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Klocker2 said:
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jmood88 said:
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tenth said:
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jmood88 said:
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tenth said:
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the higher the difficulty level, the fiercer the computer will storm back and beat you in the fourth quarter. It's like all of a sudden, your team gets ice cold, but the computer can drain fade-aways from the arc like he's standing under the basket.
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Well that clinches it, ESPN for me again this year. Live looked great in the vids, but there's nothing more frustrating than EA's patented late game catch-up AI.
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I'm sure at least one person will tear into me and call it "realistic".
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They'll probably say that you can't play the game or that it happens in real life so it has to be in the game. But the point is in real life you can feel if your shot is right and you can choose whether to shoot it or not. But in a video game the computer chooses what shots you make or what rebounds you get.
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Well comebacks happen nowhere more frequently than in the REALISTIC


As for "feeling whether your shot is on", I wouldn't know how anyone (not even SEGA) could implement that into a video game.

But then again...I'm more into a fun game rather than trying to simulate a game to an average % of everything all the time.
Life just doesn't happen in averages....there are peaks and valleys.

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I know they can't simulate that but having the computer just able to make every shot just so that the computer can win isn't good.
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