I'm with you all the way and hope others will join us in this discovery soon. In my case I actually purchased 2k16 but have not played it as much. It is a good game and several problem areas were addressed. To be honest, though Live 16 is far from perfect, I am finding a more organic and satisfying experience on this side. To top it off the graphics and even animations have taken a nice leap this year. I took a long hiatus from video games ( think 8 years) while pursuing my career and returned in 2014. I played the Live14 demo and was shocked at what I was witnessing. My brother agreed that game was severely lacking in all aspects. 2K14 was a breath of fresh air at the time. Fast forward to 2016 and I'm shocked again. Only this time , I'm wowed that EA was able to make such a turnaround from that game in 2014. Again, not taking anything away from the other game, just putting in more time with Live 16 for all the reasons we've discussed extensively here.
After playing Live again
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Re: After playing Live again
I'm with you all the way and hope others will join us in this discovery soon. In my case I actually purchased 2k16 but have not played it as much. It is a good game and several problem areas were addressed. To be honest, though Live 16 is far from perfect, I am finding a more organic and satisfying experience on this side. To top it off the graphics and even animations have taken a nice leap this year. I took a long hiatus from video games ( think 8 years) while pursuing my career and returned in 2014. I played the Live14 demo and was shocked at what I was witnessing. My brother agreed that game was severely lacking in all aspects. 2K14 was a breath of fresh air at the time. Fast forward to 2016 and I'm shocked again. Only this time , I'm wowed that EA was able to make such a turnaround from that game in 2014. Again, not taking anything away from the other game, just putting in more time with Live 16 for all the reasons we've discussed extensively here.Last edited by Calvenn; 10-10-2015, 02:21 AM. -
Re: After playing Live again
Some other miscellaneous observations. The game no longer uses the intro avatars and now uses the player photos. They seem to have added some new animations (unless I didnt see them before which is entirely possible), mainly around the basket layups. Saw a jaw dropping move by Tyrese Evans today! This game does have some fantastic animations that should be highlighted!
On the sliders for contact, I find having them at 70 works best for me. The contact animations look nice, plus it helps reduce the sliding and easy gliding in for drives a bit.
And you are right, among the old, silly animations, there truly are some amazing ones.Comment
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Re: After playing Live again
The photo avatars were used since the demo before release. I guess JJ Reddick's tweet really got to them. I wish they'd stuck with 3D to be honest.
On the sliders for contact, I find having them at 70 works best for me. The contact animations look nice, plus it helps reduce the sliding and easy gliding in for drives a bit.
And you are right, among the old, silly animations, there truly are some amazing ones.
I just searched his tweet, and it's always funny to see nba players react to seeing themselves in the game. I'm assuming he looks much better in-game, but the photo avatar he's reacting to is hilarious.Comment
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Re: After playing Live again
Yeah he actually looks better in Live than 2K, so it's just another example of the internet being a tool to allow people to make mountains out of molehills.Comment
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After playing Live again
They need to cut down on the accuracy of jump passes...they are razor sharp from anywhere on the floor.....bails guys out of too many bad situations...
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Re: After playing Live again
The photo avatars were used since the demo before release. I guess JJ Reddick's tweet really got to them. I wish they'd stuck with 3D to be honest.
On the sliders for contact, I find having them at 70 works best for me. The contact animations look nice, plus it helps reduce the sliding and easy gliding in for drives a bit.
And you are right, among the old, silly animations, there truly are some amazing ones.. The same JJ Redick who openly criticized (for good reason in that case) the handling of DeAndre Jordan during free agency period or rather the lack of progress by the team in regards to free agents and not being able to retain their top talent. If you recall, shortly after his comments the DeAndre fiasco occurred
. Ok, I'm exaggerating a bit. However, all the tweeting stuff was blown way way out of proportion and folks were willing to eat that up smh!
Back to the game. One issue I am trying to figure out is that the cpu, either on your team or the cpu opponent, will attempt several times during a game, these sometimes wrongly timed or impossible steals. For example, if I was throwing a pass to a center in the post, sometimes the cpu will jump out to block or steal the pass. It wouldn't be so bad if there was actually a real chance to accomplish this, however they're usually way off and that puts the cpu or my player out of position, as you can image, allowing for the easy layup or dunk. I have seen it less after adjusting the contact sliders but wonder if I need to adjust the steal success slider to make this more realistic and less of an issue on defense.Last edited by Calvenn; 10-10-2015, 09:28 AM.Comment
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Re: After playing Live again
The passes can be accurate but I am seeing a lot more passes miss their targets and go out of bounds. Just saw 2 out of bounds passes in my last game. Im not sure if this is a byproduct of any slider adjustments or if the game is being tweaked specifically for this or a combination. I am also noticing alot more airballs. Shot an air ball with Kevin Love vs the Raptors after making 2 successive 3's earlier. The crowd erupted and began chanting "airball, airball". Great atmosphere!Last edited by Calvenn; 10-10-2015, 10:51 AM.Comment
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Re: After playing Live again
Walt, as requested, you can find my current sliders below. Please keep in mind that I am still adjusting certain sliders. However, I ultimately don't expect to deviate much from this set. Please report your results for benefit of the community.
All star
User/Cpu
Inside- 30/50 -
Medium-40/60 - To encourage more cpu mid-range shots
Three point-30/50
Free throw-50/60
Post shooting-20/40
Layup shooting-30/40
Post move-30/30
Dunk frequency-20/20
Blocking foul-50/50
Charging fouls-70/70
Reach in fouls-90/90
Jump shot fouls-50/50
Post shot fouls-60/60
Layup fouls-80/80
Dunk foul-60/60
Offensive in air-70/70
Offensive on ground-70/70
Defensive in air-70/70
Defensive on ground-70/70
Steal success-60/70
Alley-oop success-60/90
Shot off dribble impact-60/60 - May want to start at default 50 as you acclimate to the sliders.
Contest impact- 70/70 -
Shot blocking-70 or 80/100 - Really encourages smarter play by the human player since the CPU will close out open lanes and actively contest shots.
Offensive rebounding frequency- 90/30 - As recommended by Benefactor for cpu. Still testing this one but should allow better and more realistic rebounding on both ends for human and cpu.
Off ball push off frequency- default
Off ball push off success-default
Off ball jostle success-default
Jostle vs blow by- 70/70
Just a little note. There have been varying reports from community members about game speed. Some have reported that the game runs kinda slow while others have described a fast moving game. Mine fluctuates for whatever reason and I'm not sure what to attribute these changes. If your game is moving fast, you may need to increase all 4 of the collision sliders for better contact around the perimeter and in the paint. Vise versa you may need to reduce them. Something to keep in mind. I will be testing with my brothers system to validate if these speed variances are tied to the PS4 or Synergy.Last edited by Calvenn; 10-11-2015, 04:22 PM.Comment
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Re: After playing Live again
Most of those sliders are similar to mine but not the offensive rebounding. It is already poor in the game so I have mine at 30/30.
Too often the defensive rebounders just stand there like statues while the opposing point guard sticks his hand up amongst a bunch of 7 footers and collects the board (then flips it back up over said defenders).Comment
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Re: After playing Live again
Wow, funny you would mention this. What timing! I also noticed the same recently and was pondering how to address the situation. At default 50, offensive rebounding was lacking, though that may have changed with all the tweaking going on. So, that was the driver for moving up that particular slider. Now however, scenarios like the one you described stand out on defense. Still tinkering to find some balance or remedy.Comment
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Re: After playing Live again
As far as I can tell, it can't really be addressed unfortunately. It seems like something in the coding.
Whether there weren't enough offensive boards by default and the devs tuned this to occur (wrongly imo) or there is something with the reaction time of defenders. Maybe when they are guarding someone or waiting to land from a block attempt, the game doesn't allow them to jump quick enough again but it needs fixing asap.
You can have (no joke) all 5 of your team under the basket defending and/or attempting a block on a driving opponent, he misses and yet the ball ends up in his hands more often than not.
And then to make that worse, there is no momentum implemented from standing starts. So if the ball magically lands into a player standing there for a free offensive rebounding, he can go directly into a driving animation from a total stationery position which is wrong.Comment
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Re: After playing Live again
Correct me if I am wrong but I don't recall seeing this issue in Live15, at least not to this magnitude. If so, I wonder what changed in the coding? Rebounding wasn't perfect in 15 but I recall things were better post patches. Maybe my memory is failing me in my old age.Honestly, with all the tweaks being performed daily, it would be extremely helpful to hear some announcement about key issues like rebounding being addressed, at the very least if they want to avoid divulging all the little details. As is, we're left guessing and tinkering with sliders that may become obsolete the next second due to these tweaks. I, like everyone else appreciate the improvements but why induce unecessary pain with the community in the process?
Last edited by Calvenn; 10-10-2015, 09:03 PM.Comment
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Re: After playing Live again
I am testing out a reduction in offensive rebounding for the cpu to see if this improves. Did that improve the situation in your case?
One behavior I do recall distinctly from 15 is that your cpu teamates were suprisingly more brain dead on lower difficulty levels. Blocking, stealing and rebounding were instantaneously enhanced on Superstar level! I haven't played much on Superstar level this year so can't confirm if the same holds true. Are you playing on Superstar this year? If not, it is worth checking this mode to validate rebounding behavior.
The inclusion of sliders this year is a plus and allows us to fine tune the game more effectively . For the more stubborn issues we definitely require patches. WTF mentioned there would be more patches to follow so hopefully we'll see gameplay fixes related to such issues. They may not be able to completely fix it but I would hope they can dress it up nicely, if you know what I mean. It's clear some "dressing up" is occurring with the late game AI decision making situation. More work needs to be done although somewhat improved.Last edited by Calvenn; 10-10-2015, 11:05 PM.Comment
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Re: After playing Live again
Walt, as requested, you can find my current sliders below. Please keep in mind that I am still adjusting certain sliders. However, I ultimately don't expect to deviate much from this set. Please report your results for benefit of the community.
All star
User/Cpu
Inside- 30/50
Medium-40/60 - To encourage more cpu mid-range shots
Three point-30/50
Free throw-50/60
Post shooting-20/40
Layup shooting-30/40
Post move-30/30
Dunk frequency-20/20
Blocking foul-50/50
Charging fouls-70/70
Reach in fouls-90/90
Jump shot fouls-50/50
Post shot fouls-60/60
Layup fouls-80/80
Dunk foul-60/60
Offensive in air-60/60
Offensive on ground-70/70
Defensive in air-60/60
Defensive on ground-70/70
Steal success-60/70
Alley-oop success-60/90
Shot off dribble impact-60/60
Contest impact- 70/70 -
Shot blocking-60 or 70/100 - Really encourages smarter play by the human player since the CPU will close out open lanes and actively contest shots.
Offensive rebounding frequency- 90/90
Off ball push off frequency- default
Off ball push off success-default
Off ball jostle success-default
Jostle vs blow by- 70/70
Thanks
Will definitely try these this week. Will not have a chance for a few days as I am with my son whilst my wife works (she works at a hospital / weekends)
Looking forward to trying them as I have not played LIVE for a week now due to too much frustration.Comment
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