Fight Night Round 4 Demo Impressions

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  • Po Pimp
    MVP
    • Jan 2005
    • 2249

    #451
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by Sausage
    Its cool in this demo there is good variety. I just had a match that I was actually just practicing my blocking and weaving. In the first working my jab/cross and Defense. Then in the 2nd round my first punch (uppercut) landed right on the button and he was done. He kept trying to stand up, which was awesome.
    Yeah, I've had fights that ended with one punch too.

    I wanted to go back to the bolded part because I've actually had more success knocking Hatton out through counter-punching and defense than just going all out throwing punches.

    Comment

    • greenegt
      G-Men
      • Feb 2003
      • 4494

      #452
      Re: Fight Night Round 4 Demo Impressions

      Loved the demo. Very true to the sport. I'm sold.
      XBL: Mean Greene

      PSN: OGMeanGreene

      Twitter: @greenegt

      Comment

      • totalownership
        Banned
        • Jul 2004
        • 3838

        #453
        Re: Fight Night Round 4 Demo Impressions

        Originally posted by Jackmouv
        Dude you are WAY wrong.
        Everything you said makes no sense. Ok let's start.

        Originally posted by Jackmouv
        Dude you are WAY wrong. First off street fighting is nothing like BOXING. What do you think fighters are working on when preparing for a fight? I'll tell you:

        "Ok I wan't to catch this dude leaning into me with an uppercut, ok let me tuck my arm in a bit. Let me position my feet, ok I got that, ok now let me tilt a little here, ok..."

        Stuff like this is EXACTLY what they work on and train to do. And further more, they have to keep retraining (apart from the basics) for each different opponent. And if you thank the don't, you are sorely mistaken. This is why fighters train for years before even going pro.
        This isn't a Boxing training video game. This is a BOXING videogame. Dude I've fought in the streets and ALSO trained in the service, on my own time, to be a boxer. And I'll be the first to admit it was NOT for me. What you say about training is most certainly true but it's funny you say that cause when I had my first spar I was getting smoked by this smaller dude who was hitting me like a gang of misquitoes , stinging me everywhere and I was only able to land a few good shots on him. Although they encouraged me to hang with it cause I had a good form and stance and showed potential (which I didn't see AT ALL) it didn't feel comfortable and it's funny cause the ONE thing i remember the smaller guy telling me was "Dont' worry it'll be like second nature once you get it and practice. You won't have to think about how to throw your punches." So if a guy who wasn't even a professional says this then why do I have to with a pro in a videogame?

        Originally posted by Jackmouv
        With the stick you can throw punches at different angles and velocities.
        Excuse me but isn't the buttons pressure sensitive. You can do EVERYTHING you just said with the buttons.

        Originally posted by Jackmouv
        A simple button scheme is like telling a fighter, "OK kid, get in there and throw some lefts and rights." One mash equals a full punch with the buttons. With the stick you can faint, you control the wind up, you control whether it's a jab, a straight or a cross, you can throw high or low.
        No it's not like telling a kid go out there and throw some punches. I can "go out there and throw some punches" with the stick. The stick doesn't give the user any special powers. We're talking about a game controller joystick, not this:





        By the way the audio in this game is outstanding, from the commentary to the ring sounds. Well done WELL done.

        Comment

        • allBthere
          All Star
          • Jan 2008
          • 5847

          #454
          Re: Fight Night Round 4 Demo Impressions

          Originally posted by Vast
          Im sorry bro but you either don't know what you're talking about or just hate the game so u come on here spitting falseness.

          Its soo simple that its funny. Its funny cuz its just a perfect example of how much people HATE CHANGE.



          Thats all you have to do its that simple!! for hooks and uppercuts to the face its just a slight curve, no need to do a zangief spinning piledriver motion. slight curve just the way i drew it. go in tutorial and just practice, PRACTICE. thats it.
          whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
          The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

          I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

          I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

          Terminator AI
          strange jab animation
          wonky controls
          huge punches don't seem to matter unless they're counters
          being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
          if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

          Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

          It's not like i'm losing either, I've won every fight by decision except for one in the demo.

          If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

          ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
          Liquor in the front, poker in the rear.

          Comment

          • TheCreep
            Banned
            • Nov 2008
            • 1792

            #455
            Re: Fight Night Round 4 Demo Impressions

            Originally posted by greenegt
            Loved the demo. Very true to the sport. I'm sold.
            Exactly. Holla at me online, so I can knock ya block off.

            Comment

            • HotSauce2k3
              MVP
              • Nov 2002
              • 1848

              #456
              Re: Fight Night Round 4 Demo Impressions

              Originally posted by allBthere
              whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
              The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

              I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

              I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

              Terminator AI
              strange jab animation
              wonky controls
              huge punches don't seem to matter unless they're counters
              being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
              if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

              Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

              It's not like i'm losing either, I've won every fight by decision except for one in the demo.

              If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

              ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
              While I don't care for the buttons, I most definitely agree with you on the problems you listed. I felt the exact same way.

              And 4D boxing was my game man. One of the most fun boxing games ever.

              Comment

              • raidersbball20
                MVP
                • Apr 2008
                • 1375

                #457
                Re: Fight Night Round 4 Demo Impressions

                I love this demo and how they tell you how to play it and let you do a tutorial. Some demos don't show you a controller with what button does what and you sometimes have no clue what you're doing. It is great gameplay and it looks spectacular.

                Comment

                • big_larry
                  Banned
                  • Apr 2009
                  • 573

                  #458
                  Re: Fight Night Round 4 Demo Impressions

                  my biggest gripe is the fatigue, it needs to go down faster the more punches you throw (also your arms should get tired too) and regenerate slower. i think they are addressing this as i read on the EA boards. besides that everythings great cant wait for June 30.

                  Comment

                  • big_larry
                    Banned
                    • Apr 2009
                    • 573

                    #459
                    Re: Fight Night Round 4 Demo Impressions

                    Hey anybody remember the name of that boxing game on sega cd that was real. that game was the best.

                    Comment

                    • JayBee74
                      Hall Of Fame
                      • Jul 2002
                      • 22989

                      #460
                      Re: Fight Night Round 4 Demo Impressions

                      Originally posted by big_larry
                      Hey anybody remember the name of that boxing game on sega cd that was real. that game was the best.
                      Probably this:
                      <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4p1yHMO0BWI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4p1yHMO0BWI&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #461
                        Re: Fight Night Round 4 Demo Impressions

                        Originally posted by JayBee74
                        Probably this:
                        <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4p1yHMO0BWI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4p1yHMO0BWI&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
                        WTF!!!!

                        Comment

                        • JayBee74
                          Hall Of Fame
                          • Jul 2002
                          • 22989

                          #462
                          Re: Fight Night Round 4 Demo Impressions

                          Originally posted by juk34man
                          WTF!!!!
                          My thoughts exactly.

                          Comment

                          • Vast
                            MVP
                            • Sep 2003
                            • 4015

                            #463
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by allBthere
                            whatever. I won't post in this thread anymore if people think I'm hating the game 'spitting falseness'.
                            The fact of the matter is I don't like the control scheme and neither did a couple of people at the COMMUNITY EVENT. You will throw punches you don't want to, like body punches when you aren't, or sometimes nothing at all. or straight rights in a row that are faster than double jabs!

                            I've played about 10 matches of the demo at least...and the tutorial twice. I'm a seasoned gamer and don't encounter control problems too often. They have to tweak it...and none of you have provided an argument that justifies not having buttons (i didn't even use them in fn3 so I don't have some strange absolute preference). It's not my fault the demo isn't doing it's job which is to convince people to buy the game.

                            I'm going to rent it but there are major problems. I'm a boxing fan who has taken boxing as well. People have some blinders on here.

                            Terminator AI
                            strange jab animation
                            wonky controls
                            huge punches don't seem to matter unless they're counters
                            being hit doesn't cause punches to stray off target from what I've seen, only opponent movement does.
                            if the two fighters are trading at the same time it looks like pitter patter with no 'oomph'.

                            Some people may laugh at this, but to me 4d boxing was one of my top boxing games of all time. All this talk about this game being the best ever, and it being revolutionary is just talk.

                            It's not like i'm losing either, I've won every fight by decision except for one in the demo.

                            If you love the game...great! But don't go around telling me that I'm crazy because i find it has serious flaws in the gameplay dept.

                            ps. I hate this whole association by people on here claiming buttons = mashing - it's such nonsense. If you can mash the buttons and win, that's a fundamental problem with the game. Reward people for playing like boxers no matter the controls is all that should matter.
                            When you say that the controls in round 3 are better or more responsive than in the round 4 demo thats just not true. Its not an opinion its a fact that round 4 improved the analog controls tremendously. Your just not grasping it.

                            Now your recent post actually has some legitimate gripes.
                            "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                            Comment

                            • JayBee74
                              Hall Of Fame
                              • Jul 2002
                              • 22989

                              #464
                              Re: Fight Night Round 4 Demo Impressions

                              Originally posted by Vast
                              When you say that the controls in round 3 are better or more responsive than in the round 4 demo thats just not true. Its not an opinion its a fact that round 4 improved the analog controls tremendously. Your just not grasping it.

                              Now your recent post actually has some legitimate gripes.
                              Yeah, they are much better than R3. My main difficulty is throwing the left hook/right hook head combo consistently.

                              Comment

                              • Jackmouv
                                Rookie
                                • Nov 2008
                                • 155

                                #465
                                Re: Fight Night Round 4 Demo Impressions

                                Originally posted by juk34man
                                WTF!!!!
                                this would be a cool wii Wii game... LOL
                                Jackmouve | PSN | [email protected]

                                Comment

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