But, that doesn't equate realism. First the simmed stats. I know you can set the simmed games' quarter length but so could you in ID 2003 and some stats were way off. How is it in Live 2004? Then what about the AI? Just what does the AI do on the court? Does it adjust tactics during games, use its stars, does playing different teams feel like playing different teams? Do guards and small forwards get rebounds realistically? How does the CPU play on offense, is it aware of time and current score, is it able to recognise weaknesses in your defense and take advantage? In a similar fashion, how smart is the CPU on defense? Just generally, if you have found yourself a decent set of sliders, how sim (aka fun) is the game?
Oh yeah, if someone has gotten to the off-season already, is the free agent AI as bad as IGN says it is. According to IGN the CPU doesn't sign star free agents even if they were able to and thus you can sign them for minimun salaries and form a super team. Or if you don't sign them, NBA stars are sitting in the free agency pool. Please tell me this isn't the case, that it's just IGN again impersonating sports reviewers.

Damn, that's a lot of questions. Anyway, I have ID 2003 and I was looking forward to ID 2004. But now that Live is apparently a sim and it has stuff like separate shoot buttons and the pro hop among other things I'm interested. ID doesn't seem to have made some of those advances that I was hoping they had. Now I'm just gonna buy whichever is the better simulation.
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