Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

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  • allBthere
    All Star
    • Jan 2008
    • 5847

    #301
    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

    Originally posted by Money99
    Okay. Then I guess I just suck. I'll have to keep learning and trying. Thanks Jaybee.
    I do think that the cpu gets a power boost. I mean how many times have I dropped my opponent vs them dropping me? probably 10-3 and my %;s and power shots etc. are all close to the same and greater.

    I hope career doesn't do that. In boxing games of past to win in the later stages of your career you had to be 3X as good to win instead of just winning. I want a left hook that puts people in a bodybag, no one that I have to land as many as their jabs just to squeak out a decision where I was about to fold.
    Liquor in the front, poker in the rear.

    Comment

    • DickDalewood
      All Star
      • Aug 2010
      • 6263

      #302
      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

      Originally posted by chefdad
      I'm liking the Demo myself. Fought a few offline fights yesterday in between some Mass Effect 2. I think the game's great. Getting used to the controls has killed me though, although I did get a KO or 2 in.

      I like this far more than FNR4 and I loved that game. I'm more of a casual fan though. The thing I can't stand the most isn't footwork, punch damage, presentation, etc... it's online cheese that I hate and that looks like it might be out for FNC which makes me very happy.

      The only problem I have now is I'll probably have to wait a while to get it with MLB the Show coming out. It probably won't be till June or July when I actually am able buy it.
      Lol, that's how it's going to be for me too. I can't balance two sports titles at once... especially when it comes to The Show.

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11623

        #303
        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

        Originally posted by allBthere
        I also hope the cpu chills out a touch. I wouldn't be getting these punch totals in the demo if the cpu wasn't forcing it. Ali moving in on me constantly and pretty much forcing me to throw punches. There doesn't seem to be any in and out, or at least any in and out without commiting to actually throwing punches by the cpu. My punch total are always lower than the cpu, but higher than they would be normally because of their pressure.
        With the new tuner update ability I think we are going to see thing tweaked pretty often in the first month or more for the game. Brizzo and company already confirmed to me through e-mail they are working on the first tuner update. So things should feel different on release day than the demo does.

        Comment

        • N51_rob
          Faceuary!
          • Jul 2003
          • 14805

          #304
          Originally posted by Flamehead
          Just curious, what would be reasoning behind the design decision to not allow draws online? To me, the possibility of a draw online just adds to the game.
          Has anyone tested this? I mean have each person. Not to anything all 3 rounds online. Logically that should produce a tie right?

          Sent from my DROIDX using Tapatalk
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          • Mr5000
            Banned
            • Dec 2010
            • 335

            #305
            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

            The scoring system is my only real gripe with the demo. That and the fact that the developers seem to worship at the Church of Ali.

            Comment

            • DaveDQ
              13
              • Sep 2003
              • 7664

              #306
              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

              Originally posted by N51_rob
              Has anyone tested this? I mean have each person. Not to anything all 3 rounds online. Logically that should produce a tie right?

              Sent from my DROIDX using Tapatalk
              I have gotten 10/10 rounds so I can see it happening.
              Being kind, one to another, never disappoints.

              Comment

              • Sausage
                MVP
                • Feb 2003
                • 3905

                #307
                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                Originally posted by Phobia
                With the new tuner update ability I think we are going to see thing tweaked pretty often in the first month or more for the game. Brizzo and company already confirmed to me through e-mail they are working on the first tuner update. So things should feel different on release day than the demo does.
                I hope they don't pull an NCAA 11 and over tune the game. I hope while they are tuning they don't only consider online players and tune the offline A.I. as well.

                Comment

                • Po Pimp
                  MVP
                  • Jan 2005
                  • 2248

                  #308
                  Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                  After reading a bunch of impressions, I got a chance to play the demo...and my verdict is the game is a lot better than I thought it would be.

                  Pros:
                  Game looks better, more realistic animations.
                  You no longer fight on a 2D plane...you can end up on left or right side of the screen.
                  Recovery between rounds...point system was dumb
                  While not perfect, it's easier to evade
                  Blocking system is cool (just don't stand in one spot...MOVE!)

                  Cons:
                  You can still trade punches with no consequence
                  Flash KOs are too random
                  Ali is God
                  Too hard to clinch
                  Illegal blows still here
                  Presentation and Commentary sucks

                  I know I had more negatives than positives, but this game is a lot more fun than FN4. There seems to be some semblance of strategy as opposed to FN4. I actually beat an online opponent with Cotto (he had Pac Man) by using the jab and moving out the way.

                  Some of my gripes seem like they can be fixed with ratings and sliders, so things I would like to see in the next incarnation:

                  Do away with illegal blows! There were some instances where me and my opponent both lunged at each other. That is an instance where an accidental headbutt could occur. As for low blows, that could happen randomly during close exchanges to the body.

                  Clinching should matter! When fighting inside, that should turn into a clinch opportunity where the ref should break it up. Some fighters like Mayweather use clinching as a way of not letting his opponent get off. In FNC and previous versions, clinching is only to save yourself from getting KO'ed.

                  Presentation needs an overhaul! Commentary is mediocre at best, your cornermen are random, and the decisions have no drama to them. They should have a split screen when announcing the decision where you see the fighter's reaction. I don't like the cutscenes and replays during a knockdown/KO. Everything needs to be real time. Speaking of KOs/knockdowns...

                  KOs/Knockdowns need an overhaul as well!
                  While it's cool that they have flash KOs...they are very rare. I don't like that the ref doesn't at least give you a chance to get up. Only sometimes (like in the Martinez/Williams) fight does the ref not attempt to count. There should be a variance on the type of knock downs. Some knockdowns hurt where you struggle to your feet (if you can at all), while others are merely caused my momentum and you're not even hurt. I don't like that every successive knockdown is more difficult to get up...the way you get hit should matter. The "get up" game needs to be changed. Maybe taking a page from Prizefighter, in which you take a knee to gather yourself before you get up.

                  If they fix those 4 things, we can finally have a realistic boxing sim.

                  Comment

                  • JayBee74
                    Hall Of Fame
                    • Jul 2002
                    • 22989

                    #309
                    Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                    I'll throw in a con-I'm not crazy about this camera angle.

                    Comment

                    • acarrero
                      Pro
                      • Nov 2004
                      • 432

                      #310
                      Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                      I am a big fan of the new camera angle. Hopefully there will be other options for those who don't like it, but I think it's way better than any camera options in FN4. What makes this new angle possible if the ref. Without a ref in the ring, you can't really take the camera out of the ring, it would look weird w no ref there.

                      Comment

                      • DaveDQ
                        13
                        • Sep 2003
                        • 7664

                        #311
                        Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                        I'm ok with the blocking, and I'm even ok with the footwork (kinda), but they have to make a fighter pay for throwing 400+ punches in a three round period. I don't care if you are landing them or not, you can not allow that insane amount of punches, over an accelerated 3 minute period without the fighter being exhausted.

                        Right now that's my biggest issue with the demo.
                        Being kind, one to another, never disappoints.

                        Comment

                        • BlueNGold
                          Hall Of Fame
                          • Aug 2009
                          • 21817

                          #312
                          Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                          Originally posted by DaveDQ
                          I'm ok with the blocking, and I'm even ok with the footwork (kinda), but they have to make a fighter pay for throwing 400+ punches in a three round period. I don't care if you are landing them or not, you can not allow that insane amount of punches, over an accelerated 3 minute period without the fighter being exhausted.

                          Right now that's my biggest issue with the demo.
                          This, the camera and the scoring are my biggest issues right now. I'd also prefer the footwork to be faster but it is what it is at this point.

                          I think the issue with the stamina right now is that it's recharging too quick. I've visually seen it take effect and watched as a guy would throw a 10 punch combo that hit nothing but air and seen his arms slow down, but to me it's seemed like it only takes a few seconds for him to regain that energy and be just as effective with his punches again.
                          Originally posted by bradtxmale
                          I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                          Comment

                          • allBthere
                            All Star
                            • Jan 2008
                            • 5847

                            #313
                            Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                            Originally posted by BlueNGold
                            This, the camera and the scoring are my biggest issues right now. I'd also prefer the footwork to be faster but it is what it is at this point.

                            I think the issue with the stamina right now is that it's recharging too quick. I've visually seen it take effect and watched as a guy would throw a 10 punch combo that hit nothing but air and seen his arms slow down, but to me it's seemed like it only takes a few seconds for him to regain that energy and be just as effective with his punches again.

                            there is nothing wrong with that though technically - if you can't throw 10 punches in round 1 as a pro, you don't belong in the ring.
                            Liquor in the front, poker in the rear.

                            Comment

                            • grunt
                              Banned
                              • Jul 2002
                              • 9527

                              #314
                              Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                              Originally posted by DaveDQ
                              I'm ok with the blocking, and I'm even ok with the footwork (kinda), but they have to make a fighter pay for throwing 400+ punches in a three round period. I don't care if you are landing them or not, you can not allow that insane amount of punches, over an accelerated 3 minute period without the fighter being exhausted.

                              Right now that's my biggest issue with the demo.
                              My biggest issue with FN4 was the stamina issue and I still have the same concern with the demo. 180 punches in a round should leave a fighter dead arms not being able to throw another 130 punches the next round.

                              Comment

                              • BlueNGold
                                Hall Of Fame
                                • Aug 2009
                                • 21817

                                #315
                                Re: Fight Night Champion Demo Available Now, Post Impressions Here (360, PS3)

                                Originally posted by allBthere
                                there is nothing wrong with that though technically - if you can't throw 10 punches in round 1 as a pro, you don't belong in the ring.
                                What? I didn't say that. I said a 10 punch combo, not 10 punches in an entire round. I've gone against guys who throw 400-500+ punches in 3 rounds and barely show fatigue. I don't think that's what we want.
                                Originally posted by bradtxmale
                                I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                                Comment

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