Real Time Physics just a general buzz-term for physicality?

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  • tybud
    Rookie
    • May 2008
    • 76

    #31
    Re: Real Time Physics just a general buzz-term for physicality?

    Originally posted by rEAnimator
    mid air collisions:

    -velocity and height of the two players
    -what action each player was performing
    -the direction each player was facing
    -the point of contact
    -the weight of the two players
    -the strength of the two players
    -the blocking and shot contact ratings for the two player (if it's a shot) or the rebounding rating (if it's a rebound)
    -relative position of the basket

    dribbling

    -the dribble rating
    -what action was performed on the sticks
    -are they in contact with a defender or not
    -are they "close" the being in contact with a defender
    -the angle to the net

    I think that about covers it, although I may have missed something.
    reanimator is all this stuff you just listed implemented in the videos that weve seen over the past few days.

    Comment

    • 2kfanatic
      Rookie
      • Dec 2008
      • 437

      #32
      Re: Real Time Physics just a general buzz-term for physicality?

      Originally posted by rEAnimator
      mid air collisions:

      -velocity and height of the two players
      -what action each player was performing
      -the direction each player was facing
      -the point of contact
      -the weight of the two players
      -the strength of the two players
      -the blocking and shot contact ratings for the two player (if it's a shot) or the rebounding rating (if it's a rebound)
      -relative position of the basket

      dribbling

      -the dribble rating
      -what action was performed on the sticks
      -are they in contact with a defender or not
      -are they "close" the being in contact with a defender
      -the angle to the net

      I think that about covers it, although I may have missed something.
      Looks pretty good,I just hope we can see these instance more often and hopefully fix the aesthetic part of it(But yeah I know this is not the focus this year).

      Comment

      • Boilerbuzz
        D* B**rs!
        • Jul 2002
        • 5154

        #33
        Re: Real Time Physics just a general buzz-term for physicality?

        Originally posted by rEAnimator
        The difference is that there is no predetermined outcome. Everything plays out in real time and changes based on the actions of the two players.
        Sure there is. Rebounding. You're saying that the results of whether or not the player grabs the rebound is indeterminate? That's sounds wildly random and would be impossible to balance. At some point, you must be able to determine if I'm going to get the rebound. If I'm Carlos Boozer trying to steal the ball from Chris Paul, are you telling me the game doesn't evaluate if I should get that steal?
        Last edited by Boilerbuzz; 09-06-2010, 09:35 PM.

        Comment

        • fatleg3
          MVP
          • Aug 2008
          • 3602

          #34
          Re: Real Time Physics just a general buzz-term for physicality?

          Originally posted by rEAnimator
          mid air collisions:

          -velocity and height of the two players
          -what action each player was performing
          -the direction each player was facing
          -the point of contact
          -the weight of the two players
          -the strength of the two players
          -the blocking and shot contact ratings for the two player (if it's a shot) or the rebounding rating (if it's a rebound)
          -relative position of the basket

          dribbling

          -the dribble rating
          -what action was performed on the sticks
          -are they in contact with a defender or not
          -are they "close" the being in contact with a defender
          -the angle to the net

          I think that about covers it, although I may have missed something.
          So you have to pay attention to the angle?
          I like

          Comment

          • mrprice33
            Just some guy
            • Jul 2003
            • 5986

            #35
            Seems like rebounding is determined by position and timing. But the ball will not warp to anyones hand and any tips will happen in real time.
            Originally posted by Boilerbuzz
            Sure there is. Rebounding. You're saying that the results of whether or not the player grabs the rebound is indeterminate? That's sounds wildly random and would be impossible to balance. At some point, you must be able to determine if I'm going to get the rebound. If I'm Carlos Boozer trying to steal the ball from Chris Paul, are you telling me the game doesn't evaluate if I should get that steal?

            Comment

            • Boilerbuzz
              D* B**rs!
              • Jul 2002
              • 5154

              #36
              Re: Real Time Physics just a general buzz-term for physicality?

              Originally posted by mrprice33
              Seems like rebounding is determined by position and timing. But the ball will not warp to anyones hand and any tips will happen in real time.
              Seems more like timing would be more important than anything else. But we will see.

              Comment

              • rEAnimator
                NBA Elite Developer
                • Jun 2010
                • 666

                #37
                Re: Real Time Physics just a general buzz-term for physicality?

                Originally posted by Boilerbuzz
                Sure there is. Rebounding. You're saying that the results of whether or not the player grabs the rebound is indeterminate? That's sounds wildly random and would be impossible to balance. At some point, you must be able to determine if I'm going to get the rebound. If I'm Carlos Boozer trying to steal the ball from Chris Paul, are you telling me the game doesn't evaluate if I should get that steal?
                It is deterministic, so if nothing changes the outcome is predictable given the initial state of the scenario.

                What I mean by not pre-determined is that the outcome can change depending on what the players on the court do.

                For example, if the defensive player has position and goes up for the rebound, he'll get it.

                If however, half way through his jump the offensive player on his back also decides to jump, the result could change.

                The offensive player might be able to reach over and get the ball if he has a significant height advantage and the timing is appropriate.

                Or perhaps he will be called for an over the back foul.

                Or maybe the contact will cause the defensive player to lose the ball.

                These different outcomes are determined by simulating the physics and the inputs of the players as the situation unfolds.

                In last years game, as soon as the first person went up for the ball, that would be it. Everything about the outcome was known and would not change.

                That's why the game became predictable. People complaining about the self tip rebound always playing out the same.

                This year it is dynamic.

                Comment

                • clivo1050
                  Pro
                  • Aug 2006
                  • 715

                  #38
                  Re: Real Time Physics just a general buzz-term for physicality?

                  I didn't think over-the-back fouls were in the game?

                  Comment

                  • Boilerbuzz
                    D* B**rs!
                    • Jul 2002
                    • 5154

                    #39
                    Re: Real Time Physics just a general buzz-term for physicality?

                    Originally posted by rEAnimator
                    It is deterministic, so if nothing changes the outcome is predictable given the initial state of the scenario.
                    But you can't rely on a user-driven application to be stable. So change is just about guaranteed. Like I said, there's can be some balancing headaches because of this.

                    Originally posted by rEAnimator
                    What I mean by not pre-determined is that the outcome can change depending on what the players on the court do.

                    For example, if the defensive player has position and goes up for the rebound, he'll get it.

                    If however, half way through his jump the offensive player on his back also decides to jump, the result could change.
                    The offensive player might be able to reach over and get the ball if he has a significant height advantage and the timing is appropriate.

                    Or perhaps he will be called for an over the back foul.

                    Or maybe the contact will cause the defensive player to lose the ball.

                    These different outcomes are determined by simulating the physics and the inputs of the players as the situation unfolds.
                    So the outcome is in fact "pre-determined" (using quotes here) as long as the inputs remain stable to a point. But this is how other games that allow branching operate, so that's cool.

                    Originally posted by rEAnimator
                    In last years game, as soon as the first person went up for the ball, that would be it. Everything about the outcome was known and would not change.

                    That's why the game became predictable. People complaining about the self tip rebound always playing out the same.

                    This year it is dynamic.
                    BINGO! This has been my gripe about the balance of Live for YEARS. And I thank you for actually fixing it. Thank you! Thank you! Thank you!

                    Thanks so much for the exchange man. It's been very informative. Frankly, as I said before, what you're doing isn't necessarily new to the industry, but it's a fantastic new addition to the game. Stay the course!

                    Comment

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