Issues in FNC that have to be Addressed

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  • Jesus
    Banned
    • Aug 2009
    • 1860

    #31
    Re: Issues in FNC that have to be Addressed

    Never really payed much attention to the punch sounds until so much fuss was made about it. It sounds like 'whack-a-mole' out there.

    Comment

    • SA1NT401
      Banned
      • Sep 2007
      • 3498

      #32
      Originally posted by DaveDQ
      I want him to drop it so low that we have to ask him to turn it up...lol I'm serious. I don't know if there is a volume notch or whatever, but I want it to be so penalizing that all of us say to ourselves, "Damn, I need to conserve my punches or I'm going to pay for it."
      Yup....I want to worry heavily about stuff like that.



      Sent from my PC36100 using Tapatalk

      Comment

      • Vast
        MVP
        • Sep 2003
        • 4015

        #33
        Re: Issues in FNC that have to be Addressed

        The Visualizer great post!

        I agree with everything you said
        "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

        Comment

        • The Visualizer
          Rookie
          • Jul 2009
          • 419

          #34
          Re: Issues in FNC that have to be Addressed

          Originally posted by Vast
          The Visualizer great post!

          I agree with everything you said
          thanks

          Best thing to do at this point is be realistic and try to help the devs understand why certain changes will be benefical. I love OS because 90% of the topics and posts about the game have been constructive even when people have expressed their displeasure at how things have turned out so far. I've ventured over to the EA forums a lot recently to get the latest info and it's absolutely disgusting how most of the people over there are ignorant children who spam the boards with personal attacks on the devs and Community Day guys all because the game isn't to their liking.



          Comment

          • rickmitchell22
            Banned
            • Feb 2010
            • 757

            #35
            Re: Issues in FNC that have to be Addressed

            I think the punch sound needs to be addressed. They need to stop getting their sound effects from Rocky movies and actually watch real boxing broadcasts

            Comment

            • The Visualizer
              Rookie
              • Jul 2009
              • 419

              #36
              Re: Issues in FNC that have to be Addressed

              I think I found a bug and also a gripe with the clinch mechanic:

              1) I fought the CPU Pacquiao 10 times in a row today, in true FNC PacMan fashion he managed to land lucky shots that either dazed, knocked me down or out even in fights I was controlling and fighting smart. I began to really test out the clinch as I needed to try to stay on my feet through all these dazes. Found what seems to be a bug. Sometimes when I clinch with a full or near full stamina bar, as soon as the clinch is initiated my stamina bar automatically drains to empty. Seems to happen more when I whiff a clinch right before I get one to lock on. I just started noticed this after the tuner update but haven't really tested the clinch as extensively as I did today. Previously I've noticed when I or the CPU clinched their stamina bar would shoot immediately back to full, maybe this is some kind of inverse bug?

              2) Second is somewhat of a gripe about the ineffectiveness of latching on an actual clinch. For whatever reason it seems like its near impossible to clinch an opponent if you are right up on him. The animation just isn't catching, instead my arms wrap clearly around the opponent and nothing happens. NOTE: I am only referring to times I attempt to clinch when my opponent is not throwing back at me. If I step back to distance where my straight punches are barely in range it seems to significantly increase the chances my clinch is successful. Shouldn't this be the other way around? If I get in close enough to neutralize distance and crowd my opponent I should be able to tie up his arms right? I think maybe this needs to be looked at.



              Comment

              • Vast
                MVP
                • Sep 2003
                • 4015

                #37
                Re: Issues in FNC that have to be Addressed

                the clinching is all jacked up in this game. and it has been since fn4. The cpu is the only one that can use it effectively.
                "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                Comment

                • The Visualizer
                  Rookie
                  • Jul 2009
                  • 419

                  #38
                  Re: Issues in FNC that have to be Addressed

                  Originally posted by Vast
                  the clinching is all jacked up in this game. and it has been since fn4. The cpu is the only one that can use it effectively.
                  i agree the implementation in both FNR4 and FNC is poor, but I felt it at least was responsive and reliable in FNR4, if I was dazed and was able to defend well enough and wait for an opening I got a clinch from any realistic distance when I needed it.

                  In FNC it looks like the same system on the surface but theres a problem when the clinch doesnt ever engage in close even off a perfect block counter freeze. Now if you ever get dazed it's a bigger risk to attempt to clinch than to just turtle and hope your block can withstand the punishment for long enough.



                  Comment

                  • Lakers 24 7
                    Pro
                    • Nov 2006
                    • 725

                    #39
                    Re: Issues in FNC that have to be Addressed

                    Originally posted by Motown
                    So,your judging all this just by the demo correct? The dems prolly 3 to 4 months old, & a HELLA lotta tweaking has happened since then I'm sure.
                    Heard the same thing about MMA, Madden, etc. This is the core of their game. Sure the final version will be a lot more polished, but you're likely not going to see any drastic changes to the core mechanics of the game. Now if this is being played on an arcade mode then hopefully stamina plays a bigger factor on the higher levels. If that's the case then that alone will solve the issue of the game being a slug fest.

                    Comment

                    • Po Pimp
                      MVP
                      • Jan 2005
                      • 2249

                      #40
                      Re: Issues in FNC that have to be Addressed

                      Something I just thought of..

                      Health should deteriorate more with each successive blow. For example, lets say a jab takes away 5% of your health...if you get hit with 2 jabs in a row, the next jab should take away 10%, then the next 15% and so on. A modified hook may take away 20%, then 30% for the next one (15% if it's not modified) and so on...

                      As for health regeneration...it should regenerate slow at first then speed up, instead of the current way it speeds up at an even pace each time.

                      Comment

                      • CountryBoy74
                        Rookie
                        • Jul 2009
                        • 118

                        #41
                        Re: Issues in FNC that have to be Addressed

                        Updated.............My Main Concerns are to Greatly increase Punch Off Settings and Punch Reactions and to have a Option to Completely Turn Off All Counter Windows.

                        We need to push for these things if we do not want to wait another two years for FNC 2 and a New CRapions Mode that sucked all the resources from FNC Gameplay, Cab, Legacy and ROster.

                        Comment

                        • wyrm187
                          Rookie
                          • Feb 2009
                          • 393

                          #42
                          Re: Issues in FNC that have to be Addressed

                          Originally posted by CountryBoy74
                          Updated.............My Main Concerns are to Greatly increase Punch Off Settings and Punch Reactions and to have a Option to Completely Turn Off All Counter Windows.

                          We need to push for these things if we do not want to wait another two years for FNC 2 and a New CRapions Mode that sucked all the resources from FNC Gameplay, Cab, Legacy and ROster.
                          agreed and how about a simple option to turn off the worthless knock down game? it sucks

                          Comment

                          • Brian_OS
                            MVP
                            • Jul 2002
                            • 1905

                            #43
                            Re: Issues in FNC that have to be Addressed

                            Originally posted by Vast
                            That is soo upsetting. When I heard 1 punch KO's are in the game; I imagined finally knocking someone down and them staying down for the full 10 count. It's extremely rare when its a 1 punch dude is sleeping and everyone instantly knows it so the ref doesn't even bother to count, but in this game i think its going to be everytime.
                            EA has a horrible track record with presentation. They decide on one or 2 ways a fight can end (if we are lucky) and call it a day. They take all the tension out of their games by ignoring what makes sports so exciting. It's a shame and until they realize that we are left with predictable dull outcomes to each fight.

                            Comment

                            • rickmitchell22
                              Banned
                              • Feb 2010
                              • 757

                              #44
                              Re: Issues in FNC that have to be Addressed

                              Originally posted by Brian_OS
                              EA has a horrible track record with presentation. They decide on one or 2 ways a fight can end (if we are lucky) and call it a day. They take all the tension out of their games by ignoring what makes sports so exciting. It's a shame and until they realize that we are left with predictable dull outcomes to each fight.
                              Yeah I mean anyone who watches boxing can shoot off dozens of different ways a knockout alone can take place.

                              Comment

                              • acts238shaun
                                MVP
                                • Dec 2005
                                • 2714

                                #45
                                Re: Issues in FNC that have to be Addressed

                                My #1 issue right now is the straight/jab body spam that severely drains stamina.

                                Comment

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