 46

                              #89
                              I believe in this new system I am a bit skeptical, but cannot wait to get my hands on this demo to play and just shoot and perfect my moves..Now do we know how the option to use the old button configuration is going to playout will it work like NHL and give you classic controls but not let you do anything from the new control scheme and just for opinion sake what angle does everyone else prefer???

                              Comment

                              • ParisB
                                MVP
                                • Jan 2010
                                • 1699

                                #90
                                Re: NBA Elite 11 Video: Exclusive Shooting Fundamentals Developer Diary

                                Originally posted by Da_Czar
                                These games both implement this differently. I would be hesitant to lump one in with the other. Lives shooting heuristics have always been much much much more simplified than 2k's. One statement by one company especially a competitor should not be directly translated into another one unless you are absolutely certain about how its implemented.

                                Live 10's shot calculations are in no way comparable to the complex calculations in 2k IMHO.
                                How is it more complex? It basically works the same way. Takes the attributes, motion, defenders etc. into consideration

                                A dice roll is a dice roll

                                Comment

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