The cpu driving 90% of the time is a bad percentage but the real issue is how it goes about it. If they worked the ball around, ran an offence, found a guy with a lane, I could live with 90%. It wouldn’t be ideal but it would be better than the current formula I see a lot of games. Get over half, give ball to point guard, try and iso his way to the rim for most of the shot clock.
Average points per game is right around 100 and points in the paint are generally just under half of that with a league avg around 42.
3pts made is between 8-16 with the avg right around 11 so 33 points.
Free throws made is between 12-20 with around 15 avg.
Sooooooooooo lol
You have 100 points
42are PIP
33 are three pointers
15 are free throws
That leaves you with an avg of 10 points a game from mid range or around 5 made buckets. Nba avg for shooting percentage is around 45% which means teams on avg only attempt around 12 mid range shots a game. Not a lot right?
90% of shooting fouls are committed in the paint so 13 of the 15 free throws are a result of either post shots or drives. So if you take 42 points in the paint and add 13 free throws made you get 55 points. Team avg is 100 so it’s fair to say 55% of the points scored are either from post shots or drives. Post play is about 33% of that so about 36% of that 55 is from drives.
Break that all down then and on avg teams score about 36% of their points from drives. The shooting percentage will obviously be higher so it’s tough to use the league avg of 45% shooting to calculate attempts but I’d guess using that 36 as a base that teams on avg attempt between 50-60 percent of their total attempts on drives.
The truth is there are a lot more factors than just taking stats and applying simple math though. I think it gives a rough idea that the cpu should not be driving to the paint 90% of the time or scoring 3/4 of their points in the paint.
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