NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

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  • CujoMatty
    Member of Rush Nation
    • Oct 2007
    • 5445

    #151
    Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

    Originally posted by JayhawkerStL
    What would be a proper % to drive the basket versus pull up for a jumper. I mean, the NBA has drifted away from the jumper in a big way. I still see jumpers from the CPU. How many would be appropriate?
    The cpu driving 90% of the time is a bad percentage but the real issue is how it goes about it. If they worked the ball around, ran an offence, found a guy with a lane, I could live with 90%. It wouldn’t be ideal but it would be better than the current formula I see a lot of games. Get over half, give ball to point guard, try and iso his way to the rim for most of the shot clock.



    Average points per game is right around 100 and points in the paint are generally just under half of that with a league avg around 42.
    3pts made is between 8-16 with the avg right around 11 so 33 points.
    Free throws made is between 12-20 with around 15 avg.

    Sooooooooooo lol
    You have 100 points
    42are PIP
    33 are three pointers
    15 are free throws
    That leaves you with an avg of 10 points a game from mid range or around 5 made buckets. Nba avg for shooting percentage is around 45% which means teams on avg only attempt around 12 mid range shots a game. Not a lot right?

    90% of shooting fouls are committed in the paint so 13 of the 15 free throws are a result of either post shots or drives. So if you take 42 points in the paint and add 13 free throws made you get 55 points. Team avg is 100 so it’s fair to say 55% of the points scored are either from post shots or drives. Post play is about 33% of that so about 36% of that 55 is from drives.

    Break that all down then and on avg teams score about 36% of their points from drives. The shooting percentage will obviously be higher so it’s tough to use the league avg of 45% shooting to calculate attempts but I’d guess using that 36 as a base that teams on avg attempt between 50-60 percent of their total attempts on drives.

    The truth is there are a lot more factors than just taking stats and applying simple math though. I think it gives a rough idea that the cpu should not be driving to the paint 90% of the time or scoring 3/4 of their points in the paint.
    2016 NLL Champion Saskatchewan Rush
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    Comment

    • oldman
      MVP
      • Nov 2006
      • 1568

      #152
      Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

      Originally posted by CujoMatty
      The cpu driving 90% of the time is a bad percentage but the real issue is how it goes about it. If they worked the ball around, ran an offence, found a guy with a lane, I could live with 90%. It wouldn’t be ideal but it would be better than the current formula I see a lot of games. Get over half, give ball to point guard, try and iso his way to the rim for most of the shot clock.



      Average points per game is right around 100 and points in the paint are generally just under half of that with a league avg around 42.
      3pts made is between 8-16 with the avg right around 11 so 33 points.
      Free throws made is between 12-20 with around 15 avg.

      Sooooooooooo lol
      You have 100 points
      42are PIP
      33 are three pointers
      15 are free throws
      That leaves you with an avg of 10 points a game from mid range or around 5 made buckets. Nba avg for shooting percentage is around 45% which means teams on avg only attempt around 12 mid range shots a game. Not a lot right?

      90% of shooting fouls are committed in the paint so 13 of the 15 free throws are a result of either post shots or drives. So if you take 42 points in the paint and add 13 free throws made you get 55 points. Team avg is 100 so it’s fair to say 55% of the points scored are either from post shots or drives. Post play is about 33% of that so about 36% of that 55 is from drives.

      Break that all down then and on avg teams score about 36% of their points from drives. The shooting percentage will obviously be higher so it’s tough to use the league avg of 45% shooting to calculate attempts but I’d guess using that 36 as a base that teams on avg attempt between 50-60 percent of their total attempts on drives.

      The truth is there are a lot more factors than just taking stats and applying simple math though. I think it gives a rough idea that the cpu should not be driving to the paint 90% of the time or scoring 3/4 of their points in the paint.
      Nailed it!

      So frustrating. I really enjoy this game but 2 things keep me from giving it any serious question...

      1. Stated better than I could above...

      2. The franchise problems. No CPU trades and weekly advancement, I mean come on!

      Sent from my Pixel using Operation Sports mobile app
      DSM Transfer.

      WOO PIG SOOIEE!

      Comment

      • Walt Frazier
        Pro
        • Jan 2014
        • 989

        #153
        Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

        Such a frustrating game....

        It is so close to being a very good game, but the constant driving to the basket just makes it very dull to play after a few games.

        EVERY guard in the game is like real life Westbrook.

        You never even see guys like JJ Reddick come off screens, catch and shoot midrange Js.

        Hopefully they can tune it. At the moment it is unplayable v
        The CPU.

        Comment

        • mitsurugi_78
          Rookie
          • Nov 2014
          • 134

          #154
          Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

          Originally posted by Walt Frazier
          Such a frustrating game....



          It is so close to being a very good game, but the constant driving to the basket just makes it very dull to play after a few games.



          EVERY guard in the game is like real life Westbrook.



          You never even see guys like JJ Reddick come off screens, catch and shoot midrange Js.



          Hopefully they can tune it. At the moment it is unplayable v

          The CPU.


          Couldn’t agree more, the AI is just not there for this game to shine like it could. One good thing is that playing against a human opponent things like shooting off screens can happen. Too bad EA hasn’t done the one thing I would like to see...add invite to head to head mode.


          Sent from my iPhone using Operation Sports

          Comment

          • Peter_OS
            Banned
            • Jul 2002
            • 5088

            #155
            Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

            Would have been nice to edit the appearance of the NBA players. Some of them look off and in need of editing. Hopefully it's something they can add in NBA Live 19 and the ability to share rosters.

            Sent from my LG-H831 using Tapatalk

            Comment

            • FerdBrown
              MVP
              • Oct 2016
              • 1200

              #156
              Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

              The edited rosters - can they be used in The ONE?

              Comment

              • Walt Frazier
                Pro
                • Jan 2014
                • 989

                #157
                Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

                Originally posted by mitsurugi_78
                Couldn’t agree more, the AI is just not there for this game to shine like it could. One good thing is that playing against a human opponent things like shooting off screens can happen. Too bad EA hasn’t done the one thing I would like to see...add invite to head to head mode.


                Sent from my iPhone using Operation Sports

                It is kind of amazing that a CPU offense in a 2017 basketball game does not have catch and shoot plays off screens.

                They need new NBA CPU AI people...seems to have gone backwards since Scott OG left EA.

                The game is fun, but is basically street ball.

                Comment

                • Tomba
                  TOMBA IS ONLINE
                  • Sep 2006
                  • 8908

                  #158
                  Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

                  VERY IMPORTANT


                  I've been playtesting with some attribute settings and since there is NO way to actually share rosters the editing is left up to the user.


                  Thing is if we do spreadsheets of edits it can be VERY daunting for those who do not like to do full edits.


                  So my focus was on keys attribute edits we can do globally and fix the main issues with the game.




                  For me NBA Live 18 suffers from two things.

                  1. Collision detection that causes animation clipping




                  and




                  2. The speed in which players go to the basket


                  In trying to figure out the easiest edit for everyone I've come up with this simple edit..




                  Make every players court vision 99.
                  Make EVERY players strength 99.


                  Making everyones strength 99 does absolute wonders for collision detection and clipping. Players now bump into each other and it looks amazing


                  Putting court vision to 99 does ONE thing. it makes players STOP going to the basket and makes them run more plays.


                  and then what we do is this


                  Set game speed to 55 and game difficulty to PRO


                  and that's it.


                  Plays like nba live 10 guys
                  Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                  Comment

                  • lalblc
                    Rookie
                    • Sep 2015
                    • 84

                    #159
                    Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

                    If they let us edit player tendencies we wouldn't have any problems, maybe they can patch that in too

                    Comment

                    • youvalss
                      ******
                      • Feb 2007
                      • 16601

                      #160
                      Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

                      Originally posted by lalblc
                      If they let us edit player tendencies we wouldn't have any problems, maybe they can patch that in too
                      Yeah, Live 09 and 10 had it, even with Synergy. I think you could edit every tendency (although I wish they kept it simpler like other games), but it was great to have it.

                      Editing players without being able to edit tendencies is like being able to edit shoes without being able to fit the colors to the team colors - it's like half a job done.

                      NBA Live...always half way through, never going all the way. Story of their "Live".


                      EDIT:
                      Is there a way to assign a secondary position to a player?
                      Last edited by youvalss; 12-15-2017, 02:01 PM.
                      My Specs:

                      ZX Spectrum
                      CPU: Z80 @ 3.5 MHz
                      GPU: Monochrome display
                      RAM: 48 KB
                      OS: Sinclair BASIC

                      Comment

                      • WTF
                        MVP
                        • Aug 2002
                        • 20274

                        #161
                        Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

                        No, no way to assign secondary.
                        Twitter - WTF_OS
                        #DropMeAFollow

                        Comment

                        • youvalss
                          ******
                          • Feb 2007
                          • 16601

                          #162
                          Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

                          Originally posted by WTF
                          No, no way to assign secondary.
                          That's too bad. And strange, I think most older Lives had this option. Especially these days, that so many players can do so many things.
                          My Specs:

                          ZX Spectrum
                          CPU: Z80 @ 3.5 MHz
                          GPU: Monochrome display
                          RAM: 48 KB
                          OS: Sinclair BASIC

                          Comment

                          • Walt Frazier
                            Pro
                            • Jan 2014
                            • 989

                            #163
                            Re: NBA Live 18 Patch 1.08 Available Now, Features Roster Editing

                            Originally posted by youvalss
                            That's too bad. And strange, I think most older Lives had this option. Especially these days, that so many players can do so many things.
                            Yep, you can’t even assign a guy like LBJ to play more than one position.

                            Comment

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