Right Stick Punching is horrid
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Re: Right Stick Punching is horrid
In real boxing, any time you throw a punch your are susceptible to being rocked if you're not careful. I think the game accurately reflects this. And one last thing: the faster you execute your combo's, the less likely you are to be countered, ESPECIALLY if you start your combo with the jab. Just my own take...Comment
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Re: Right Stick Punching is horrid
I like the counter system a lot. It's a hell of a lot better than the parrying where you'd go into a stunned ******** state after getting a soft jab blocked in R3.Comment
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Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Right Stick Punching is horrid
That's what YOU and I do. That's not what the computer does.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Right Stick Punching is horrid
Parker, I respect your comments tremendously, but I have to disagree with you on the idea behind the counters. I, too, LOVE the counter system, both vs. friend opponents as well as the A.I. As stated, it keeps you honest, knowing that if you let your hands fly too much, you can get caught. I also think the system is quite fair. I have yet to be flash knocked down/out, when countered from throwing a JAB. Yes, I get countered sometimes, but the only punch that will land in a jab counter window is another jab or cross. The window seems to vary depending on the punch thrown. This turns the game into a chess match, feeling-out affair where you probe with the jab and wait for an opening. You can be aggressive and attack, but you've got to start your combo's with jab, throw 1-2's and get out. Again, sounds like boxing to me.
In real boxing, any time you throw a punch your are susceptible to being rocked if you're not careful. I think the game accurately reflects this. And one last thing: the faster you execute your combo's, the less likely you are to be countered, ESPECIALLY if you start your combo with the jab. Just my own take...Comment
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Re: Right Stick Punching is horrid
Because the Right shoulder button on the 360 throws haymakers and they're a complete waste of time. I have smaller hands and holding that button while still trying to use the right stick basically results in poorly thrown punches and me getting countered. They're just too risky and very rarely do they connect enough to make them worth it.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Right Stick Punching is horrid
What does the R-2 button do? Haymaker"
Because the Right shoulder button on the 360 throws haymakers and they're a complete waste of time. I have smaller hands and holding that button while still trying to use the right stick basically results in poorly thrown punches and me getting countered. They're just too risky and very rarely do they connect enough to make them worth it.
You must not know how to use them correctly. Because other than a counter, the haymaker is the only other punch that can KO anyone at any time. 1 single lick, not even stun state, but flat out KO.
Opponent keeps walking in on you. I nail the body with haymakers. I land a nice combo, I might lead in with a Haymaker right cross. I have dropped many many opponents both ONLINE and OFFLINE with haymakers.
You have to learn to mix up your game it sounds like. I use all the tools that are offered. I duck, weave, head movement left stick, jabs keep fighters at bay, haymakers to catch opponent off guard. Mixing in a haymaker in with your standard punches.Comment
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Re: Right Stick Punching is horrid
Parker you keep making more and more weird comments. The haymakers are a waste?????
You must not know how to use them correctly. Because other than a counter, the haymaker is the only other punch that can KO anyone at any time. 1 single lick, not even stun state, but flat out KO.
Opponent keeps walking in on you. I nail the body with haymakers. I land a nice combo, I might lead in with a Haymaker right cross. I have dropped many many opponents both ONLINE and OFFLINE with haymakers.
You have to learn to mix up your game it sounds like. I use all the tools that are offered. I duck, weave, head movement left stick, jabs keep fighters at bay, haymakers to catch opponent off guard. Mixing in a haymaker in with your standard punches.
2) Haymakers are horribly, horribly slow. There's very, very few opportunities to land them that won't result in a counter opportunity for the CPU.
Perhaps we're playing on different difficulty levels with different sliders, but that's just the way it is for me. It's fairly OBVIOUS from previous discussions we've had about this that you're FAR more skilled than I am. While you don't seem to have a problem with that, I do. Because this game is NOT sim. If it were, the ratings would matter more than a player's stick skills.
And FYI, there is no such thing as a haymaker right cross. The haymaker modifier only affects hooks and uppercuts.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Right Stick Punching is horrid
Ratings are definitely significant, but the boxer can only be as good as the person controlling him.Comment
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Re: Right Stick Punching is horrid
Another thing, who says you can only knock folks out with counters or haymakers? Thats a wrong assessment, but then again, my fights usually stretch out to the last round where stamina, damage and health are roasted, lol. So boxers are falling after catching straights, crosses, etc.Comment
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Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Right Stick Punching is horrid
Another thing, who says you can only knock folks out with counters or haymakers? Thats a wrong assessment, but then again, my fights usually stretch out to the last round where stamina, damage and health are roasted, lol. So boxers are falling after catching straights, crosses, etc.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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