Ah, the negative hype train... I love it. People nitpicking a game they haven't even played yet. It's okay, when the game comes out, and they realize that it has nearly everything they asked for, they'll shut up and play it.
Wanted a game better than Round 3? Got it. Wanted the most accurate representation of the sport thus far? Got that too.
As for the roster talk, EA did a good job of creating a fight fans roster. I'm glad EA didn't waste time chasing overpriced current fighters, and instead focused on delivering an outstanding boxing game. Yea, Big George probably cost a ton, but he should. And he should be in the game over a guy like say, David Haye. Foreman is a hall of famer whose name is spoken in legendry, David Haye might be forgotten about if his HW campaign doesn't go too well.
The only thing I'll say about UFC fighters money is this: The UFC isn't even 20 years old yet. They have yet to have a fighter who transcends the sport and can create the kind of demand like DLH, Tyson, and SRL did. When they do, You can say bye-bye to the current way UFC keeps reigns on it's fighters. No fighter is that stupid.
Lastly, on the UFC game- it's awesome. It's the best MMA game to date. The visuals, presentation... just outstanding. BUT. The stand-up game is garbage. And after playing Round 4, it feels last-gen and boring.
I've trained western boxing and martial arts. I understand that most MMA fighters don't have the same advanced skillset with punching as pure boxers. However, their options for attacking are not as limited as boxers. But in the UFC game, you are indeed limited some. Why can't I throw a lead uppercut? Why is a right cross considered a "weak" attack, and thus can't cause a KO? We've all seen hundreds of right cross KO's in both boxing and MMA. No body KD's? I can back-step jab, but I can't forward-step jab because that's the modifier for a lead hook. What the hell? I'm hoping that it's a matter of the different things available from the different stlyes in the game, but even then, it's not accurate because those are things I should be able to do in Muay Thai, and Shogun can do none of those things in the demo.
Also, punches don't "track" like in FN4 (even Victorious Boxers had tracking punches)- thus, no grazing blows. It's either a hit or miss. High kicks can't be ducked unless you're going for the takedown. Punch location seems to have no bearing on the effect of the punch (which makes sense as the punch/kick always lands in the same spot). It's much of the same stuff we complained about in Round 3. Hell, Chuck's Superman punch is worse than the haymakers since the superman punch still causes damge when you block it.
I think people are just overreacting with round 4. If you are a boxing fan, I can think of few reasons to not love this game. There are some small things that some will dislike, some won't, but overall, it's an incredible game. Once the demo and real reviews are out, a lot of tunes will change.
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