***OS's Official College Hoops 2k8 Coach Mode Central***

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  • doncoryell
    All Star
    • Jan 2003
    • 7560

    #166
    Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

    I went and finished the legacy through the PC game against Boston College. After that I started another legacy and kept simming the game against Temple until PC won and faced Arkansas. I did the same thing and simmed the game against Temple and the next team (either Arkansas or College of Charleston) in order to get PC to face Miami (FL). This was to get a straight comparison using the real life games that PC played during that time. Here are the results:

    Maine (small) @ Providence (power)
    score: Providence 75, Maine 59
    field goals: Maine 22-56, .393 / PC 32-74, .432
    3pt fgs: Maine 3-8, .375 / PC 5-13, .385
    free throws: Maine 12-19, .632 / PC 6-9, .667
    assists: Maine 13 / PC 16
    turnovers: Maine 12 / PC 9
    rebounds: Maine 30 (6 oreb) / PC 41 (14 oreb)
    steals: Maine 9 / PC 9
    blocks: Maine 5 / PC 3

    Maine starting 5
    sg#15 (@ pg) - 4 pts (0-7 fg, 0-1 3pt)
    sg#12 - 6 pts (2-3 fg, 0-0 3pt)
    sf#3 - 8 pts (4-7 fg, 0-1 3pt)
    pf#21 - 8 pts (3-3 fg, 0-0 3pt)
    c#23 - 9 pts (4-16 fg, 0-0 3pt)

    Providence starting 5
    Williams - 4 pts (1-3 fg, 0-0 3pt)
    Xavier - 8 pts (3-8 fg, 2-3 3pt)
    McKenzie (sg @ sf) - 6 pts (3-7 fg, 0-3 3pt)
    McDermott (sf @ pf) - 12 pts (6-9 fg, 0-0 3pt)
    Kale (pf @ c) - 16 pts (7-14 fg, 0-0 3pt)


    Boston College (power) @ Providence (power)
    score: Boston College 68, Providence 61
    field goals: BC 29-55, .527 / PC 26-61, .426
    3pt fgs: BC 3-13, .231 / PC 4-15, .267
    free throws: BC 7-9, .778 / PC 5-7, .714
    assists: BC 12 / PC 14
    turnovers: BC 16 / PC 10
    rebounds: BC 36 (13 oreb) / PC 22 (8 oreb)
    steals: BC 6 / PC 14
    blocks: BC 3 / PC 0

    BC starting 5
    pg#4 - 13 pts (5-13 fg, 0-2 3pt)
    sg#15 - 10 pts (3-9 fg, 2-6 3pt)
    sf#11 - 14 pts (6-9 fg, 0-1 3pt)
    pf#34 - 6 pts (3-7 fg, 0-1 3pt)
    c#44 - 6 pts (3-5 fg, 0-0 3pt)

    PC starting 5
    Williams - 10 pts (4-10 fg, 1-4 3pt)
    Xavier - 23 pts (9-12 fg, 3-3 3pt)
    McKenzie (sg @ sf) - 4 pts (1-11 fg, 0-5 3pt)
    McDermott (sf @ pf) - 6 pts (3-9 fg, 0-0 3pt)
    Kale (pf @ c) - 4 pts (2-7 fg, 0-0 3pt)


    Arkansas (power) vs Providence (power) - PC designated home team
    score: Providence 54, Arkansas 47
    field goals: Arkansas 22-65, .338 / PC 20-56, .357
    3pt fgs: Arkansas 0-16, .000 / PC 4-16, .250
    free throws: Arkansas 3-6, .500 / PC 10-12, .833
    assists: Arkansas 8 / PC 11
    turnovers: Arkansas 7 / PC 18
    rebounds: Arkansas 26 (4 oreb) / PC 47 (9 oreb)
    steals: Arkansas 16 / PC 5
    blocks: Arkansas 6 / PC 0

    Arkansas 5
    pg#0 - 6 pts (3-6 fg, 0-0 3pt)
    sg#21 - 10 pts (5-10 fg, 0-5 3pt)
    sg#13 (sg @ sf) - 8 pts (4-19 fg, 0-6 3pt)
    pf#3 - 4 pts (2-9 fg, 0-2 3pt)
    c#51 - 9 pts (4-5 fg, 0-0 3pt)

    PC 5
    Williams - 10 pts (3-6 fg, 0-1 3pt)
    Xavier - 18 pts (7-12 fg, 3-5 3pt)
    McKenzie (sg @ sf) - 0 pts (0-9 fg, 0-6 3pt)
    McDermott (sf @ c) - 12 pts (6-10 fg, 0-1 3pt)
    Kale (pf @ c) - 4 pts (1-5 fg, 0-0 3pt)


    Miami (FL) (power) vs Providence (power) - PC designated home team
    score: Providence 81, Miami 75
    field goals: Miami 32-69, .464 / PC 29-69, .420
    3pt fgs: Miami 7-22, .318 / PC 4-10, .400
    free throws: Miami 4-10, .400 / PC 19-26, .731 (Miami had 19 fouls)
    assists: Miami 15, PC 19
    turnovers: Miami 11, PC 10
    rebounds: Miami 38 (12 oreb) / PC 43 (17 oreb)
    steals: Miami 6 / PC 6
    blocks: Miami 3 / PC 0

    Miami 5
    pg#5 - 13 pts (6-12 fg, 1-5 3pt)
    sg#33 - 16 pts (7-16 fg, 2-9 3pt)
    sf#32 - 6 pts (2-9 fg, 0-1 3pt)
    pf#21 - 17 pts (7-11 fg, 2-2 3pt)
    pf#50 (pf @ c) - 4 pts (2-5 fg, 0-0 3pt)

    PC 5
    Williams - 14 pts (3-8 fg, 1-2 3pt)
    Xavier - 16 pts (5-8 fg, 2-3 3pt)
    McKenzie (sg @ sf) - 6 pts (2-12 fg, 0-3 3pt)
    McDermott (sf @ pf) - 14 pts (6-11 fg, 0-0 3pt)
    Kale (pf @ c) - 14 pts (5-17 fg, 0-1 3pt)


    Totals thru 6 games

    scoring
    PC - 409 pts, 68.2 (RL 76.7)
    opponents - 369 pts, 61.5 (RL 64.3)

    field goals
    PC - 156/386, .404 (RL .450)
    opponents - 153/370, .414 (RL .450)

    3pt field goals
    PC - 32/91, .352 (RL .391)
    opponents - 20/96, .208 (RL .375)

    free throws
    PC - 65/83, .783 (RL .684)
    opponents - 43/66, .652 (RL .727)

    assists
    PC - 86, 14.3 (RL 14.3)
    opponents - 70, 11.7 (RL 13.3)

    turnovers
    PC - 62, 10.3 (RL 13.5)
    opponents - 64, 10.7 (RL 20.3)

    rebounds
    PC - 227, 37.8 (RL 35.8)
    opponents - 195, 32.5 (RL 32.8)

    steals
    PC - 51, 8.5 (RL 10.7)
    opponents - 51, 8.5 (RL 6.2)

    blocks
    PC - 9, 1.5 (RL 3.0)
    opponents - 27, 4.5 (RL 4.0)

    assist/turnover ratio
    PC - 1.4 (RL 1.1)
    opponents - 1.1 (RL 0.7)

    As the NFL referees would say, upon further review, the only puzzling thing is the 3pt%. This may be shot selection or shooting slider related, I don't know which.

    The only other thing is that the 3ptfga/fga ratios for both sides were smaller. PC, which shoots about 38% from 3pt range, shot 26%. The opponents, which shot 32% from 3pt range, shot 26% in 2k8.
    If you can read this, thank a teacher. If you can read this in english, thank a soldier.

    Comment

    • doncoryell
      All Star
      • Jan 2003
      • 7560

      #167
      Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

      Originally posted by cad4life
      I am wondering how much do you think Tight Defense affects 3pt shooting percentage. I know I play tight defense on the opposing team PG and SG.
      I think that by playing a tight defense, the defenders play closer to the shooter and that would tend to lower shooting percentages and the opposite should apply when you play a looser defense.
      If you can read this, thank a teacher. If you can read this in english, thank a soldier.

      Comment

      • doncoryell
        All Star
        • Jan 2003
        • 7560

        #168
        Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

        Originally posted by OSUPiper
        donc,

        there is definitely some interplay between the tendency sliders and the FG% sliders, and your argument may be right on about that. I have been upping the midrange slider because I rarely see those shots. I have CLOSE=0, and I still see teams banging the ball inside.

        As you say, one option may be to tweak the layup slider back up and adjust tendencies. Another option I am considering is jacking screen strength and success way up to give more open looks in the mid-range (it seems to me that many of the screens in the halfcourt offenses are set to pop shooters open on the perimeter, and in this game the Gs are close enough that those would often be midrange shots). Ths would also give some open looks for 3s, which would mean dropping the 3 tendency and maybe the 3% slider.

        I have the ballhandling slider at about 90 now. I want to test the Assist:Turnover ratio and see how different I can make it with that slider. If I cannot get results, I will have to drop D and O Awareness to keep TOs in line while raising Assist opportunities.

        I love GAME SPEED = FAST. There is a great transition game with that setting. My problem is that quick, athletic teams are favored by that by default. This is only unrealistic in the sense that even CPU teams that SHOULD beat you will not if you recruit speed, cuz the sliders are set to make baskets hard to come by in the halfcourt. The 2k6 sliders were so fun because (for me at least) they were so balanced. You could win with Gs and Fs, or with a dominant C or PF. This is why I was able to play so many seasons despite the legacy bugs. I do not want to dominate 2k8 as a mid-major just because my team can get out and run.

        Maybe we should try just changing the shooting tendencies to what you had in 2k6, while leaving everything else the same, and see what develops. As you said, the 2k6 sliders were balanced and it seems like, to me anyway, that in college basketball today is the exact way that you had put it : You could win with Gs and Fs, or with a dominant C or PF. Greg Oden while he was playing at Ohio State would be a good example.
        If you can read this, thank a teacher. If you can read this in english, thank a soldier.

        Comment

        • OSUPiper
          MVP
          • Nov 2005
          • 1099

          #169
          Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

          Originally posted by doncoryell
          Maybe we should try just changing the shooting tendencies to what you had in 2k6, while leaving everything else the same, and see what develops. As you said, the 2k6 sliders were balanced and it seems like, to me anyway, that in college basketball today is the exact way that you had put it : You could win with Gs and Fs, or with a dominant C or PF. Greg Oden while he was playing at Ohio State would be a good example.
          Yes, in 2k6 I felt we had a great set b/c (like in real life) there were many different winning combinations (and even more combos that had us coach moders biting our nails and watching our blood pressure as the season went on).

          What I am afraid we may be seeing is the human effect (on 3pt%). BUT, first consider that PC was the HOME or designated home team in each of those games you posted if I am reading it correctly. It is very difficult in my test legacy to shoot well on the road b/c of the 6th man factor.

          First, I had 3% too low. When I started setting up the sliders, I had it pretty close. Then I started my test dynasty and I felt it may have been too high, but as I look back that wass largely b/c I didn't know my team well enough. This same mistake caused me to lower 3 tendency. Changing the game speed has caused many sliders to move around.

          I think there are fewer mid range shots out of the default engine than there were in 2k6, and teams really work it inside. For one thing, this makes me doubt how effective the 2k6 sliders will be (for that matter, I used them right off the bat when I bought this game and I didn't like the result). My idea for fine tuning this is to get more open looks from midrange and 3. This means HELP D, HELP RECOVERY, SCREEN STRENGTH, and SCREEN SUCCESS are the keys to the slider set. My goals are:

          - defend penetration on the drive...very few easy layups in general.

          - if there is dribble penetration, defenders collapse and someone is open...the open man needs to be open long enough to get the ball and start his shot

          - good defenders should recover a fair % of the time, players that are good at driving should command extra defenders in the paint

          - Motion offenses should create shots for players coming off screens

          This should lower the inside baskets b/c there are better options on the floor. When there are no better options (or when the big man is the option) the ball is going up anyway. If we can get good shot selection, the sliders are golden cuz then we just have to tweak %s. I am pretty sure that is what you were getting at this whole time.

          For the record, in the last few games I have seen a beautiful give and go, as well as a PG take one through the lane after juking his man. The issue right now is mostly that a G oriented team is disadvantaged by my sliders. Teams that give up offensive rebounds are gonna lose too, but that's life IMO. Right now I want to create attractive shot opportunities for Gs and Fs, and I will feel good about these.

          Comment

          • OSUPiper
            MVP
            • Nov 2005
            • 1099

            #170
            Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

            Code:
            GAMEPLAY
            Mode:          Simulation
            Level:         All-Conference
            Speed:         Fast************
            Half Length:   20 minutes******
            Sim Half Ln:   20 minutes
            Real FT%:      Off
            Clutch:        On
             
            RULES
            All Settings:     On
            All Other Fouls:  MAX
            1-and-1           4 fouls
            Double Bonus      7 fouls
            Foul Out          4 fouls******
             
            PRESENTATION:
            Cut Scenes:    On
            GAME SLIDERS
            Shooting (100 max)
            Inside           49************
            Mid Range        45
            3pt              54************
            Dunk Success     50
            Layup Success    37************
            FT Success        1************
             
            Tendencies (100 max)
            Close             0************
            Mid              49************
            3pt              42************
            Drive            75************
             
            Attributes (100 max)
            O Awareness      30************
            D Awareness      50************
            Dunk             25
            Ball Handling    90************
            O Rebounding     95************
            D Rebounding     50
            Block            60
            Steal            10
            Speed            40************
             
            Gameplay (100 max)
            Screen Success   70************
            Screen Strength  65
            Steal Success     0
            Dunk in Traffic   3
            Help Defense     65************
            Help Recovery    53************
            Fitness (100 max)
            Fatigue Rate     57************
            Recovery Rate    63************
            Injury Freq      48************
            Injury Effect    53************
            Fitness sliders are very rough. With FOUL OUT = 4, I think playing time will be more in line with simmed stats and I may move the fatigue rate back down a little.

            Currently climbing: SCREEN SUCCESS, MID R TENDENCY, 3 TENDENCY, 3%, HELP D.

            Still looking at BALLHANDLING to see if I can creat a few more assists, but I hope that creating open shots does this for me. As OSU, Eaton can generally get 5-7 assists in a good game, which is pretty realistic.

            Comment

            • doncoryell
              All Star
              • Jan 2003
              • 7560

              #171
              Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

              Piper, I don't know why I doubt you sometimes. You're much better at these sliders for ch2kwhatever.

              I started a test legacy, using your latest set of sliders, with a team that has 3 "road" games and 3 "home" games on it's schedule, the Rhode Island Rams. As you already know, they are in the Atlantic Ten conference, a major level conference in the game.

              Here are the results of the first 3 games on the schedule.

              Game #1 - Florida Atlantic (mid-major) at URI (major)
              score: URI 77, FAU 57
              field goals: FAU 24-54, .444 / URI 31-60, .517
              3pt fg: FAU 1-4, .250 / URI 4-11, .364
              free throws: FAU 8-8, 1.000 / URI 11-13, .846
              assists: FAU 10 / URI 16
              turnovers: FAU 13 / URI 12
              rebounds: FAU 21 (5 oreb) / URI 38 (13 oreb)
              steals: FAU 11 / URI 11
              blocks: FAU 0 / URI 0

              Game #2 - URI (major) at Brown (small)
              score: URI 63, Brown 56
              field goals: URI 25-65, .385 / Brown 21-66, .318
              3pt fg: URI 1-12, .083 / Brown 6-23, .261
              free throws: URI 12-16, .750 / Brown 8-10, .800
              assists: URI 11 / Brown 11
              turnovers: URI 10 / Brown 10
              rebounds: URI 49 (11 oreb) / Brown 33 (8 oreb)
              steals: URI 8 / Brown 9
              blocks: URI 1 / Brown 6

              Game #3 - South Florida (power) at URI (major)
              score: URI 84, USF 77
              field goals: USF 31-69, .449 / URI 32-66, .485
              3pt fg: USF 3-12, .250 / URI 4-16, .250
              free throws: USF 12-15, .800 / URI 16-19, .842
              assists: USF 15 / URI 14
              turnovers: USF 14 / URI 16
              rebounds: USF 29 (7 oreb) / URI 36 (10 oreb)
              steals: USF 16 / URI 10
              blocks: USF 1 / URI 5


              Totals (real life is in ( )) (real life is only thru those 3 games)

              Scoring
              URI: 224, 74.7 (239, 79.7)
              opponents: 190, 63.3 (191, 63.7)

              Field Goals
              URI: 88-191, .461 (93-187, .497)
              opponents: 76-189, .402 (67-167, .401)

              3pt field goals
              URI: 9-39, .231 (18-54, .333)
              opponents: 10-39, .256 (12-42, .286)

              free throws
              URI: 39-48, .813 (35-56, .625)
              opponents: 28-33, .848 (45-68, .662)

              assists
              URI: 41, 13.7 (49, 16.3)
              opponents: 36, 12.0 (40, 13.3)

              turnovers
              URI: 38, 12.7 (42, 14.0)
              opponents: 37, 12.3 (63, 21.0)

              total rebounds
              URI: 123, 41.0 (108, 36.0)
              opponents: 83, 27.7 (112, 37.3)

              offensive rebounds
              URI: 34 (34)
              opponents: 20 (39)

              steals
              URI: 29, 9.7 (29, 9.7)
              opponents: 36, 12.0 (15, 5.0)

              blocks
              URI: 6, 2.0 (10, 3.3)
              opponents: 7, 2.3 (8, 2.7)


              observations:
              although the 3pt% could be higher, here is something that I saw. the road team in real life shot .091, .250 and .250 from 3pt range. during the 3 games in the test, the road team shot .250, .083 and .250. you can't get any better than that.

              the fatigue settings worked well. since the game speed was boosted from normal to fast, the fatigue rating should have increased as well, otherwise the sub rotation and distribution of playing time would not have worked.

              everything else looks really good thru the first 3 games. i am continuing the test for the next 3 games of the schedule. they are as follows:
              game #4: Stetson (small) @ URI (major)
              game #5: URI (major) @ UAB (major)
              game #6: URI (major) @ Boston College (power)

              through the first six games, URI would have played against:
              2 small schools (Brown & Stetson)
              1 mid-major school (Florida Atlantic)
              1 major (UAB)
              2 power (USF & BC)

              that's a pretty good mix of opponents for our testing.

              Also, when the teams got to 7 fouls (your double bonus threshhold), they did go into the double bonus penalty of shooting 2 free throws for each foul, starting with the 7th foul. At least that is what it looked like to me although most of the fouls were shooting fouls anyway and those are 2 shots if the fg was missed.
              Last edited by doncoryell; 12-22-2007, 06:14 PM.
              If you can read this, thank a teacher. If you can read this in english, thank a soldier.

              Comment

              • OSUPiper
                MVP
                • Nov 2005
                • 1099

                #172
                Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                Those #s look pretty good. Glad they are working out so far. Lemme know about the next set of games...I haven't had a chance to play the last couple of days.

                Comment

                • doncoryell
                  All Star
                  • Jan 2003
                  • 7560

                  #173
                  Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                  Originally posted by OSUPiper
                  Those #s look pretty good. Glad they are working out so far. Lemme know about the next set of games...I haven't had a chance to play the last couple of days.
                  Here's the next batch.

                  Stetson (small) @ URI (major)
                  score: URI 68, Stetson 54
                  field goals: Stetson 27-58, .458 / URI 21-45, .467
                  3pt fgs: Stetson 7-12, .583 / URI 6-12, .500
                  free throws: Stetson 5-6, .833 / URI 8-10, .800
                  assists: Stetson 12 / URI 11
                  turnovers: Stetson 19 / URI 7
                  rebounds: Stetson 27 (4 oreb) / URI 29 (8 oreb)
                  steals: Stetson 2 / URI 16
                  blocks: Stetson 1 / URI 0

                  URI (major) @ UAB (major)
                  score: UAB 77, URI 66
                  field goals: URI 24-53, .453 / UAB 37-68, .485
                  3pt fgs: URI 4-13, .308 / UAB 4-13, .308
                  free throws: URI 11-11, 1.000 / UAB 7-10, .700
                  assists: URI 9 / UAB 13
                  turnovers: URI 16 / UAB 6
                  rebounds: URI 31 (5 oreb) / UAB 32 (13 oreb)
                  steals: URI 5 / UAB 14
                  blocks: URI 0 / UAB 6

                  URI (major) @ Boston College (power)
                  score: URI 67, BC 56
                  field goals: URI 23-49, .469 / BC 21-53, .395
                  3pt fgs: URI 3-7, .429 / BC 2-13, .154
                  free throws: URI 18-24, .750 / BC 12-13, .923
                  assists: URI 11 / BC 10
                  turnovers: URI 9 / BC 11
                  rebounds: URI 29 (8 oreb) / BC 25 (6 oreb)
                  steals: URI 9 / BC 7
                  blocks: URI 2 / BC 2


                  Totals thru 6 games

                  Scoring
                  URI: 422, 70.7 (463, 77.2)
                  opponents: 377, 62.8 (401, 66.8)

                  Field Goals
                  URI: 162-351, .462 (183-379, .483)
                  opponents: 151-355, .425 (142-362, .392)

                  3pt Field Goals
                  URI: 22-71, .310 (30-101, .297)
                  opponents: 23-77, .299 (25-95, .263)

                  Free Throws
                  URI: 76-93, .817 (69-118, .585)
                  opponents: 52-62, .839 (92-133, .692)

                  Assists
                  URI: 72, 12.0 (101, 16.8)
                  opponents: 71, 11.8 (70, 11.7)

                  Turnovers
                  URI: 70, 11.7 (88, 14.7)
                  opponents: 73, 12.2 (112, 18.7)

                  Total Rebounds
                  URI: 212, 35.3 (230, 38.3)
                  opponents: 167, 27.8 (238, 39.7)

                  Offensive Rebounds
                  URI: 55 (71)
                  opponents: 43 (80)

                  Steals
                  URI: 59, 9.8 (49, 8.2)
                  opponents: 59, 9.8 (33, 5.5)

                  Blocks
                  URI: 8, 1.7 (27, 4.5)
                  opponents: 16, 2.7 (21, 3.5)

                  Posessions
                  Legacy: 138.08
                  Real Life: 152.58

                  DON'T TOUCH THOSE DIALS, FOLKS!!!

                  observations:

                  I can certainly live with these results.

                  The ONLY thing that stands out is the number of shots & opportunities. The numbers in the games played with 2k8 are lower than actual as far as fga/3fga/a/to,etc. are due to that, nothing more. We can't up the number of minutes because we are already at 20:00. The only goofy thing about this, though, is the fact that the opponents' total assists number is dead-on.


                  Great job, Piper!!!
                  If you can read this, thank a teacher. If you can read this in english, thank a soldier.

                  Comment

                  • OSUPiper
                    MVP
                    • Nov 2005
                    • 1099

                    #174
                    Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                    As far as FGAs, this can be upped by increasing the tempo that your coach plays on the coaching tendencies screen. The other thing (at least for your legacy) would be to up the 3ptFG Tendency about 5-10 clicks. This is where you seem not to get enough shots. I would not drop the 3ptFG% slider until you see the results, b/c more attempts means more ill-advised shots (they already take wide open shots!). So, more 3FGAs = lower 3FG%.

                    You might bump STEAL slightly (not steal success though) to get more reach ins since your turnovers are pretty low. This will cause another 1-3 fast breaks per game too.

                    You need more FGAs than IRL to match ppg b/c we will only get about half as many FTAs in this game since there are no fouls. That is my plan anyway, so averaging 5 more FGAs than I should is no big deal to me. My next steps are to open the offense a little more so there are more open looks, more shots taken, more assists (slightly), and then adjust FG% sliders as necessary.

                    Comment

                    • OSUPiper
                      MVP
                      • Nov 2005
                      • 1099

                      #175
                      Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                      Another wrinkle is the fact that I have D Aware so much higher than O Aware. If these were more balanced, there would be better looks, etc. The problem I found was that the offense just ran the break at will almost, and every game was 30 pts on fast breaks. Fun to watch, not fun to coach.

                      I feel that coach moders appreciate the knockdown dragout title fight games that are won in the halfcourt, or that coach moders at least want the opportunity to choose how their team scores. In 2k6, I had a mid major with a great C-PF combo and just beat teams up inside. Then I got my power job and was 3-4 deep with swingmen, so I decided to press and run teams to death. Ended up being successful at both schools, and that is the fun part. I must admit that athletic teams that run and score in transition to win are very fun, but very gut wrenching, and I got blown out by average teams sometimes. Give me a solid PG and big man any day...I prefer to grind out wins.

                      Comment

                      • NoleFan
                        Hall Of Fame
                        • Aug 2002
                        • 12856

                        #176
                        Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                        Originally posted by OSUPiper
                        Another wrinkle is the fact that I have D Aware so much higher than O Aware. If these were more balanced, there would be better looks, etc. The problem I found was that the offense just ran the break at will almost, and every game was 30 pts on fast breaks. Fun to watch, not fun to coach.

                        I feel that coach moders appreciate the knockdown dragout title fight games that are won in the halfcourt, or that coach moders at least want the opportunity to choose how their team scores. In 2k6, I had a mid major with a great C-PF combo and just beat teams up inside. Then I got my power job and was 3-4 deep with swingmen, so I decided to press and run teams to death. Ended up being successful at both schools, and that is the fun part. I must admit that athletic teams that run and score in transition to win are very fun, but very gut wrenching, and I got blown out by average teams sometimes. Give me a solid PG and big man any day...I prefer to grind out wins.
                        My current team seems to be a mixture of both that you describe. When I want to press we can get out and score. Or, my Sr starting PG can get dimes in the halfcourt when my bigs decide to take over. Heck, Lowell Pulice is averaging 10 assists over the last 3 games (13, 10 and 7).
                        F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

                        Comment

                        • OSUPiper
                          MVP
                          • Nov 2005
                          • 1099

                          #177
                          Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                          I am pretty happy with the sliders at this point. Getting games that are fun and varied in gameplay. I think I may have raised 3pt% +1, Drive tendency +1, and Layup is around 39. I also dropped Injury Frequency to 46.

                          Next I want to look at the recruit pool and make a decision on how I will edit that so I don't get tons of elite teams in the future, then I will start my dynasty.

                          Comment

                          • cad4life
                            Rookie
                            • May 2003
                            • 200

                            #178
                            Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                            I am on the 360. does anyone else experience no sound in legacy mode when you are not playng a game. whether its the end of the weeke show or just sitting at the schedule screen. no sound or music until I start a game.

                            Comment

                            • OSUPiper
                              MVP
                              • Nov 2005
                              • 1099

                              #179
                              Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                              Merry Christmas, guys.

                              Comment

                              • cad4life
                                Rookie
                                • May 2003
                                • 200

                                #180
                                Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                                Originally posted by OSUPiper
                                Merry Christmas, guys.
                                You also

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