how did you view the files on xbox
anyone insterested in custom mods for Nba 2005?
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Re: anyone insterested in custom mods for Nba 2005?
Its not DBF format. it's DBC. You can;t open it using ACcess or excel. i'm looking for an editor. You can view it using the notepadyou can edit the player names, teams , coaches etc, using just the notepad.
But to totally edit files (like adding new players, teams )you need a DBC editor.Comment
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Re: anyone insterested in custom mods for Nba 2005?
Its not DBF format. it's DBC. You can;t open it using ACcess or excel. i'm looking for an editor. You can view it using the notepadyou can edit the player names, teams , coaches etc, using just the notepad.
But to totally edit files (like adding new players, teams )you need a DBC editor.Comment
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Re: anyone insterested in custom mods for Nba 2005?
Originally posted by funkydelicPs2 is a different story my friend it uses ssh files try using imagemagik ++
that should handle em I know there is a linux build not sure about a win version of imagemagik. Good luck I couldnt tell you as Ive only worked with fsh and xsh files im not very fimiliar with ps2 and its unix based files.
i checked this site and ssh files aren't listed:
If it's not possible on the PS2 then im doing it on the xboxComment
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Re: anyone insterested in custom mods for Nba 2005?
Originally posted by funkydelicPs2 is a different story my friend it uses ssh files try using imagemagik ++
that should handle em I know there is a linux build not sure about a win version of imagemagik. Good luck I couldnt tell you as Ive only worked with fsh and xsh files im not very fimiliar with ps2 and its unix based files.
i checked this site and ssh files aren't listed:
If it's not possible on the PS2 then im doing it on the xboxComment
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Re: anyone insterested in custom mods for Nba 2005?
Originally posted by bats26Its not DBF format. it's DBC. You can;t open it using ACcess or excel. i'm looking for an editor. You can view it using the notepadyou can edit the player names, teams , coaches etc, using just the notepad.
But to totally edit files (like adding new players, teams )you need a DBC editor.
Have you tried DB Commander?Comment
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Re: anyone insterested in custom mods for Nba 2005?
Originally posted by bats26Its not DBF format. it's DBC. You can;t open it using ACcess or excel. i'm looking for an editor. You can view it using the notepadyou can edit the player names, teams , coaches etc, using just the notepad.
But to totally edit files (like adding new players, teams )you need a DBC editor.
Have you tried DB Commander?Comment
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Re: anyone insterested in custom mods for Nba 2005?
The o,ssh and xsh files is a standard Executable and Linking Format (ELF) file that is used as Linux's exectuable format. This format is also used for the Playstation 2's exectuable, and thus, the reason why it is used for data in EAGL (orignally developed for ps2 but now is multiplatform to make easier to port). The o,ssh and xsh files are directly loaded into memory on the Playstation 2, and something similar is done on the other platforms. Also because the data is directly loaded into memory, the data within a PS2's .o file will be different from an XBOX's .o file, although they might contain the same model. Furthermore, the graphics library is probably distributed as source within EA for use within games, so certain things can be added/removed as needed by the programmers. Therefore, the structure a of a .o
file may change also from game to game.
EAGL stands for Electronic Arts' Graphics Library. It is used by most of the new games developed in house by Electronic Arts. As far as it is known, EA originally designed it for use with the Playstation 2 gaming console. Then it was adapted to be used with the XBOX, GameCube as well as PC. As a Graphics Library, the main purpose of EAGL is to act inbetween the game and the graphics hardware. This Graphics Library would do something like what Java or Microsoft's .NET platform is trying to do -- write code once, and with small modifications make it work on different platforms. Why would EA do this? To port a game, takes time, and time is money.
so when looking for programs or "tools" make sure it supports eagl
Plugins/Tools to interact with Maya??
hope this helps understand more im not much of a modder I just do it for my enjoyment and dont take it serious as most in fact I suck at modding im just trying to help some other modders or perhaps open a window or inspire to some serious modding.Last edited by funkydelic; 10-04-2004, 11:57 PM.Born and Raised in the 206 [Central District] Sea-Town Funk
Harcore Gamers Get Their Game info Here or you aint Hardcore$$ Click for Xbox
Click for PS2
"The Dunk Contest will be off the hook" Uhh Not
Give me back my real college players I can draft you can keep this gimmick!!Comment
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Re: anyone insterested in custom mods for Nba 2005?
The o,ssh and xsh files is a standard Executable and Linking Format (ELF) file that is used as Linux's exectuable format. This format is also used for the Playstation 2's exectuable, and thus, the reason why it is used for data in EAGL (orignally developed for ps2 but now is multiplatform to make easier to port). The o,ssh and xsh files are directly loaded into memory on the Playstation 2, and something similar is done on the other platforms. Also because the data is directly loaded into memory, the data within a PS2's .o file will be different from an XBOX's .o file, although they might contain the same model. Furthermore, the graphics library is probably distributed as source within EA for use within games, so certain things can be added/removed as needed by the programmers. Therefore, the structure a of a .o
file may change also from game to game.
EAGL stands for Electronic Arts' Graphics Library. It is used by most of the new games developed in house by Electronic Arts. As far as it is known, EA originally designed it for use with the Playstation 2 gaming console. Then it was adapted to be used with the XBOX, GameCube as well as PC. As a Graphics Library, the main purpose of EAGL is to act inbetween the game and the graphics hardware. This Graphics Library would do something like what Java or Microsoft's .NET platform is trying to do -- write code once, and with small modifications make it work on different platforms. Why would EA do this? To port a game, takes time, and time is money.
so when looking for programs or "tools" make sure it supports eagl
Plugins/Tools to interact with Maya??
hope this helps understand more im not much of a modder I just do it for my enjoyment and dont take it serious as most in fact I suck at modding im just trying to help some other modders or perhaps open a window or inspire to some serious modding.Born and Raised in the 206 [Central District] Sea-Town Funk
Harcore Gamers Get Their Game info Here or you aint Hardcore$$ Click for Xbox
Click for PS2
"The Dunk Contest will be off the hook" Uhh Not
Give me back my real college players I can draft you can keep this gimmick!!Comment
-
Re: anyone insterested in custom mods for Nba 2005?
Originally posted by funkydelicThe o,ssh and xsh files is a standard Executable and Linking Format (ELF) file that is used as Linux's exectuable format. This format is also used for the Playstation 2's exectuable, and thus, the reason why it is used for data in EAGL (orignally developed for ps2 but now is multiplatform to make easier to port). The o,ssh and xsh files are directly loaded into memory on the Playstation 2, and something similar is done on the other platforms. Also because the data is directly loaded into memory, the data within a PS2's .o file will be different from an XBOX's .o file, although they might contain the same model. Furthermore, the graphics library is probably distributed as source within EA for use within games, so certain things can be added/removed as needed by the programmers. Therefore, the structure a of a .o
file may change also from game to game.
EAGL stands for Electronic Arts' Graphics Library. It is used by most of the new games developed in house by Electronic Arts. As far as it is known, EA originally designed it for use with the Playstation 2 gaming console. Then it was adapted to be used with the XBOX, GameCube as well as PC. As a Graphics Library, the main purpose of EAGL is to act inbetween the game and the graphics hardware. This Graphics Library would do something like what Java or Microsoft's .NET platform is trying to do -- write code once, and with small modifications make it work on different platforms. Why would EA do this? To port a game, takes time, and time is money.
so when looking for programs or "tools" make sure it supports eagl
Plugins/Tools to interact with Maya??
hope this helps understand more im not much of a modder I just do it for my enjoyment and dont take it serious as most in fact I suck at modding im just trying to help some other modders or perhaps open a window or inspire to some serious modding.
1. You used EaGraph or NFSHtool to edit the .xsh files
2. You used Notepad to edit the Database .DBC files. not Excel. will it work if i use fox pro? the extension for fox pro files is .DBC too.Comment
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Re: anyone insterested in custom mods for Nba 2005?
Originally posted by funkydelicThe o,ssh and xsh files is a standard Executable and Linking Format (ELF) file that is used as Linux's exectuable format. This format is also used for the Playstation 2's exectuable, and thus, the reason why it is used for data in EAGL (orignally developed for ps2 but now is multiplatform to make easier to port). The o,ssh and xsh files are directly loaded into memory on the Playstation 2, and something similar is done on the other platforms. Also because the data is directly loaded into memory, the data within a PS2's .o file will be different from an XBOX's .o file, although they might contain the same model. Furthermore, the graphics library is probably distributed as source within EA for use within games, so certain things can be added/removed as needed by the programmers. Therefore, the structure a of a .o
file may change also from game to game.
EAGL stands for Electronic Arts' Graphics Library. It is used by most of the new games developed in house by Electronic Arts. As far as it is known, EA originally designed it for use with the Playstation 2 gaming console. Then it was adapted to be used with the XBOX, GameCube as well as PC. As a Graphics Library, the main purpose of EAGL is to act inbetween the game and the graphics hardware. This Graphics Library would do something like what Java or Microsoft's .NET platform is trying to do -- write code once, and with small modifications make it work on different platforms. Why would EA do this? To port a game, takes time, and time is money.
so when looking for programs or "tools" make sure it supports eagl
Plugins/Tools to interact with Maya??
hope this helps understand more im not much of a modder I just do it for my enjoyment and dont take it serious as most in fact I suck at modding im just trying to help some other modders or perhaps open a window or inspire to some serious modding.
1. You used EaGraph or NFSHtool to edit the .xsh files
2. You used Notepad to edit the Database .DBC files. not Excel. will it work if i use fox pro? the extension for fox pro files is .DBC too.Comment
-
Re: anyone insterested in custom mods for Nba 2005?
Originally posted by funkydelicThe o,ssh and xsh files is a standard Executable and Linking Format (ELF) file that is used as Linux's exectuable format. This format is also used for the Playstation 2's exectuable, and thus, the reason why it is used for data in EAGL (orignally developed for ps2 but now is multiplatform to make easier to port). The o,ssh and xsh files are directly loaded into memory on the Playstation 2, and something similar is done on the other platforms. Also because the data is directly loaded into memory, the data within a PS2's .o file will be different from an XBOX's .o file, although they might contain the same model. Furthermore, the graphics library is probably distributed as source within EA for use within games, so certain things can be added/removed as needed by the programmers. Therefore, the structure a of a .o
file may change also from game to game.
EAGL stands for Electronic Arts' Graphics Library. It is used by most of the new games developed in house by Electronic Arts. As far as it is known, EA originally designed it for use with the Playstation 2 gaming console. Then it was adapted to be used with the XBOX, GameCube as well as PC. As a Graphics Library, the main purpose of EAGL is to act inbetween the game and the graphics hardware. This Graphics Library would do something like what Java or Microsoft's .NET platform is trying to do -- write code once, and with small modifications make it work on different platforms. Why would EA do this? To port a game, takes time, and time is money.
so when looking for programs or "tools" make sure it supports eagl
hope this helps understand moreComment
-
Re: anyone insterested in custom mods for Nba 2005?
Originally posted by funkydelicThe o,ssh and xsh files is a standard Executable and Linking Format (ELF) file that is used as Linux's exectuable format. This format is also used for the Playstation 2's exectuable, and thus, the reason why it is used for data in EAGL (orignally developed for ps2 but now is multiplatform to make easier to port). The o,ssh and xsh files are directly loaded into memory on the Playstation 2, and something similar is done on the other platforms. Also because the data is directly loaded into memory, the data within a PS2's .o file will be different from an XBOX's .o file, although they might contain the same model. Furthermore, the graphics library is probably distributed as source within EA for use within games, so certain things can be added/removed as needed by the programmers. Therefore, the structure a of a .o
file may change also from game to game.
EAGL stands for Electronic Arts' Graphics Library. It is used by most of the new games developed in house by Electronic Arts. As far as it is known, EA originally designed it for use with the Playstation 2 gaming console. Then it was adapted to be used with the XBOX, GameCube as well as PC. As a Graphics Library, the main purpose of EAGL is to act inbetween the game and the graphics hardware. This Graphics Library would do something like what Java or Microsoft's .NET platform is trying to do -- write code once, and with small modifications make it work on different platforms. Why would EA do this? To port a game, takes time, and time is money.
so when looking for programs or "tools" make sure it supports eagl
hope this helps understand moreComment
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Re: anyone insterested in custom mods for Nba 2005?
i dont have to view em only in my xbox i took some coaches that I thought were the best fit for instance Lenny Wilkens I used for the 70s all star coach.
I also used NBA Live 2002 and 2004 to get Phil jackson for my 90s coach. The possibilities are limitless just gotta use your head. Since this game is based off of Live 2002 alot of the parts are very interchangeable just dont forget to extract and rename then repack. You can use Fifa 2005, just about any EA game for material.Last edited by funkydelic; 10-05-2004, 12:36 AM.Born and Raised in the 206 [Central District] Sea-Town Funk
Harcore Gamers Get Their Game info Here or you aint Hardcore$$ Click for Xbox
Click for PS2
"The Dunk Contest will be off the hook" Uhh Not
Give me back my real college players I can draft you can keep this gimmick!!Comment
Comment