***OS's Official College Hoops 2k8 Coach Mode Central***

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  • Jukeman
    Showtime
    • Aug 2005
    • 10955

    #256
    Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

    Originally posted by jb1903
    Thanks Juk -

    Can you describe to me what the game play is like? Do you see a realistic game of basketball - not just number of shots or types of shots but do you see mistakes made? Just curious.

    yes i get realistic results aswell as gameplay.....off awr at 0 wont help turn over....I get bout 10 per game with my settings and of course the ocassional less than 10 turnover game

    Comment

    • jasontoddwhitt
      MVP
      • May 2003
      • 8095

      #257
      Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

      Originally posted by OSUPiper
      I have a MaddenMania account, but not a DSM account, so I can't access. Is that a CH2k8 legacy?
      Somehow, I missed this reply.

      It's weird you can't access because your MM account should work at DSM. Though it's all moot as the new OS opens this weekend and the DSM forums will be changing back to MM and moving here (though separate).

      And yes, it's a CH2k8 legacy.
      Time Warp Baseball (OOTP 25)

      Comment

      • lahoward
        Rookie
        • Jul 2004
        • 27

        #258
        Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

        Originally posted by OSUPiper
        Piper's CH2k8 sliders V1.1 PS2
        Code:
        [B]Piper's CH2k8 sliders V1.1[/B]
         
        GAMEPLAY
        Mode:          Simulation
        Level:         All-Conference
        Speed:         Fast
        Half Length:   20 minutes
        Sim Half Ln:   20 minutes
        Real FT%:      Off
        Clutch:        On
         
        RULES
        All Settings:     On
        All Other Fouls:  MAX
        1-and-1           4 fouls
        Double Bonus      7 fouls
        Foul Out          4 fouls
         
        PRESENTATION:
        Cut Scenes:    On
         
        GAME SLIDERS
        Shooting (100 max)
        Inside           50
        Mid Range        45
        3pt              52
        Dunk Success     50
        Layup Success    37
        FT Success        0
         
        Tendencies (100 max)
        Close             0
        Mid              52
        3pt              51
        Drive            76
         
        Attributes (100 max)
        O Awareness      30
        D Awareness      50
        Dunk             25
        Ball Handling    90
        O Rebounding     95
        D Rebounding     50
        Block            70
        Steal            10
        Speed            40
         
        Gameplay (100 max)
        Screen Success   75
        Screen Strength  65
        Steal Success     0
        Dunk in Traffic   3
        Help Defense     65
        Help Recovery    53
         
        Fitness (100 max)
        Fatigue Rate     59
        Recovery Rate    56
        Injury Freq      46
        Injury Effect    54
        For what it is worth, these are my current 2k8 sliders for PS2. I have not changed these sliders for half a season, roughly 12-15 games. I freaking love them.

        Right now I am determining the need to edit incoming recruits.

        Glad i found this. I'm sure there are many other ps2 owners that would appreciate you starting a post for ps2 sliders OSUpiper. Thanks for posting this.

        Comment

        • grismosw
          MVP
          • Jul 2002
          • 2655

          #259
          Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

          BubbleFour,

          Are you seeing any midrange shots? Seems like more often than not mid range shots are passed up even when wide open, instead they are driving into traffic then kicking it out. I think I'm going to bump up mid range tendency for a few games and see what happens. Maybe this will help with my lower shot totals, I'm only getting about 45 shots per game per team.

          Overall these work great though.

          I'm 6-4 with Indiana State headed into conference play.
          PS4 Username: grismosw7

          Comment

          • lahoward
            Rookie
            • Jul 2004
            • 27

            #260
            Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

            hey guys i posted a question about offensive plays in the forum and grismosw directed me back to here. said that lot of you still use ps2. here's a copy of the post.

            I am still in the stone age with ps2 but i'd like some input in what type of offense i should use to fit my players offense ability.

            I use cpu v cpu and am wondering if the cpu uses the plays i have set-up for the team. if so i'd like to gear a set of plays for my 2 strongest starting offensive players.

            1) What type of playbook
            2) which play is best suited for each 5 positions

            currently i really like the dual wing guard as my basic offense. it has all three of my big men around the basket while my 2 ball handlers are on the perimeter. That seems to be my centers play. i've found that the majority of the plays has the pg passing off to the pf much too often around the perimeter area leading to countless turnovers.

            anyway i don't know much about the playbook part of basketball and was wondering if you guys had any suggestions. Thanks

            Comment

            • bomberooski
              MVP
              • Nov 2005
              • 1083

              #261
              Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

              Originally posted by jasontoddwhitt
              Somehow, I missed this reply.

              It's weird you can't access because your MM account should work at DSM. Though it's all moot as the new OS opens this weekend and the DSM forums will be changing back to MM and moving here (though separate).

              And yes, it's a CH2k8 legacy.
              Great coaching career to follow.

              I'm thinking about getting going with a coaching career. How long do the games end up taking? Do you ever use the Hoopcast simulation?
              My daily audio blog.

              Comment

              • OSUPiper
                MVP
                • Nov 2005
                • 1099

                #262
                Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                Originally posted by lahoward
                hey guys i posted a question about offensive plays in the forum and grismosw directed me back to here. said that lot of you still use ps2. here's a copy of the post.

                I am still in the stone age with ps2 but i'd like some input in what type of offense i should use to fit my players offense ability.

                I use cpu v cpu and am wondering if the cpu uses the plays i have set-up for the team. if so i'd like to gear a set of plays for my 2 strongest starting offensive players.

                1) What type of playbook
                2) which play is best suited for each 5 positions

                currently i really like the dual wing guard as my basic offense. it has all three of my big men around the basket while my 2 ball handlers are on the perimeter. That seems to be my centers play. i've found that the majority of the plays has the pg passing off to the pf much too often around the perimeter area leading to countless turnovers.

                anyway i don't know much about the playbook part of basketball and was wondering if you guys had any suggestions. Thanks


                I hate to do this but you should refer to the link above. A great discussion follows in that thread. There is a lot of discussion of personnel and playbooks, but too much to reprint here. If you have specific questions, maybe everyone can share their opinions.

                Although that thread is golden for strategy, I do not know the differences between that year and this year well enough to tell you if the discussion applies to 2k8 as well, but it should.

                Comment

                • OSUPiper
                  MVP
                  • Nov 2005
                  • 1099

                  #263
                  Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                  Well, I'd be glad to, but like I mentioned, it is a potentially deep topic. The offenses included in the game only limit the discussion a little, but so far I am extremely impressed with the depth. Of course, this excites me, especially since I truly believe if (in Coach Mode) a player is sound in his planning and execution, that player will be generally rewarded. Not every game should go according to plan, though...somebody has to lose no matter how good the two coaches are. I just think if you have an advantage and are able to exploit is, you will have a better chance for success.

                  To answer your question in general, my plan when taking over a team is to identify my strengths. (Let me say at this point that the intrasquad scrimmages at the beginning of the season are freaking awesome, and help immensely with my evaluation of talent.) First I look for my ballhandler, then my best outside threat, then assess the strength of my inside game. The latter two items determine my offensive sets (unless my PG is my best shooter, it doesn't affect my decision here).

                  Let's consider:
                  A good outside game, weak posts, good speed or athleticism. I look for a set which keeps my guys moving, and by default, keeps the D moving. I can do this out of a Motion or Flex offense, and find plays that cater to my speed. If the D sits in a Zone, I'll stick shooters on the wing and launch, and crash the boards.

                  A good inside game, decent perimeter. Several options here. Most likely, I will go with a Stack. Flex is a good choice too, but I like to keep my posts near the bucket. Now, my formation and plays depend on who my passers are and whether I have an outside threat to protect my post men from getting smothered. If my guards can pass, I am running a Stack, and looking for plays that allow my posts to screen and pop. If my Gs can't shoot, I need to find some High-Low sets or 'Overload' sets which give me a chance to sneak a weakside G in for a layup. If my posts are good passers, I definitely go High-Low and try to isolate my C or PF on the low block.

                  High-Low sets are my favorite, and always my first option if I have the talent. From this set, you should have the option from the High post of a 15-footer, dump down low, skip pass to the off G for a 3, or kick it back out and reverse the ball.

                  I like the Stack set, because I love overloading. Against a Man D, you can isolate a guy on the weak side and simulate a fast break by crashing the post. Against a Zone, the overload exploits the symmetry of the D, forcing a shift and flattening the zone. Stick your SG on the weak side and launch. If the Zone doesn't shift, you have a man advantage on the strong side.

                  The UCLA offense is not one I have ever had the talent to run. No matter what I do out of it, I find another set I like better. The Princeton offense is designed to give you great looks at the basket, but can slow the game down so you don't want to use it if you have more talent than the teams on your schedule (any time you are the better team, especially on offense, you want to get as many possessions as possible...every possession increases the chance you will win the game).

                  I know this is long, but it is still very general. If you have specific issues, I would be glad to offer some thoughts. I know that many of the guys on this forum have good thoughts as well.
                  http://forums.operationsports.com/vB...8&postcount=72

                  Hope this helps.

                  Comment

                  • OSUPiper
                    MVP
                    • Nov 2005
                    • 1099

                    #264
                    Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                    A quick and dirty look at the 2K6 offensive sets.

                    Note that I am hardly an authority on basketball or even this particular game. I have never seen the point of abusing the limitations of a game's AI to gain an advantage. I don't look for money plays, and when I find one I eliminate it. 2K6 has great balance, and nothing I have come across so far seems automatic. Still, it would be naive of me to think that there aren't ways to take advantage of the limited AI that would lead to more "success" than the strategies below.

                    The point of this article is a discussion of my tendencies towards basketball strategy within the context of this game. I hope that others find this useful, and that you all will add your thoughts as well.

                    ***

                    In terms of basic strategy, I suggest going to the playbook before loading up the legacy, then choosing 'ALL PLAYS' from the offensive list at the top. This will show you all the plays (duh) and you can see how each one works. Pay attention to where your players begin the offense, and the progression of the ball. Make a list of the plays you like best.

                    Next, cycle through the offenses until you find one that has most or all of the plays you like available to it. Set this offense as your base offense in legacy.

                    The following is a slightly more detailed discussion of the offenses, sets, and plays in the game.

                    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                    SETS

                    Sets in the game are really more important than the offense itself when trying fit a scheme to your roster. I try and describe these below. If I miss one, I am sorry, but I am working without my TV in view.

                    1-4
                    Starts with everyone but PG at Free-Throw-Line-Extended. Has the effect of pulling D away from basket.

                    PROS: Exploits quickness advantage, good potential for open layups v Man D.
                    CONS: Useless against most Zones. Not bad for crashing the boards, but not good for rebounding position.

                    Stack
                    Traditional set (3-out 2-in). All the standard options are available. Basic take-it-to-'em offense.

                    PROS: Good balanced attack, good rebounding position.
                    CONS: Pretty basic, so if you are the weaker team, it will be hard to create shots.

                    Motion
                    Starts with posts high, who then screen down to free up G/Fs from the block. From here, it is a passing game with plenty of screens to create easy buckets. Can featurejump shooters or slashers, with options to clear out one side.

                    PROS: Great v a Man or matchup zone. Exploits athletic advantage.
                    CONS: Not so great v zone D, requires mobility, doesn't offer good team rebounding.

                    Flex
                    Flex is like the Stack, but pushed away from the bucket and skewed to one side. Plays from this set are a little more effective against a zone. The idea is to shift the D by creating an overload, then use the skip pass to the backside for an open 3 to keep the D honest. Obviously, if the D doesn't shift, the O has a major advantage on the strong side.

                    PROS: Good v zone, creates open jump shots, good rebounding position.
                    CONS: Must have personnel to run it effectively, mainly posts and Gs who can execute an entry pass.

                    High Post (C)
                    If you have a great all-around player at C or F, plays from this set are a good choice. Getting the ball to the middle will deflate any D, save for a 1-3-1 (only because this D is designed to stop that entry pass...if you get the ball to the middle, the 1-3-1 is doomed!). From here, the high post can pass to the corner, down low, drive, shoot, skip pass, you get the point.

                    PROS: Offensive options are unlimited, opportunity to crash boards from the wing, potential for layups.
                    CONS: The high post better not be your only rebounder, and he must be a great passer and shooter.

                    Princeton
                    These plays are the ultimate in motion offense. Used to draw defenders from the hoop, and create open lanes for layups.

                    PROS: Great looks at the basket, tempo control, takes D out of rebounding position creating mismatches.
                    CONS: No use vs zones, keeps games close so if you are the better team it may not help.

                    Baseline
                    Features a good shooter, and the 4 and 5. Generally starts with the PG up top, a G/F at the off position, and a G/F on the baseline. Ball movement and screens are designed to free up the baseline runner or spread (flatten) the D along the baseline opening up the low block or perimeter shot.

                    PROS: Can provide good scoring opportunities for Gs and posts, hides lack of mobility. Effective against zones as well as Man D.
                    CONS: Must be able to drop an outside shot.

                    Zone offense
                    With the exception of an offense for a 1-3-1 zone, these offense use ball reversal to shift the D, while looking to get the ball to the high post area.

                    PROS: Exploits holes in the zone D. Provides open looks.
                    CONS: Not enough movement to be effective vs Man D.

                    Zone offense (1-3-1)
                    This offense gets the ball to a corner, forcing the wing to collapse. The middle slides over to deny the high post and help down low, which also forces the point over. With this defensive shift, the G/F in the corner can attack the baseline with PF and C crashing. If the D collapses, the skip pass is open to the SG.

                    PROS: Abuses 1-3-1, and any weak post D. Good rebounding position.
                    CONS: Very limited application, since the corner is not a prime position to attack any other D from.

                    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                    OFFENSES

                    The offenses in this game are only set up as base offenses, which group together similar sets and plays. I will deal with these offenses in general terms, with more of a focus on theory than on the sets or plays themselves. I will also list my interpretation of the type of roster that fits the particular scheme.

                    The key to offense is advantage, and exploitation of advantage.

                    MOTION
                    - Most effective against Man D. Can be effective against 3-2, or matchup zones.

                    - Best roster attributes: Quick, athletic, good ballhandlers; good spot-up shooting (jump shooting) is a plus.

                    - PROS: Hides lack of size, provides good shot selection.

                    - CONS: Takes Rebounders away from basket, not good against zones.

                    - Sets that work best: Any
                    Motion offenses are just that. They use motion and screens to free up offensive specialists, or to draw defenders away from the bucket. Since perimeter motion is pointless against most zones, it is not a strong choice for that D.

                    The type of set to use within this offense depends on your scorers. If you are strong on the perimeter, I would use Motion, High Post, and 1-4 High sets. If you are strong down low, I suggest Baseline sets and Flex (if your frontcourt is mobile enough).

                    FLEX
                    - Effective against Man or Zone.

                    - Best roster attributes: Good passers, balanced roster, mid-range and outside shooting, athleticism.

                    - PROS: Balance, overload vs. Zone.

                    - CONS: Very little focus on individual players, not the strongest for inside presence.

                    - Sets that work best: Baseline, Flex
                    Flex sets use the more traditional "3 out, 2 in" scheme we are used to, but have a tendency to overload one side, creating an advantage. This makes them effective against most "pack it in" zones, while still having the movement to combat a Man D. When run correctly, there should be shot opportunities for everyone, so make sure you have balance in your roster.

                    PRINCETON
                    - Effective against Man. Limited against Zone.

                    - Best roster attributes: Great passers and awareness, quickness.

                    - PROS: Great shot selection, exposes poor Man D, great tempo control.

                    - CONS: Requires extreme discipline, great passing, and quickness. Not effective vs Zone.

                    - Sets that work best: 1-4 High, Princeton, Motion, High Post
                    This offense can give a bad defensive team nightmares. It is an equalizing offense. If you are vastly superior in talent, there is no reason to consider this offense; go with Motion instead.

                    The focus is to create motion and pull defenders from the basket, then back screen and free a man for a layup. Be sure and choose plays that reverse the ball and send guys cutting through the middle or backside. A load of fun for a small, quick roster.

                    STACK
                    - Effective against Man or Zone.

                    - Best roster attributes: Solid post, good PG, good SG.

                    - PROS: Features inside game and spot-up SG, good rebounding position.

                    - CONS: Requires post play, a lack of good outside shooting allows D to clamp down.

                    - Sets that work best: High-Lo, Stack, Baseline
                    A Stack offense is the traditional High-Lo, 3-in 2-out scheme. Gs work the ball around the perimeter and posts screen inside or pop up to the middle. This offense is great for getting guys in position for rebounds, but has the potential to give up transistion buckets to the other team if they are quick.

                    UCLA High Post
                    - Effective against Man or Zone.

                    - Best roster attributes: Solid C, good shooters and ahtletes.

                    - PROS: Features C and Gs, difficult to defend because high post opens up opportunities on both wings an underneath.

                    - CONS: Requires a great C, good size on the roster is factor.

                    - Sets that work best: High-Lo, 1-4, High Post
                    This offense is based on a good high post and really needs a solid offensive roster to execute. The idea is to attack the D from the middle, giving unlimited offensive options and making it particularly effective against most zones. Depending on the roster, the best scoring option may not be the best for rebounding position, but with good shooters this may not matter. Obviously, the high post must be a good passer and an offensive threat for this to be successful.


                    I hope this has been helpful. If I missed something, let me know.
                    <!-- / message --><!-- edit note -->
                    http://forums.operationsports.com/vB...6&postcount=85

                    One more reprint from that thread.

                    Comment

                    • bomberooski
                      MVP
                      • Nov 2005
                      • 1083

                      #265
                      Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                      OSUPiper. Thanks for the posts. Now work has officially come to a stand still.
                      My daily audio blog.

                      Comment

                      • OSUPiper
                        MVP
                        • Nov 2005
                        • 1099

                        #266
                        Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                        Originally posted by lahoward
                        hey guys i posted a question about offensive plays in the forum and grismosw directed me back to here. said that lot of you still use ps2. here's a copy of the post.

                        I am still in the stone age with ps2 but i'd like some input in what type of offense i should use to fit my players offense ability.

                        I use cpu v cpu and am wondering if the cpu uses the plays i have set-up for the team. if so i'd like to gear a set of plays for my 2 strongest starting offensive players.

                        1) What type of playbook
                        2) which play is best suited for each 5 positions

                        currently i really like the dual wing guard as my basic offense. it has all three of my big men around the basket while my 2 ball handlers are on the perimeter. That seems to be my centers play. i've found that the majority of the plays has the pg passing off to the pf much too often around the perimeter area leading to countless turnovers.

                        anyway i don't know much about the playbook part of basketball and was wondering if you guys had any suggestions. Thanks
                        lahoward,

                        If I have an inside game, I like to keep those guys near the basket. I am a big believer in creating a rebounding advantage. This means if I can rebound, I crash the boards on O and run on D. If I can't rebound, I slow the ball down on O, and may even de-emphasize transition (this really depends on how bad my offense is...sometimes teams can only score in transition).

                        My solution for a team with some inside presence and decent guard play is a Stack. It helps to have a good spot up shooter to relieve pressure on your inside guys, but it isn't necessary. In fact, your posts may free up an otherwise average shooter and make him more deadly.

                        I hope this and that other stuff re-posted above help out.

                        Comment

                        • OSUPiper
                          MVP
                          • Nov 2005
                          • 1099

                          #267
                          Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                          Originally posted by bomberooski
                          OSUPiper. Thanks for the posts. Now work has officially come to a stand still.
                          I am always certain to reduce the productivity of any situation.

                          Comment

                          • tracer1234
                            Rookie
                            • Mar 2005
                            • 128

                            #268
                            Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                            I'm new to Coach Mode on ps2, and I was just wondering how can I call plays during the game?

                            Comment

                            • jasontoddwhitt
                              MVP
                              • May 2003
                              • 8095

                              #269
                              Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                              Originally posted by bomberooski
                              Great coaching career to follow.

                              I'm thinking about getting going with a coaching career. How long do the games end up taking? Do you ever use the Hoopcast simulation?
                              I never sim, as that takes all the fun out of it. Plus, I still think the sim engine is too quirky with too many upsets. Generally, games take about 45-60 minutes, depending on the flow of the game. I've got auto replays turned off, and I generally skip through the pre-game, half-time, and post-game stuff.

                              And like I said over at DSM, thanks for reading. I would post it here if this board had tables enabled. After discovering tables, I can never go back to code boxes.
                              Time Warp Baseball (OOTP 25)

                              Comment

                              • lahoward
                                Rookie
                                • Jul 2004
                                • 27

                                #270
                                Re: ***OS's Official College Hoops 2k8 Coach Mode Central***

                                Originally posted by OSUPiper
                                lahoward,

                                If I have an inside game, I like to keep those guys near the basket. I am a big believer in creating a rebounding advantage. This means if I can rebound, I crash the boards on O and run on D. If I can't rebound, I slow the ball down on O, and may even de-emphasize transition (this really depends on how bad my offense is...sometimes teams can only score in transition).

                                My solution for a team with some inside presence and decent guard play is a Stack. It helps to have a good spot up shooter to relieve pressure on your inside guys, but it isn't necessary. In fact, your posts may free up an otherwise average shooter and make him more deadly.

                                I hope this and that other stuff re-posted above help out.
                                Thanks osupiper
                                i see you have earned respect by others here in the community and very well deserved.

                                i have pasted all the info you supplied me with into notepad and will tackle it soon. i believe though i may go ahead and sell 08 on ebay as i really like 06 much better. i am basically fed up with the whole gaming market as a whole not just ea.

                                just a quick note the reasoning behind the cpu v cpu. i really don't like to sim because it just takes something from the game for me. i really like coach mode but it just takes too long to finish. i often try to kinda hide when playing hoops then my wife would say from the kitchen "who's winning?". I can set up cpu vs cpu go out and mow the yard and when finished whola game finished and i didnt have to sim.

                                it's been awhile since visiting this site but i'll put it in favs this time. i need to find a good ncaa football 06 thread when i get a chance but i may go back to 04 like you said ( i currently have 6 games in my ps2 port, ncaa 04 & 06 is two of them).

                                Oh well thanks so much for the info/time and gl with the big12 man theyre beasts this year.

                                Comment

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