Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

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  • Boilerbuzz
    D* B**rs!
    • Jul 2002
    • 5154

    #91
    Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

    Originally posted by Paul Pierce
    I don't understand you guys. You want a quality game but you EA to pick people fast so they can have people that know nothing about basketball to make the game. Not just you but a lot of people are contradicting themself.
    1. There are some GOOD people out there looking for jobs.
    2. There are some GOOD people at Tiburon already.
    3. Convincing good people to go to EA is not as easy as people think, but EA CAN attract the talent if they feel it's important enough. You should have heard the blitz they put on to improve Madden 2001 and the other one after 2K5 hit the shelves. It was crazy. If they want people, the pull out all of the stops to get them.

    Comment

    • NoTiCe_O
      Pro
      • May 2009
      • 969

      #92
      Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

      Originally posted by Boilerbuzz
      You got to understand something though - in the industry, the ONLY think EA has going for them in terms of attracting talent is compensation. Devs that have a choice and don't care about the money as much actually AVOID that place. On the whole, that is...
      Your talking about devs that have a choice and that don't care about the money as much avoid EA. Well maybe that's the reason it took them until this November to actually put together a full team. They had to find the people who cared more about the game and genre more than a title or money; not to mention the developers they hired had to want to work for EA (voted Americas worst company).

      There are people who DO care about the money, and have the credentials but don't really have a connection with the game their creating, they'll just punch codes because that's where the money is. That's who EA could easily get, but avoided this time around.
      Twitter - @OtistheOriginal

      Comment

      • Boilerbuzz
        D* B**rs!
        • Jul 2002
        • 5154

        #93
        Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

        Originally posted by NoTiCe_O
        Your talking about devs that have a choice and that don't care about the money as much avoid EA. Well maybe that's the reason it took them until this November to actually put together a full team. They had to find the people who cared more about the game and genre more than a title or money; not to mention the developers they hired had to want to work for EA (voted Americas worst company).

        There are people who DO care about the money, and have the credentials but don't really have a connection with the game their creating, they'll just punch codes because that's where the money is. That's who EA could easily get, but avoided this time around.
        You may not want to hear this, but there are MANY more devs that care more about the money. So, for EA, that makes it easy. However, again, the good ones do normally have a choice and many do choose to avoid EA (if they are not there getting paid well already). Frankly, based on my experiences with EA, I don't think the guys that make the final decisions care as much about the *game* as they do about the bottom line. And that's fine if it's their job. Most of them know that a good game is good for the bottom line.

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        • NoTiCe_O
          Pro
          • May 2009
          • 969

          #94
          Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

          Originally posted by Boilerbuzz
          You may not want to hear this, but there are MANY more devs that care more about the money. So, for EA, that makes it easy. However, again, the good ones do normally have a choice and many do choose to avoid EA (if they are not there getting paid well already). Frankly, based on my experiences with EA, I don't think the guys that make the final decisions care as much about the *game* as they do about the bottom line. And that's fine if it's their job. Most of them know that a good game is good for the bottom line.
          I know that, but the question was "why did it take EA more than a year to put a team together, they've had 3 years" etc.

          What I'm simply saying is, the reason it might have taken them until last November to put a team together is because of the process it takes to hire talent that actually knows the game of basketball, is dedicated to quality work, and want to see the game succeed.

          My point was if EA wanted to hire some top developers who only cared about money it would be no hassle, and wouldn't have taken them until last November to do. The fact that their team was fully completed last November tells me that the team is choosing Quality over Quantity.
          Last edited by NoTiCe_O; 07-11-2012, 02:40 PM.
          Twitter - @OtistheOriginal

          Comment

          • Boilerbuzz
            D* B**rs!
            • Jul 2002
            • 5154

            #95
            Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

            Originally posted by NoTiCe_O
            I know that, but the question was "why did it take EA more than a year to put a team together, they've had 3 years" etc.

            What I'm simply saying is, the reason it might have taken them until last November to put a team together is because of the process it takes to hire talent that actually knows the game of basketball, is dedicated to quality work, and want to see the game succeed.

            My point was if EA wanted to hire some top developers who only cared about money it would be no hassle, and wouldn't have taken them until last November to do. The fact that their team was fully completed last November tells me that the team is choosing Quality over Quantity.
            I would like to believe that, but history speak otherwise. I've said it before - the NBA Live/Elite team had MANY guys on that staff that knew the game and LOVED the game. Yet, they were handcuffed by the wrong people. And I have no reason whatsoever to believe that this dynamic is no different at Tiburon. It's not being negative. I'm just saying that there have been plenty of good ideas floating around Tiburon, yet Madden is still stagnant as a football game. Good tech demo, but not the best game.

            Comment

            • NoTiCe_O
              Pro
              • May 2009
              • 969

              #96
              Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

              Originally posted by Boilerbuzz
              I would like to believe that, but history speak otherwise. I've said it before - the NBA Live/Elite team had MANY guys on that staff that knew the game and LOVED the game. Yet, they were handcuffed by the wrong people. And I have no reason whatsoever to believe that this dynamic is no different at Tiburon. It's not being negative. I'm just saying that there have been plenty of good ideas floating around Tiburon, yet Madden is still stagnant as a football game. Good tech demo, but not the best game.
              Well the Elite team may have had "many" guys that knew basketball, but the head man was the creator of a Hockey game, those guys were only gonna be as good as their leader.

              This time around the head guy is a man who actually played basketball at the college level and who grew up around basketball. I'm sure he knows the game, and that's the type of person you need to run a game like this. To me it seems they wanted to hire like-minded developers who not only know basketball but actually enjoy it. That's enough reason for me to have some optimism about the games dynamics
              Twitter - @OtistheOriginal

              Comment

              • Boilerbuzz
                D* B**rs!
                • Jul 2002
                • 5154

                #97
                Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

                Originally posted by NoTiCe_O
                Well the Elite team may have had "many" guys that knew basketball, but the head man was the creator of a Hockey game, those guys were only gonna be as good as their leader.

                This time around the head guy is a man who actually played basketball at the college level and who grew up around basketball. I'm sure he knows the game, and that's the type of person you need to run a game like this. To me it seems they wanted to hire like-minded developers who not only know basketball but actually enjoy it. That's enough reason for me to have some optimism about the games dynamics
                Only problem with that is that the true "head man" may not be the person you hope. We will see.

                Comment

                • liberaluser
                  Rookie
                  • Sep 2009
                  • 189

                  #98
                  Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

                  I'm sick of buzzwords like "innovation" or "never before seen in a basketball video game." EA is all hype, no bite.

                  We don't need any "innovation" from Live at all, just good basketball fundamentals to begin with.

                  Meanwhile 2K is giving us straight talk about fixing any lingering animation hitches, improving the passing and making defense stronger. All important for gameplay not gimmicks for the back of the box.

                  2K's still evolving play calling system is a more interesting feature than anything EA is proposing with Elite or Live 13.

                  Comment

                  • King_B_Mack
                    All Star
                    • Jan 2009
                    • 24450

                    #99
                    Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

                    Didn't they also say that they spent a large chunk of time in that first year going through the Elite code for things to salvage from it?

                    Comment

                    • liberaluser
                      Rookie
                      • Sep 2009
                      • 189

                      #100
                      Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

                      Originally posted by King_B_Mack
                      Didn't they also say that they spent a large chunk of time in that first year going through the Elite code for things to salvage from it?
                      Which begs the question, why didn't they start from where Live 10 was and work on the fundamentals for two years? Have the sales pitch be, "this is real basketball, obess fanboys over minute details we added cause it's in the game!"

                      What was worth saving about Elite exactly?
                      Last edited by liberaluser; 07-12-2012, 12:44 AM.

                      Comment

                      • 22cedric
                        Pro
                        • Jan 2012
                        • 501

                        #101
                        Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

                        Originally posted by liberaluser
                        Which begs the question, why didn't they start from where Live 10 was and work on the fundamentals for two years? Have the sales pitch be, "this is real basketball, obess fanboys over minute details we added cause it's in the game!"

                        What was worth saving about Elite exactly?
                        There are embarrassments in the video game world, and then there is what EA Sports is trying to overcome with the forthcoming release of “NBA Live 13.” In September 2010, EA Sports released an online demo version of “NBA Elite 11,” its last attempt at a basketball simulation video game. Within hours, the Internet was aflame with stories of massive glitches in the game. In particular, a fan-made gameplay video went viral showing Los Angeles Lakers center Andrew Bynum stuck at midcourt with his arms stretched out horizontally while the other nine players on the virtual court moved around him. The fallout from the so-called “Jesus Bynum” video was swift and severe. EA Sports within a week announced a delay to the planned retail release of “NBA Elite 11.” And six weeks later, EA Sports formally announced there would be no release at all for the title and moved its basketball game development work into extended hiatus. Such moves often signal the end of a gaming franchise altogether, similar to how rival publisher 2K Sports stopped producing new versions of its “NHL 2K” hockey game and then quietly discontinued the entire series after an 11-year run. But EA Sports, a 21-year licensee of the NBA, is instead seeking a marketplace rebirth virtually unheard of in video games, and even sports licensing at large. Since the decision to eliminate “NBA Elite 11,” EA Sports has shifted production of its basketball game from its EA Canada studios outside Vancouver to its Tiburon facility in Orlando; took a second year off from releasing an NBA simulation title to the public; built an entirely new basketball development team; signed a new multiyear license with the NBA; and reverted back to its previous “NBA Live” name for the title. A cover announcement for “NBA Live 13” will arrive early this summer, perhaps around the June 28 NBA draft. The moves, collectively, have cost the company an undisclosed sum well into eight figures. More substantively, EA Sports will be testing the good will of a notoriously fickle and demanding video gaming audience that obsessively rates and debates the smallest details of every game, and certainly has not forgotten the problems of 2010. And once “NBA Live 13” hits retail shelves in October, it will again be competing against 2K Sports’ “NBA 2K” series. During the EA Sports basketball hiatus, “NBA 2K” effectively used a strong core product and an exclusive relationship with Michael Jordan to sell more than 5 million copies per year and become the second most popular sports video game in the U.S., trailing only EA Sports’ “Madden NFL.” “[2K Sports] has a really good game, but there are things we can do better,” said Dale Jackson, EA Sports vice president and general manager for “NBA Live 13,” with a mix of humility and bravado. “We know this isn’t going to be the biggest thing right out of the box, but this is a big, important franchise for us.” Break it down, build it back up


                        Not everything from the aborted “NBA Elite 11” was scrapped. Among the saved and subsequently enhanced elements was a deep integration with ESPN announcers, including the network’s lead NBA team of Mike Breen and Jeff Van Gundy, and graphics to provide a more realistic feel to the game.

                        Comment

                        • liberaluser
                          Rookie
                          • Sep 2009
                          • 189

                          #102
                          Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

                          Originally posted by 22cedric
                          http://www.sportsbusinessdaily.com/J...th/EA-NBA.aspx

                          Not everything from the aborted “NBA Elite 11” was scrapped. Among the saved and subsequently enhanced elements was a deep integration with ESPN announcers, including the network’s lead NBA team of Mike Breen and Jeff Van Gundy, and graphics to provide a more realistic feel to the game.
                          The presentation package sounds good, but it seems like gameplay has suffered big time. It's not up to "consumers to adjust," as the EA Sports head exec Wilson says, it's up to them to delivery a good product.

                          And I can't believe EA continues talking about having a 3 year plan that won't be followed. In truth how the game does in sales will determine what next year's three year plan will be!
                          Last edited by liberaluser; 07-12-2012, 01:34 AM.

                          Comment

                          • 23
                            yellow
                            • Sep 2002
                            • 66469

                            #103
                            Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

                            Originally posted by King_B_Mack
                            Didn't they also say that they spent a large chunk of time in that first year going through the Elite code for things to salvage from it?
                            Is that before or after they spent 100 hours on faces instead of gameplay?

                            Comment

                            • ©roke
                              Pro
                              • Sep 2007
                              • 595

                              #104
                              Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

                              Originally posted by 23
                              Is that before or after they spent 100 hours on faces instead of gameplay?

                              You know that a coder can work on gameplay while a graphic designer works on faces, right?

                              Comment

                              • Muzyk23
                                MVP
                                • Feb 2003
                                • 4192

                                #105
                                Re: Interview: NBA LIVE 13 Features Gameplay Never Seen Before In Basketball

                                Originally posted by ©roke
                                You know that a coder can work on gameplay while a graphic designer works on faces, right?
                                right, but why would they emphasize the latter?
                                NBA

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