Here's a question: Does anyone know ... (hint .. i.e. WTF) if there will be alternate uniforms besides the available icon/association jerseys? Since that's not really an open ended question, how many alternatives will there be?
NBA Live 18 - Demo Impressions
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Re: NBA Live 18 - Demo Impressions
Here's a question: Does anyone know ... (hint .. i.e. WTF) if there will be alternate uniforms besides the available icon/association jerseys? Since that's not really an open ended question, how many alternatives will there be? -
Re: NBA Live 18 - Demo Impressions
Correct! Thanks for sharing.Rocky Rivero a EA developer i was tweeting a couple days ago said. That a majority of new commentary lines are in the full game. So thats music to our ears.
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Re: NBA Live 18 - Demo Impressions
The answer is yes. # I can't say, but there should be ample jerseys for each team.Twitter - WTF_OS
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Re: NBA Live 18 - Demo Impressions
EA Rocky im doing everything i can to spread the word. This game is amazing
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Re: NBA Live 18 - Demo Impressions
How can they not add such a simple feature. They know we have been asking for it now for how long, and if they do have it in, it will surely be a big disappointment
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Re: NBA Live 18 - Demo Impressions
I had the same question on jerseys, i was wondering where they switched to Nike. I hoped we would still have older ones.
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Re: NBA Live 18 - Demo Impressions
You tend to come up with nice sliders for sports games what slider changes have you made?
Good to hear and BTW as any one seen a over the back foul yet? I have not.Comment
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Re: NBA Live 18 - Demo Impressions
Can we get after shot celebration control options (low, medium, or high.) Right now I think they celebrate after shots too much.Last edited by Americas Team; 08-19-2017, 11:05 PM.Xbox Series X: KILLMUNGERComment
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Re: NBA Live 18 - Demo Impressions
The last patch has made shooting so much smoother! Bravo!
But, since the patch, I've notice –*just twice –*Lebron coming down the floor, and walking forward but sliding sideways, looks like a weird moon walk! I hadn't spotted it before the patch. Not a major issue, but something that stood out.
Also the ESPN graphics package has taken a further framerate dip. The halftime show, the highlights, the intros and screen wipes, all stutter now. The actual replays themselves are hit and miss as to how stable the frame rate is, but all the graphics to go with them really do stutter.
Is it just me? I'm on PS4.
It's not a major issue, because it doesn't affect the actual gameplay, but as someone who loves watching replays and getting a broadcast experience, it really bugs me.Packers | Tottenham Hotspur | Heat | Dodgers | Carolina Hurricanes | Volunteers | BvB DortmundComment
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Re: NBA Live 18 - Demo Impressions
Thanks,
I am going to hold off on that. It is a demo. Once the retail version drops I will cook something up. I am undecided if I am going Pro with amped up difficulty via sliders or All-Star and doing some balance.
When it comes to Basketball games, I am not a high level player. I am what I call a “Regular Joe” on basketball and hockey games lol. However I love simulation style...calling loads of plays and really playing sim style all the way.
BTW That EA Action Camera Low is simply awesome. That will be my camera of choice for franchise.Last edited by Armor and Sword; 08-20-2017, 04:12 PM.Now Playing on PS5:
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Re: NBA Live 18 - Demo Impressions
This needs to drop already [emoji24]
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Re: NBA Live 18 - Demo Impressions
Couple things...
Do not have the new patch yet but compared to Play Now, The One, on court has quite a few framerate drops .
Also, can Rocky or any EA devs posting comment on whether Pro and Xbox X will be getting enhancements? 4k HDR, higher res assets? Etc?
Also, although this is nowhere what I usually listen to, the soundtrack is awesome.Comment
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Re: NBA Live 18 - Demo Impressions
This demo is exactly what I wanted it to be. I didn't expect it to be on 2k's level yet as far as details, signature styles, depth, etc.. but thought first they should just build a solid foundation, and they did exactly that.
Player movement and responsiveness is top notch. Curry and Kyrie can carve through the defense, LeBron can bully his way into the paint. Mismatches and ratings really matter. The overall freedom of movement without getting stuck, suctioned, or feeling out of control, is my favorite thing about the game so far.
CPU AI is pretty solid. I've been impressed with the iso moves they pull off, in that it doesn't look or feel like they are spamming their way into the paint, they actually put together some pretty nice realistic combos. They can find the open man, find mismatches, and the superstars play like superstars. It makes defense really fun. I haven't seen anything too crazy like I've read from others in this thread, such as Zaza euro-stepping or shooting 3's. For the most part, I've seen players play within their skill sets.
The one on one game is great. Creating and using space feels intuitive and pays off. Help defense and rotations feel natural, which makes breaking down the defense a lot of fun and you can get really creative on both offense and defense.
My biggest concern is how far the solid gameplay will go. Right now everything feels fresh and new, but I am worried about the lack of player individuality for the rest of the league. LeBron, Kyrie, Durant, and Curry all feel pretty unique and their playstyles are captured very well (although some of the jumpers are weird), but those are all big names, and I wonder about non star players. Ratings only individualize a player so much. We need lots of signature stuff in NBA games. I think they can focus on that more down the road now that the core gameplay is in a good place.
I didn't like the jump shooting at first, but after playing more it has grown on me. I think they could tone down the animations when a guy leans in after his shot, along with the celebratory animations that happen causing you to know the shot is going in before it does. That should be very rare. It does seem like some animations are a sure make or miss as soon as the animation starts. I don't want to know if the ball is going in or not based on the shot animation. Every animation should have makes and misses.
Some of the sound effects are too loud, or just sound off. The ball clanking around on the rim is too loud, and the beach ball sound of blocks and when a player grabs a rebound awkwardly stand out.
Post game is a bit underwhelming, as shot fakes into shots don't feel or look right, making up and unders tough to execute, and there just aren't a lot of options to throw off the defender in the post, unless I am missing something.
I wish there was an option to chose a hook shot or fadeaway. I was trying to drop some turnaround fades with Livingston in the post and a few times he would throw up a hook shot.
Crowd is great. Commentary is boring and robotic, but I'll wait for the full version to judge it, and it's not a big deal to me, personally, because I usually turn it off in sports games.
I know I've missed a few things off the top of my head...but overall...this game is a lot of fun. I haven't bought a Live game since '10, but I'll be getting this day one.Last edited by 33JAF; 08-20-2017, 02:35 PM.Comment

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