My hope is we can amass some clips and communication here so they can look in to fixing some things next year.
One of the biggest misconceptions is that since these are basketball video games, defense is looked at as boring or secondary, the funny part about this is defense can be a whole game in itself. I would liek to see this reflected in live 17 and moving forward.
I have been playing the demo and too many times i feel as though i cannot affect the game on the defensive end, I felt this way in live 15 as well, and even though it's a demo i have seen nothing that suggests this will be any different.
On ball defense basically feels like two opposing magnets facing each other, forcefields, no real (consistent) in between body up type aggressive defensive animations, on a drive the offensive player gets a speed burst and you get moved out of the way, there is no real respect to angles, or if there is there are no visual cues just invisible boxes pressing against each other.
Paint defense feels pretty much like a hope/wish tactic, i never feel like i can DO anything to stop anyone accept hit the block button and hope i get a block, i cant force baseline, middle, I cant really DO anything except pray.
I don't have all of the answers, but i wanted to start the dialouge. I really feel like the game has a lot of work to do on this end of the court and we should be able to discuss these things, maybe with video clips and constructive conversation all year.
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