Fight Night Round 4 Demo Impressions

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  • JayBee74
    Hall Of Fame
    • Jul 2002
    • 22989

    #481
    Re: Fight Night Round 4 Demo Impressions

    Originally posted by Djwlfpack
    I think the control scheme for body punches needs to be re-worked before the release date. I don't know how many times I've tried to throw an uppercut and I've instead thrown a jab to the body.

    FN3 made body punching easy enough as all you had to do was hold the RT button and then punch accordingly with the R-stick. Why not just go back to that?

    Aside from that gripe, I like the demo and the graphics are impressive.
    I'm assuming you are trying to throw an uppercut to the head. That's not a jab to the body you launched. It was a hook to the body.

    Comment

    • Lakers 24 7
      Pro
      • Nov 2006
      • 725

      #482
      Re: US Demo (Fight Night) is working for ps3 only right now!!!!

      Originally posted by Sausage
      You will find out when we do. The game will be released at the end of June I believe. At the default settings I am sure KO's will come more often; but with higher difficulty and slider adjustments we can make the game play almost however we like.

      Well how is everything else? Is the game tactical? I was thinking about buying a 360, again, when I first heard about the direction they were taking the game in. Now, I'm not sure, but I haven't actually played the demo so it's hard to say.

      Also, slider adjustments don't work online, and I only play online so to me it has to be right by default.
      Last edited by Lakers 24 7; 06-01-2009, 01:56 PM.

      Comment

      • Vast
        MVP
        • Sep 2003
        • 4015

        #483
        Re: Fight Night Round 4 Demo Impressions

        Originally posted by Money99
        I agree and for some odd reason the punches had more 'oomph' to them in the build we played in Vancouver.
        Luckily, EA producer Brian Hayes, has reported that this will be changed for the final build.

        What I'm really hoping for is a good slider set. I'd rather see a lot more inaccurate punches, with the more power to those that land flush.
        Hopefully those will be in there.
        I agree 100%. Im having a very hard time keeping the computer below 30% accuracy for the 3 rounds. I've done it a few times but i have to keep running and blocking. the way it is now the landed % is way too high. between 45-60% for both fighters. and it is very hard to hurt the opponent unless its a vicious counter punch. It shouldn't have to be a counter-punch to hurt.
        "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

        Comment

        • raidersbball20
          MVP
          • Apr 2008
          • 1375

          #484
          Re: Fight Night Round 4 Demo Impressions

          idk if i am just bad i thought the fighting was really realistic and these fights could last all the rounds

          Comment

          • HotSauce2k3
            MVP
            • Nov 2002
            • 1848

            #485
            Re: Fight Night Round 4 Demo Impressions

            This is still a counter puncher's game. Rarely will you rock someone like Manny does with just quick unexpecting punches like he did vs DLH or Hatton. You almost always have to make someone miss in order for a punch to have an effect.
            Last edited by HotSauce2k3; 06-01-2009, 04:39 PM.

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            • Dudd
              Rookie
              • Apr 2006
              • 131

              #486
              Re: Fight Night Round 4 Demo Impressions

              I put it in two player mode just to see how many punches it would take to knock down a defenseless fighter, and with Pacman it took 44 power shots in a row to knock Hatton down. Regular punches definitely lack oomph, would have been nice if they allowed multiple difficulty settings to see if that sort of ridiculousness isn't present at higher levels.

              Comment

              • Jackmouv
                Rookie
                • Nov 2008
                • 155

                #487
                Re: Fight Night Round 4 Demo Impressions

                Originally posted by Dudd
                I put it in two player mode just to see how many punches it would take to knock down a defenseless fighter, and with Pacman it took 44 power shots in a row to knock Hatton down. Regular punches definitely lack oomph, would have been nice if they allowed multiple difficulty settings to see if that sort of ridiculousness isn't present at higher levels.
                Seems like the ref should have stopped if for a defenseless fighter.
                Jackmouve | PSN | [email protected]

                Comment

                • Po Pimp
                  MVP
                  • Jan 2005
                  • 2249

                  #488
                  Re: Fight Night Round 4 Demo Impressions

                  Originally posted by Dudd
                  I put it in two player mode just to see how many punches it would take to knock down a defenseless fighter, and with Pacman it took 44 power shots in a row to knock Hatton down. Regular punches definitely lack oomph, would have been nice if they allowed multiple difficulty settings to see if that sort of ridiculousness isn't present at higher levels.

                  I think the solution for this should be to have ALL punches take away more damage than they do now, but the regeneration of health should be quicker. How many times have u seen a fighter get hit with a nice solid (but not damaging) blow, but they are able to compose themselves after a few seconds. Now if u get hit with 5 or more uncontested solid punches, u should be well on your way to the mat.

                  Comment

                  • Jukeman
                    Showtime
                    • Aug 2005
                    • 10955

                    #489
                    Re: Fight Night Round 4 Demo Impressions

                    Originally posted by Po Pimp
                    I think the solution for this should be to have ALL punches take away more damage than they do now, but the regeneration of health should be quicker. How many times have u seen a fighter get hit with a nice solid (but not damaging) blow, but they are able to compose themselves after a few seconds. Now if u get hit with 5 or more uncontested solid punches, u should be well on your way to the mat.
                    I cant wait to mess with sliders!

                    Comment

                    • goh
                      Banned
                      • Aug 2003
                      • 20755

                      #490
                      Re: Fight Night Round 4 Demo Impressions

                      Graphics,presentation,animation,comentary,atmosphe re...all top notch and impressive.
                      Controls...absolutly horrific wich makes the gameplay terrible as well wich is a shame because the rest of it is so incredible.

                      Comment

                      • Jackmouv
                        Rookie
                        • Nov 2008
                        • 155

                        #491
                        Re: Fight Night Round 4 Demo Impressions

                        I have heard people that Love the controls, like my self and people that absolutely hate them. So, to me, that is near proof that they are on the right track. The worse things in life are the one EVERYONE hates, followed in close second by the things EVERYONE loves... LOL So getting a near split is always the goal.
                        Jackmouve | PSN | [email protected]

                        Comment

                        • LingeringRegime
                          Hall Of Fame
                          • Jun 2007
                          • 17089

                          #492
                          Re: Fight Night Round 4 Demo Impressions

                          Sorry to ask this, but can you turn off the HUD on the demo? Thanks.

                          Comment

                          • Motown
                            OS Brew Connoisseur
                            • Jul 2002
                            • 9169

                            #493
                            Re: Fight Night Round 4 Demo Impressions

                            Originally posted by DEFTFUNDAMENTALZ
                            Sorry to ask this, but can you turn off the HUD on the demo? Thanks.
                            Nope

                            Comment

                            • RoyalBoyle78
                              Aka."Footballforever"
                              • May 2003
                              • 23918

                              #494
                              Re: Fight Night Round 4 Demo Impressions

                              just played the demo, and of course again nothing but button mashing, no technic to playing this game. Upsetting
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                              Comment

                              • Blaxican8504
                                All Star
                                • Jul 2002
                                • 4150

                                #495
                                Re: Fight Night Round 4 Demo Impressions

                                Originally posted by FootballForever
                                just played the demo, and of course again nothing but button mashing, no technic to playing this game. Upsetting
                                How can you button mash when punching is only controlled by the analog stick?

                                Comment

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