NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Collapse
Recommended Videos
Collapse
X
-
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Right now I'm working on a alley to my SG or sf while calling a cut play to the bbasket. Seen the CPU pull it off once.@KingTate84 on twitter.Comment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
If they can fix that area of that game along with more control over the ball handler ill forget about sliders for one more year lol@KingTate84 on twitter.Comment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Haven't played with everyone yet but ea did an pphenomenal job with Durant!! Was watching a cavs vs thunder CPUgame last nnightand iI thought it was really kd from the way hecomes off sscreens lol@KingTate84 on twitter.Comment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Spurs-Cavs 5 Min Quarters, Superstar, with impressions commentary
<iframe width="560" height="315" src="//www.youtube.com/embed/NDKa1eMGcGg?list=UUiuWochyL2PIWbO7xlWI4fQ" frameborder="0" allowfullscreen></iframe>Comment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Anyone wanna get a game in online? PS4?Comment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
I think I know why points in the paint are so high.
You can't really make the CPU pick up thier dribble with contact, certainly not with the frequency and probability of that on the CPU D end when you are dribbling.
It's the second component to the force field defense they have. One they repel you and Two if you keep pushing into them the game makes your player pick up his dribble.
Now on your D end the CPU can just push into you and push you back no matter the size of your player AND retain the dribble.
I know they can't/won't/shouldn't give us the force field but they could at least make our defenders with a serious size advantage force them to pick up the dribble if we establish a good defensive position.
The user just needs something to counter the force the CPU has going to the rim.
If you want to see it in action for observation purposes just control your PG and move him to the side allowing the CPU pg the lane. Then try to defend his attack down the lane.
The only way you have any success is if your defender times his jump and knocks the shot away. You can't use any defensive will and strength to keep them from the hoop. It's not something our controlled players have to use.Last edited by BL8001; 11-03-2014, 09:26 AM.resident curmudgeonComment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
I am sorry... but I have to say since Live 15 has come out I have been playing it exclusively.. after a few days of playing straight(without playing any other game) I felt like playing the other game(2k) after just one quarter I quickely close the app and put back on Live 15.. now not saying the other game is trash.. but Live does something different that feels just rite.. game play is fun.. starting to get more and more realistic.. ball movement is great.. spacing needs to be tweaked.. why did they take the bounce pass out??? I remember in Live 14 it was double tap the pass button. or lobs to the post..
Live has been out the game for the past few years.. tComment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
I honestly don't know how I feel about the game yet, I've been playing and playing. Superstar exclusively, except for a few ultimate team games. The dribbling controls feel like ISO motion which I really don't like. I remember when live once had one to one dribble controls with the right stick, not canned animations that the sticks activate. Am I dreaming? The sticks need to be tightened all around, maybe its their way of simulating momentum, but I'd prefer them tighter.
the more I play the game, the more I see canned animations. there are times I KNOW the CPU will score before they do because the animation looks different when its initiated. I watched Damian lillard from a STANDSTILL at the top of the key behind the three point line take two and a half steps then dunk the ball! Really? dunk from the three point line without dribbling?
I'm having alot of fun! IM HAVING FUN PLAYING THE GAME!!!
but after playing, I really see almost all of the issues I saw from last year. But I think its just the method they use at this point. There's no way you can do two man motion capture, even four man motion capture and accurately simulate this beautiful game called basketball. The reason being when you copy and paste different four man interactions it just doesn't mix. at this point motion capture in general for ALL SPORTS GAMES needs to be overhauled.
This engine is showing it's age. I'm telling you this is the same engine that's being used since live 05,06 maybe older. Of course with new updates but it definitely is. Not that I expected different but the new skins expose alot more because the realistic looking players remind you they're fake when they start canned animations
the pick and roll it's fun until I'm stuck in an animation that pulls me into the screener even though I avoided the screen then I watch the roller get an easy basket because I can't pull away from the screener even though my back is to him. And there's so much clipping in the paint. And
the drop step button is really flawed. Maybe how I use it is flawed. It could really just be me which is why I started my post with I don't know how I feel. But I also don't like the canned lines from Mike been everytime I press Y in the post. The line happens on the press of the button before the move I'd even done.
Also, teams run two different offensive sets, 30 teams and my only choices are 3-2 or 1-4 high? Whoa! How about a create a play book. Where we could design or own plays in a practice setting, literally design each route for each player down to the shouted each player needs. And I'm saying this! You guys have to come up with a NEW way to no cap because the way you guys are no capping just won't capture real basketballLast edited by ifitbeginsitends; 11-03-2014, 12:37 PM.Comment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Sometimes i just go to the practice and imagine the possibilities, lol....there you can really see how smooth movement COULD be without all the suction, odd interactions. Live is on its way man, there are just some things that need to be ironed out...
Simple things like hitting cutters or a quick pass to a big for a mid range jumper are more cumbersome than they should be either because of a delay in the pass itself of some weird lead animation moving the big away from where they should be...it really hurts the pick and pop game...
Definitely enjoying the game for what it is though...just want to see it get better..Comment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
I honestly don't know how I feel about the game yet, I've been playing and playing. Superstar exclusively, except for a few ultimate team games. The dribbling controls feel like ISO motion which I really don't like. I remember when live once had one to one dribble controls with the right stick, not canned animations that the sticks activate. Am I dreaming? The sticks need to be tightened all around, maybe its there way of simulating momentum, but I'd prefer them tighter.
the more I play the game, the more I see canned animations. there are times I KNOW the CPU will score before they do because the animation looks different when its initiated. I watched Damian lillard from a STANDSTILL at the top of the key behind the three point line take two and a half steps then dunk the ball! Really?
I'm having alot of fun, but after playing, I really see almost all of the issues I saw from last year. But I think its just the method they use at this point. There's no way you can do two man motion capture, even four man motion capture and accurately simulate this beautiful game called basketball. The reason being when you copy and paste different four man interactions it just doesn't mix. This engine is showing it's age. I'm telling you this is the same engine that's being used since live 05,06 maybe older. Of course with new updates but it definitely is. Not that I expected different but the new skins expose alot more because the realistic looking players remind you they're fake when they start canned animations
the pick and roll it's fun until I'm stuck in an animation that pulls me into the screener even though I avoided the screen then I watch the roller get an easy basket because I can't pull away from the screener even though my back is to him. And there's so much clipping in the paint. And
the drop step button is really flawed. Maybe how I use it is flawed. It could really just be me which is why I started my post with I don't know how I feel. But I also don't like the canned lines from Mike been everytime I press Y in the post. The line happens on the press of the button before the move I'd even done.
Also, teams run two different offensive sets, 30 teams and my only choices are 3-2 or 1-4 high? Whoa! How about a create a play book. Where we could design or own plays in a practice setting, literally design each route for each player down to the shouted each player needs. And I'm saying this! You guys have to come up with a NEW way to no cap because the way you guys are no capping just won't capture real basketballComment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
I've seen a few end of game celebrations here lately. One being the Trevor Ariza "MJ" jump that I posted earlier. Another one it was like Lebron went over towards the scorers table at center court and did a "Come ON! Hype the crowd" type of thing. Unfortunately the replay didn't work on the second one. Cut out directly after the buzzer.Twitter - WTF_OS
#DropMeAFollowComment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
Yeah it seems the post game on court stuff is there but it doesn't show right.
I noticed this in my last game. When the game ended I clicked on replay wondering what it would replay.
To my surprise it replayed the post game. It was glitchy but it worked.
My players filtered off the court and bench players got up to shake hands and talk with them.
It's in there, it's just like EA is ending the game too soon post final whistle so the game doesn't display the post game activity.
To explain glitchy...it showed the players shaking hands and talking and then skipped forward like 4 seconds. What I saw was the players warped to new locations on the court but continued to shake hands and talk.
Hmmm...maybe this is why post game activity isnt showing, maybe it was glitchy like this so they just end the game right at the whistle to not show it.
I will grab some video, I am sure it occurs every game if you go look at the instant replay after the game ends.Last edited by BL8001; 11-03-2014, 11:32 AM.resident curmudgeonComment
-
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
This so didn't work against the Pacers last night, because I had this set all game long and they still shot 60% from 3pt land.Comment
Comment