***OS's Official College Hoops 2k8 Coach Mode Central***
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
It's weird you can't access because your MM account should work at DSM. Though it's all moot as the new OS opens this weekend and the DSM forums will be changing back to MM and moving here (though separate).
And yes, it's a CH2k8 legacy.Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
Piper's CH2k8 sliders V1.1 PS2
Code:[B]Piper's CH2k8 sliders V1.1[/B] GAMEPLAY Mode: Simulation Level: All-Conference Speed: Fast Half Length: 20 minutes Sim Half Ln: 20 minutes Real FT%: Off Clutch: On RULES All Settings: On All Other Fouls: MAX 1-and-1 4 fouls Double Bonus 7 fouls Foul Out 4 fouls PRESENTATION: Cut Scenes: On GAME SLIDERS Shooting (100 max) Inside 50 Mid Range 45 3pt 52 Dunk Success 50 Layup Success 37 FT Success 0 Tendencies (100 max) Close 0 Mid 52 3pt 51 Drive 76 Attributes (100 max) O Awareness 30 D Awareness 50 Dunk 25 Ball Handling 90 O Rebounding 95 D Rebounding 50 Block 70 Steal 10 Speed 40 Gameplay (100 max) Screen Success 75 Screen Strength 65 Steal Success 0 Dunk in Traffic 3 Help Defense 65 Help Recovery 53 Fitness (100 max) Fatigue Rate 59 Recovery Rate 56 Injury Freq 46 Injury Effect 54
Right now I am determining the need to edit incoming recruits.
Glad i found this. I'm sure there are many other ps2 owners that would appreciate you starting a post for ps2 sliders OSUpiper. Thanks for posting this.Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
BubbleFour,
Are you seeing any midrange shots? Seems like more often than not mid range shots are passed up even when wide open, instead they are driving into traffic then kicking it out. I think I'm going to bump up mid range tendency for a few games and see what happens. Maybe this will help with my lower shot totals, I'm only getting about 45 shots per game per team.
Overall these work great though.
I'm 6-4 with Indiana State headed into conference play.PS4 Username: grismosw7Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
hey guys i posted a question about offensive plays in the forum and grismosw directed me back to here. said that lot of you still use ps2. here's a copy of the post.
I am still in the stone age with ps2 but i'd like some input in what type of offense i should use to fit my players offense ability.
I use cpu v cpu and am wondering if the cpu uses the plays i have set-up for the team. if so i'd like to gear a set of plays for my 2 strongest starting offensive players.
1) What type of playbook
2) which play is best suited for each 5 positions
currently i really like the dual wing guard as my basic offense. it has all three of my big men around the basket while my 2 ball handlers are on the perimeter. That seems to be my centers play. i've found that the majority of the plays has the pg passing off to the pf much too often around the perimeter area leading to countless turnovers.
anyway i don't know much about the playbook part of basketball and was wondering if you guys had any suggestions. ThanksComment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
Somehow, I missed this reply.
It's weird you can't access because your MM account should work at DSM. Though it's all moot as the new OS opens this weekend and the DSM forums will be changing back to MM and moving here (though separate).
And yes, it's a CH2k8 legacy.
I'm thinking about getting going with a coaching career. How long do the games end up taking? Do you ever use the Hoopcast simulation?Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
hey guys i posted a question about offensive plays in the forum and grismosw directed me back to here. said that lot of you still use ps2. here's a copy of the post.
I am still in the stone age with ps2 but i'd like some input in what type of offense i should use to fit my players offense ability.
I use cpu v cpu and am wondering if the cpu uses the plays i have set-up for the team. if so i'd like to gear a set of plays for my 2 strongest starting offensive players.
1) What type of playbook
2) which play is best suited for each 5 positions
currently i really like the dual wing guard as my basic offense. it has all three of my big men around the basket while my 2 ball handlers are on the perimeter. That seems to be my centers play. i've found that the majority of the plays has the pg passing off to the pf much too often around the perimeter area leading to countless turnovers.
anyway i don't know much about the playbook part of basketball and was wondering if you guys had any suggestions. Thanks
I hate to do this but you should refer to the link above. A great discussion follows in that thread. There is a lot of discussion of personnel and playbooks, but too much to reprint here. If you have specific questions, maybe everyone can share their opinions.
Although that thread is golden for strategy, I do not know the differences between that year and this year well enough to tell you if the discussion applies to 2k8 as well, but it should.Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
Well, I'd be glad to, but like I mentioned, it is a potentially deep topic. The offenses included in the game only limit the discussion a little, but so far I am extremely impressed with the depth. Of course, this excites me, especially since I truly believe if (in Coach Mode) a player is sound in his planning and execution, that player will be generally rewarded. Not every game should go according to plan, though...somebody has to lose no matter how good the two coaches are. I just think if you have an advantage and are able to exploit is, you will have a better chance for success.
To answer your question in general, my plan when taking over a team is to identify my strengths. (Let me say at this point that the intrasquad scrimmages at the beginning of the season are freaking awesome, and help immensely with my evaluation of talent.) First I look for my ballhandler, then my best outside threat, then assess the strength of my inside game. The latter two items determine my offensive sets (unless my PG is my best shooter, it doesn't affect my decision here).
Let's consider:
A good outside game, weak posts, good speed or athleticism. I look for a set which keeps my guys moving, and by default, keeps the D moving. I can do this out of a Motion or Flex offense, and find plays that cater to my speed. If the D sits in a Zone, I'll stick shooters on the wing and launch, and crash the boards.
A good inside game, decent perimeter. Several options here. Most likely, I will go with a Stack. Flex is a good choice too, but I like to keep my posts near the bucket. Now, my formation and plays depend on who my passers are and whether I have an outside threat to protect my post men from getting smothered. If my guards can pass, I am running a Stack, and looking for plays that allow my posts to screen and pop. If my Gs can't shoot, I need to find some High-Low sets or 'Overload' sets which give me a chance to sneak a weakside G in for a layup. If my posts are good passers, I definitely go High-Low and try to isolate my C or PF on the low block.
High-Low sets are my favorite, and always my first option if I have the talent. From this set, you should have the option from the High post of a 15-footer, dump down low, skip pass to the off G for a 3, or kick it back out and reverse the ball.
I like the Stack set, because I love overloading. Against a Man D, you can isolate a guy on the weak side and simulate a fast break by crashing the post. Against a Zone, the overload exploits the symmetry of the D, forcing a shift and flattening the zone. Stick your SG on the weak side and launch. If the Zone doesn't shift, you have a man advantage on the strong side.
The UCLA offense is not one I have ever had the talent to run. No matter what I do out of it, I find another set I like better. The Princeton offense is designed to give you great looks at the basket, but can slow the game down so you don't want to use it if you have more talent than the teams on your schedule (any time you are the better team, especially on offense, you want to get as many possessions as possible...every possession increases the chance you will win the game).
I know this is long, but it is still very general. If you have specific issues, I would be glad to offer some thoughts. I know that many of the guys on this forum have good thoughts as well.
Hope this helps.Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
A quick and dirty look at the 2K6 offensive sets.
Note that I am hardly an authority on basketball or even this particular game. I have never seen the point of abusing the limitations of a game's AI to gain an advantage. I don't look for money plays, and when I find one I eliminate it. 2K6 has great balance, and nothing I have come across so far seems automatic. Still, it would be naive of me to think that there aren't ways to take advantage of the limited AI that would lead to more "success" than the strategies below.
The point of this article is a discussion of my tendencies towards basketball strategy within the context of this game. I hope that others find this useful, and that you all will add your thoughts as well.
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In terms of basic strategy, I suggest going to the playbook before loading up the legacy, then choosing 'ALL PLAYS' from the offensive list at the top. This will show you all the plays (duh) and you can see how each one works. Pay attention to where your players begin the offense, and the progression of the ball. Make a list of the plays you like best.
Next, cycle through the offenses until you find one that has most or all of the plays you like available to it. Set this offense as your base offense in legacy.
The following is a slightly more detailed discussion of the offenses, sets, and plays in the game.
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SETS
Sets in the game are really more important than the offense itself when trying fit a scheme to your roster. I try and describe these below. If I miss one, I am sorry, but I am working without my TV in view.
1-4
Starts with everyone but PG at Free-Throw-Line-Extended. Has the effect of pulling D away from basket.
PROS: Exploits quickness advantage, good potential for open layups v Man D.
CONS: Useless against most Zones. Not bad for crashing the boards, but not good for rebounding position.
Stack
Traditional set (3-out 2-in). All the standard options are available. Basic take-it-to-'em offense.
PROS: Good balanced attack, good rebounding position.
CONS: Pretty basic, so if you are the weaker team, it will be hard to create shots.
Motion
Starts with posts high, who then screen down to free up G/Fs from the block. From here, it is a passing game with plenty of screens to create easy buckets. Can featurejump shooters or slashers, with options to clear out one side.
PROS: Great v a Man or matchup zone. Exploits athletic advantage.
CONS: Not so great v zone D, requires mobility, doesn't offer good team rebounding.
Flex
Flex is like the Stack, but pushed away from the bucket and skewed to one side. Plays from this set are a little more effective against a zone. The idea is to shift the D by creating an overload, then use the skip pass to the backside for an open 3 to keep the D honest. Obviously, if the D doesn't shift, the O has a major advantage on the strong side.
PROS: Good v zone, creates open jump shots, good rebounding position.
CONS: Must have personnel to run it effectively, mainly posts and Gs who can execute an entry pass.
High Post (C)
If you have a great all-around player at C or F, plays from this set are a good choice. Getting the ball to the middle will deflate any D, save for a 1-3-1 (only because this D is designed to stop that entry pass...if you get the ball to the middle, the 1-3-1 is doomed!). From here, the high post can pass to the corner, down low, drive, shoot, skip pass, you get the point.
PROS: Offensive options are unlimited, opportunity to crash boards from the wing, potential for layups.
CONS: The high post better not be your only rebounder, and he must be a great passer and shooter.
Princeton
These plays are the ultimate in motion offense. Used to draw defenders from the hoop, and create open lanes for layups.
PROS: Great looks at the basket, tempo control, takes D out of rebounding position creating mismatches.
CONS: No use vs zones, keeps games close so if you are the better team it may not help.
Baseline
Features a good shooter, and the 4 and 5. Generally starts with the PG up top, a G/F at the off position, and a G/F on the baseline. Ball movement and screens are designed to free up the baseline runner or spread (flatten) the D along the baseline opening up the low block or perimeter shot.
PROS: Can provide good scoring opportunities for Gs and posts, hides lack of mobility. Effective against zones as well as Man D.
CONS: Must be able to drop an outside shot.
Zone offense
With the exception of an offense for a 1-3-1 zone, these offense use ball reversal to shift the D, while looking to get the ball to the high post area.
PROS: Exploits holes in the zone D. Provides open looks.
CONS: Not enough movement to be effective vs Man D.
Zone offense (1-3-1)
This offense gets the ball to a corner, forcing the wing to collapse. The middle slides over to deny the high post and help down low, which also forces the point over. With this defensive shift, the G/F in the corner can attack the baseline with PF and C crashing. If the D collapses, the skip pass is open to the SG.
PROS: Abuses 1-3-1, and any weak post D. Good rebounding position.
CONS: Very limited application, since the corner is not a prime position to attack any other D from.
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OFFENSES
The offenses in this game are only set up as base offenses, which group together similar sets and plays. I will deal with these offenses in general terms, with more of a focus on theory than on the sets or plays themselves. I will also list my interpretation of the type of roster that fits the particular scheme.
The key to offense is advantage, and exploitation of advantage.
MOTION- Most effective against Man D. Can be effective against 3-2, or matchup zones.Motion offenses are just that. They use motion and screens to free up offensive specialists, or to draw defenders away from the bucket. Since perimeter motion is pointless against most zones, it is not a strong choice for that D.
- Best roster attributes: Quick, athletic, good ballhandlers; good spot-up shooting (jump shooting) is a plus.
- PROS: Hides lack of size, provides good shot selection.
- CONS: Takes Rebounders away from basket, not good against zones.
- Sets that work best: Any
The type of set to use within this offense depends on your scorers. If you are strong on the perimeter, I would use Motion, High Post, and 1-4 High sets. If you are strong down low, I suggest Baseline sets and Flex (if your frontcourt is mobile enough).
FLEX- Effective against Man or Zone.Flex sets use the more traditional "3 out, 2 in" scheme we are used to, but have a tendency to overload one side, creating an advantage. This makes them effective against most "pack it in" zones, while still having the movement to combat a Man D. When run correctly, there should be shot opportunities for everyone, so make sure you have balance in your roster.
- Best roster attributes: Good passers, balanced roster, mid-range and outside shooting, athleticism.
- PROS: Balance, overload vs. Zone.
- CONS: Very little focus on individual players, not the strongest for inside presence.
- Sets that work best: Baseline, Flex
PRINCETON- Effective against Man. Limited against Zone.This offense can give a bad defensive team nightmares. It is an equalizing offense. If you are vastly superior in talent, there is no reason to consider this offense; go with Motion instead.
- Best roster attributes: Great passers and awareness, quickness.
- PROS: Great shot selection, exposes poor Man D, great tempo control.
- CONS: Requires extreme discipline, great passing, and quickness. Not effective vs Zone.
- Sets that work best: 1-4 High, Princeton, Motion, High Post
The focus is to create motion and pull defenders from the basket, then back screen and free a man for a layup. Be sure and choose plays that reverse the ball and send guys cutting through the middle or backside. A load of fun for a small, quick roster.
STACK- Effective against Man or Zone.A Stack offense is the traditional High-Lo, 3-in 2-out scheme. Gs work the ball around the perimeter and posts screen inside or pop up to the middle. This offense is great for getting guys in position for rebounds, but has the potential to give up transistion buckets to the other team if they are quick.
- Best roster attributes: Solid post, good PG, good SG.
- PROS: Features inside game and spot-up SG, good rebounding position.
- CONS: Requires post play, a lack of good outside shooting allows D to clamp down.
- Sets that work best: High-Lo, Stack, Baseline
UCLA High Post- Effective against Man or Zone.This offense is based on a good high post and really needs a solid offensive roster to execute. The idea is to attack the D from the middle, giving unlimited offensive options and making it particularly effective against most zones. Depending on the roster, the best scoring option may not be the best for rebounding position, but with good shooters this may not matter. Obviously, the high post must be a good passer and an offensive threat for this to be successful.
- Best roster attributes: Solid C, good shooters and ahtletes.
- PROS: Features C and Gs, difficult to defend because high post opens up opportunities on both wings an underneath.
- CONS: Requires a great C, good size on the roster is factor.
- Sets that work best: High-Lo, 1-4, High Post
I hope this has been helpful. If I missed something, let me know.
<!-- / message --><!-- edit note -->
One more reprint from that thread.Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
OSUPiper. Thanks for the posts. Now work has officially come to a stand still.Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
hey guys i posted a question about offensive plays in the forum and grismosw directed me back to here. said that lot of you still use ps2. here's a copy of the post.
I am still in the stone age with ps2 but i'd like some input in what type of offense i should use to fit my players offense ability.
I use cpu v cpu and am wondering if the cpu uses the plays i have set-up for the team. if so i'd like to gear a set of plays for my 2 strongest starting offensive players.
1) What type of playbook
2) which play is best suited for each 5 positions
currently i really like the dual wing guard as my basic offense. it has all three of my big men around the basket while my 2 ball handlers are on the perimeter. That seems to be my centers play. i've found that the majority of the plays has the pg passing off to the pf much too often around the perimeter area leading to countless turnovers.
anyway i don't know much about the playbook part of basketball and was wondering if you guys had any suggestions. Thanks
If I have an inside game, I like to keep those guys near the basket. I am a big believer in creating a rebounding advantage. This means if I can rebound, I crash the boards on O and run on D. If I can't rebound, I slow the ball down on O, and may even de-emphasize transition (this really depends on how bad my offense is...sometimes teams can only score in transition).
My solution for a team with some inside presence and decent guard play is a Stack. It helps to have a good spot up shooter to relieve pressure on your inside guys, but it isn't necessary. In fact, your posts may free up an otherwise average shooter and make him more deadly.
I hope this and that other stuff re-posted above help out.Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
I'm new to Coach Mode on ps2, and I was just wondering how can I call plays during the game?Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
And like I said over at DSM, thanks for reading. I would post it here if this board had tables enabled. After discovering tables, I can never go back to code boxes.Comment
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Re: ***OS's Official College Hoops 2k8 Coach Mode Central***
lahoward,
If I have an inside game, I like to keep those guys near the basket. I am a big believer in creating a rebounding advantage. This means if I can rebound, I crash the boards on O and run on D. If I can't rebound, I slow the ball down on O, and may even de-emphasize transition (this really depends on how bad my offense is...sometimes teams can only score in transition).
My solution for a team with some inside presence and decent guard play is a Stack. It helps to have a good spot up shooter to relieve pressure on your inside guys, but it isn't necessary. In fact, your posts may free up an otherwise average shooter and make him more deadly.
I hope this and that other stuff re-posted above help out.
i see you have earned respect by others here in the community and very well deserved.
i have pasted all the info you supplied me with into notepad and will tackle it soon. i believe though i may go ahead and sell 08 on ebay as i really like 06 much better. i am basically fed up with the whole gaming market as a whole not just ea.
just a quick note the reasoning behind the cpu v cpu. i really don't like to sim because it just takes something from the game for me. i really like coach mode but it just takes too long to finish. i often try to kinda hide when playing hoops then my wife would say from the kitchen "who's winning?". I can set up cpu vs cpu go out and mow the yard and when finished whola game finished and i didnt have to sim.
it's been awhile since visiting this site but i'll put it in favs this time. i need to find a good ncaa football 06 thread when i get a chance but i may go back to 04 like you said ( i currently have 6 games in my ps2 port, ncaa 04 & 06 is two of them).
Oh well thanks so much for the info/time and gl with the big12 man theyre beasts this year.Comment
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