Issues in FNC that have to be Addressed
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Re: Issues in FNC that have to be Addressed
Something has been applied. I'm not even going deep into 2 rounds right now. I just put in 4 fights and I am very pleased with what I see. It's not perfect, but it is a huge difference when you compare it to FN4. All I'm doing is letting these guys swing away and countering with clean shots and leveling them. I just got my first body shot KO and it was beautiful. I swept up underneath Cotto's hook and hit with a hook to his body. He went down with ease and didn't get up.
So, if we are talking about issues that need to be addressed, they are doing it because this game is night and day different than FN4. I know I said differently a few paragraphs back but play it today and you will see.
What about punch accuracy & stamina do they seem better?Comment
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Re: Issues in FNC that have to be Addressed
Something has been applied. I'm not even going deep into 2 rounds right now. I just put in 4 fights and I am very pleased with what I see. It's not perfect, but it is a huge difference when you compare it to FN4. All I'm doing is letting these guys swing away and countering with clean shots and leveling them. I just got my first body shot KO and it was beautiful. I swept up underneath Cotto's hook and hit with a hook to his body. He went down with ease and didn't get up.
So, if we are talking about issues that need to be addressed, they are doing it because this game is night and day different than FN4. I know I said differently a few paragraphs back but play it today and you will see.
is it too much? Do you think it's possible to go 12 rounds with cotto and pac?
temple shots seem to cause knockdowns and on the point of the chin don't.Liquor in the front, poker in the rear.Comment
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Re: Issues in FNC that have to be Addressed
You won't go 3 rounds if you fight like it's Tekken. It's like they flipped a switch and you can no longer hammer away without exposing yourself. The key would be to see two disciplined fighters go at it. As it stands, if you know how to counter, you can win easily against a guy that is heavy punching.Being kind, one to another, never disappoints.Comment
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Re: Issues in FNC that have to be Addressed
Dave do you notice they are getting gased and you can counter with a clean punch. or is it they are just throwing punches you are blocking and countering. Also the guys you are fighting are they spamming the bob and weave, or they just tossing out punchesComment
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Re: Issues in FNC that have to be Addressed
I'll answer this in the impressions thread. I don't want to take away from the original topic on hand, but I don't see the bob and weave spamming. If you counter it is often a clean punch.Being kind, one to another, never disappoints.Comment
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Re: Issues in FNC that have to be Addressed
They need to get some real boxing fans/experts working on this game. It doesn't even have to be experts, many people who are just big fans on here are pointing out all of these little things that never find their way into the game because the people making the game are living in an alternate universe where boxing is what they saw in the Rocky movies, and the last fighters worth paying attention to were Ali/Frazier, or Mike Tyson KO'ing people. I wish they'd get the casual fans off the development team for this game.Comment
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Re: Issues in FNC that have to be Addressed
They need to get some real boxing fans/experts working on this game. It doesn't even have to be experts, many people who are just big fans on here are pointing out all of these little things that never find their way into the game because the people making the game are living in an alternate universe where boxing is what they saw in the Rocky movies, and the last fighters worth paying attention to were Ali/Frazier, or Mike Tyson KO'ing people. I wish they'd get the casual fans off the development team for this game.Originally posted by Anthony BourdainThe celebrity chef culture is a remarkable and admittedly annoying phenomenon. Of all the professions, after all, few people are less suited to be suddenly thrown into the public eye than chefs. We're used to doing what we do in private, behind closed doors.Comment
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Re: Issues in FNC that have to be Addressed
I've been saying this long before the demo. It's been YEARS with the same casual arcade approach. It hasn't worked. Do I have to remind anyone of the Big Tigger years? The experiment where I roundhouse hooked roy jones with joe frazier, TWENTY SEVEN TIMES before he was knocked down. And of course when he was knocked down, that just meant having to repeat the process over 3 or 4 times until there was a KO. It was embarressing. Only boxing fans settle for this in their video games. Football fans would go crazy before their sport got butchered in a game the way boxing does.Comment
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Re: Issues in FNC that have to be Addressed
I've been saying this long before the demo. It's been YEARS with the same casual arcade approach. It hasn't worked. Do I have to remind anyone of the Big Tigger years? The experiment where I roundhouse hooked roy jones with joe frazier, TWENTY SEVEN TIMES before he was knocked down. And of course when he was knocked down, that just meant having to repeat the process over 3 or 4 times until there was a KO. It was embarressing. Only boxing fans settle for this in their video games. Football fans would go crazy before their sport got butchered in a game the way boxing does.
At this point tho, I'm going to try and enjoy the title as much as i can and help with the wishlist thread again a few months from now."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Issues in FNC that have to be Addressed
Copied and pasted from my post in the Impressions thread
Do away with illegal blows! There were some instances where me and my opponent both lunged at each other. That is an instance where an accidental headbutt could occur. As for low blows, that could happen randomly during close exchanges to the body.
Clinching should matter! When fighting inside, that should turn into a clinch opportunity where the ref should break it up. Some fighters like Mayweather use clinching as a way of not letting his opponent get off. In FNC and previous versions, clinching is only to save yourself from getting KO'ed.
Presentation needs an overhaul! Commentary is mediocre at best, your cornermen are random, and the decisions have no drama to them. They should have a split screen when announcing the decision where you see the fighter's reaction. I don't like the cutscenes and replays during a knockdown/KO. Everything needs to be real time. Speaking of KOs/knockdowns...
KOs/Knockdowns need an overhaul as well! While it's cool that they have flash KOs...in real life, they are very rare. I don't like that the ref doesn't at least give you a chance to get up. Only sometimes (like in the Martinez/Williams) fight does the ref not attempt to count. There should be a variance on the type of knock downs. Some knockdowns hurt where you struggle to your feet (if you can at all), while others are merely caused my momentum and you're not even hurt. I don't like that every successive knockdown is more difficult to get up...the way you get hit should matter. The "get up" game needs to be changed. Maybe taking a page from Prizefighter, in which you take a knee to gather yourself before you get up.
If they fix those 4 things, we can finally have a realistic boxing sim.Last edited by Po Pimp; 02-05-2011, 03:12 PM.Comment
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Re: Issues in FNC that have to be Addressed
Need Punch Reactions need to be Stronger agree
Punch and Footwork Input Delays need to be Real Time I don't feel a delay can you explain further?
Jabs and Straights turning into Straights need to be shorten alot What do you mean and how does it impact gameplay?
Punch Offsetting needs to be more Active in the Game. It is there I seen it but it happens not nearly enough, hardly ever to be honest. This is a must and would reduce unnecessary slugfests
Footwork needs to be faster and more responsive in Changing Directions. Overall Feels very Slugish If they make it faster, it could lead to more of an ice skating feel
Jab needs to be more Effective and keep the opponent at bey and off balance.(Regular Punches need to be more Effective) To an extent or you'll have fights where every punch will be a jab
Need to be able to Punch to the body while moving I kind of like that you have to plant to get to the body
Punching needs more smoothing out. Right now they are kinda of laggy/clunky Combos come out pretty smooth to me, but its just a demo
Remove Perfect Block I agree, but what is another option?
Let Users Punch Opponents on the way Down. As it stands now you cannot..You cannot Punch after you hit him with the Knock Down blow. At the moment not that important
One punch KOs end the experience too quickly. It shouldn't go immediately to a cut scene of the ref waving off the fight. The ref should run over and make an assessment of the boxer first, maybe even start counting a little before he decides its over. Skipping to a cutscene straight away kinda kills the KO moment a little for me. Or at least have different cutscenes not the same one
Standing in the neutral corner praying the other guy doesn't get up after a brutal fight is something that creates a lot of tension and excitement and makes a victory much sweeter.]Comment
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Re: Issues in FNC that have to be Addressed
I've been playing the demo since it came out, I've posted my initial reactions to everything, some of my opinions have changed for better and worse as I got more fights under my belt. For the purpose of this thread I am going to make some suggdstions on a few realistic changes the devs should make via tuner sets and patch #1.
TUNING
-Lower overall punch accuracy a notch or two. Even with the caliber of fighters we are playing with on the demo the connect percentages are still too high even when you do a good job defending. Realistic punch interruptions on all solid shots might fix this, but I don't know if they can or would address this in a patch. Right now it seems you can only be interrupted when you get hit by a power shot before you are able to throw a power shot of your own. And of course you get interrupted on dazes and knockdowns/KOs. Lowering accuracy a bit would bring down those connect numbers, especially combined with my other suggestions below.
-Increase damage done by each punch by a notch or two. Only basing this off projections from what health would look like over the course of a full fight, I think the damage to a fighter's health needs to be enhanced on all punches except the all variations of the jab(reg, body and power) which are fine as table setters. There needs to be more of a fear for what's coming back at you and real damage done for slugging it out.
-Short-term stamina bar needs to refill a lot slower if you waste the whole thing. It bounces right back to full way to quickly. If you decide to go "all in" and try to finish someone and dont close the deal, your punches should be slowed down and less effective for 10-20 seconds as you regain your breath and let your muscles relax. This will slowdown the max amount of punches you can possibly throw per round. Hopefully we can get it to where you can only get to 100 if you go all out, and the price you pay in both short and long term stamina will encourage everyone to fight smarter
-Allow draws online, this shouldn't be hard to do. It insults the intelligence of even the immature scum that whine all day long over on the EA boards. I think I speak for everyone that we as a people aren't braindead simpletons that always need a winner and loser. Make it happen. Scoring should be the same across all modes, except amateur fights.
PATCH #1 or preferably sooner
-the reflexive " perfect" block counter window needs to be completely eliminated. Not shortened or made less obvious... gone for good. You can't keep this half-assed (sorry for the language OS mods) parry system in the game under the guise of blocking without a punch feign mechanic to counteract it (see my post in the thread titled "boxing 101" for more details). The perfect block system also fails because there is no risk/reward, there is only a reward with the way it is currently implemented. The head movement in FNC seems to have been improved significantly from FNR4 and will allow for plenty of counter opportunities even when perfect block is dead and gone. Timing your block perfectly should just give you a near certainty that the punch will be blocked, nothing more.
Address these several areas and you might have a real winner on your hands.
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