Right Stick Punching is horrid

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #61
    Re: Right Stick Punching is horrid

    Originally posted by Phobia
    See I disagree. I find the right stick takes no more physical dexterity than dialing a number on your cell phone. You are comparing to entirely different feats. Moving your thumb in a 1"x 1" circle is alot different than running step for step with Galloway. While I find the comparison funny. Making a straight right angle with your thumb and then putting pressure going up where it follows the natural contour of the controller to me requires very little dexterity.

    This debate is pretty funny. It is like comparing the Left Joystick to the D-pad. "We should of stayed with the D-pad, my thumb does not have the dexterity to make odd angles."

    It is when you're like me, and have ceberal palsey in ur right hand. Tired of reading this FN board with guys that don't even think to THINK before they post anything. You have no clue how "hard" dexterity really is cuz you have the natural ability. Until you don't, then you have no business talking about how "easy" it is for you or anyone else.

    The left thumbstick, moving a guy isn't even comparable to what you have to do with the right analog to punch in this game, so that argument is nonsense.
    https://www.youtube.com/DarthRambo

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #62
      Re: Right Stick Punching is horrid

      Originally posted by Bballplaya72
      Who said anything about button mashing? I know what combo I want to throw, I just hate using the stick to do so.

      Hardly button mashing.
      Exactly right! That's why buttons are more SIM imo.. I throw the exact punch i want to throw. IRL, if I wanna thorw a jab I'm gonna throw a jab. My right hand won't accidentally go to a body hook when my brain says throw a jab. I mean seriously guys, the argument that the sticks are more sim is just plain dumb.

      I also agree with parker. If you're going to make the game solely off of user skill, then get rid of the boxer ratings, and just make a Tekken game. The way it is, this game cannot be a truly "sim" boxing game. Especially when you throw different punches than you want to half the time.

      When does that actually happen irl to a real boxer? hmm... try never. I don't think Holyfield ever threw a punch he didn't mean to throw. Neither did, foreman, or ali. Nope, they threw exactly the punch they wanted to throw. SO, how can u possibly say using a stick is sim? When you know going into the fight your going to accidentally at some point in the fight, throw a punch you didn't mean to. Absolutely just plain ridiculous argument to even attempt imo.

      Originally posted by BezO
      I disagree with this somewhat. In a simulation, I think things that are hard to do IRL should be hard to do in-game. A punch is not hard to throw. I think that should be reflected in the controls.

      I've used the sticks since they were introduced, but I always had problems delivering hooks & uppercuts at will. I got better the more I played, but it was never 100%. I think it should be 100%.

      I'd like the sticks more if throwing hooks & uppercuts didn't require the looping motion. If I could tap the sticks to side for a hook, for example, and throw it as easily as a jab, I'd be cool. Same for uppercuts... down, on an angle, without the swoop back up would be ideal for me.

      For those concerned about slugfests, the punching controls are not the issue. Footwork, blocking & stamina are the culprits. Connecting with a punch is not difficult because punches are hard to throw. Connecting is difficult because the other boxer can defend himself by moving & blocking. Fix those and slugfest become a thing of the past, unless you want to slug of course.
      I could live with that, if they weren't in a swooping motion.

      Straight up/left- jab
      Straight up/right- cross
      Flick left- left hook
      Flick right- right hook
      Straight down/ left- left upercut
      Straight down/right- right uppercut

      L2 or L1 modifier, where u hold that and you will be punching the body.

      If they aren't going to put buttons in, then at least put something like this in. Get rid of the swooping motion involved. Or put an option in for something like this.
      https://www.youtube.com/DarthRambo

      Comment

      • sportyguyfl31
        MVP
        • Nov 2005
        • 4745

        #63
        Re: Right Stick Punching is horrid

        I'm okay with my punch control, the issue I have, is that it is destroying my controller.
        Last edited by sportyguyfl31; 07-13-2009, 12:59 PM.

        Comment

        • parker002
          MVP
          • Oct 2004
          • 1465

          #64
          Re: Right Stick Punching is horrid

          Originally posted by sportyguyfl31
          I'm okay with my punch control, the issue I have, is that it is destroying my control.
          Yep, I'm having this issue too.
          Recovering slider addict...Fight Night Round 4 caused me to relapse...

          Comment

          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #65
            Re: Right Stick Punching is horrid

            Originally posted by sportyguyfl31
            I'm okay with my punch control, the issue I have, is that it is destroying my controller.


            That's the only difference I see between button mashers vs stick mashers. Is that stick mashers will have to buy new controllers more regularly.

            Now if you can punch how you want, when you want with the stic, and actuay box, then that's great. You're still destroying your controller, just at a slower pace. But if you're like me, and thousands of other ppl I'm sure, and can't throw what they want, when they want, then we just plain suck at the game, and I admit that. But what's so hard about giving us the option to play the game the way we want to? Especially when it was in the game every other previous installment
            https://www.youtube.com/DarthRambo

            Comment

            • Phobia
              Hall Of Fame
              • Jan 2008
              • 11623

              #66
              Re: Right Stick Punching is horrid

              Originally posted by Trinity120
              It is when you're like me, and have ceberal palsey in ur right hand. Tired of reading this FN board with guys that don't even think to THINK before they post anything. You have no clue how "hard" dexterity really is cuz you have the natural ability. Until you don't, then you have no business talking about how "easy" it is for you or anyone else.

              The left thumbstick, moving a guy isn't even comparable to what you have to do with the right analog to punch in this game, so that argument is nonsense.
              I do "THINK" before I post but I am sorry. Your case is the minority. There are PLENTY of games out there that require the same dexterity as Fight Night Rd 4. Just about every game now uses the right stick. NHL 09, NBA 2k9, Too Human, Madden, NCAA, Fight Night, etc etc. So this is something that is NOT by any means going away. Plus alot of games are not going to have extra control schemes to meet your needs. I am not saying that is right, but I am being a realist and saying this is something that you will have to contend with while you continue your gaming.

              Now I am not saying their should not be a alternate control scheme. But the simple fact of facing the two schemes against one another in multiplayer is NOT right. They are different control schemes and should be left facing the same scheme.

              So while I agree that your situation with Fight Night would be annoying. But the simple fact is your situation is not the norm.

              Comment

              • born_bad
                MVP
                • Jan 2005
                • 1130

                #67
                Re: Right Stick Punching is horrid

                If you guys are ruining your controllers, you're using too much force. I bought Round 3 on the release date, played over a thousand online matches, offline matches, etc. all using the dual stick controls. I also play a lot of games that use the R stick heavily (hundreds of hours in games like NHL 07 - 09, Oblivion, Bioshock, Gears 1 & 2, CoD 2 and 4, etc.) and now I play Round 4 a lot. I'm still using the 1st controller I ever bought for the 360 and it's perfectly fine.

                The controls do not ruin your controllers. There's no reason to use a lot of force as the analog sticks are very responsive.

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #68
                  Re: Right Stick Punching is horrid

                  Originally posted by Phobia
                  I do "THINK" before I post but I am sorry. Your case is the minority. There are PLENTY of games out there that require the same dexterity as Fight Night Rd 4. Just about every game now uses the right stick. NHL 09, NBA 2k9, Too Human, Madden, NCAA, Fight Night, etc etc. So this is something that is NOT by any means going away. Plus alot of games are not going to have extra control schemes to meet your needs. I am not saying that is right, but I am being a realist and saying this is something that you will have to contend with while you continue your gaming.

                  Now I am not saying their should not be a alternate control scheme. But the simple fact of facing the two schemes against one another in multiplayer is NOT right. They are different control schemes and should be left facing the same scheme.

                  So while I agree that your situation with Fight Night would be annoying. But the simple fact is your situation is not the norm.

                  I understand that its not going to go away. I haven't played NHL 09, or Too Human, so I can't say anything about those. But with the rest I can.

                  NBA 2k9, I use square button to shoot, I use right analog to dnk, and for up close shots. Now using the Right analog for this gam is nothing compared to FNR4. in FN u have to swoop up and around. NBA 2k9, all u do is push up, hold it, and release at top of the players jump. That I can do, and is simple.

                  In Madden and NCAA, the only thing I can think of is FG kicking. With that, all I do is use my left hand to again, push up, and pull back down at full power. That's easy to overcome. NCAA now has the right analog to do swim moves etc with DLineman... That's easy compared to Fight Night. All I have to do is flick it to the left or right etc... Again, not a swooping motion that requires alot of dexterity, and depending on how fast you do it, depends on if you get what u want.

                  I play UFC with no problem, cuz its only used for ground techniques/transitions. For this, I just simply use my left hand when I'm on the ground. If UFC has TPC instead of button punching I could not play that game either.

                  I understand that it's not fair to put a button pncher against a stick player. Button combo punching is easier, and quicker to do. But I would just at least like to play the darn game offline. Or create lobbies for button users only, and stick users only. It can't be that hard. I posted that if they did something to make the right stick punching simpler I'd be happy. Instead of making us swoop up or down, just let us flick the right stick to punch. and use L1 or L2 for body modifier. I posted my idea in this thread already, so u can go back and read if you'd like.

                  I don't take offense to your comments, and yes I understand I am in the minority with my condition. I can do anything if its just flicking it in 1 single motion, up down, left, right, or even in a diaganol motion. But when it comes to going left, then swooping up or whatever, that's just stupid to me, not sim at all, and causes ppl to throw punches they don't intend to. IRL, no boxer EVER throws a punch he didn't mean to throw, period.
                  https://www.youtube.com/DarthRambo

                  Comment

                  • Phobia
                    Hall Of Fame
                    • Jan 2008
                    • 11623

                    #69
                    Re: Right Stick Punching is horrid

                    Originally posted by Trinity120
                    I understand that its not going to go away. I haven't played NHL 09, or Too Human, so I can't say anything about those. But with the rest I can.

                    NBA 2k9, I use square button to shoot, I use right analog to dnk, and for up close shots. Now using the Right analog for this gam is nothing compared to FNR4. in FN u have to swoop up and around. NBA 2k9, all u do is push up, hold it, and release at top of the players jump. That I can do, and is simple.

                    In Madden and NCAA, the only thing I can think of is FG kicking. With that, all I do is use my left hand to again, push up, and pull back down at full power. That's easy to overcome. NCAA now has the right analog to do swim moves etc with DLineman... That's easy compared to Fight Night. All I have to do is flick it to the left or right etc... Again, not a swooping motion that requires alot of dexterity, and depending on how fast you do it, depends on if you get what u want.

                    I play UFC with no problem, cuz its only used for ground techniques/transitions. For this, I just simply use my left hand when I'm on the ground. If UFC has TPC instead of button punching I could not play that game either.

                    I understand that it's not fair to put a button pncher against a stick player. Button combo punching is easier, and quicker to do. But I would just at least like to play the darn game offline. Or create lobbies for button users only, and stick users only. It can't be that hard. I posted that if they did something to make the right stick punching simpler I'd be happy. Instead of making us swoop up or down, just let us flick the right stick to punch. and use L1 or L2 for body modifier. I posted my idea in this thread already, so u can go back and read if you'd like.

                    I don't take offense to your comments, and yes I understand I am in the minority with my condition. I can do anything if its just flicking it in 1 single motion, up down, left, right, or even in a diaganol motion. But when it comes to going left, then swooping up or whatever, that's just stupid to me, not sim at all, and causes ppl to throw punches they don't intend to. IRL, no boxer EVER throws a punch he didn't mean to throw, period.
                    Yea I bet you could handle some of the games with the right stick since it is easier "motions". But game companies are going to continue to try and push the boundaries on what can be done with the Right stick.

                    But with that said, I hope they do something so you can enjoy the game like the rest of us. I just hope they are smart enough to separate the two schemes vs one another.

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #70
                      Re: Right Stick Punching is horrid

                      Originally posted by Phobia
                      Yea I bet you could handle some of the games with the right stick since it is easier "motions". But game companies are going to continue to try and push the boundaries on what can be done with the Right stick.

                      But with that said, I hope they do something so you can enjoy the game like the rest of us. I just hope they are smart enough to separate the two schemes vs one another.

                      My thoughts exactly. I'm all for TPC if they can make it simpler to use. If not, then give me the option to use buttons, and create lobbies online to stop that argument. I guarantee that FNR5 will have the option with the amount of fans asking for it, and complaining about it. If it doesn't, then they better at least simplify the TPC controls or the same thing will happen, only worse imo. EA is not stupid, they want money, so they will figure something out.
                      https://www.youtube.com/DarthRambo

                      Comment

                      • StormJH1
                        MVP
                        • Jul 2007
                        • 1248

                        #71
                        Re: Right Stick Punching is horrid

                        This is such a troll thread. First of all, EA already said they were patching in face button controls to appease all the people complaining about it. Sounds like late August or September.

                        Second, I'm baffled by all this sudden hatred for the right stick control, which I had always thought was the entire REASON Fight Night was so successful.

                        What would you prefer, Knockout Kings? Rocky?

                        We used to play this trick on my buddy where we would tell his 8-year old sister to keep pressing the punch buttons over and over again, and she could beat him at that game. Trying to play strategy actually hurt him, because all you really had to do was button mash.

                        The point of the right stick punching isn't that it's actually "like" throwing a punch. Of course it isn't. The point is that it makes punches that are easy to throw (but cause little damage, like jabs and straights) simple to execute with the controls, whereas more damaging punches require a more complex control input that needs to be timed. If all you're doing is mapping everything to a face button, then you might as well throw big punches all day because it feels the same as the jab.

                        Also, FN 2004 had something similar to 1:1 controls b/c you could stop a punch after loading it up if you saw that the guy moved. Unfortunately, this is no longer possible in FN Rd4, because an aborted head punch turns into a body hook or body uppercut. But the trade off isn't too bad because there is less of a follow-through required to get a quick body punch in, so I like that there's a shortcut to making those punches.

                        Comment

                        • parker002
                          MVP
                          • Oct 2004
                          • 1465

                          #72
                          Re: Right Stick Punching is horrid

                          Originally posted by StormJH1
                          This is such a troll thread. First of all, EA already said they were patching in face button controls to appease all the people complaining about it. Sounds like late August or September.

                          Second, I'm baffled by all this sudden hatred for the right stick control, which I had always thought was the entire REASON Fight Night was so successful.

                          What would you prefer, Knockout Kings? Rocky?

                          We used to play this trick on my buddy where we would tell his 8-year old sister to keep pressing the punch buttons over and over again, and she could beat him at that game. Trying to play strategy actually hurt him, because all you really had to do was button mash.

                          The point of the right stick punching isn't that it's actually "like" throwing a punch. Of course it isn't. The point is that it makes punches that are easy to throw (but cause little damage, like jabs and straights) simple to execute with the controls, whereas more damaging punches require a more complex control input that needs to be timed. If all you're doing is mapping everything to a face button, then you might as well throw big punches all day because it feels the same as the jab.

                          Also, FN 2004 had something similar to 1:1 controls b/c you could stop a punch after loading it up if you saw that the guy moved. Unfortunately, this is no longer possible in FN Rd4, because an aborted head punch turns into a body hook or body uppercut. But the trade off isn't too bad because there is less of a follow-through required to get a quick body punch in, so I like that there's a shortcut to making those punches.
                          The big problem with the inaccuracy of the controls is the counter window. Myself, I find it excusable that I sometimes throw a hook when I meant to throw an uppercut or whatever. It's just part of the game. What bothers me is that inadvertently throwing a punch you didn't intend leaves you wide open to a freaking counter.

                          I hate the counter system in this game. It's every bit the annoyance parrying was in FNR3. I'm hoping the counter window slider will let use shut it off altogether so that we can just box without the need for "powerups".
                          Recovering slider addict...Fight Night Round 4 caused me to relapse...

                          Comment

                          • Phobia
                            Hall Of Fame
                            • Jan 2008
                            • 11623

                            #73
                            Re: Right Stick Punching is horrid

                            Originally posted by parker002
                            The big problem with the inaccuracy of the controls is the counter window. Myself, I find it excusable that I sometimes throw a hook when I meant to throw an uppercut or whatever. It's just part of the game. What bothers me is that inadvertently throwing a punch you didn't intend leaves you wide open to a freaking counter.

                            I hate the counter system in this game. It's every bit the annoyance parrying was in FNR3. I'm hoping the counter window slider will let use shut it off altogether so that we can just box without the need for "powerups".
                            I completely disagree about the counter system. I REALLY REALLY like the counter system. Here is why.

                            #1) It stops people from throwing punch after punch after punch and just wailing away. Because at any moment thay can get caught with a punch they did not see coming and get rocked. It penalizes someone for letting the hands fly to freely.

                            #2) The regular punches do not cause flat out KO's or stuns like the counter system does.

                            #3) Just as in real life, a successful counter and connecting with a punch they don't see coming will drop someone.

                            Comment

                            • parker002
                              MVP
                              • Oct 2004
                              • 1465

                              #74
                              Re: Right Stick Punching is horrid

                              Originally posted by Phobia
                              I completely disagree about the counter system. I REALLY REALLY like the counter system. Here is why.

                              #1) It stops people from throwing punch after punch after punch and just wailing away. Because at any moment thay can get caught with a punch they did not see coming and get rocked. It penalizes someone for letting the hands fly to freely.

                              #2) The regular punches do not cause flat out KO's or stuns like the counter system does.

                              #3) Just as in real life, a successful counter and connecting with a punch they don't see coming will drop someone.
                              1) You're talking about online. I don't play online.

                              2) They should, because they do in real boxing.

                              3) In real boxing, a successful counter happens after a wild uppercut or a horrible miss. It DOESN'T happen after you miss a jab short by 3 inches when you're looking straight at your opponent.

                              4) The counter window RUINS offline gameplay at higher difficulties. Regular punches don't do nearly as much damage relative to the counter, so you can't beat the CPU without countering him 30-40 times. In turn, the CPU knows he can't beat you without countering 30-40 times. So the game becomes a stupid dance, bob and weave, block and move, waiting for a counter window to open up.
                              Recovering slider addict...Fight Night Round 4 caused me to relapse...

                              Comment

                              • DarthRambo
                                MVP
                                • Mar 2008
                                • 6630

                                #75
                                Re: Right Stick Punching is horrid

                                Originally posted by StormJH1
                                EA already said they were patching in face button controls to appease all the people complaining about it. Sounds like late August or September.

                                REALLY?!!??!? I might actually go buy the game then if that happens
                                https://www.youtube.com/DarthRambo

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