should an early release result in a short or long shot?

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  • thomonkey
    Banned
    • Sep 2009
    • 128

    #1

    should an early release result in a short or long shot?

    As of now, the system in NBA elite is that if you release early, the shot will go short, and if you release late, the shot will go long. To me, this is an abomination as far as the fundamentals of basketball go. Reanimator said that if we show a large response stating that early release should go long and late release should go short, they may change the power meter. So everybody please vote because i won't be able to enjoy shooting unless they change it.
    140
    An early release should make the ball go long, and a late release should make the ball go short.
    0%
    98
    An early release should make the ball go short, and a late release should make the ball go long.
    0%
    42
  • ©roke
    Pro
    • Sep 2007
    • 595

    #2
    Re: should an early release result in a short or long shot?

    Agree 100%. A late release definitely should make the ball going short. Or maybe even another system, where between the sweet spot and the end of the bar, the ball should go long.

    Something like this

    Comment

    • Tha_Kid
      All Star
      • Oct 2002
      • 6550

      #3
      Re: should an early release result in a short or long shot?

      Originally posted by thomonkey
      So everybody please vote because i won't be able to enjoy shooting unless they change it.
      I think that is an exaggeration without trying the game. I agree that early release should be a stronger shot and late a underpowered shot, but so do the devs. The reason they kept it the way it is was because playing it with that in mind threw people off. I'd prefer they change it to the more realistic option but its not a gamebreaker.

      Comment

      • thomonkey
        Banned
        • Sep 2009
        • 128

        #4
        Re: should an early release result in a short or long shot?

        Originally posted by Tha_Kid
        I think that is an exaggeration without trying the game. I agree that early release should be a stronger shot and late a underpowered shot, but so do the devs. The reason they kept it the way it is was because playing it with that in mind threw people off. I'd prefer they change it to the more realistic option but its not a gamebreaker.
        well that's why everyone is entitled to their own opinion. obviously the devs dont really think having an early release go long is very important or they would have made the early release go long. And yes, i know even before picking up the controls that i will not like shooting if they keep it this way. sometimes in life you know if you will like something before you try it. for example i dont like sea food, but id never had octopus. well somebody said if i haven't tried how can i not like it. and i ate it and nearly barfed.

        Comment

        • Superstarshooter32
          Banned
          • Jun 2010
          • 23

          #5
          Re: should an early release result in a short or long shot?

          No disrespect, but I think you guys are being a bit unreasonable. This is just video game logic, and long-time/passionate gamers know that.

          In any game where the right stick controls your action with a "sweet spot" mechanic like Elite, generally holding it too long results in your player doing something to too much of an extent (shooting a basketball too far, jumping too high/too far, throwing a wild haymaker, etc.), while not holding it long enough results in your player doing the action to not enough of an extent.

          Don't mess with the system in place IMO.

          Comment

          • thomonkey
            Banned
            • Sep 2009
            • 128

            #6
            Re: should an early release result in a short or long shot?

            Originally posted by Superstarshooter32
            No disrespect, but I think you guys are being a bit unreasonable. This is just video game logic, and long-time/passionate gamers know that.

            In any game where the right stick controls your action with a "sweet spot" mechanic like Elite, generally holding it too long results in your player doing something to too much of an extent (shooting a basketball too far, jumping too high/too far, throwing a wild haymaker, etc.), while not holding it long enough results in your player doing the action to not enough of an extent.

            Don't mess with the system in place IMO.
            making realistic games is all about balancing realism and gameplay, and i believe that this is a case where realism should win. Especially since some people will actually find a realistic power meter more intuitive. so for some people, realism AND gameplay will be better.

            Comment

            • Pokes404
              MVP
              • Jun 2008
              • 1720

              #7
              Re: should an early release result in a short or long shot?

              Any chance they can make this an option for people? Kind of like some games will let you choose whether you want directions to be reversed (like pressing down on the right stick makes you look up while pressing up makes you look down for example). It doesn't seem like it would be too difficult to do.

              I'd much rather have early releases be long. I think it would feel more natural to have it that way.

              Comment

              • funkysven
                Rookie
                • Aug 2003
                • 118

                #8
                Re: should an early release result in a short or long shot?

                Originally posted by Pokes404
                Any chance they can make this an option for people? Kind of like some games will let you choose whether you want directions to be reversed (like pressing down on the right stick makes you look up while pressing up makes you look down for example). It doesn't seem like it would be too difficult to do.

                I'd much rather have early releases be long. I think it would feel more natural to have it that way.
                Would be good if the user could toggle it to there liking. Then everyone would be happy. How hard would that be to implement?

                Comment

                • dirtypuppet
                  Rookie
                  • Aug 2009
                  • 199

                  #9
                  Re: should an early release result in a short or long shot?

                  Can't say until I play the demo. I get the logic of switching it around, but I'll have to 'feel' it first.

                  Comment

                  • Scruffychicken
                    Pro
                    • Feb 2010
                    • 934

                    #10
                    Re: should an early release result in a short or long shot?

                    I never thought about it until now, but when playing actual basketball, i know that personally when i have a quick release, it's typically a long shot, and on a late release it's short. I only say that because I'm including my jump into the timing. When I jump and wait till after my peak I will naturally lose power as I descend to the ground. I don't know if that makes any sense at all, sorry it's late.
                    Currently Playing: 16 Bit's and before

                    Twitter: DeyTukErJeobs

                    Comment

                    • thomonkey
                      Banned
                      • Sep 2009
                      • 128

                      #11
                      Re: should an early release result in a short or long shot?

                      Originally posted by michaeljordanjr
                      This concern boggles me, if you're holding the ball longer you're gaining more power:

                      <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/-o5O97GQSq0&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-o5O97GQSq0&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

                      Why would it go short? Someone want to provide evidence of this?

                      By all logic it will go LONG.
                      Here is proof.





                      this is an instructional video on how to shoot by pistol pete maravich, one of the best shooters of all time, arguably the best shooter of all time. start listening at 1:15.

                      to quote him "one of the most important things when you shoot a jump shot is to release the ball on the way up...you don't want to release the ball on the way down...[If I shoot on the way down] i'm going down, the balls going up, and what's going to happen is [the ball] is going to hit the front of the rim, it's going to be short."

                      this is why when i saw how they are handling the power meter i did a big wtf?
                      Last edited by thomonkey; 07-01-2010, 04:25 AM.

                      Comment

                      • dvir10
                        Rookie
                        • Jul 2009
                        • 496

                        #12
                        Re: should an early release result in a short or long shot?

                        Originally posted by michaeljordanjr
                        This concern boggles me, if you're holding the ball longer you're gaining more power:

                        <object height="385" width="480">


                        <embed src="http://www.youtube.com/v/-o5O97GQSq0&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="480"></object>

                        Why would it go short? Someone want to provide evidence of this?

                        By all logic it will go LONG.
                        your logic is wrong. the long you are in the air, the less power you have in your arms and the ball come short. try it your self and you get the picture.

                        Comment

                        • HoosierDaddy
                          Pro
                          • Jul 2005
                          • 863

                          #13
                          Re: should an early release result in a short or long shot?

                          I understand the concern by some of you, however, after playing the game you don't really notice a difference. After you get the timing down, you will release at the apex of the jump 9/10, or should. I would rather the devs concentrate on other aspects of the game, instead of changing something like this.

                          Comment

                          • mharlem
                            Banned
                            • Jul 2005
                            • 137

                            #14
                            Re: should an early release result in a short or long shot?

                            Originally posted by HoosierDaddy
                            I understand the concern by some of you, however, after playing the game you don't really notice a difference. After you get the timing down, you will release at the apex of the jump 9/10, or should. I would rather the devs concentrate on other aspects of the game, instead of changing something like this.
                            This

                            Comment

                            • P-Dub
                              Pro
                              • Jun 2007
                              • 596

                              #15
                              Re: should an early release result in a short or long shot?

                              I agree that switching it would be more realistic since the power of the jumpshot comes from the legs, so on the way down, you would actually just throw the ball using your arms, resulting in less power. However, the idea of the right stick being a power meter also makes sense for a video game. I think whichever way makes shots look more realistic for long and short releases, and bank shots is the way to go.

                              Comment

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