Real Time Physics just a general buzz-term for physicality?
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Re: Real Time Physics just a general buzz-term for physicality?
mid air collisions:
-velocity and height of the two players
-what action each player was performing
-the direction each player was facing
-the point of contact
-the weight of the two players
-the strength of the two players
-the blocking and shot contact ratings for the two player (if it's a shot) or the rebounding rating (if it's a rebound)
-relative position of the basket
dribbling
-the dribble rating
-what action was performed on the sticks
-are they in contact with a defender or not
-are they "close" the being in contact with a defender
-the angle to the net
I think that about covers it, although I may have missed something.Comment
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Re: Real Time Physics just a general buzz-term for physicality?
Sure there is. Rebounding. You're saying that the results of whether or not the player grabs the rebound is indeterminate? That's sounds wildly random and would be impossible to balance. At some point, you must be able to determine if I'm going to get the rebound. If I'm Carlos Boozer trying to steal the ball from Chris Paul, are you telling me the game doesn't evaluate if I should get that steal?Last edited by Boilerbuzz; 09-06-2010, 09:35 PM.Comment
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Re: Real Time Physics just a general buzz-term for physicality?
mid air collisions:
-velocity and height of the two players
-what action each player was performing
-the direction each player was facing
-the point of contact
-the weight of the two players
-the strength of the two players
-the blocking and shot contact ratings for the two player (if it's a shot) or the rebounding rating (if it's a rebound)
-relative position of the basket
dribbling
-the dribble rating
-what action was performed on the sticks
-are they in contact with a defender or not
-are they "close" the being in contact with a defender
-the angle to the net
I think that about covers it, although I may have missed something.
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Seems like rebounding is determined by position and timing. But the ball will not warp to anyones hand and any tips will happen in real time.Sure there is. Rebounding. You're saying that the results of whether or not the player grabs the rebound is indeterminate? That's sounds wildly random and would be impossible to balance. At some point, you must be able to determine if I'm going to get the rebound. If I'm Carlos Boozer trying to steal the ball from Chris Paul, are you telling me the game doesn't evaluate if I should get that steal?Comment
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Re: Real Time Physics just a general buzz-term for physicality?
Seems more like timing would be more important than anything else. But we will see.Comment
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Re: Real Time Physics just a general buzz-term for physicality?
Sure there is. Rebounding. You're saying that the results of whether or not the player grabs the rebound is indeterminate? That's sounds wildly random and would be impossible to balance. At some point, you must be able to determine if I'm going to get the rebound. If I'm Carlos Boozer trying to steal the ball from Chris Paul, are you telling me the game doesn't evaluate if I should get that steal?
What I mean by not pre-determined is that the outcome can change depending on what the players on the court do.
For example, if the defensive player has position and goes up for the rebound, he'll get it.
If however, half way through his jump the offensive player on his back also decides to jump, the result could change.
The offensive player might be able to reach over and get the ball if he has a significant height advantage and the timing is appropriate.
Or perhaps he will be called for an over the back foul.
Or maybe the contact will cause the defensive player to lose the ball.
These different outcomes are determined by simulating the physics and the inputs of the players as the situation unfolds.
In last years game, as soon as the first person went up for the ball, that would be it. Everything about the outcome was known and would not change.
That's why the game became predictable. People complaining about the self tip rebound always playing out the same.
This year it is dynamic.Comment
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Re: Real Time Physics just a general buzz-term for physicality?
What I mean by not pre-determined is that the outcome can change depending on what the players on the court do.
For example, if the defensive player has position and goes up for the rebound, he'll get it.
If however, half way through his jump the offensive player on his back also decides to jump, the result could change.
The offensive player might be able to reach over and get the ball if he has a significant height advantage and the timing is appropriate.
Or perhaps he will be called for an over the back foul.
Or maybe the contact will cause the defensive player to lose the ball.
These different outcomes are determined by simulating the physics and the inputs of the players as the situation unfolds.
In last years game, as soon as the first person went up for the ball, that would be it. Everything about the outcome was known and would not change.
That's why the game became predictable. People complaining about the self tip rebound always playing out the same.
This year it is dynamic.
Thanks so much for the exchange man. It's been very informative. Frankly, as I said before, what you're doing isn't necessarily new to the industry, but it's a fantastic new addition to the game. Stay the course!Comment
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